Clean up episodes, skills, and game modes in standalone builds.

git-svn-id: https://svn.eduke32.com/eduke32@6192 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2017-06-19 23:06:07 +00:00
parent 97a9d67148
commit e79d830deb

View file

@ -32,11 +32,19 @@ const char *s_buildDate = "20120522";
extern "C" {
#endif
#ifndef EDUKE32_STANDALONE
char g_volumeNames[MAXVOLUMES][33] = { "L.A. Meltdown", "Lunar Apocalypse", "Shrapnel City" };
int32_t g_volumeFlags[MAXVOLUMES]; // all initialize to zero
char g_skillNames[MAXSKILLS][33] = { "Piece Of Cake", "Let's Rock", "Come Get Some", "Damn I'm Good" };
char g_gametypeNames[MAXGAMETYPES][33]
= { "DukeMatch (Spawn)", "Cooperative Play", "DukeMatch (No Spawn)", "Team DM (Spawn)", "Team DM (No Spawn)" };
#else
char g_volumeNames[MAXVOLUMES][33];
char g_skillNames[MAXSKILLS][33];
char g_gametypeNames[MAXGAMETYPES][33]
= { "Deathmatch (Spawn)", "Cooperative Play", "Deathmatch (No Spawn)", "Team DM (Spawn)", "Team DM (No Spawn)" };
#endif
int32_t g_volumeFlags[MAXVOLUMES];
int32_t g_gametypeFlags[MAXGAMETYPES] =
{