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LunaCON: add and document option -ferror-negative-tag-write.
git-svn-id: https://svn.eduke32.com/eduke32@4356 1a8010ca-5511-0410-912e-c29ae57300e0
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4 changed files with 40 additions and 1 deletions
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@ -754,6 +754,22 @@ StructAccessCode =
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player = PlayerLabels,
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}
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local function tonegtag(LabelsTab, member, funcname)
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local memb = LabelsTab[member]
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LabelsTab[member] = { memb, memb.."="..funcname.."(%%s)" }
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end
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function setup_negative_tag_check(funcname)
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tonegtag(TspriteLabels, "tsprlotag", funcname)
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tonegtag(TspriteLabels, "tsprhitag", funcname)
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tonegtag(ActorLabels, "lotag", funcname)
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tonegtag(ActorLabels, "hitag", funcname)
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tonegtag(WallLabels, "lotag", funcname)
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tonegtag(WallLabels, "hitag", funcname)
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tonegtag(SectorLabels, "lotag", funcname)
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tonegtag(SectorLabels, "hitag", funcname)
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end
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local PROJ = function(memb) return "projectile[%s]"..memb end
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local THISPROJ = function(memb) return "actor[%s].proj"..memb end
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@ -528,6 +528,13 @@ function _get_userdef(pli)
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return ffiC.ud
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end
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function _err_if_negative(val)
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if (not (val >= 0)) then
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error("setting tag to negative value", 2)
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end
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return val
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end
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--- player/actor/sprite searching functions ---
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local xmath = require("xmath")
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@ -181,6 +181,16 @@ If enabled, an attept to issue `getuserdef` or `setuserdef` when the current
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player doesn't equal the local player generates an error. Otherwise, the
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userdef structure can be accessed irrespective of the current player.
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`-ferror-negative-tag-write` (default: off)::
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If enabled, an attempt to assign a negative value to the `lotag` or `hitag`
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member of the sector, wall or (t)sprite structures produces an error.
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Normally, it is legal to assign negative values to these members, but since
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they are unsigned 16-bit integers on the C side, such values will be converted
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to positive ones and may entail undesired behavior.
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+
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NOTE: From CON as well as Lunatic, `hitag` and `lotag` are seen as *signed*
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16-bit integers.
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`-fbad-getactorvar-use-pli` (default: off)::
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If enabled and `-Werror-bad-getactorvar` is off, a `getactorvar` of a
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per-player variable will result the gamevar being indexed with the current
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@ -127,7 +127,8 @@ local g_cgopt = { ["no"]=false, ["debug-lineinfo"]=false, ["gendir"]=nil,
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["cache-sap"]=false, ["error-nostate"]=true,
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["playervar"]=true, ["trapv"]=false, ["wrapv"]=false,
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["bad-getactorvar-use-pli"]=false,
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["error-nonlocal-userdef"]=true, }
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["error-nonlocal-userdef"]=true,
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["error-negative-tag-write"]=false, }
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local function csapp() return g_cgopt["cache-sap"] end
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@ -230,6 +231,10 @@ else
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end
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end
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if (g_cgopt["error-negative-tag-write"]) then
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conl.setup_negative_tag_check("_st")
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end
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-- Stack with *true* on top if the innermost block is a "whilevar*n".
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local g_isWhile = {}
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-- Sequence number of 'while' statements, used to implement CON "break" inside
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@ -309,6 +314,7 @@ local function new_initial_codetab()
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"local _setsprite,_ssp = _con._setsprite,_con._ssp",
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g_cgopt["error-nonlocal-userdef"]
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and "local _gud=_con._get_userdef_check" or "local _gud=_con._get_userdef",
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"local _st=_con._err_if_negative",
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-- * CON "states" (subroutines) and
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-- * Switch function table, indexed by global switch sequence number:
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