mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 20:20:40 +00:00
- Exhumed: limit removal, cleanup and JSON serialization for the spider.
This commit is contained in:
parent
b26f6157e9
commit
e81dbbdc93
3 changed files with 149 additions and 132 deletions
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@ -163,11 +163,11 @@ int BuildAnubis(int nSprite, int x, int y, int z, int nSector, int nAngle, uint8
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void FuncAnubis(int a, int nDamage, int nRun)
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void FuncAnubis(int a, int nDamage, int nRun)
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{
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{
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short nAnubis = RunData[nRun].nVal;
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int nAnubis = RunData[nRun].nVal;
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auto ap = &AnubisList[nAnubis];
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auto ap = &AnubisList[nAnubis];
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assert(nAnubis >= 0 && nAnubis < (int)AnubisList.Size());
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assert(nAnubis >= 0 && nAnubis < (int)AnubisList.Size());
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short nSprite = ap->nSprite;
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int nSprite = ap->nSprite;
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auto sp = &sprite[nSprite];
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auto sp = &sprite[nSprite];
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short nAction = ap->nAction;
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short nAction = ap->nAction;
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@ -30,6 +30,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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BEGIN_PS_NS
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BEGIN_PS_NS
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void SerializeAnubis(FSerializer& arc);
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void SerializeAnubis(FSerializer& arc);
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void SerializeSpider(FSerializer& arc);
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void SaveTextureState();
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void SaveTextureState();
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@ -47,6 +48,7 @@ bool GameInterface::SaveGame()
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void GameInterface::SerializeGameState(FSerializer& arc)
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void GameInterface::SerializeGameState(FSerializer& arc)
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{
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{
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SerializeAnubis(arc);
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SerializeAnubis(arc);
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SerializeSpider(arc);
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}
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}
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@ -25,10 +25,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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BEGIN_PS_NS
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BEGIN_PS_NS
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short SpiderCount = 0;
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enum { kMaxSpiders = 100 };
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struct Spider
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struct Spider
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{
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{
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short nHealth;
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short nHealth;
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@ -39,7 +35,7 @@ struct Spider
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short nRun;
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short nRun;
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};
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};
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Spider SpiderList[kMaxSpiders];
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static TArray<Spider> SpiderList;
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static actionSeq SpiderSeq[] = {
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static actionSeq SpiderSeq[] = {
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{16, 0},
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{16, 0},
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@ -51,69 +47,86 @@ static actionSeq SpiderSeq[] = {
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{41, 1}
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{41, 1}
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};
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};
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static SavegameHelper sghspider("spider",
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FSerializer& Serialize(FSerializer& arc, const char* keyname, Spider& w, Spider* def)
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SV(SpiderCount),
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{
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SA(SpiderList),
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if (arc.BeginObject(keyname))
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nullptr);
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{
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arc("health", w.nHealth)
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("frame", w.nFrame)
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("action", w.nAction)
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("sprite", w.nSprite)
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("target", w.nTarget)
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("run", w.nRun)
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.EndObject();
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}
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return arc;
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}
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void SerializeSpider(FSerializer& arc)
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{
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arc("spider", SpiderList);
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}
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void InitSpider()
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void InitSpider()
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{
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{
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SpiderCount = 0;
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SpiderList.Clear();
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}
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}
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int BuildSpider(int nSprite, int x, int y, int z, short nSector, int nAngle)
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int BuildSpider(int nSprite, int x, int y, int z, short nSector, int nAngle)
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{
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{
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int nSpider = SpiderCount++;
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auto nSpider = SpiderList.Reserve(1);
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if (nSpider >= kMaxSpiders) {
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auto spp = &SpiderList[nSpider];
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return -1;
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}
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spritetype* sp;
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if (nSprite == -1)
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if (nSprite == -1)
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{
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{
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nSprite = insertsprite(nSector, 99);
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nSprite = insertsprite(nSector, 99);
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sp = &sprite[nSprite];
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}
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}
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else
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else
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{
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{
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changespritestat(nSprite, 99);
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changespritestat(nSprite, 99);
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x = sprite[nSprite].x;
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sp = &sprite[nSprite];
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y = sprite[nSprite].y;
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z = sprite[nSprite].z;
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x = sp->x;
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nAngle = sprite[nSprite].ang;
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y = sp->y;
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z = sector[sp->sectnum].floorz;
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nAngle = sp->ang;
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}
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}
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assert(nSprite >= 0 && nSprite < kMaxSprites);
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assert(nSprite >= 0 && nSprite < kMaxSprites);
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sprite[nSprite].x = x;
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sp->x = x;
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sprite[nSprite].y = y;
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sp->y = y;
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sprite[nSprite].z = z;
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sp->z = z;
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sprite[nSprite].cstat = 0x101;
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sp->cstat = 0x101;
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sprite[nSprite].shade = -12;
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sp->shade = -12;
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sprite[nSprite].clipdist = 15;
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sp->clipdist = 15;
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sprite[nSprite].xvel = 0;
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sp->xvel = 0;
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sprite[nSprite].yvel = 0;
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sp->yvel = 0;
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sprite[nSprite].zvel = 0;
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sp->zvel = 0;
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sprite[nSprite].xrepeat = 40;
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sp->xrepeat = 40;
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sprite[nSprite].yrepeat = 40;
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sp->yrepeat = 40;
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sprite[nSprite].pal = sector[sprite[nSprite].sectnum].ceilingpal;
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sp->pal = sector[sp->sectnum].ceilingpal;
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sprite[nSprite].xoffset = 0;
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sp->xoffset = 0;
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sprite[nSprite].yoffset = 0;
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sp->yoffset = 0;
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sprite[nSprite].ang = nAngle;
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sp->ang = nAngle;
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sprite[nSprite].picnum = 1;
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sp->picnum = 1;
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sprite[nSprite].hitag = 0;
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sp->hitag = 0;
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sprite[nSprite].lotag = runlist_HeadRun() + 1;
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sp->lotag = runlist_HeadRun() + 1;
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sprite[nSprite].extra = -1;
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sp->extra = -1;
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// GrabTimeSlot(3);
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// GrabTimeSlot(3);
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SpiderList[nSpider].nAction = 0;
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spp->nAction = 0;
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SpiderList[nSpider].nFrame = 0;
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spp->nFrame = 0;
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SpiderList[nSpider].nSprite = nSprite;
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spp->nSprite = nSprite;
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SpiderList[nSpider].nTarget = -1;
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spp->nTarget = -1;
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SpiderList[nSpider].nHealth = 160;
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spp->nHealth = 160;
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sprite[nSprite].owner = runlist_AddRunRec(sprite[nSprite].lotag - 1, nSpider | 0xC0000);
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sp->owner = runlist_AddRunRec(sp->lotag - 1, nSpider | 0xC0000);
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SpiderList[nSpider].nRun = runlist_AddRunRec(NewRun, nSpider | 0xC0000);
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spp->nRun = runlist_AddRunRec(NewRun, nSpider | 0xC0000);
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nCreaturesTotal++;
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nCreaturesTotal++;
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@ -122,13 +135,15 @@ int BuildSpider(int nSprite, int x, int y, int z, short nSector, int nAngle)
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void FuncSpider(int a, int nDamage, int nRun)
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void FuncSpider(int a, int nDamage, int nRun)
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{
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{
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short nSpider = RunData[nRun].nVal;
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int nSpider = RunData[nRun].nVal;
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assert(nSpider >= 0 && nSpider < kMaxSpiders);
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auto spp = &SpiderList[nSpider];
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assert(nSpider >= 0 && nSpider < (int)SpiderList.Size());
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int nVel = 0;
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int nVel = 0;
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short nSprite = SpiderList[nSpider].nSprite;
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int nSprite = spp->nSprite;
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short nAction = SpiderList[nSpider].nAction;
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auto sp = &sprite[nSprite];
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short nAction = spp->nAction;
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int nMessage = a & kMessageMask;
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int nMessage = a & kMessageMask;
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@ -144,11 +159,11 @@ void FuncSpider(int a, int nDamage, int nRun)
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{
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{
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nVel = 6;
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nVel = 6;
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if (SpiderList[nSpider].nHealth)
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if (spp->nHealth)
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{
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{
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if (sprite[nSprite].cstat & 8)
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if (sp->cstat & 8)
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{
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{
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sprite[nSprite].z = sector[sprite[nSprite].sectnum].ceilingz + GetSpriteHeight(nSprite);
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sp->z = sector[sp->sectnum].ceilingz + GetSpriteHeight(nSprite);
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}
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}
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else
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else
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{
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{
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@ -158,18 +173,18 @@ void FuncSpider(int a, int nDamage, int nRun)
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int nSeq = SeqOffsets[kSeqSpider] + SpiderSeq[nAction].a;
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int nSeq = SeqOffsets[kSeqSpider] + SpiderSeq[nAction].a;
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sprite[nSprite].picnum = seq_GetSeqPicnum2(nSeq, SpiderList[nSpider].nFrame);
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sp->picnum = seq_GetSeqPicnum2(nSeq, spp->nFrame);
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seq_MoveSequence(nSprite, nSeq, SpiderList[nSpider].nFrame);
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seq_MoveSequence(nSprite, nSeq, spp->nFrame);
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int nFrameFlag = FrameFlag[SeqBase[nSeq] + SpiderList[nSpider].nFrame];
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int nFrameFlag = FrameFlag[SeqBase[nSeq] + spp->nFrame];
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SpiderList[nSpider].nFrame++;
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spp->nFrame++;
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if (SpiderList[nSpider].nFrame >= SeqSize[nSeq]) {
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if (spp->nFrame >= SeqSize[nSeq]) {
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SpiderList[nSpider].nFrame = 0;
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spp->nFrame = 0;
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}
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}
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short nTarget = SpiderList[nSpider].nTarget;
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short nTarget = spp->nTarget;
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if (nTarget <= -1 || sprite[nTarget].cstat & 0x101)
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if (nTarget <= -1 || sprite[nTarget].cstat & 0x101)
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{
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{
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@ -188,12 +203,12 @@ void FuncSpider(int a, int nDamage, int nRun)
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if (nTarget >= 0)
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if (nTarget >= 0)
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{
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{
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SpiderList[nSpider].nAction = 1;
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spp->nAction = 1;
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SpiderList[nSpider].nFrame = 0;
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spp->nFrame = 0;
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SpiderList[nSpider].nTarget = nTarget;
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spp->nTarget = nTarget;
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sprite[nSprite].xvel = bcos(sprite[nSprite].ang);
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sp->xvel = bcos(sp->ang);
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sprite[nSprite].yvel = bsin(sprite[nSprite].ang);
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sp->yvel = bsin(sp->ang);
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return;
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return;
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}
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}
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}
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}
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@ -210,30 +225,30 @@ void FuncSpider(int a, int nDamage, int nRun)
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}
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}
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case 4:
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case 4:
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{
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{
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if (!SpiderList[nSpider].nFrame)
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if (!spp->nFrame)
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{
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{
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SpiderList[nSpider].nFrame = 0;
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spp->nFrame = 0;
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SpiderList[nSpider].nAction = 1;
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spp->nAction = 1;
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}
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}
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fallthrough__;
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fallthrough__;
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}
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}
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case 3:
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case 3:
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{
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{
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case_3:
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case_3:
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short nSector = sprite[nSprite].sectnum;
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short nSector = sp->sectnum;
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if (sprite[nSprite].cstat & 8)
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if (sp->cstat & 8)
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{
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{
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sprite[nSprite].zvel = 0;
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sp->zvel = 0;
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sprite[nSprite].z = sector[nSector].ceilingz + (tileHeight(sprite[nSprite].picnum) << 5);
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sp->z = sector[nSector].ceilingz + (tileHeight(sp->picnum) << 5);
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if (sector[nSector].ceilingstat & 1)
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if (sector[nSector].ceilingstat & 1)
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{
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{
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sprite[nSprite].cstat ^= 8;
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sp->cstat ^= 8;
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sprite[nSprite].zvel = 1;
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sp->zvel = 1;
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SpiderList[nSpider].nAction = 3;
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spp->nAction = 3;
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SpiderList[nSpider].nFrame = 0;
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spp->nFrame = 0;
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}
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}
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}
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}
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@ -243,30 +258,30 @@ void FuncSpider(int a, int nDamage, int nRun)
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if (RandomSize(3))
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if (RandomSize(3))
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{
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{
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sprite[nSprite].xvel = bcos(sprite[nSprite].ang);
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sp->xvel = bcos(sp->ang);
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sprite[nSprite].yvel = bsin(sprite[nSprite].ang);
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sp->yvel = bsin(sp->ang);
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}
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}
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else
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else
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{
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{
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sprite[nSprite].xvel = 0;
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sp->xvel = 0;
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sprite[nSprite].yvel = 0;
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sp->yvel = 0;
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}
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}
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if (SpiderList[nSpider].nAction == 1 && RandomBit())
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if (spp->nAction == 1 && RandomBit())
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{
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{
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if (sprite[nSprite].cstat & 8)
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if (sp->cstat & 8)
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{
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{
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sprite[nSprite].cstat ^= 8;
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sp->cstat ^= 8;
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sprite[nSprite].zvel = 1;
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sp->zvel = 1;
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sprite[nSprite].z = sector[nSector].ceilingz + GetSpriteHeight(nSprite);
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sp->z = sector[nSector].ceilingz + GetSpriteHeight(nSprite);
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}
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}
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else
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else
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{
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{
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sprite[nSprite].zvel = -5120;
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sp->zvel = -5120;
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}
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}
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SpiderList[nSpider].nAction = 3;
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spp->nAction = 3;
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SpiderList[nSpider].nFrame = 0;
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spp->nFrame = 0;
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if (!RandomSize(3)) {
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if (!RandomSize(3)) {
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D3PlayFX(StaticSound[kSound29], nSprite);
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D3PlayFX(StaticSound[kSound29], nSprite);
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@ -277,12 +292,12 @@ void FuncSpider(int a, int nDamage, int nRun)
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}
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}
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case 5:
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case 5:
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{
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{
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if (!SpiderList[nSpider].nFrame)
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if (!spp->nFrame)
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{
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{
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runlist_DoSubRunRec(sprite[nSprite].owner);
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runlist_DoSubRunRec(sp->owner);
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runlist_FreeRun(sprite[nSprite].lotag - 1);
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runlist_FreeRun(sp->lotag - 1);
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runlist_SubRunRec(SpiderList[nSpider].nRun);
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runlist_SubRunRec(spp->nRun);
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sprite[nSprite].cstat = 0x8000;
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sp->cstat = 0x8000;
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mydeletesprite(nSprite);
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mydeletesprite(nSprite);
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}
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}
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return;
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return;
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@ -301,46 +316,46 @@ void FuncSpider(int a, int nDamage, int nRun)
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return;
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return;
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}
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}
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SpiderList[nSpider].nAction = 1;
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spp->nAction = 1;
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}
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}
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else
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else
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{
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{
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SpiderList[nSpider].nAction = 0;
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spp->nAction = 0;
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sprite[nSprite].xvel = 0;
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sp->xvel = 0;
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sprite[nSprite].yvel = 0;
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sp->yvel = 0;
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}
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}
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SpiderList[nSpider].nFrame = 0;
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spp->nFrame = 0;
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break;
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break;
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}
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}
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}
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}
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}
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}
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else
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else
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{
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{
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SpiderList[nSpider].nTarget = -1;
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spp->nTarget = -1;
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SpiderList[nSpider].nAction = 0;
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spp->nAction = 0;
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SpiderList[nSpider].nFrame = 0;
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spp->nFrame = 0;
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sprite[nSprite].xvel = 0;
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sp->xvel = 0;
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sprite[nSprite].yvel = 0;
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sp->yvel = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int nMov = movesprite(nSprite, sprite[nSprite].xvel << nVel, sprite[nSprite].yvel << nVel, sprite[nSprite].zvel, 1280, -1280, CLIPMASK0);
|
int nMov = movesprite(nSprite, sp->xvel << nVel, sp->yvel << nVel, sp->zvel, 1280, -1280, CLIPMASK0);
|
||||||
|
|
||||||
if (!nMov)
|
if (!nMov)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (nMov & 0x10000
|
if (nMov & 0x10000
|
||||||
&& sprite[nSprite].zvel < 0
|
&& sp->zvel < 0
|
||||||
&& (hihit & 0xC000) != 0xC000
|
&& (hihit & 0xC000) != 0xC000
|
||||||
&& !((sector[sprite[nSprite].sectnum].ceilingstat) & 1))
|
&& !((sector[sp->sectnum].ceilingstat) & 1))
|
||||||
{
|
{
|
||||||
sprite[nSprite].cstat |= 8;
|
sp->cstat |= 8;
|
||||||
sprite[nSprite].z = GetSpriteHeight(nSprite) + sector[sprite[nSprite].sectnum].ceilingz;
|
sp->z = GetSpriteHeight(nSprite) + sector[sp->sectnum].ceilingz;
|
||||||
sprite[nSprite].zvel = 0;
|
sp->zvel = 0;
|
||||||
|
|
||||||
SpiderList[nSpider].nAction = 1;
|
spp->nAction = 1;
|
||||||
SpiderList[nSpider].nFrame = 0;
|
spp->nFrame = 0;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -349,20 +364,20 @@ void FuncSpider(int a, int nDamage, int nRun)
|
||||||
{
|
{
|
||||||
case 0x8000:
|
case 0x8000:
|
||||||
{
|
{
|
||||||
sprite[nSprite].ang = (sprite[nSprite].ang + 256) & 0x7EF;
|
sp->ang = (sp->ang + 256) & 0x7EF;
|
||||||
sprite[nSprite].xvel = bcos(sprite[nSprite].ang);
|
sp->xvel = bcos(sp->ang);
|
||||||
sprite[nSprite].yvel = bsin(sprite[nSprite].ang);
|
sp->yvel = bsin(sp->ang);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
case 0xC000:
|
case 0xC000:
|
||||||
{
|
{
|
||||||
if ((nMov & 0x3FFF) == nTarget)
|
if ((nMov & 0x3FFF) == nTarget)
|
||||||
{
|
{
|
||||||
int nAng = getangle(sprite[nTarget].x - sprite[nSprite].x, sprite[nTarget].y - sprite[nSprite].y);
|
int nAng = getangle(sprite[nTarget].x - sp->x, sprite[nTarget].y - sp->y);
|
||||||
if (AngleDiff(sprite[nSprite].ang, nAng) < 64)
|
if (AngleDiff(sp->ang, nAng) < 64)
|
||||||
{
|
{
|
||||||
SpiderList[nSpider].nAction = 2;
|
spp->nAction = 2;
|
||||||
SpiderList[nSpider].nFrame = 0;
|
spp->nFrame = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
|
@ -371,10 +386,10 @@ void FuncSpider(int a, int nDamage, int nRun)
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (SpiderList[nSpider].nAction == 3)
|
if (spp->nAction == 3)
|
||||||
{
|
{
|
||||||
SpiderList[nSpider].nAction = 1;
|
spp->nAction = 1;
|
||||||
SpiderList[nSpider].nFrame = 0;
|
spp->nFrame = 0;
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -384,13 +399,13 @@ void FuncSpider(int a, int nDamage, int nRun)
|
||||||
|
|
||||||
case 0x90000:
|
case 0x90000:
|
||||||
{
|
{
|
||||||
seq_PlotSequence(a & 0xFFFF, SeqOffsets[kSeqSpider] + SpiderSeq[nAction].a, SpiderList[nSpider].nFrame, SpiderSeq[nAction].b);
|
seq_PlotSequence(a & 0xFFFF, SeqOffsets[kSeqSpider] + SpiderSeq[nAction].a, spp->nFrame, SpiderSeq[nAction].b);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
case 0xA0000:
|
case 0xA0000:
|
||||||
{
|
{
|
||||||
if (SpiderList[nSpider].nHealth <= 0)
|
if (spp->nHealth <= 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
nDamage = runlist_CheckRadialDamage(nSprite);
|
nDamage = runlist_CheckRadialDamage(nSprite);
|
||||||
|
@ -405,8 +420,8 @@ void FuncSpider(int a, int nDamage, int nRun)
|
||||||
|
|
||||||
short nTarget = a & 0xFFFF;
|
short nTarget = a & 0xFFFF;
|
||||||
|
|
||||||
SpiderList[nSpider].nHealth -= nDamage;
|
spp->nHealth -= nDamage;
|
||||||
if (SpiderList[nSpider].nHealth > 0)
|
if (spp->nHealth > 0)
|
||||||
{
|
{
|
||||||
/*
|
/*
|
||||||
NOTE:
|
NOTE:
|
||||||
|
@ -416,20 +431,20 @@ void FuncSpider(int a, int nDamage, int nRun)
|
||||||
*/
|
*/
|
||||||
if (nTarget > -1 && sprite[nTarget].statnum == 100)
|
if (nTarget > -1 && sprite[nTarget].statnum == 100)
|
||||||
{
|
{
|
||||||
SpiderList[nSpider].nTarget = nTarget;
|
spp->nTarget = nTarget;
|
||||||
}
|
}
|
||||||
|
|
||||||
SpiderList[nSpider].nAction = 4;
|
spp->nAction = 4;
|
||||||
SpiderList[nSpider].nFrame = 0;
|
spp->nFrame = 0;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// creature is dead, make some chunks
|
// creature is dead, make some chunks
|
||||||
SpiderList[nSpider].nHealth = 0;
|
spp->nHealth = 0;
|
||||||
SpiderList[nSpider].nAction = 5;
|
spp->nAction = 5;
|
||||||
SpiderList[nSpider].nFrame = 0;
|
spp->nFrame = 0;
|
||||||
|
|
||||||
sprite[nSprite].cstat &= 0xFEFE;
|
sp->cstat &= 0xFEFE;
|
||||||
|
|
||||||
nCreaturesKilled++;
|
nCreaturesKilled++;
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue