From e9aa30ceee641aa19b5bd640c88e5cd75c10dc49 Mon Sep 17 00:00:00 2001 From: hendricks266 Date: Wed, 2 May 2018 07:12:58 +0000 Subject: [PATCH] WWII GI: Fix the chaingun replacement to not fire in bursts of 3 per fire button press. git-svn-id: https://svn.eduke32.com/eduke32@6870 1a8010ca-5511-0410-912e-c29ae57300e0 --- source/duke3d/src/player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/duke3d/src/player.cpp b/source/duke3d/src/player.cpp index 46cd949fc..d75f601b7 100644 --- a/source/duke3d/src/player.cpp +++ b/source/duke3d/src/player.cpp @@ -4217,7 +4217,7 @@ static void P_ProcessWeapon(int playerNum) { if (!(PWEAPON(playerNum, pPlayer->curr_weapon, Flags) & WEAPON_SEMIAUTO)) { - if (TEST_SYNC_KEY(playerBits, SK_FIRE) == 0 && PWEAPON(playerNum, pPlayer->curr_weapon, Flags) & WEAPON_RESET) + if (TEST_SYNC_KEY(playerBits, SK_FIRE) == 0 /*&& PWEAPON(playerNum, pPlayer->curr_weapon, Flags) & WEAPON_RESET*/) *weaponFrame = PWEAPON(playerNum, pPlayer->curr_weapon, TotalTime); if (PWEAPON(playerNum, pPlayer->curr_weapon, Flags) & WEAPON_FIREEVERYTHIRD) {