- Duke (RR): Fix incorrect inline call for angAdjustment following changes in ea4ad0548a.

This commit is contained in:
Mitchell Richters 2020-11-23 10:44:38 +11:00
parent b65326dc22
commit ea2e4051f1

View file

@ -1753,7 +1753,7 @@ static void onMotorcycle(int snum, ESyncBits &actions)
if (p->MotoSpeed >= 20 && p->on_ground == 1 && (p->vehTurnLeft || p->vehTurnRight)) if (p->MotoSpeed >= 20 && p->on_ground == 1 && (p->vehTurnLeft || p->vehTurnRight))
{ {
velAdjustment = p->vehTurnLeft ? -10 : 10; velAdjustment = p->vehTurnLeft ? -10 : 10;
auto angAdjustment = buildang(velAdjustment < 0 ? 350 : -350); auto angAdjustment = buildlook(velAdjustment < 0 ? 350 : -350);
if (p->moto_on_mud || p->moto_on_oil || !p->NotOnWater) if (p->moto_on_mud || p->moto_on_oil || !p->NotOnWater)
{ {
@ -2031,7 +2031,7 @@ static void onBoat(int snum, ESyncBits &actions)
{ {
int currSpeed = p->MotoSpeed * 4.; int currSpeed = p->MotoSpeed * 4.;
short velAdjustment = p->vehTurnLeft ? -10 : 10; short velAdjustment = p->vehTurnLeft ? -10 : 10;
auto angAdjustment = buildang(velAdjustment < 0 ? 350 : -350); auto angAdjustment = buildlook(velAdjustment < 0 ? 350 : -350);
if (p->moto_do_bump) if (p->moto_do_bump)
{ {