mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 03:00:46 +00:00
- switched the volume slider to the OpenAL backend.
This commit is contained in:
parent
b1b33ef231
commit
ea9a84752f
2 changed files with 2 additions and 4 deletions
|
@ -479,7 +479,7 @@ int RunGame()
|
|||
M_Init();
|
||||
SetDefaultStrings();
|
||||
if (g_gameType & GAMEFLAG_RR) InitRREndMap(); // this needs to be done better later
|
||||
C_DoCommand("stat sounddebug");
|
||||
//C_DoCommand("stat sounddebug");
|
||||
return gi->app_main();
|
||||
}
|
||||
|
||||
|
|
|
@ -1283,8 +1283,7 @@ OptionMenu SoundOptions //protected
|
|||
Slider "$MODMNU_MASTERVOLUME", "snd_mastervolume", 0, 1, 0.05, 2
|
||||
StaticText " "
|
||||
Option "$SNDMNU_SNDENABLED", "snd_enabled", "YesNo"
|
||||
Slider "$SNDMNU_SFXVOLUME", "snd_fxvolume", 0, 255, 2, 1
|
||||
//Slider "$SNDMNU_SFXVOLUME", "snd_sfxvolume", 0, 1, 0.05, 2 // Todo: Change value type
|
||||
Slider "$SNDMNU_SFXVOLUME", "snd_sfxvolume", 0, 1, 0.05, 2
|
||||
Option "$SNDMNU_MUSENABLED", "mus_enabled", "YesNo"
|
||||
Slider "$SNDMNU_MUSICVOLUME", "mus_volume", 0, 1, 0.05, 2
|
||||
Option "$SNDMNU_MENUSOUND", "menu_sounds", "OnOff" // placeholder until the slider can be made to work
|
||||
|
@ -1293,7 +1292,6 @@ OptionMenu SoundOptions //protected
|
|||
Option "$SNDMNU_MIDIDEVICE", "snd_mididevice", "MidiDevices"
|
||||
StaticText " "
|
||||
//Option "$SNDMNU_UNDERWATERREVERB", "snd_waterreverb", "OnOff"
|
||||
//Option "$SNDMNU_RANDOMIZEPITCHES", "snd_pitched", "OnOff"
|
||||
Slider "$SNDMNU_CHANNELS", "snd_numchannels", 64, 128, 8, 0
|
||||
staticText ""
|
||||
ifgame (Blood, ShadowWarrior, Redneck, RedneckRides)
|
||||
|
|
Loading…
Reference in a new issue