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Add SFLAG_QUEUEDFORDELETE, to handle detection and manipulation of things like decal sprites marked for deletion
git-svn-id: https://svn.eduke32.com/eduke32@7604 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 27 additions and 22 deletions
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@ -675,10 +675,13 @@ void A_AddToDeleteQueue(int spriteNum)
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return;
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}
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if (SpriteDeletionQueue[g_spriteDeleteQueuePos] >= 0)
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A_DeleteSprite(SpriteDeletionQueue[g_spriteDeleteQueuePos]);
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auto &deleteSpriteNum = SpriteDeletionQueue[g_spriteDeleteQueuePos];
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SpriteDeletionQueue[g_spriteDeleteQueuePos] = spriteNum;
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if (deleteSpriteNum >= 0 && actor[deleteSpriteNum].flags & SFLAG_QUEUEDFORDELETE)
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A_DeleteSprite(deleteSpriteNum);
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deleteSpriteNum = spriteNum;
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actor[spriteNum].flags |= SFLAG_QUEUEDFORDELETE;
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g_spriteDeleteQueuePos = (g_spriteDeleteQueuePos+1)%g_deleteQueueSize;
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}
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@ -394,6 +394,7 @@ enum sflags_t
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SFLAG_WAKEUPBADGUYS = 0x02000000,
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SFLAG_DAMAGEEVENT = 0x04000000,
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SFLAG_NOWATERSECTOR = 0x08000000,
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SFLAG_QUEUEDFORDELETE = 0x10000000,
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};
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// Custom projectiles "workslike" flags.
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@ -6019,6 +6019,7 @@ static void C_AddDefaultDefinitions(void)
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{ "SFLAG_USEACTIVATOR", SFLAG_USEACTIVATOR },
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{ "SFLAG_WAKEUPBADGUYS", SFLAG_WAKEUPBADGUYS },
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{ "SFLAG_NOWATERSECTOR", SFLAG_NOWATERSECTOR },
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{ "SFLAG_QUEUEDFORDELETE", SFLAG_QUEUEDFORDELETE },
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{ "STAT_ACTIVATOR", STAT_ACTIVATOR },
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{ "STAT_ACTOR", STAT_ACTOR },
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