- backend update from GZDoom.

This commit is contained in:
Christoph Oelckers 2021-01-29 13:20:00 +01:00
parent 7b72fccfa2
commit e7ab4cd176
16 changed files with 333 additions and 188 deletions

View file

@ -34,6 +34,8 @@
#include <stdarg.h>
#include "templates.h"
#include "v_2ddrawer.h"
#include "vectors.h"
#include "vm.h"
#include "c_cvars.h"
#include "v_draw.h"
@ -107,7 +109,6 @@ IMPLEMENT_CLASS(DShape2D, false, false)
static void Shape2D_SetTransform(DShape2D* self, DShape2DTransform *transform)
{
self->transform = transform->transform;
self->dirty = true;
}
DEFINE_ACTION_FUNCTION_NATIVE(DShape2D, SetTransform, Shape2D_SetTransform)
@ -120,13 +121,10 @@ DEFINE_ACTION_FUNCTION_NATIVE(DShape2D, SetTransform, Shape2D_SetTransform)
static void Shape2D_Clear(DShape2D* self, int which)
{
if (which & C_Verts)
{
self->mVertices.Clear();
self->dirty = true;
}
if (which & C_Verts) self->mVertices.Clear();
if (which & C_Coords) self->mCoords.Clear();
if (which & C_Indices) self->mIndices.Clear();
self->needsVertexUpload = true;
}
DEFINE_ACTION_FUNCTION_NATIVE(DShape2D, Clear, Shape2D_Clear)
@ -140,7 +138,7 @@ DEFINE_ACTION_FUNCTION_NATIVE(DShape2D, Clear, Shape2D_Clear)
static void Shape2D_PushVertex(DShape2D* self, double x, double y)
{
self->mVertices.Push(DVector2(x, y));
self->dirty = true;
self->needsVertexUpload = true;
}
DEFINE_ACTION_FUNCTION_NATIVE(DShape2D, PushVertex, Shape2D_PushVertex)
@ -155,6 +153,7 @@ DEFINE_ACTION_FUNCTION_NATIVE(DShape2D, PushVertex, Shape2D_PushVertex)
static void Shape2D_PushCoord(DShape2D* self, double u, double v)
{
self->mCoords.Push(DVector2(u, v));
self->needsVertexUpload = true;
}
DEFINE_ACTION_FUNCTION_NATIVE(DShape2D, PushCoord, Shape2D_PushCoord)
@ -171,6 +170,7 @@ static void Shape2D_PushTriangle(DShape2D* self, int a, int b, int c)
self->mIndices.Push(a);
self->mIndices.Push(b);
self->mIndices.Push(c);
self->needsVertexUpload = true;
}
DEFINE_ACTION_FUNCTION_NATIVE(DShape2D, PushTriangle, Shape2D_PushTriangle)
@ -556,26 +556,33 @@ void F2DDrawer::AddShape(FGameTexture* img, DShape2D* shape, DrawParms& parms)
if (!img->isHardwareCanvas() && parms.TranslationId != -1)
dg.mTranslationId = parms.TranslationId;
if (shape->dirty) {
if (shape->mVertices.Size() != shape->mTransformedVertices.Size())
shape->mTransformedVertices.Resize(shape->mVertices.Size());
for (int i = 0; i < dg.mVertCount; i++) {
shape->mTransformedVertices[i] = (shape->transform * DVector3(shape->mVertices[i], 1.0)).XY();
}
shape->dirty = false;
}
auto osave = offset;
if (parms.nooffset) offset = { 0,0 };
double minx = 16383, miny = 16383, maxx = -16384, maxy = -16384;
if (shape->needsVertexUpload)
{
shape->minx = 16383;
shape->miny = 16383;
shape->maxx = -16384;
shape->maxy = -16384;
for ( int i=0; i<dg.mVertCount; i++ )
{
if ( shape->mTransformedVertices[i].X < minx ) minx = shape->mTransformedVertices[i].X;
if ( shape->mTransformedVertices[i].Y < miny ) miny = shape->mTransformedVertices[i].Y;
if ( shape->mTransformedVertices[i].X > maxx ) maxx = shape->mTransformedVertices[i].X;
if ( shape->mTransformedVertices[i].Y > maxy ) maxy = shape->mTransformedVertices[i].Y;
if ( shape->mVertices[i].X < shape->minx ) shape->minx = shape->mVertices[i].X;
if ( shape->mVertices[i].Y < shape->miny ) shape->miny = shape->mVertices[i].Y;
if ( shape->mVertices[i].X > shape->maxx ) shape->maxx = shape->mVertices[i].X;
if ( shape->mVertices[i].Y > shape->maxy ) shape->maxy = shape->mVertices[i].Y;
}
}
auto tCorners = {
(shape->transform * DVector3(shape->minx, shape->miny, 1.0)).XY(),
(shape->transform * DVector3(shape->minx, shape->maxy, 1.0)).XY(),
(shape->transform * DVector3(shape->maxx, shape->miny, 1.0)).XY(),
(shape->transform * DVector3(shape->maxx, shape->maxy, 1.0)).XY()
};
double minx = std::min_element(tCorners.begin(), tCorners.end(), [] (auto d0, auto d1) { return d0.X < d1.X; })->X;
double maxx = std::max_element(tCorners.begin(), tCorners.end(), [] (auto d0, auto d1) { return d0.X < d1.X; })->X;
double miny = std::min_element(tCorners.begin(), tCorners.end(), [] (auto d0, auto d1) { return d0.Y < d1.Y; })->Y;
double maxy = std::max_element(tCorners.begin(), tCorners.end(), [] (auto d0, auto d1) { return d0.Y < d1.Y; })->Y;
if (minx < (double)parms.lclip || miny < (double)parms.uclip || maxx >(double)parms.rclip || maxy >(double)parms.dclip)
{
dg.mScissor[0] = parms.lclip + int(offset.X);
@ -587,12 +594,23 @@ void F2DDrawer::AddShape(FGameTexture* img, DShape2D* shape, DrawParms& parms)
else
memset(dg.mScissor, 0, sizeof(dg.mScissor));
dg.mVertIndex = (int)mVertices.Reserve(dg.mVertCount);
TwoDVertex *ptr = &mVertices[dg.mVertIndex];
dg.useTransform = true;
dg.transform = shape->transform;
dg.transform.Cells[0][2] += offset.X;
dg.transform.Cells[1][2] += offset.Y;
dg.shape2D = shape;
dg.shape2DIndexCount = shape->mIndices.Size();
if (shape->needsVertexUpload)
{
shape->bufIndex += 1;
shape->buffers.Reserve(1);
auto buf = &shape->buffers[shape->bufIndex];
auto verts = TArray<TwoDVertex>(dg.mVertCount, true);
for ( int i=0; i<dg.mVertCount; i++ )
Set(&ptr[i], shape->mTransformedVertices[i].X, shape->mTransformedVertices[i].Y, 0, shape->mCoords[i].X, shape->mCoords[i].Y, vertexcolor);
dg.mIndexIndex = mIndices.Size();
dg.mIndexCount += shape->mIndices.Size();
verts[i].Set(shape->mVertices[i].X, shape->mVertices[i].Y, 0, shape->mCoords[i].X, shape->mCoords[i].Y, vertexcolor);
for ( int i=0; i<int(shape->mIndices.Size()); i+=3 )
{
// [MK] bail out if any indices are out of bounds
@ -603,8 +621,12 @@ void F2DDrawer::AddShape(FGameTexture* img, DShape2D* shape, DrawParms& parms)
if ( shape->mIndices[i+j] >= dg.mVertCount )
ThrowAbortException(X_ARRAY_OUT_OF_BOUNDS, "Triangle %u index %u: %u, max: %u\n", i/3, j, shape->mIndices[i+j], dg.mVertCount-1);
}
AddIndices(dg.mVertIndex, 3, shape->mIndices[i], shape->mIndices[i+1], shape->mIndices[i+2]);
}
buf->UploadData(&verts[0], dg.mVertCount, &shape->mIndices[0], shape->mIndices.Size());
shape->needsVertexUpload = false;
}
dg.shape2DBufIndex = shape->bufIndex;
AddCommand(&dg);
offset = osave;
}
@ -1014,3 +1036,16 @@ void F2DDrawer::Clear()
}
screenFade = 1.f;
}
F2DVertexBuffer::F2DVertexBuffer()
{
mVertexBuffer = screen->CreateVertexBuffer();
mIndexBuffer = screen->CreateIndexBuffer();
static const FVertexBufferAttribute format[] = {
{ 0, VATTR_VERTEX, VFmt_Float3, (int)myoffsetof(F2DDrawer::TwoDVertex, x) },
{ 0, VATTR_TEXCOORD, VFmt_Float2, (int)myoffsetof(F2DDrawer::TwoDVertex, u) },
{ 0, VATTR_COLOR, VFmt_Byte4, (int)myoffsetof(F2DDrawer::TwoDVertex, color0) }
};
mVertexBuffer->SetFormat(1, 3, sizeof(F2DDrawer::TwoDVertex), format);
}

View file

@ -1,6 +1,7 @@
#ifndef __2DDRAWER_H
#define __2DDRAWER_H
#include "buffers.h"
#include "tarray.h"
#include "vectors.h"
#include "textures.h"
@ -31,6 +32,8 @@ enum EClearWhich
C_Indices = 4,
};
class F2DVertexBuffer;
class DShape2D : public DObject
{
@ -45,12 +48,16 @@ public:
TArray<DVector2> mVertices;
TArray<DVector2> mCoords;
double minx = 0.0;
double maxx = 0.0;
double miny = 0.0;
double maxy = 0.0;
DMatrix3x3 transform;
// dirty stores whether we need to re-apply the transformation
// otherwise it uses the cached values
bool dirty = true;
TArray<DVector2> mTransformedVertices;
TArray<F2DVertexBuffer> buffers;
bool needsVertexUpload = true;
int bufIndex = -1;
};
struct F2DPolygons
@ -67,6 +74,7 @@ struct F2DPolygons
};
class F2DDrawer
{
public:
@ -136,6 +144,13 @@ public:
uint8_t mLightLevel;
uint8_t mFlags;
bool useTransform;
DMatrix3x3 transform;
DShape2D* shape2D;
int shape2DBufIndex;
int shape2DIndexCount;
RenderCommand()
{
memset(this, 0, sizeof(*this));
@ -144,6 +159,7 @@ public:
// If these fields match, two draw commands can be batched.
bool isCompatible(const RenderCommand &other) const
{
if (shape2D != nullptr || other.shape2D != nullptr) return false;
return mTexture == other.mTexture &&
mType == other.mType &&
mTranslationId == other.mTranslationId &&
@ -155,8 +171,16 @@ public:
mDrawMode == other.mDrawMode &&
mFlags == other.mFlags &&
mLightLevel == other.mLightLevel &&
mColor1.d == other.mColor1.d;
mColor1.d == other.mColor1.d &&
useTransform == other.useTransform &&
(
!useTransform ||
(
transform[0] == other.transform[0] &&
transform[1] == other.transform[1] &&
transform[2] == other.transform[2]
)
);
}
};
@ -238,5 +262,39 @@ public:
bool mIsFirstPass = true;
};
//===========================================================================
//
// Vertex buffer for 2D drawer
//
//===========================================================================
class F2DVertexBuffer
{
IVertexBuffer *mVertexBuffer;
IIndexBuffer *mIndexBuffer;
public:
F2DVertexBuffer();
~F2DVertexBuffer()
{
delete mIndexBuffer;
delete mVertexBuffer;
}
void UploadData(F2DDrawer::TwoDVertex *vertices, int vertcount, int *indices, int indexcount)
{
mVertexBuffer->SetData(vertcount * sizeof(*vertices), vertices, false);
mIndexBuffer->SetData(indexcount * sizeof(unsigned int), indices, false);
}
std::pair<IVertexBuffer *, IIndexBuffer *> GetBufferObjects() const
{
return std::make_pair(mVertexBuffer, mIndexBuffer);
}
};
#endif

View file

@ -1304,7 +1304,7 @@ FISoundChannel *OpenALSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener
if(AL.EXT_source_distance_model)
alSourcei(source, AL_DISTANCE_MODEL, AL_INVERSE_DISTANCE);
alSourcef(source, AL_REFERENCE_DISTANCE, rolloff->MinDistance/distscale);
alSourcef(source, AL_MAX_DISTANCE, (1000.f+rolloff->MinDistance)/distscale);
alSourcef(source, AL_MAX_DISTANCE, std::numeric_limits<float>::max());
alSourcef(source, AL_ROLLOFF_FACTOR, rolloff->RolloffFactor);
manualRolloff = false;
}
@ -1324,62 +1324,33 @@ FISoundChannel *OpenALSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener
// when AL_EXT_source_distance_model is not supported, we have to play
// around a bit to get appropriate distance attenation. What we do is
// calculate the attenuation that should be applied, then given an
// Inverse Distance rolloff model with OpenAL, reverse the calculation
// to get the distance needed for that much attenuation. The Inverse
// Distance calculation is:
// Inverse Distance rolloff model with OpenAL, calculate the reference
// distance that will achieve that much attenuation with the current
// distance. The Inverse Distance calculation is:
//
// Gain = MinDist / (MinDist + RolloffFactor*(Distance - MinDist))
//
// Thus, the reverse is:
// Simplifying for RolloffFactor=1, it can be broken down by:
//
// Distance = (MinDist/Gain - MinDist)/RolloffFactor + MinDist
// Gain = MinDist / (MinDist + (Distance - MinDist))
// Gain = MinDist / Distance
// Gain * Distance = MinDist
//
// This can be simplified by using a MinDist and RolloffFactor of 1,
// which makes it:
//
// Distance = 1.0f/Gain;
//
// The source position is then set that many units away from the
// listener position, and OpenAL takes care of the rest.
// The source's reference distance is then set according to the desired
// gain and effective distance from the listener, and OpenAL takes care
// of the rest.
if(AL.EXT_source_distance_model)
alSourcei(source, AL_DISTANCE_MODEL, AL_INVERSE_DISTANCE);
alSourcef(source, AL_REFERENCE_DISTANCE, 1.f);
alSourcef(source, AL_MAX_DISTANCE, 100000.f);
float dist = sqrtf(dist_sqr);
float gain = GetRolloff(rolloff, dist * distscale);
// Don't let the ref distance go to 0, or else distance attenuation is
// lost with the inverse distance model.
alSourcef(source, AL_REFERENCE_DISTANCE, std::max<float>(gain*dist, 0.0004f));
alSourcef(source, AL_MAX_DISTANCE, std::numeric_limits<float>::max());
alSourcef(source, AL_ROLLOFF_FACTOR, 1.f);
if(AL.EXT_SOURCE_RADIUS)
{
/* Since the OpenAL distance is decoupled from the sound's distance, get the OpenAL
* distance that corresponds to the area radius. */
float gain = GetRolloff(rolloff, AREA_SOUND_RADIUS);
alSourcef(source, AL_SOURCE_RADIUS, (chanflags&SNDF_AREA) ?
// Clamp in case the max distance is <= the area radius
((gain > 0.00001f) ? 1.f/gain : 100000.f) : 0.f
);
}
if(dist_sqr < (0.0004f*0.0004f))
{
// Head relative
alSourcei(source, AL_SOURCE_RELATIVE, AL_TRUE);
alSource3f(source, AL_POSITION, 0.f, 0.f, 0.f);
}
else
{
float gain = GetRolloff(rolloff, sqrtf(dist_sqr) * distscale);
FVector3 dir = pos - listener->position;
dir.MakeResize((gain > 0.00001f) ? 1.f/gain : 100000.f);
dir += listener->position;
alSourcei(source, AL_SOURCE_RELATIVE, AL_FALSE);
alSource3f(source, AL_POSITION, dir[0], dir[1], -dir[2]);
}
}
else
{
if(AL.EXT_SOURCE_RADIUS)
alSourcef(source, AL_SOURCE_RADIUS, (chanflags&SNDF_AREA) ? AREA_SOUND_RADIUS : 0.f);
if(dist_sqr < (0.0004f*0.0004f))
{
// Head relative
@ -1391,10 +1362,11 @@ FISoundChannel *OpenALSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener
alSourcei(source, AL_SOURCE_RELATIVE, AL_FALSE);
alSource3f(source, AL_POSITION, pos[0], pos[1], -pos[2]);
}
}
alSource3f(source, AL_VELOCITY, vel[0], vel[1], -vel[2]);
alSource3f(source, AL_DIRECTION, 0.f, 0.f, 0.f);
alSourcef(source, AL_DOPPLER_FACTOR, 0.f);
if(AL.EXT_SOURCE_RADIUS)
alSourcef(source, AL_SOURCE_RADIUS, (chanflags&SNDF_AREA) ? AREA_SOUND_RADIUS : 0.f);
alSourcei(source, AL_LOOPING, (chanflags&SNDF_LOOP) ? AL_TRUE : AL_FALSE);
@ -1633,8 +1605,7 @@ void OpenALSoundRenderer::UpdateSoundParams3D(SoundListener *listener, FISoundCh
if(chan == NULL || chan->SysChannel == NULL)
return;
FVector3 dir = pos - listener->position;
float dist_sqr = (float)dir.LengthSquared();
float dist_sqr = (float)(pos - listener->position).LengthSquared();
chan->DistanceSqr = dist_sqr;
alDeferUpdatesSOFT();
@ -1649,13 +1620,13 @@ void OpenALSoundRenderer::UpdateSoundParams3D(SoundListener *listener, FISoundCh
{
if(chan->ManualRolloff)
{
float gain = GetRolloff(&chan->Rolloff, sqrtf(dist_sqr)*chan->DistanceScale);
dir.MakeResize((gain > 0.00001f) ? 1.f/gain : 100000.f);
float dist = sqrtf(dist_sqr);
float gain = GetRolloff(&chan->Rolloff, dist * chan->DistanceScale);
alSourcef(source, AL_REFERENCE_DISTANCE, std::max<float>(gain*dist, 0.0004f));
}
dir += listener->position;
alSourcei(source, AL_SOURCE_RELATIVE, AL_FALSE);
alSource3f(source, AL_POSITION, dir[0], dir[1], -dir[2]);
alSource3f(source, AL_POSITION, pos[0], pos[1], -pos[2]);
}
alSource3f(source, AL_VELOCITY, vel[0], vel[1], -vel[2]);
getALError();

View file

@ -27,6 +27,10 @@ xx(Spray)
xx(Ghost)
xx(Reflective)
// Iron Feet types
//xx(Normal) // defined below
xx(Full)
// Invisibility types
xx(Additive)
xx(Cumulative)

View file

@ -637,7 +637,8 @@ bool M_Responder (event_t *ev)
{
// We do our own key repeat handling but still want to eat the
// OS's repeated keys.
return true;
if (CurrentMenu->TranslateKeyboardEvents()) return true;
else return CurrentMenu->CallResponder(ev);
}
else if (ev->subtype == EV_GUI_BackButtonDown || ev->subtype == EV_GUI_BackButtonUp)
{

View file

@ -40,6 +40,8 @@
#include <new>
#include <sys/param.h>
#include <locale.h>
#include <sys/stat.h>
#include <sys/utsname.h>
#include "engineerrors.h"
#include "m_argv.h"
@ -49,6 +51,7 @@
#include "engineerrors.h"
#include "i_system.h"
#include "i_interface.h"
#include "printf.h"
// MACROS ------------------------------------------------------------------
@ -93,7 +96,50 @@ static int GetCrashInfo (char *buffer, char *end)
void I_DetectOS()
{
// The POSIX version never implemented this.
FString operatingSystem;
const char *paths[] = {"/etc/os-release", "/usr/lib/os-release"};
for (const char *path : paths)
{
struct stat dummy;
if (stat(path, &dummy) != 0)
continue;
char cmdline[256];
snprintf(cmdline, sizeof cmdline, ". %s && echo ${PRETTY_NAME}", path);
FILE *proc = popen(cmdline, "r");
if (proc == nullptr)
continue;
char distribution[256] = {};
fread(distribution, sizeof distribution - 1, 1, proc);
const size_t length = strlen(distribution);
if (length > 1)
{
distribution[length - 1] = '\0';
operatingSystem = distribution;
}
pclose(proc);
break;
}
utsname unameInfo;
if (uname(&unameInfo) == 0)
{
const char* const separator = operatingSystem.Len() > 0 ? ", " : "";
operatingSystem.AppendFormat("%s%s %s on %s", separator, unameInfo.sysname, unameInfo.release, unameInfo.machine);
}
if (operatingSystem.Len() > 0)
Printf("OS: %s\n", operatingSystem.GetChars());
}
void I_StartupJoysticks();

View file

@ -90,7 +90,7 @@ private:
bool QuadStereoCheckInitialRenderContextState();
void PresentAnaglyph(bool r, bool g, bool b);
void PresentSideBySide();
void PresentSideBySide(int);
void PresentTopBottom();
void prepareInterleavedPresent(FPresentShaderBase& shader);
void PresentColumnInterleaved();

View file

@ -76,8 +76,10 @@ void FGLRenderer::PresentAnaglyph(bool r, bool g, bool b)
//
//==========================================================================
void FGLRenderer::PresentSideBySide()
void FGLRenderer::PresentSideBySide(int vrmode)
{
if (vrmode == VR_SIDEBYSIDEFULL || vrmode == VR_SIDEBYSIDESQUISHED)
{
mBuffers->BindOutputFB();
ClearBorders();
@ -95,6 +97,38 @@ void FGLRenderer::PresentSideBySide()
mBuffers->BindEyeTexture(1, 0);
DrawPresentTexture(rightHalfScreen, true);
}
else if (vrmode == VR_SIDEBYSIDELETTERBOX)
{
mBuffers->BindOutputFB();
screen->mOutputLetterbox.top = screen->mOutputLetterbox.height;
ClearBorders();
screen->mOutputLetterbox.top = 0; //reset so screenshots can be taken
// Compute screen regions to use for left and right eye views
int leftWidth = screen->mOutputLetterbox.width / 2;
int rightWidth = screen->mOutputLetterbox.width - leftWidth;
//cut letterbox height in half
int height = screen->mOutputLetterbox.height / 2;
int top = height * .5;
IntRect leftHalfScreen = screen->mOutputLetterbox;
leftHalfScreen.width = leftWidth;
leftHalfScreen.height = height;
leftHalfScreen.top = top;
IntRect rightHalfScreen = screen->mOutputLetterbox;
rightHalfScreen.width = rightWidth;
rightHalfScreen.left += leftWidth;
//give it those cinematic black bars on top and bottom
rightHalfScreen.height = height;
rightHalfScreen.top = top;
mBuffers->BindEyeTexture(0, 0);
DrawPresentTexture(leftHalfScreen, true);
mBuffers->BindEyeTexture(1, 0);
DrawPresentTexture(rightHalfScreen, true);
}
}
@ -360,7 +394,8 @@ void FGLRenderer::PresentStereo()
case VR_SIDEBYSIDEFULL:
case VR_SIDEBYSIDESQUISHED:
PresentSideBySide();
case VR_SIDEBYSIDELETTERBOX:
PresentSideBySide(vr_mode);
break;
case VR_TOPBOTTOM:

View file

@ -73,6 +73,7 @@ const VRMode *VRMode::GetVRMode(bool toscreen)
case VR_REDCYAN:
case VR_QUADSTEREO:
case VR_AMBERBLUE:
case VR_SIDEBYSIDELETTERBOX:
return &vrmi_stereo;
case VR_SIDEBYSIDESQUISHED:

View file

@ -14,6 +14,7 @@ enum
VR_LEFTEYEVIEW = 5,
VR_RIGHTEYEVIEW = 6,
VR_QUADSTEREO = 7,
VR_SIDEBYSIDELETTERBOX = 8,
VR_AMBERBLUE = 9,
VR_TOPBOTTOM = 11,
VR_ROWINTERLEAVED = 12,

View file

@ -43,51 +43,6 @@
#include "r_videoscale.h"
#include "v_draw.h"
//===========================================================================
//
// Vertex buffer for 2D drawer
//
//===========================================================================
class F2DVertexBuffer
{
IVertexBuffer *mVertexBuffer;
IIndexBuffer *mIndexBuffer;
public:
F2DVertexBuffer()
{
mVertexBuffer = screen->CreateVertexBuffer();
mIndexBuffer = screen->CreateIndexBuffer();
static const FVertexBufferAttribute format[] = {
{ 0, VATTR_VERTEX, VFmt_Float3, (int)myoffsetof(F2DDrawer::TwoDVertex, x) },
{ 0, VATTR_TEXCOORD, VFmt_Float2, (int)myoffsetof(F2DDrawer::TwoDVertex, u) },
{ 0, VATTR_COLOR, VFmt_Byte4, (int)myoffsetof(F2DDrawer::TwoDVertex, color0) }
};
mVertexBuffer->SetFormat(1, 3, sizeof(F2DDrawer::TwoDVertex), format);
}
~F2DVertexBuffer()
{
delete mIndexBuffer;
delete mVertexBuffer;
}
void UploadData(F2DDrawer::TwoDVertex *vertices, int vertcount, int *indices, int indexcount)
{
mVertexBuffer->SetData(vertcount * sizeof(*vertices), vertices, false);
mIndexBuffer->SetData(indexcount * sizeof(unsigned int), indices, false);
}
std::pair<IVertexBuffer *, IIndexBuffer *> GetBufferObjects() const
{
return std::make_pair(mVertexBuffer, mIndexBuffer);
}
};
//===========================================================================
//
// Draws the 2D stuff. This is the version for OpenGL 3 and later.
@ -174,6 +129,29 @@ void Draw2D(F2DDrawer *drawer, FRenderState &state)
state.AlphaFunc(Alpha_GEqual, 0.f);
if (cmd.useTransform)
{
FLOATTYPE m[16] = {
0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0
};
for (size_t i = 0; i < 2; i++)
{
for (size_t j = 0; j < 2; j++)
{
m[4 * j + i] = (FLOATTYPE) cmd.transform.Cells[i][j];
}
}
for (size_t i = 0; i < 2; i++)
{
m[4 * 3 + i] = (FLOATTYPE) cmd.transform.Cells[i][2];
}
state.mModelMatrix.loadMatrix(m);
state.EnableModelMatrix(true);
}
if (cmd.mTexture != nullptr && cmd.mTexture->isValid())
{
auto flags = cmd.mTexture->GetUseType() >= ETextureType::Special? UF_None : cmd.mTexture->GetUseType() == ETextureType::FontChar? UF_Font : UF_Texture;
@ -200,6 +178,20 @@ void Draw2D(F2DDrawer *drawer, FRenderState &state)
state.EnableTexture(false);
}
if (cmd.shape2D != nullptr)
{
state.SetVertexBuffer(&cmd.shape2D->buffers[cmd.shape2DBufIndex]);
state.DrawIndexed(DT_Triangles, 0, cmd.shape2DIndexCount);
state.SetVertexBuffer(&vb);
if (cmd.shape2D->bufIndex > 0 && cmd.shape2DBufIndex == cmd.shape2D->bufIndex)
{
cmd.shape2D->needsVertexUpload = true;
cmd.shape2D->buffers.Clear();
cmd.shape2D->bufIndex = -1;
}
}
else
{
switch (cmd.mType)
{
default:
@ -216,10 +208,12 @@ void Draw2D(F2DDrawer *drawer, FRenderState &state)
break;
}
}
state.SetObjectColor(0xffffffff);
state.SetObjectColor2(0);
state.SetAddColor(0);
state.EnableTextureMatrix(false);
state.EnableModelMatrix(false);
state.SetEffect(EFF_NONE);
}

View file

@ -144,7 +144,7 @@ public:
private:
VkDescriptorSetLayoutCreateInfo layoutInfo = {};
FixedSizeVector<VkDescriptorSetLayoutBinding, 8> bindings;
TArray<VkDescriptorSetLayoutBinding> bindings;
};
class DescriptorPoolBuilder
@ -636,10 +636,10 @@ inline void DescriptorSetLayoutBuilder::addBinding(int index, VkDescriptorType t
binding.descriptorCount = arrayCount;
binding.stageFlags = stageFlags;
binding.pImmutableSamplers = nullptr;
bindings.push_back(binding);
bindings.Push(binding);
layoutInfo.bindingCount = (uint32_t)bindings.size();
layoutInfo.pBindings = bindings.data();
layoutInfo.bindingCount = (uint32_t)bindings.Size();
layoutInfo.pBindings = &bindings[0];
}
inline std::unique_ptr<VulkanDescriptorSetLayout> DescriptorSetLayoutBuilder::create(VulkanDevice *device)

View file

@ -9014,7 +9014,6 @@ FxExpression *FxFlopFunctionCall::Resolve(FCompileContext& ctx)
ExpEmit FxFlopFunctionCall::Emit(VMFunctionBuilder *build)
{
assert(ValueType == ArgList[0]->ValueType);
ExpEmit from = ArgList[0]->Emit(build);
ExpEmit to;
assert(from.Konst == 0);

View file

@ -451,7 +451,7 @@ PInt::PInt(unsigned int size, bool unsign, bool compatible)
else
{
Symbols.AddSymbol(Create<PSymbolConstNumeric>(NAME_Min, this, 0u));
Symbols.AddSymbol(Create<PSymbolConstNumeric>(NAME_Max, this, (1u << ((8 * size) - 1))));
Symbols.AddSymbol(Create<PSymbolConstNumeric>(NAME_Max, this, (uint32_t) (((uint64_t) 1u << (size * 8)) - 1uL)));
}
SetOps();
}

View file

@ -40,7 +40,7 @@
static int ExecScriptFunc(VMFrameStack *stack, VMReturn *ret, int numret)
{
#if COMPGOTO
static const void * const ops[256] =
static void * const ops[256] =
{
#define xx(op,sym,mode,alt,kreg,ktype) &&op,
#include "vmops.h"

View file

@ -590,7 +590,7 @@ int strbin (char *str)
while ( (c = *p++) ) {
if (c != '\\') {
*str++ = c;
} else {
} else if (*p != 0) {
switch (*p) {
case 'a':
*str++ = '\a';
@ -693,7 +693,7 @@ FString strbin1 (const char *start)
while ( (c = *p++) ) {
if (c != '\\') {
result << c;
} else {
} else if (*p) {
switch (*p) {
case 'a':
result << '\a';