- more restructuring of asynchronously playing sequences.

This commit is contained in:
Christoph Oelckers 2020-07-18 22:38:19 +02:00
parent c767ead84f
commit e97e663b49
3 changed files with 33 additions and 39 deletions

View file

@ -178,7 +178,6 @@ void FTA(int q, struct player_struct* p)
//==========================================================================
//
// Draws the background
// todo: split up to have dedicated functions for both cases.
//
//==========================================================================

View file

@ -109,23 +109,6 @@ void prediction()
getpackets();
#endif
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static int menuloop(void)
{
FX_StopAllSounds();
while (menuactive != MENU_Off)
{
handleevents();
drawbackground();
videoNextPage();
}
return 0;
}
//---------------------------------------------------------------------------
//
@ -317,7 +300,6 @@ int moveloop()
bool GameTicker()
{
handleevents();
if (ps[myconnectindex].gm == MODE_DEMO)
{
M_ClearMenus();
@ -429,10 +411,13 @@ void app_loop()
M_StartControlPanel(false);
M_SetMenu(NAME_Mainmenu);
if (menuloop())
{
FX_StopAllSounds();
continue;
while (menuactive != MENU_Off)
{
handleevents();
drawbackground();
videoNextPage();
}
}
@ -444,6 +429,7 @@ void app_loop()
bool res;
do
{
handleevents();
res = GameTicker();
videoNextPage();
} while (!res);

View file

@ -768,20 +768,9 @@ void resettimevars(void)
//
//---------------------------------------------------------------------------
void newgame(MapRecord* map, int sk)
static void donewgame(MapRecord* map, int sk)
{
auto p = &ps[0];
handleevents();
ready2send = 0;
#if 0
if (ud.m_recstat != 2 && ud.last_level >= 0 && ud.multimode > 1 && ud.coop != 1)
dobonus(1);
if (isRR() && !isRRRA() && map->levelNumber == levelnum(0, 6))
dobonus(0);
#endif
show_shareware = 26 * 34;
ud.nextLevel = map;
@ -791,11 +780,6 @@ void newgame(MapRecord* map, int sk)
ud.last_level = -1;
if (!isRR() && map->levelNumber == levelnum(3, 0) && (ud.multimode < 2))
{
e4intro([](bool) {});
}
p->zoom = 768;
p->gm = 0;
M_ClearMenus();
@ -850,6 +834,31 @@ void newgame(MapRecord* map, int sk)
}
}
void newgame(MapRecord* map, int sk)
{
handleevents();
ready2send = 0;
auto completion = [=](bool)
{
if (!isRR() && map->levelNumber == levelnum(3, 0) && (ud.multimode < 2))
{
e4intro([=](bool) { donewgame(map, sk); });
}
else donewgame(map, sk);
};
if (ud.m_recstat != 2 && ud.last_level >= 0 && ud.multimode > 1 && ud.coop != 1)
dobonus(1, completion);
#if 0 // this is one lousy hack job that's hopefully not needed anymore.
else if (isRR() && !isRRRA() && map->levelNumber == levelnum(0, 6))
dobonus(0, completion);
#endif
else completion(false);
}
//---------------------------------------------------------------------------
//
//