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- allow using a better font for the map name on the automap.
- allow displaying the map label on the automap. So far only for Duke and related games, the rest will follow.
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f6417f5876
commit
e7c1595531
3 changed files with 21 additions and 18 deletions
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@ -473,6 +473,10 @@ CUSTOM_CVAR(Int, playergender, 0, CVAR_USERINFO|CVAR_ARCHIVE)
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}
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CVAR(Bool, am_textfont, false, CVAR_ARCHIVE)
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CVAR(Bool, am_showlabel, false, CVAR_ARCHIVE)
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// Internal settings for demo recording and the multiplayer menu. These won't get saved and only are CVARs so that the menu code can use them.
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CVAR(Int, m_recstat, false, CVAR_NOSET)
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CVAR(Int, m_coop, 0, CVAR_NOSET)
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@ -492,23 +496,8 @@ CVAR(String, m_netport, "19014", CVAR_NOSET)
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// Currently unavailable due to dependency on an obsolete OpenGL feature
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{ "deliriumblur", "enable/disable delirium blur effect(polymost)", (void *)&gDeliriumBlur, CVAR_BOOL, 0, 1 },
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// This one gets changed at run time by the game code, so making it persistent does not work
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// This option is not really useful anymore
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{ "r_camrefreshdelay", "minimum delay between security camera sprite updates, 120 = 1 second", (void *)&ud.camera_time, CVAR_INT, 1, 240 },
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// This requires a different approach, because it got used like a CCMD, not a CVAR.
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{ "skill","changes the game skill setting", (void *)&ud.m_player_skill, CVAR_INT|CVAR_FUNCPTR|CVAR_NOSAVE/*|CVAR_NOMULTI*/, 0, 5 },
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// just as a reminder:
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/*
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else if (!Bstrcasecmp(parm->name, "vid_gamma"))
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{
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}
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else if (!Bstrcasecmp(parm->name, "vid_brightness") || !Bstrcasecmp(parm->name, "vid_contrast"))
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{
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}
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*/
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#endif
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@ -70,6 +70,9 @@ EXTERN_CVAR(Int, althud_numberpal)
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EXTERN_CVAR(Int, althud_shadows)
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EXTERN_CVAR(Int, althud_flashing)
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EXTERN_CVAR(Bool, am_textfont)
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EXTERN_CVAR(Bool, am_showlabel)
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EXTERN_CVAR(Int, r_fov)
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EXTERN_CVAR(Bool, r_horizcenter)
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@ -656,12 +656,23 @@ void drawoverheadmap(int cposx, int cposy, int czoom, int cang)
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if (/*textret == 0 &&*/ ud.overhead_on == 2)
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{
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FString mapname;
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if (am_showlabel) mapname.Format(TEXTCOLOR_GOLD "%s: %s%s", currentLevel->LabelName(), (am_textfont && isNamWW2GI()) ? TEXTCOLOR_ORANGE : TEXTCOLOR_UNTRANSLATED, currentLevel->DisplayName());
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else mapname = currentLevel->DisplayName();
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double scale = isRR() ? 0.5 : 1.;
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int top = isRR() ? 0 : (hud_size != Hud_Nothing ? 147 : 179);
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FFont* font = SmallFont2;
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int color = CR_UNTRANSLATED;
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if (am_textfont)
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{
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scale *= 0.66;
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font = isNamWW2GI()? ConFont : SmallFont;
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if (isNamWW2GI()) color = CR_ORANGE;
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}
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int top = (isRR() && !am_textfont) ? 0 : (hud_size != Hud_Nothing ? 147 : 179);
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if (!(currentLevel->flags & MI_USERMAP))
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DrawText(twod, SmallFont2, CR_UNDEFINED, 5, top+6, GStrings.localize(gVolumeNames[volfromlevelnum(currentLevel->levelNumber)]),
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DrawText(twod, font, color, 5, top+6, GStrings.localize(gVolumeNames[volfromlevelnum(currentLevel->levelNumber)]),
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DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_KeepRatio, true, TAG_DONE);
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DrawText(twod, SmallFont2, CR_UNDEFINED, 5, top + 12, currentLevel->DisplayName(),
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DrawText(twod, font, color, 5, top + ((isRR() && am_textfont)? 15:12), mapname,
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DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_KeepRatio, true, TAG_DONE);
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}
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