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Fix blood crash
# Conflicts: # source/build/src/engine.cpp
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1 changed files with 1 additions and 1 deletions
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@ -7542,7 +7542,7 @@ static void dosetaspect(void)
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radarang2[i] = ((qradarang[k]+j)>>6);
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}
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if (xdimen != oxdimen && (playing_blood || voxoff[0][0]))
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if (xdimen != oxdimen && (voxoff[0][0] || bloodhack))
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{
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distrecip = NULL;
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for (i = 0; i < DISTRECIPCACHESIZE; i++)
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