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- shareware screens
This commit is contained in:
parent
7253b4eb74
commit
e92ca71fe5
5 changed files with 50 additions and 74 deletions
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@ -785,6 +785,39 @@ void ShowMPBonusScreen_d(int pws, CompletionFunc completion)
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RunScreenJob(&job, 1, completion);
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RunScreenJob(&job, 1, completion);
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void showtwoscreens(CompletionFunc completion)
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{
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JobDesc jobs[2];
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int job = 0;
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jobs[job++] = { Create<DImageScreen>(3291), nullptr };
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jobs[job++] = { Create<DImageScreen>(3290), nullptr };
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RunScreenJob(jobs, job, completion);
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}
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void doorders(CompletionFunc completion)
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{
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JobDesc jobs[2];
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int job = 0;
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for(int i=0;i<4;i++)
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jobs[job++] = { Create<DImageScreen>(ORDERING+i), nullptr };
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RunScreenJob(jobs, job, completion);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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#if 1
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#if 1
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CCMD(testbonus)
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CCMD(testbonus)
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@ -38,8 +38,6 @@ source as it is released.
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BEGIN_DUKE_NS
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BEGIN_DUKE_NS
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int16_t max_ammo_amount[MAX_WEAPONS];
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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//
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//
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// setpal
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// setpal
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@ -20,10 +20,12 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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*/
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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#include "screenjob.h"
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BEGIN_DUKE_NS
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BEGIN_DUKE_NS
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extern void G_DisplayExtraScreens(void);
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extern void showtwoscreens(CompletionFunc func);
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extern void G_DoOrderScreen(void);
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extern void doorders(CompletionFunc func);
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#ifdef DEBUGGINGAIDS
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#ifdef DEBUGGINGAIDS
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typedef struct {
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typedef struct {
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@ -47,6 +47,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "mapinfo.h"
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#include "mapinfo.h"
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#include "v_video.h"
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#include "v_video.h"
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#include "glbackend/glbackend.h"
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#include "glbackend/glbackend.h"
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#include "st_start.h"
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#include "i_interface.h"
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// Uncomment to prevent anything except mirrors from drawing. It is sensible to
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// Uncomment to prevent anything except mirrors from drawing. It is sensible to
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// also uncomment ENGINE_CLEAR_SCREEN in build/src/engine_priv.h.
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// also uncomment ENGINE_CLEAR_SCREEN in build/src/engine_priv.h.
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@ -60,6 +62,8 @@ BEGIN_DUKE_NS
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void SetDispatcher();
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void SetDispatcher();
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void checkcommandline();
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void checkcommandline();
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int16_t max_ammo_amount[MAX_WEAPONS];
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uint8_t shadedsector[MAXSECTORS];
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uint8_t shadedsector[MAXSECTORS];
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int32_t g_fakeMultiMode = 0;
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int32_t g_fakeMultiMode = 0;
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@ -191,8 +195,8 @@ void G_GameExit(const char *msg)
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}
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}
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// shareware and TEN screens
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// shareware and TEN screens
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if (*msg != 0 && *(msg+1) != 'V' && *(msg+1) != 'Y')
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if (*msg != 0 && *(msg+1) != 'V' && *(msg+1) != 'Y' && !VOLUMEALL && !RR)
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G_DisplayExtraScreens();
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showtwoscreens([](bool) {});
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}
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}
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if (*msg != 0)
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if (*msg != 0)
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@ -202,7 +206,12 @@ void G_GameExit(const char *msg)
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I_Error("%s", msg);
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I_Error("%s", msg);
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}
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}
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}
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}
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throw CExitEvent(0);
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if (!RR)
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{
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endoomName = VOLUMEALL ? "duke3d.bin" : "dukesw.bin";
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ST_Endoom();
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}
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else throw CExitEvent(0);
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}
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}
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@ -1801,7 +1810,7 @@ static int G_EndOfLevel(void)
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if ((!g_netServer && ud.multimode < 2))
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if ((!g_netServer && ud.multimode < 2))
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{
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{
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if (!VOLUMEALL)
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if (!VOLUMEALL)
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G_DoOrderScreen();
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doorders([](bool) {});
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g_player[myconnectindex].ps->gm = 0;
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g_player[myconnectindex].ps->gm = 0;
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return 2;
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return 2;
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}
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}
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@ -1009,72 +1009,6 @@ static void fadepaltile(int32_t r, int32_t g, int32_t b, int32_t start, int32_t
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} while (start != end+step);
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} while (start != end+step);
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}
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}
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void G_DisplayExtraScreens(void)
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{
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Mus_Stop();
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FX_StopAllSounds();
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if (RR)
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return;
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if (!VOLUMEALL)
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{
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videoSetViewableArea(0, 0, xdim-1, ydim-1);
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renderFlushPerms();
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//g_player[myconnectindex].ps->palette = palette;
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
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fadepal(0, 0, 0, 0, 252, 28);
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inputState.ClearAllInput();
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rotatesprite_fs(160<<16, 100<<16, 65536L, 0, 3291, 0, 0, 2+8+64+BGSTRETCH);
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fadepaltile(0, 0, 0, 252, 0, -28, 3291, BASEPAL);
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while (!inputState.CheckAllInput())
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G_HandleAsync();
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fadepaltile(0, 0, 0, 0, 252, 28, 3291, BASEPAL);
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rotatesprite_fs(160<<16, 100<<16, 65536L, 0, 3290, 0, 0, 2+8+64+BGSTRETCH);
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fadepaltile(0, 0, 0, 252, 0, -28, 3290, BASEPAL);
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while (!inputState.CheckAllInput())
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G_HandleAsync();
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}
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if (0)
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{
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videoSetViewableArea(0, 0, xdim-1, ydim-1);
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renderFlushPerms();
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//g_player[myconnectindex].ps->palette = palette;
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
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fadepal(0, 0, 0, 0, 252, 28);
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inputState.ClearAllInput();
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totalclock = 0;
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rotatesprite_fs(160<<16, 100<<16, 65536L, 0, TILE_TENSCREEN, 0, 0, 2+8+64+BGSTRETCH);
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fadepaltile(0, 0, 0, 252, 0, -28, TILE_TENSCREEN, BASEPAL);
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while (!inputState.CheckAllInput() && totalclock < 2400)
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G_HandleAsync();
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fadepaltile(0, 0, 0, 0, 252, 28, TILE_TENSCREEN, BASEPAL);
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inputState.ClearAllInput();
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}
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}
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void G_DoOrderScreen(void)
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{
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int32_t i;
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videoSetViewableArea(0, 0, xdim-1, ydim-1);
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
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for (i=0; i<4; i++)
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{
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fadepal(0, 0, 0, 0, 252, 28);
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inputState.ClearAllInput();
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rotatesprite_fs(160<<16, 100<<16, 65536L, 0, TILE_ORDERING+i, 0, 0, 2+8+64+BGSTRETCH);
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fadepal(0, 0, 0, 252, 0, -28);
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while (!inputState.CheckAllInput())
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G_HandleAsync();
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}
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}
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void bonussequence_d(int num, CompletionFunc completion);
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void bonussequence_d(int num, CompletionFunc completion);
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void bonussequence_r(int num, CompletionFunc completion);
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void bonussequence_r(int num, CompletionFunc completion);
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