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- Duke: Switch game tic back to a while loop. I didn't mean to commit it this way in ab06235971
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* I doubt anyone will be running this on a system where computing a tic might take longer than a tic, but it's more consistent with the other games and is what it was.
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@ -327,7 +327,7 @@ bool GameTicker()
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int const currentTic = I_GetTime();
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gameclock = I_GetBuildTime();
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if (playrunning() && currentTic - lastTic >= 1)
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while (playrunning() && currentTic - lastTic >= 1)
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{
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lastTic = currentTic;
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