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- Exhumed: Fix menu scaling upon opening following changes in 979cc63835
.
Fixes #238.
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1 changed files with 6 additions and 6 deletions
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@ -44,7 +44,7 @@ BEGIN_PS_NS
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//
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//----------------------------------------------------------------------------
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void menu_DoPlasma();
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int zoomsize = 0;
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double zoomsize = 0;
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class PSMainMenu : public DListMenu
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{
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@ -58,11 +58,11 @@ class PSMainMenu : public DListMenu
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void Ticker() override
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{
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// handle the menu zoom-in
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if (zoomsize < 0x10000)
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if (zoomsize < 1.)
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{
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zoomsize += 4096;
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if (zoomsize >= 0x10000) {
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zoomsize = 0x10000;
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zoomsize += 0.0625;
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if (zoomsize >= 1.) {
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zoomsize = 1.;
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}
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}
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}
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@ -107,7 +107,7 @@ void GameInterface::DrawNativeMenuText(int fontnum, int state, double xpos, doub
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// Todo: Replace the boxes with an empty one and draw the text with a font.
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auto tex = tileGetTexture(tilenum);
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DrawTexture(twod, tex, 160, y + tex->GetDisplayHeight(), DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_CenterOffset, true,
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DrawTexture(twod, tex, 160, y + tex->GetDisplayHeight(), DTA_ScaleX, zoomsize, DTA_ScaleY, zoomsize, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_CenterOffset, true,
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DTA_Color, shadeToLight(shade), TAG_DONE);
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// tilesizx is 51
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