Another change modifying saved game format in SW:

Increase MAXINTERPOLATIONS from 1024 to MAXSPRITES.

# Conflicts:
#	source/sw/src/interp.cpp
#	source/sw/src/interp.h
This commit is contained in:
NY00123 2020-04-14 00:15:03 +03:00 committed by Christoph Oelckers
parent 04bf8499e7
commit e80888523e
2 changed files with 9 additions and 2 deletions

View file

@ -33,7 +33,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
BEGIN_SW_NS
#define MAXINTERPOLATIONS 1024
int numinterpolations = 0, startofdynamicinterpolations = 0;
int oldipos[MAXINTERPOLATIONS];
int bakipos[MAXINTERPOLATIONS];

View file

@ -25,13 +25,19 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
//-------------------------------------------------------------------------
BEGIN_SW_NS
#ifndef INTERP_H
#define INTERP_H
#include "build.h"
#define SHORT_MAXINTERPOLATIONS 256
extern short short_numinterpolations, short_startofdynamicinterpolations;
extern short short_oldipos[SHORT_MAXINTERPOLATIONS];
extern short short_bakipos[SHORT_MAXINTERPOLATIONS];
extern short *short_curipos[SHORT_MAXINTERPOLATIONS];
#define MAXINTERPOLATIONS 1024
#define MAXINTERPOLATIONS MAXSPRITES
extern int numinterpolations, startofdynamicinterpolations;
extern int oldipos[MAXINTERPOLATIONS];
extern int bakipos[MAXINTERPOLATIONS];
@ -42,4 +48,6 @@ void stopinterpolation(int *posptr);
void updateinterpolations(void);
void dointerpolations(int smoothratio);
void restoreinterpolations(void);
#endif
END_SW_NS