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Add missing EDUKE32_STANDALONE ifdef
git-svn-id: https://svn.eduke32.com/eduke32@8111 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -5333,9 +5333,10 @@ void P_ProcessInput(int playerNum)
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}
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// This makes the player view lower when shrunk. This needs to happen before clipmove().
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#ifndef EDUKE32_STANDALONE
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if (!FURY && pPlayer->jetpack_on == 0 && sectorLotag != ST_2_UNDERWATER && sectorLotag != ST_1_ABOVE_WATER && playerShrunk)
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pPlayer->pos.z += ZOFFSET5 - (sprite[pPlayer->i].yrepeat<<8);
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#endif
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HORIZONLY:;
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if (ud.noclip)
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{
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