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Remove redundant assignments
git-svn-id: https://svn.eduke32.com/eduke32@7077 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 4 additions and 10 deletions
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@ -3937,11 +3937,6 @@ void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t oura, int32_t smoo
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uspritetype *const playerTyping = t;
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uspritetype *const playerTyping = t;
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playerTyping->statnum = TSPR_TEMP;
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playerTyping->statnum = TSPR_TEMP;
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playerTyping->yrepeat = (t->yrepeat >> 3);
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if (playerTyping->yrepeat < 4)
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playerTyping->yrepeat = 4;
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playerTyping->cstat = 0;
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playerTyping->cstat = 0;
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playerTyping->picnum = RESPAWNMARKERGREEN;
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playerTyping->picnum = RESPAWNMARKERGREEN;
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playerTyping->z = (pSprite->owner >= 0) ? (g_player[playerNum].ps->pos.z - (20 << 8)) : (pSprite->z - (96 << 8));
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playerTyping->z = (pSprite->owner >= 0) ? (g_player[playerNum].ps->pos.z - (20 << 8)) : (pSprite->z - (96 << 8));
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@ -859,10 +859,9 @@ REDODOOR:
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if (pSector->lotag & 0x8000u)
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if (pSector->lotag & 0x8000u)
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{
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{
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// WTF?
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int const q = (pSector->ceilingz + pSector->floorz) >> 1;
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int const q = (pSector->ceilingz + pSector->floorz) >> 1;
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j = SetAnimation(sectNum, &pSector->floorz, q, pSector->extra);
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SetAnimation(sectNum, &pSector->floorz, q, pSector->extra);
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j = SetAnimation(sectNum, &pSector->ceilingz, q, pSector->extra);
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SetAnimation(sectNum, &pSector->ceilingz, q, pSector->extra);
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}
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}
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else
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else
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{
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{
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@ -871,8 +870,8 @@ REDODOOR:
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if (floorNeighbor>=0 && ceilingNeighbor>=0)
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if (floorNeighbor>=0 && ceilingNeighbor>=0)
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{
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{
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j = SetAnimation(sectNum, &pSector->floorz, sector[floorNeighbor].floorz, pSector->extra);
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SetAnimation(sectNum, &pSector->floorz, sector[floorNeighbor].floorz, pSector->extra);
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j = SetAnimation(sectNum, &pSector->ceilingz, sector[ceilingNeighbor].ceilingz, pSector->extra);
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SetAnimation(sectNum, &pSector->ceilingz, sector[ceilingNeighbor].ceilingz, pSector->extra);
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}
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}
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else
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else
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{
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{
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