diff --git a/source/duke3d/src/gamestructures.cpp b/source/duke3d/src/gamestructures.cpp index 0b59252a4..69aeadb63 100644 --- a/source/duke3d/src/gamestructures.cpp +++ b/source/duke3d/src/gamestructures.cpp @@ -56,184 +56,182 @@ int32_t __fastcall VM_GetUserdef(int32_t labelNum, int32_t const lParm2) switch (labelNum) { - case USERDEFS_GOD: labelNum = ud.god; break; - case USERDEFS_WARP_ON: labelNum = ud.warp_on; break; - case USERDEFS_CASHMAN: labelNum = ud.cashman; break; - case USERDEFS_EOG: labelNum = ud.eog; break; - case USERDEFS_SHOWALLMAP: labelNum = ud.showallmap; break; - case USERDEFS_SHOW_HELP: labelNum = ud.show_help; break; - case USERDEFS_SCROLLMODE: labelNum = ud.scrollmode; break; - case USERDEFS_CLIPPING: labelNum = ud.noclip; break; - // case USERDEFS_USER_NAME: labelNum= ud.user_name[MAXPLAYERS][32]; break; - // case USERDEFS_RIDECULE: labelNum= ud.ridecule; break; - // case USERDEFS_PWLOCKOUT: labelNum= ud.pwlockout; break; - // case USERDEFS_RTSNAME: labelNum= ud.rtsname; break; - case USERDEFS_OVERHEAD_ON: labelNum = ud.overhead_on; break; - case USERDEFS_LAST_OVERHEAD: labelNum = ud.last_overhead; break; - case USERDEFS_SHOWWEAPONS: labelNum = ud.showweapons; break; - case USERDEFS_PAUSE_ON: labelNum = ud.pause_on; break; - case USERDEFS_FROM_BONUS: labelNum = ud.from_bonus; break; - case USERDEFS_CAMERASPRITE: labelNum = ud.camerasprite; break; - case USERDEFS_LAST_CAMSPRITE: labelNum = ud.last_camsprite; break; - case USERDEFS_LAST_LEVEL: labelNum = ud.last_level; break; - case USERDEFS_SECRETLEVEL: labelNum = ud.secretlevel; break; - case USERDEFS_CONST_VISIBILITY: labelNum = ud.const_visibility; break; - case USERDEFS_UW_FRAMERATE: labelNum = ud.uw_framerate; break; - case USERDEFS_CAMERA_TIME: labelNum = ud.camera_time; break; - case USERDEFS_FOLFVEL: labelNum = ud.folfvel; break; - case USERDEFS_FOLAVEL: labelNum = ud.folavel; break; - case USERDEFS_FOLX: labelNum = ud.folx; break; - case USERDEFS_FOLY: labelNum = ud.foly; break; - case USERDEFS_FOLA: labelNum = ud.fola; break; - case USERDEFS_RECCNT: labelNum = ud.reccnt; break; - case USERDEFS_ENTERED_NAME: labelNum = ud.entered_name; break; - case USERDEFS_SCREEN_TILTING: labelNum = ud.screen_tilting; break; - case USERDEFS_SHADOWS: labelNum = ud.shadows; break; - case USERDEFS_FTA_ON: labelNum = ud.fta_on; break; - case USERDEFS_EXECUTIONS: labelNum = ud.executions; break; - case USERDEFS_AUTO_RUN: labelNum = ud.auto_run; break; - case USERDEFS_COORDS: labelNum = ud.coords; break; - case USERDEFS_TICKRATE: labelNum = ud.showfps; break; - case USERDEFS_M_COOP: labelNum = ud.m_coop; break; - case USERDEFS_COOP: labelNum = ud.coop; break; - case USERDEFS_SCREEN_SIZE: labelNum = ud.screen_size; break; - case USERDEFS_LOCKOUT: labelNum = ud.lockout; break; - case USERDEFS_CROSSHAIR: labelNum = ud.crosshair; break; - case USERDEFS_PLAYERAI: labelNum = ud.playerai; break; - case USERDEFS_RESPAWN_MONSTERS: labelNum = ud.respawn_monsters; break; - case USERDEFS_RESPAWN_ITEMS: labelNum = ud.respawn_items; break; - case USERDEFS_RESPAWN_INVENTORY: labelNum = ud.respawn_inventory; break; - case USERDEFS_RECSTAT: labelNum = ud.recstat; break; - case USERDEFS_MONSTERS_OFF: labelNum = ud.monsters_off; break; - case USERDEFS_BRIGHTNESS: labelNum = ud.brightness; break; - case USERDEFS_M_RESPAWN_ITEMS: labelNum = ud.m_respawn_items; break; - case USERDEFS_M_RESPAWN_MONSTERS: labelNum = ud.m_respawn_monsters; break; - case USERDEFS_M_RESPAWN_INVENTORY: labelNum = ud.m_respawn_inventory; break; - case USERDEFS_M_RECSTAT: labelNum = ud.m_recstat; break; - case USERDEFS_M_MONSTERS_OFF: labelNum = ud.m_monsters_off; break; - case USERDEFS_DETAIL: labelNum = ud.detail; break; - case USERDEFS_M_FFIRE: labelNum = ud.m_ffire; break; - case USERDEFS_FFIRE: labelNum = ud.ffire; break; - case USERDEFS_M_PLAYER_SKILL: labelNum = ud.m_player_skill; break; - case USERDEFS_M_LEVEL_NUMBER: labelNum = ud.m_level_number; break; - case USERDEFS_M_VOLUME_NUMBER: labelNum = ud.m_volume_number; break; - case USERDEFS_M_USER_MAP: labelNum = Menu_HaveUserMap(); break; - case USERDEFS_MULTIMODE: labelNum = ud.multimode; break; - case USERDEFS_PLAYER_SKILL: labelNum = ud.player_skill; break; - case USERDEFS_LEVEL_NUMBER: labelNum = ud.level_number; break; - case USERDEFS_VOLUME_NUMBER: labelNum = ud.volume_number; break; - case USERDEFS_USER_MAP: labelNum = G_HaveUserMap(); break; - case USERDEFS_M_MARKER: labelNum = ud.m_marker; break; - case USERDEFS_MARKER: labelNum = ud.marker; break; - case USERDEFS_MOUSEFLIP: labelNum = ud.mouseflip; break; - case USERDEFS_STATUSBARSCALE: labelNum = ud.statusbarscale; break; - case USERDEFS_DRAWWEAPON: labelNum = ud.drawweapon; break; - case USERDEFS_MOUSEAIMING: labelNum = ud.mouseaiming; break; - case USERDEFS_WEAPONSWITCH: labelNum = ud.weaponswitch; break; - case USERDEFS_DEMOCAMS: labelNum = ud.democams; break; - case USERDEFS_COLOR: labelNum = ud.color; break; - case USERDEFS_MSGDISPTIME: labelNum = ud.msgdisptime; break; - case USERDEFS_STATUSBARMODE: labelNum = ud.statusbarmode; break; - case USERDEFS_M_NOEXITS: labelNum = ud.m_noexits; break; - case USERDEFS_NOEXITS: labelNum = ud.noexits; break; - case USERDEFS_AUTOVOTE: labelNum = ud.autovote; break; - case USERDEFS_AUTOMSG: labelNum = ud.automsg; break; - case USERDEFS_IDPLAYERS: labelNum = ud.idplayers; break; - case USERDEFS_TEAM: labelNum = ud.team; break; - case USERDEFS_VIEWBOB: labelNum = ud.viewbob; break; - case USERDEFS_WEAPONSWAY: labelNum = ud.weaponsway; break; - case USERDEFS_ANGLEINTERPOLATION: labelNum = ud.angleinterpolation; break; - case USERDEFS_OBITUARIES: labelNum = ud.obituaries; break; - case USERDEFS_LEVELSTATS: labelNum = ud.levelstats; break; - case USERDEFS_CROSSHAIRSCALE: labelNum = ud.crosshairscale; break; - case USERDEFS_ALTHUD: labelNum = ud.althud; break; - case USERDEFS_DISPLAY_BONUS_SCREEN: labelNum = ud.display_bonus_screen; break; - case USERDEFS_SHOW_LEVEL_TEXT: labelNum = ud.show_level_text; break; - case USERDEFS_WEAPONSCALE: labelNum = ud.weaponscale; break; - case USERDEFS_TEXTSCALE: labelNum = ud.textscale; break; - case USERDEFS_RUNKEY_MODE: labelNum = ud.runkey_mode; break; - case USERDEFS_M_ORIGIN_X: labelNum = ud.returnvar[0]; break; - case USERDEFS_M_ORIGIN_Y: labelNum = ud.returnvar[1]; break; - case USERDEFS_PLAYERBEST: labelNum = ud.playerbest; break; - case USERDEFS_MUSICTOGGLE: labelNum = ud.config.MusicToggle; break; - case USERDEFS_USEVOXELS: labelNum = usevoxels; break; + case USERDEFS_GOD: labelNum = ud.god; break; + case USERDEFS_WARP_ON: labelNum = ud.warp_on; break; + case USERDEFS_CASHMAN: labelNum = ud.cashman; break; + case USERDEFS_EOG: labelNum = ud.eog; break; + case USERDEFS_SHOWALLMAP: labelNum = ud.showallmap; break; + case USERDEFS_SHOW_HELP: labelNum = ud.show_help; break; + case USERDEFS_SCROLLMODE: labelNum = ud.scrollmode; break; + case USERDEFS_CLIPPING: labelNum = ud.noclip; break; + // case USERDEFS_USER_NAME: labelNum = ud.user_name[MAXPLAYERS][32]; break; + // case USERDEFS_RIDECULE: labelNum = ud.ridecule; break; + // case USERDEFS_PWLOCKOUT: labelNum = ud.pwlockout; break; + // case USERDEFS_RTSNAME: labelNum = ud.rtsname; break; + case USERDEFS_OVERHEAD_ON: labelNum = ud.overhead_on; break; + case USERDEFS_LAST_OVERHEAD: labelNum = ud.last_overhead; break; + case USERDEFS_SHOWWEAPONS: labelNum = ud.showweapons; break; + case USERDEFS_PAUSE_ON: labelNum = ud.pause_on; break; + case USERDEFS_FROM_BONUS: labelNum = ud.from_bonus; break; + case USERDEFS_CAMERASPRITE: labelNum = ud.camerasprite; break; + case USERDEFS_LAST_CAMSPRITE: labelNum = ud.last_camsprite; break; + case USERDEFS_LAST_LEVEL: labelNum = ud.last_level; break; + case USERDEFS_SECRETLEVEL: labelNum = ud.secretlevel; break; + case USERDEFS_CONST_VISIBILITY: labelNum = ud.const_visibility; break; + case USERDEFS_UW_FRAMERATE: labelNum = ud.uw_framerate; break; + case USERDEFS_CAMERA_TIME: labelNum = ud.camera_time; break; + case USERDEFS_FOLFVEL: labelNum = ud.folfvel; break; + case USERDEFS_FOLAVEL: labelNum = ud.folavel; break; + case USERDEFS_FOLX: labelNum = ud.folx; break; + case USERDEFS_FOLY: labelNum = ud.foly; break; + case USERDEFS_FOLA: labelNum = ud.fola; break; + case USERDEFS_RECCNT: labelNum = ud.reccnt; break; + case USERDEFS_ENTERED_NAME: labelNum = ud.entered_name; break; + case USERDEFS_SCREEN_TILTING: labelNum = ud.screen_tilting; break; + case USERDEFS_SHADOWS: labelNum = ud.shadows; break; + case USERDEFS_FTA_ON: labelNum = ud.fta_on; break; + case USERDEFS_EXECUTIONS: labelNum = ud.executions; break; + case USERDEFS_AUTO_RUN: labelNum = ud.auto_run; break; + case USERDEFS_COORDS: labelNum = ud.coords; break; + case USERDEFS_TICKRATE: labelNum = ud.showfps; break; + case USERDEFS_M_COOP: labelNum = ud.m_coop; break; + case USERDEFS_COOP: labelNum = ud.coop; break; + case USERDEFS_SCREEN_SIZE: labelNum = ud.screen_size; break; + case USERDEFS_LOCKOUT: labelNum = ud.lockout; break; + case USERDEFS_CROSSHAIR: labelNum = ud.crosshair; break; + case USERDEFS_PLAYERAI: labelNum = ud.playerai; break; + case USERDEFS_RESPAWN_MONSTERS: labelNum = ud.respawn_monsters; break; + case USERDEFS_RESPAWN_ITEMS: labelNum = ud.respawn_items; break; + case USERDEFS_RESPAWN_INVENTORY: labelNum = ud.respawn_inventory; break; + case USERDEFS_RECSTAT: labelNum = ud.recstat; break; + case USERDEFS_MONSTERS_OFF: labelNum = ud.monsters_off; break; + case USERDEFS_BRIGHTNESS: labelNum = ud.brightness; break; + case USERDEFS_M_RESPAWN_ITEMS: labelNum = ud.m_respawn_items; break; + case USERDEFS_M_RESPAWN_MONSTERS: labelNum = ud.m_respawn_monsters; break; + case USERDEFS_M_RESPAWN_INVENTORY: labelNum = ud.m_respawn_inventory; break; + case USERDEFS_M_RECSTAT: labelNum = ud.m_recstat; break; + case USERDEFS_M_MONSTERS_OFF: labelNum = ud.m_monsters_off; break; + case USERDEFS_DETAIL: labelNum = ud.detail; break; + case USERDEFS_M_FFIRE: labelNum = ud.m_ffire; break; + case USERDEFS_FFIRE: labelNum = ud.ffire; break; + case USERDEFS_M_PLAYER_SKILL: labelNum = ud.m_player_skill; break; + case USERDEFS_M_LEVEL_NUMBER: labelNum = ud.m_level_number; break; + case USERDEFS_M_VOLUME_NUMBER: labelNum = ud.m_volume_number; break; + case USERDEFS_M_USER_MAP: labelNum = Menu_HaveUserMap(); break; + case USERDEFS_MULTIMODE: labelNum = ud.multimode; break; + case USERDEFS_PLAYER_SKILL: labelNum = ud.player_skill; break; + case USERDEFS_LEVEL_NUMBER: labelNum = ud.level_number; break; + case USERDEFS_VOLUME_NUMBER: labelNum = ud.volume_number; break; + case USERDEFS_USER_MAP: labelNum = G_HaveUserMap(); break; + case USERDEFS_M_MARKER: labelNum = ud.m_marker; break; + case USERDEFS_MARKER: labelNum = ud.marker; break; + case USERDEFS_MOUSEFLIP: labelNum = ud.mouseflip; break; + case USERDEFS_STATUSBARSCALE: labelNum = ud.statusbarscale; break; + case USERDEFS_DRAWWEAPON: labelNum = ud.drawweapon; break; + case USERDEFS_MOUSEAIMING: labelNum = ud.mouseaiming; break; + case USERDEFS_WEAPONSWITCH: labelNum = ud.weaponswitch; break; + case USERDEFS_DEMOCAMS: labelNum = ud.democams; break; + case USERDEFS_COLOR: labelNum = ud.color; break; + case USERDEFS_MSGDISPTIME: labelNum = ud.msgdisptime; break; + case USERDEFS_STATUSBARMODE: labelNum = ud.statusbarmode; break; + case USERDEFS_M_NOEXITS: labelNum = ud.m_noexits; break; + case USERDEFS_NOEXITS: labelNum = ud.noexits; break; + case USERDEFS_AUTOVOTE: labelNum = ud.autovote; break; + case USERDEFS_AUTOMSG: labelNum = ud.automsg; break; + case USERDEFS_IDPLAYERS: labelNum = ud.idplayers; break; + case USERDEFS_TEAM: labelNum = ud.team; break; + case USERDEFS_VIEWBOB: labelNum = ud.viewbob; break; + case USERDEFS_WEAPONSWAY: labelNum = ud.weaponsway; break; + case USERDEFS_ANGLEINTERPOLATION: labelNum = ud.angleinterpolation; break; + case USERDEFS_OBITUARIES: labelNum = ud.obituaries; break; + case USERDEFS_LEVELSTATS: labelNum = ud.levelstats; break; + case USERDEFS_CROSSHAIRSCALE: labelNum = ud.crosshairscale; break; + case USERDEFS_ALTHUD: labelNum = ud.althud; break; + case USERDEFS_DISPLAY_BONUS_SCREEN: labelNum = ud.display_bonus_screen; break; + case USERDEFS_SHOW_LEVEL_TEXT: labelNum = ud.show_level_text; break; + case USERDEFS_WEAPONSCALE: labelNum = ud.weaponscale; break; + case USERDEFS_TEXTSCALE: labelNum = ud.textscale; break; + case USERDEFS_RUNKEY_MODE: labelNum = ud.runkey_mode; break; + case USERDEFS_M_ORIGIN_X: labelNum = ud.returnvar[0]; break; + case USERDEFS_M_ORIGIN_Y: labelNum = ud.returnvar[1]; break; + case USERDEFS_PLAYERBEST: labelNum = ud.playerbest; break; + case USERDEFS_MUSICTOGGLE: labelNum = ud.config.MusicToggle; break; + case USERDEFS_USEVOXELS: labelNum = usevoxels; break; case USERDEFS_USEHIGHTILE: #ifdef USE_OPENGL - labelNum = usehightile; - break; + labelNum = usehightile; break; #endif case USERDEFS_USEMODELS: #ifdef USE_OPENGL - labelNum = usemodels; + labelNum = usemodels; break; #else - labelNum = 0; + labelNum = 0; break; #endif - break; - case USERDEFS_GAMETYPEFLAGS: labelNum = g_gametypeFlags[ud.coop]; break; - case USERDEFS_M_GAMETYPEFLAGS: labelNum = g_gametypeFlags[ud.m_coop]; break; - case USERDEFS_GLOBALFLAGS: labelNum = globalflags; break; - case USERDEFS_GLOBALGAMEFLAGS: labelNum = duke3d_globalflags; break; - case USERDEFS_VM_PLAYER: labelNum = vm.playerNum; break; - case USERDEFS_VM_SPRITE: labelNum = vm.spriteNum; break; - case USERDEFS_VM_DISTANCE: labelNum = vm.playerDist; break; - case USERDEFS_SOUNDTOGGLE: labelNum = ud.config.SoundToggle; break; - case USERDEFS_GAMETEXT_TRACKING: labelNum = MF_Bluefont.between.x; break; - case USERDEFS_MENUTEXT_TRACKING: labelNum = MF_Redfont.between.x; break; - case USERDEFS_MAXSPRITESONSCREEN: labelNum = maxspritesonscreen; break; - case USERDEFS_SCREENAREA_X1: labelNum = aGameVars[g_returnVarID].global; break; - case USERDEFS_SCREENAREA_Y1: labelNum = ud.returnvar[0]; break; - case USERDEFS_SCREENAREA_X2: labelNum = ud.returnvar[1]; break; - case USERDEFS_SCREENAREA_Y2: labelNum = ud.returnvar[2]; break; - case USERDEFS_SCREENFADE: labelNum = ud.screenfade; break; - case USERDEFS_MENUBACKGROUND: labelNum = ud.menubackground; break; - case USERDEFS_STATUSBARFLAGS: labelNum = ud.statusbarflags; break; - case USERDEFS_STATUSBARRANGE: labelNum = ud.statusbarrange; break; - case USERDEFS_STATUSBARCUSTOM: labelNum = ud.statusbarcustom; break; - case USERDEFS_HUDONTOP: labelNum = ud.hudontop; break; - case USERDEFS_MENU_SLIDEBARZ: labelNum = ud.menu_slidebarz; break; - case USERDEFS_MENU_SLIDEBARMARGIN: labelNum = ud.menu_slidebarmargin; break; - case USERDEFS_MENU_SLIDECURSORZ: labelNum = ud.menu_slidecursorz; break; - case USERDEFS_GLOBAL_R: labelNum = globalr; break; - case USERDEFS_GLOBAL_G: labelNum = globalg; break; - case USERDEFS_GLOBAL_B: labelNum = globalb; break; - case USERDEFS_DEFAULT_VOLUME: labelNum = ud.default_volume; break; - case USERDEFS_DEFAULT_SKILL: labelNum = ud.default_skill; break; - case USERDEFS_MENU_SHADEDESELECTED: labelNum = MF_Redfont.shade_deselected; break; - case USERDEFS_MENU_SHADEDISABLED: labelNum = MF_Redfont.shade_disabled; break; - case USERDEFS_MENUTEXT_ZOOM: labelNum = MF_Redfont.zoom; break; - case USERDEFS_MENUTEXT_XSPACE: labelNum = MF_Redfont.emptychar.x; break; - case USERDEFS_MENUTEXT_PALSELECTED: labelNum = MF_Redfont.pal_selected; break; - case USERDEFS_MENUTEXT_PALDESELECTED: labelNum = MF_Redfont.pal_deselected; break; - case USERDEFS_MENUTEXT_PALDISABLED: labelNum = MF_Redfont.pal_disabled; break; - case USERDEFS_GAMETEXT_ZOOM: labelNum = MF_Bluefont.zoom; break; - case USERDEFS_GAMETEXT_XSPACE: labelNum = MF_Bluefont.emptychar.x; break; - case USERDEFS_GAMETEXT_PALSELECTED: labelNum = MF_Bluefont.pal_selected; break; - case USERDEFS_GAMETEXT_PALDESELECTED: labelNum = MF_Bluefont.pal_deselected; break; - case USERDEFS_GAMETEXT_PALDISABLED: labelNum = MF_Bluefont.pal_disabled; break; - case USERDEFS_MINITEXT_ZOOM: labelNum = MF_Minifont.zoom; break; - case USERDEFS_MINITEXT_XSPACE: labelNum = MF_Minifont.emptychar.x; break; - case USERDEFS_MINITEXT_TRACKING: labelNum = MF_Minifont.between.x; break; - case USERDEFS_MINITEXT_PALSELECTED: labelNum = MF_Minifont.pal_selected; break; - case USERDEFS_MINITEXT_PALDESELECTED: labelNum = MF_Minifont.pal_deselected; break; - case USERDEFS_MINITEXT_PALDISABLED: labelNum = MF_Minifont.pal_disabled; break; - case USERDEFS_MENUTITLE_PAL: labelNum = ud.menutitle_pal; break; - case USERDEFS_SLIDEBAR_PALSELECTED: labelNum = ud.slidebar_palselected; break; - case USERDEFS_SLIDEBAR_PALDISABLED: labelNum = ud.slidebar_paldisabled; break; - case USERDEFS_MUSIC_EPISODE: labelNum = ud.music_episode; break; - case USERDEFS_MUSIC_LEVEL: labelNum = ud.music_level; break; - case USERDEFS_SHADOW_PAL: labelNum = ud.shadow_pal; break; - case USERDEFS_MENU_SCROLLBARTILENUM: labelNum = ud.menu_scrollbartilenum; break; - case USERDEFS_MENU_SCROLLBARZ: labelNum = ud.menu_scrollbarz; break; - case USERDEFS_MENU_SCROLLCURSORZ: labelNum = ud.menu_scrollcursorz; break; + case USERDEFS_GAMETYPEFLAGS: labelNum = g_gametypeFlags[ud.coop]; break; + case USERDEFS_M_GAMETYPEFLAGS: labelNum = g_gametypeFlags[ud.m_coop]; break; + case USERDEFS_GLOBALFLAGS: labelNum = globalflags; break; + case USERDEFS_GLOBALGAMEFLAGS: labelNum = duke3d_globalflags; break; + case USERDEFS_VM_PLAYER: labelNum = vm.playerNum; break; + case USERDEFS_VM_SPRITE: labelNum = vm.spriteNum; break; + case USERDEFS_VM_DISTANCE: labelNum = vm.playerDist; break; + case USERDEFS_SOUNDTOGGLE: labelNum = ud.config.SoundToggle; break; + case USERDEFS_GAMETEXT_TRACKING: labelNum = MF_Bluefont.between.x; break; + case USERDEFS_MENUTEXT_TRACKING: labelNum = MF_Redfont.between.x; break; + case USERDEFS_MAXSPRITESONSCREEN: labelNum = maxspritesonscreen; break; + case USERDEFS_SCREENAREA_X1: labelNum = aGameVars[g_returnVarID].global; break; + case USERDEFS_SCREENAREA_Y1: labelNum = ud.returnvar[0]; break; + case USERDEFS_SCREENAREA_X2: labelNum = ud.returnvar[1]; break; + case USERDEFS_SCREENAREA_Y2: labelNum = ud.returnvar[2]; break; + case USERDEFS_SCREENFADE: labelNum = ud.screenfade; break; + case USERDEFS_MENUBACKGROUND: labelNum = ud.menubackground; break; + case USERDEFS_STATUSBARFLAGS: labelNum = ud.statusbarflags; break; + case USERDEFS_STATUSBARRANGE: labelNum = ud.statusbarrange; break; + case USERDEFS_STATUSBARCUSTOM: labelNum = ud.statusbarcustom; break; + case USERDEFS_HUDONTOP: labelNum = ud.hudontop; break; + case USERDEFS_MENU_SLIDEBARZ: labelNum = ud.menu_slidebarz; break; + case USERDEFS_MENU_SLIDEBARMARGIN: labelNum = ud.menu_slidebarmargin; break; + case USERDEFS_MENU_SLIDECURSORZ: labelNum = ud.menu_slidecursorz; break; + case USERDEFS_GLOBAL_R: labelNum = globalr; break; + case USERDEFS_GLOBAL_G: labelNum = globalg; break; + case USERDEFS_GLOBAL_B: labelNum = globalb; break; + case USERDEFS_DEFAULT_VOLUME: labelNum = ud.default_volume; break; + case USERDEFS_DEFAULT_SKILL: labelNum = ud.default_skill; break; + case USERDEFS_MENU_SHADEDESELECTED: labelNum = MF_Redfont.shade_deselected; break; + case USERDEFS_MENU_SHADEDISABLED: labelNum = MF_Redfont.shade_disabled; break; + case USERDEFS_MENUTEXT_ZOOM: labelNum = MF_Redfont.zoom; break; + case USERDEFS_MENUTEXT_XSPACE: labelNum = MF_Redfont.emptychar.x; break; + case USERDEFS_MENUTEXT_PALSELECTED: labelNum = MF_Redfont.pal_selected; break; + case USERDEFS_MENUTEXT_PALDESELECTED: labelNum = MF_Redfont.pal_deselected; break; + case USERDEFS_MENUTEXT_PALDISABLED: labelNum = MF_Redfont.pal_disabled; break; + case USERDEFS_GAMETEXT_ZOOM: labelNum = MF_Bluefont.zoom; break; + case USERDEFS_GAMETEXT_XSPACE: labelNum = MF_Bluefont.emptychar.x; break; + case USERDEFS_GAMETEXT_PALSELECTED: labelNum = MF_Bluefont.pal_selected; break; + case USERDEFS_GAMETEXT_PALDESELECTED: labelNum = MF_Bluefont.pal_deselected; break; + case USERDEFS_GAMETEXT_PALDISABLED: labelNum = MF_Bluefont.pal_disabled; break; + case USERDEFS_MINITEXT_ZOOM: labelNum = MF_Minifont.zoom; break; + case USERDEFS_MINITEXT_XSPACE: labelNum = MF_Minifont.emptychar.x; break; + case USERDEFS_MINITEXT_TRACKING: labelNum = MF_Minifont.between.x; break; + case USERDEFS_MINITEXT_PALSELECTED: labelNum = MF_Minifont.pal_selected; break; + case USERDEFS_MINITEXT_PALDESELECTED: labelNum = MF_Minifont.pal_deselected; break; + case USERDEFS_MINITEXT_PALDISABLED: labelNum = MF_Minifont.pal_disabled; break; + case USERDEFS_MENUTITLE_PAL: labelNum = ud.menutitle_pal; break; + case USERDEFS_SLIDEBAR_PALSELECTED: labelNum = ud.slidebar_palselected; break; + case USERDEFS_SLIDEBAR_PALDISABLED: labelNum = ud.slidebar_paldisabled; break; + case USERDEFS_MUSIC_EPISODE: labelNum = ud.music_episode; break; + case USERDEFS_MUSIC_LEVEL: labelNum = ud.music_level; break; + case USERDEFS_SHADOW_PAL: labelNum = ud.shadow_pal; break; + case USERDEFS_MENU_SCROLLBARTILENUM: labelNum = ud.menu_scrollbartilenum; break; + case USERDEFS_MENU_SCROLLBARZ: labelNum = ud.menu_scrollbarz; break; + case USERDEFS_MENU_SCROLLCURSORZ: labelNum = ud.menu_scrollcursorz; break; case USERDEFS_RETURN: if (lParm2 == 0) labelNum = aGameVars[g_returnVarID].global; else - labelNum = ud.returnvar[lParm2-1]; + labelNum = ud.returnvar[lParm2 - 1]; break; - case USERDEFS_USERBYTEVERSION: labelNum = ud.userbytever; break; - case USERDEFS_AUTOSAVE: labelNum = ud.autosave; break; - default: labelNum = -1; break; + case USERDEFS_USERBYTEVERSION: labelNum = ud.userbytever; break; + case USERDEFS_AUTOSAVE: labelNum = ud.autosave; break; + default: labelNum = -1; break; } return labelNum; @@ -249,46 +247,46 @@ void __fastcall VM_SetUserdef(int32_t const labelNum, int32_t const lParm2, int3 switch (labelNum) { - case USERDEFS_GOD: ud.god = iSet; break; - case USERDEFS_WARP_ON: ud.warp_on = iSet; break; - case USERDEFS_CASHMAN: ud.cashman = iSet; break; - case USERDEFS_EOG: ud.eog = iSet; break; - case USERDEFS_SHOWALLMAP: ud.showallmap = iSet; break; - case USERDEFS_SHOW_HELP: ud.show_help = iSet; break; - case USERDEFS_SCROLLMODE: ud.scrollmode = iSet; break; - case USERDEFS_CLIPPING: ud.noclip = iSet; break; - // case USERDEFS_USER_NAME: ud.user_name[MAXPLAYERS][32] = lValue; break; - // case USERDEFS_RIDECULE: ud.ridecule = lValue; break; - // case USERDEFS_PWLOCKOUT: ud.pwlockout = lValue; break; - // case USERDEFS_RTSNAME: ud.rtsname = lValue; break; - case USERDEFS_OVERHEAD_ON: ud.overhead_on = iSet; break; - case USERDEFS_LAST_OVERHEAD: ud.last_overhead = iSet; break; - case USERDEFS_SHOWWEAPONS: ud.showweapons = iSet; break; - case USERDEFS_PAUSE_ON: ud.pause_on = iSet; break; - case USERDEFS_FROM_BONUS: ud.from_bonus = iSet; break; - case USERDEFS_CAMERASPRITE: ud.camerasprite = iSet; break; - case USERDEFS_LAST_CAMSPRITE: ud.last_camsprite = iSet; break; - case USERDEFS_LAST_LEVEL: ud.last_level = iSet; break; - case USERDEFS_SECRETLEVEL: ud.secretlevel = iSet; break; - case USERDEFS_CONST_VISIBILITY: ud.const_visibility = iSet; break; - case USERDEFS_UW_FRAMERATE: ud.uw_framerate = iSet; break; - case USERDEFS_CAMERA_TIME: ud.camera_time = iSet; break; - case USERDEFS_FOLFVEL: ud.folfvel = iSet; break; - case USERDEFS_FOLAVEL: ud.folavel = iSet; break; - case USERDEFS_FOLX: ud.folx = iSet; break; - case USERDEFS_FOLY: ud.foly = iSet; break; - case USERDEFS_FOLA: ud.fola = iSet; break; - case USERDEFS_RECCNT: ud.reccnt = iSet; break; - case USERDEFS_ENTERED_NAME: ud.entered_name = iSet; break; - case USERDEFS_SCREEN_TILTING: ud.screen_tilting = iSet; break; - case USERDEFS_SHADOWS: ud.shadows = iSet; break; - case USERDEFS_FTA_ON: ud.fta_on = iSet; break; - case USERDEFS_EXECUTIONS: ud.executions = iSet; break; - case USERDEFS_AUTO_RUN: ud.auto_run = iSet; break; - case USERDEFS_COORDS: ud.coords = iSet; break; - case USERDEFS_TICKRATE: ud.showfps = iSet; break; - case USERDEFS_M_COOP: ud.m_coop = iSet; break; - case USERDEFS_COOP: ud.coop = iSet; break; + case USERDEFS_GOD: ud.god = iSet; break; + case USERDEFS_WARP_ON: ud.warp_on = iSet; break; + case USERDEFS_CASHMAN: ud.cashman = iSet; break; + case USERDEFS_EOG: ud.eog = iSet; break; + case USERDEFS_SHOWALLMAP: ud.showallmap = iSet; break; + case USERDEFS_SHOW_HELP: ud.show_help = iSet; break; + case USERDEFS_SCROLLMODE: ud.scrollmode = iSet; break; + case USERDEFS_CLIPPING: ud.noclip = iSet; break; + // case USERDEFS_USER_NAME: ud.user_name[MAXPLAYERS][32] = lValue; break; + // case USERDEFS_RIDECULE: ud.ridecule = lValue; break; + // case USERDEFS_PWLOCKOUT: ud.pwlockout = lValue; break; + // case USERDEFS_RTSNAME: ud.rtsname = lValue; break; + case USERDEFS_OVERHEAD_ON: ud.overhead_on = iSet; break; + case USERDEFS_LAST_OVERHEAD: ud.last_overhead = iSet; break; + case USERDEFS_SHOWWEAPONS: ud.showweapons = iSet; break; + case USERDEFS_PAUSE_ON: ud.pause_on = iSet; break; + case USERDEFS_FROM_BONUS: ud.from_bonus = iSet; break; + case USERDEFS_CAMERASPRITE: ud.camerasprite = iSet; break; + case USERDEFS_LAST_CAMSPRITE: ud.last_camsprite = iSet; break; + case USERDEFS_LAST_LEVEL: ud.last_level = iSet; break; + case USERDEFS_SECRETLEVEL: ud.secretlevel = iSet; break; + case USERDEFS_CONST_VISIBILITY: ud.const_visibility = iSet; break; + case USERDEFS_UW_FRAMERATE: ud.uw_framerate = iSet; break; + case USERDEFS_CAMERA_TIME: ud.camera_time = iSet; break; + case USERDEFS_FOLFVEL: ud.folfvel = iSet; break; + case USERDEFS_FOLAVEL: ud.folavel = iSet; break; + case USERDEFS_FOLX: ud.folx = iSet; break; + case USERDEFS_FOLY: ud.foly = iSet; break; + case USERDEFS_FOLA: ud.fola = iSet; break; + case USERDEFS_RECCNT: ud.reccnt = iSet; break; + case USERDEFS_ENTERED_NAME: ud.entered_name = iSet; break; + case USERDEFS_SCREEN_TILTING: ud.screen_tilting = iSet; break; + case USERDEFS_SHADOWS: ud.shadows = iSet; break; + case USERDEFS_FTA_ON: ud.fta_on = iSet; break; + case USERDEFS_EXECUTIONS: ud.executions = iSet; break; + case USERDEFS_AUTO_RUN: ud.auto_run = iSet; break; + case USERDEFS_COORDS: ud.coords = iSet; break; + case USERDEFS_TICKRATE: ud.showfps = iSet; break; + case USERDEFS_M_COOP: ud.m_coop = iSet; break; + case USERDEFS_COOP: ud.coop = iSet; break; case USERDEFS_SCREEN_SIZE: if (ud.screen_size != iSet) { @@ -296,132 +294,140 @@ void __fastcall VM_SetUserdef(int32_t const labelNum, int32_t const lParm2, int3 G_UpdateScreenArea(); } break; - case USERDEFS_LOCKOUT: ud.lockout = iSet; break; - case USERDEFS_CROSSHAIR: ud.crosshair = iSet; break; - case USERDEFS_PLAYERAI: ud.playerai = iSet; break; - case USERDEFS_RESPAWN_MONSTERS: ud.respawn_monsters = iSet; break; - case USERDEFS_RESPAWN_ITEMS: ud.respawn_items = iSet; break; - case USERDEFS_RESPAWN_INVENTORY: ud.respawn_inventory = iSet; break; - case USERDEFS_RECSTAT: ud.recstat = iSet; break; - case USERDEFS_MONSTERS_OFF: ud.monsters_off = iSet; break; - case USERDEFS_BRIGHTNESS: ud.brightness = iSet; break; - case USERDEFS_M_RESPAWN_ITEMS: ud.m_respawn_items = iSet; break; - case USERDEFS_M_RESPAWN_MONSTERS: ud.m_respawn_monsters = iSet; break; - case USERDEFS_M_RESPAWN_INVENTORY: ud.m_respawn_inventory = iSet; break; - case USERDEFS_M_RECSTAT: ud.m_recstat = iSet; break; - case USERDEFS_M_MONSTERS_OFF: ud.m_monsters_off = iSet; break; + case USERDEFS_LOCKOUT: ud.lockout = iSet; break; + case USERDEFS_CROSSHAIR: ud.crosshair = iSet; break; + case USERDEFS_PLAYERAI: ud.playerai = iSet; break; + case USERDEFS_RESPAWN_MONSTERS: ud.respawn_monsters = iSet; break; + case USERDEFS_RESPAWN_ITEMS: ud.respawn_items = iSet; break; + case USERDEFS_RESPAWN_INVENTORY: ud.respawn_inventory = iSet; break; + case USERDEFS_RECSTAT: ud.recstat = iSet; break; + case USERDEFS_MONSTERS_OFF: ud.monsters_off = iSet; break; + case USERDEFS_BRIGHTNESS: ud.brightness = iSet; break; + case USERDEFS_M_RESPAWN_ITEMS: ud.m_respawn_items = iSet; break; + case USERDEFS_M_RESPAWN_MONSTERS: ud.m_respawn_monsters = iSet; break; + case USERDEFS_M_RESPAWN_INVENTORY: ud.m_respawn_inventory = iSet; break; + case USERDEFS_M_RECSTAT: ud.m_recstat = iSet; break; + case USERDEFS_M_MONSTERS_OFF: ud.m_monsters_off = iSet; break; // REMINDER: must implement "boolean" setters like this in Lunatic, too. - case USERDEFS_DETAIL: ud.detail = !!iSet; break; - case USERDEFS_M_FFIRE: ud.m_ffire = iSet; break; - case USERDEFS_FFIRE: ud.ffire = iSet; break; - case USERDEFS_M_PLAYER_SKILL: ud.m_player_skill = iSet; break; - case USERDEFS_M_LEVEL_NUMBER: ud.m_level_number = iSet; break; - case USERDEFS_M_VOLUME_NUMBER: ud.m_volume_number = iSet; break; - case USERDEFS_MULTIMODE: ud.multimode = iSet; break; - case USERDEFS_PLAYER_SKILL: ud.player_skill = iSet; break; - case USERDEFS_LEVEL_NUMBER: ud.level_number = iSet; break; - case USERDEFS_VOLUME_NUMBER: ud.volume_number = iSet; break; - case USERDEFS_M_MARKER: ud.m_marker = iSet; break; - case USERDEFS_MARKER: ud.marker = iSet; break; - case USERDEFS_MOUSEFLIP: ud.mouseflip = iSet; break; - case USERDEFS_STATUSBARSCALE: ud.statusbarscale = iSet; break; - case USERDEFS_DRAWWEAPON: ud.drawweapon = iSet; break; - case USERDEFS_MOUSEAIMING: ud.mouseaiming = iSet; break; - case USERDEFS_WEAPONSWITCH: ud.weaponswitch = iSet; break; - case USERDEFS_DEMOCAMS: ud.democams = iSet; break; - case USERDEFS_COLOR: ud.color = iSet; break; - case USERDEFS_MSGDISPTIME: ud.msgdisptime = iSet; break; - case USERDEFS_STATUSBARMODE: ud.statusbarmode = iSet; break; - case USERDEFS_M_NOEXITS: ud.m_noexits = iSet; break; - case USERDEFS_NOEXITS: ud.noexits = iSet; break; - case USERDEFS_AUTOVOTE: ud.autovote = iSet; break; - case USERDEFS_AUTOMSG: ud.automsg = iSet; break; - case USERDEFS_IDPLAYERS: ud.idplayers = iSet; break; - case USERDEFS_TEAM: ud.team = iSet; break; - case USERDEFS_VIEWBOB: ud.viewbob = iSet; break; - case USERDEFS_WEAPONSWAY: ud.weaponsway = iSet; break; - case USERDEFS_ANGLEINTERPOLATION: ud.angleinterpolation = iSet; break; - case USERDEFS_OBITUARIES: ud.obituaries = iSet; break; - case USERDEFS_LEVELSTATS: ud.levelstats = iSet; break; - case USERDEFS_CROSSHAIRSCALE: ud.crosshairscale = iSet; break; - case USERDEFS_ALTHUD: ud.althud = iSet; break; - case USERDEFS_DISPLAY_BONUS_SCREEN: ud.display_bonus_screen = iSet; break; - case USERDEFS_SHOW_LEVEL_TEXT: ud.show_level_text = iSet; break; - case USERDEFS_WEAPONSCALE: ud.weaponscale = iSet; break; - case USERDEFS_TEXTSCALE: ud.textscale = iSet; break; - case USERDEFS_RUNKEY_MODE: ud.runkey_mode = iSet; break; - case USERDEFS_M_ORIGIN_X: ud.returnvar[0] = iSet; break; - case USERDEFS_M_ORIGIN_Y: ud.returnvar[1] = iSet; break; - case USERDEFS_GLOBALFLAGS: globalflags = iSet; break; - case USERDEFS_GLOBALGAMEFLAGS: duke3d_globalflags = iSet; break; - case USERDEFS_VM_PLAYER: vm.playerNum = iSet; vm.pPlayer = g_player[iSet].ps; break; - case USERDEFS_VM_SPRITE: vm.spriteNum = iSet; vm.pSprite = &sprite[iSet]; vm.pActor = &actor[iSet]; vm.pData = &actor[iSet].t_data[0]; break; - case USERDEFS_VM_DISTANCE: vm.playerDist = iSet; break; - case USERDEFS_GAMETEXT_TRACKING: MF_Bluefont.between.x = iSet; break; - case USERDEFS_MENUTEXT_TRACKING: MF_Redfont.between.x = iSet; break; - case USERDEFS_MAXSPRITESONSCREEN: maxspritesonscreen = clamp(iSet, MAXSPRITESONSCREEN>>2, MAXSPRITESONSCREEN); break; - case USERDEFS_SCREENAREA_X1: aGameVars[g_returnVarID].global = iSet; break; - case USERDEFS_SCREENAREA_Y1: ud.returnvar[0] = iSet; break; - case USERDEFS_SCREENAREA_X2: ud.returnvar[1] = iSet; break; - case USERDEFS_SCREENAREA_Y2: ud.returnvar[2] = iSet; break; - case USERDEFS_SCREENFADE: ud.screenfade = iSet; break; - case USERDEFS_MENUBACKGROUND: ud.menubackground = iSet; break; - case USERDEFS_STATUSBARFLAGS: ud.statusbarflags = iSet; break; - case USERDEFS_STATUSBARRANGE: ud.statusbarrange = iSet; break; - case USERDEFS_STATUSBARCUSTOM: ud.statusbarcustom = iSet; break; - case USERDEFS_HUDONTOP: ud.hudontop = iSet; break; - case USERDEFS_MENU_SLIDEBARZ: ud.menu_slidebarz = iSet; break; - case USERDEFS_MENU_SLIDEBARMARGIN: ud.menu_slidebarmargin = iSet; break; - case USERDEFS_MENU_SLIDECURSORZ: ud.menu_slidecursorz = iSet; break; - case USERDEFS_GLOBAL_R: globalr = iSet; break; - case USERDEFS_GLOBAL_G: globalg = iSet; break; - case USERDEFS_GLOBAL_B: globalb = iSet; break; - case USERDEFS_DEFAULT_VOLUME: ud.default_volume = iSet; break; - case USERDEFS_DEFAULT_SKILL: ud.default_skill = iSet; break; - case USERDEFS_MENU_SHADEDESELECTED: MF_Redfont.shade_deselected = MF_Bluefont.shade_deselected = MF_Minifont.shade_deselected = iSet; break; - case USERDEFS_MENU_SHADEDISABLED: MF_Redfont.shade_disabled = MF_Bluefont.shade_disabled = MF_Minifont.shade_disabled = iSet; break; - case USERDEFS_MENUTEXT_ZOOM: MF_Redfont.zoom = iSet; break; - case USERDEFS_MENUTEXT_XSPACE: MF_Redfont.emptychar.x = iSet; break; - case USERDEFS_MENUTEXT_PAL: MF_Redfont.pal = iSet; break; - case USERDEFS_MENUTEXT_PALSELECTED: MF_Redfont.pal_selected = iSet; break; - case USERDEFS_MENUTEXT_PALDESELECTED: MF_Redfont.pal_deselected = iSet; break; - case USERDEFS_MENUTEXT_PALDISABLED: MF_Redfont.pal_disabled = iSet; break; - case USERDEFS_MENUTEXT_PALSELECTED_RIGHT: MF_Redfont.pal_selected_right = iSet; break; - case USERDEFS_MENUTEXT_PALDESELECTED_RIGHT: MF_Redfont.pal_deselected_right = iSet; break; - case USERDEFS_MENUTEXT_PALDISABLED_RIGHT: MF_Redfont.pal_disabled_right = iSet; break; - case USERDEFS_GAMETEXT_ZOOM: MF_Bluefont.zoom = iSet; break; - case USERDEFS_GAMETEXT_XSPACE: MF_Bluefont.emptychar.x = iSet; break; - case USERDEFS_GAMETEXT_PAL: MF_Bluefont.pal = iSet; break; - case USERDEFS_GAMETEXT_PALSELECTED: MF_Bluefont.pal_selected = iSet; break; - case USERDEFS_GAMETEXT_PALDESELECTED: MF_Bluefont.pal_deselected = iSet; break; - case USERDEFS_GAMETEXT_PALDISABLED: MF_Bluefont.pal_disabled = iSet; break; - case USERDEFS_GAMETEXT_PALSELECTED_RIGHT: MF_Bluefont.pal_selected_right = iSet; break; + case USERDEFS_DETAIL: ud.detail = !!iSet; break; + case USERDEFS_M_FFIRE: ud.m_ffire = iSet; break; + case USERDEFS_FFIRE: ud.ffire = iSet; break; + case USERDEFS_M_PLAYER_SKILL: ud.m_player_skill = iSet; break; + case USERDEFS_M_LEVEL_NUMBER: ud.m_level_number = iSet; break; + case USERDEFS_M_VOLUME_NUMBER: ud.m_volume_number = iSet; break; + case USERDEFS_MULTIMODE: ud.multimode = iSet; break; + case USERDEFS_PLAYER_SKILL: ud.player_skill = iSet; break; + case USERDEFS_LEVEL_NUMBER: ud.level_number = iSet; break; + case USERDEFS_VOLUME_NUMBER: ud.volume_number = iSet; break; + case USERDEFS_M_MARKER: ud.m_marker = iSet; break; + case USERDEFS_MARKER: ud.marker = iSet; break; + case USERDEFS_MOUSEFLIP: ud.mouseflip = iSet; break; + case USERDEFS_STATUSBARSCALE: ud.statusbarscale = iSet; break; + case USERDEFS_DRAWWEAPON: ud.drawweapon = iSet; break; + case USERDEFS_MOUSEAIMING: ud.mouseaiming = iSet; break; + case USERDEFS_WEAPONSWITCH: ud.weaponswitch = iSet; break; + case USERDEFS_DEMOCAMS: ud.democams = iSet; break; + case USERDEFS_COLOR: ud.color = iSet; break; + case USERDEFS_MSGDISPTIME: ud.msgdisptime = iSet; break; + case USERDEFS_STATUSBARMODE: ud.statusbarmode = iSet; break; + case USERDEFS_M_NOEXITS: ud.m_noexits = iSet; break; + case USERDEFS_NOEXITS: ud.noexits = iSet; break; + case USERDEFS_AUTOVOTE: ud.autovote = iSet; break; + case USERDEFS_AUTOMSG: ud.automsg = iSet; break; + case USERDEFS_IDPLAYERS: ud.idplayers = iSet; break; + case USERDEFS_TEAM: ud.team = iSet; break; + case USERDEFS_VIEWBOB: ud.viewbob = iSet; break; + case USERDEFS_WEAPONSWAY: ud.weaponsway = iSet; break; + case USERDEFS_ANGLEINTERPOLATION: ud.angleinterpolation = iSet; break; + case USERDEFS_OBITUARIES: ud.obituaries = iSet; break; + case USERDEFS_LEVELSTATS: ud.levelstats = iSet; break; + case USERDEFS_CROSSHAIRSCALE: ud.crosshairscale = iSet; break; + case USERDEFS_ALTHUD: ud.althud = iSet; break; + case USERDEFS_DISPLAY_BONUS_SCREEN: ud.display_bonus_screen = iSet; break; + case USERDEFS_SHOW_LEVEL_TEXT: ud.show_level_text = iSet; break; + case USERDEFS_WEAPONSCALE: ud.weaponscale = iSet; break; + case USERDEFS_TEXTSCALE: ud.textscale = iSet; break; + case USERDEFS_RUNKEY_MODE: ud.runkey_mode = iSet; break; + case USERDEFS_M_ORIGIN_X: ud.returnvar[0] = iSet; break; + case USERDEFS_M_ORIGIN_Y: ud.returnvar[1] = iSet; break; + case USERDEFS_GLOBALFLAGS: globalflags = iSet; break; + case USERDEFS_GLOBALGAMEFLAGS: duke3d_globalflags = iSet; break; + case USERDEFS_VM_PLAYER: + vm.playerNum = iSet; + vm.pPlayer = g_player[iSet].ps; + break; + case USERDEFS_VM_SPRITE: + vm.spriteNum = iSet; + vm.pSprite = &sprite[iSet]; + vm.pActor = &actor[iSet]; + vm.pData = &actor[iSet].t_data[0]; + break; + case USERDEFS_VM_DISTANCE: vm.playerDist = iSet; break; + case USERDEFS_GAMETEXT_TRACKING: MF_Bluefont.between.x = iSet; break; + case USERDEFS_MENUTEXT_TRACKING: MF_Redfont.between.x = iSet; break; + case USERDEFS_MAXSPRITESONSCREEN: maxspritesonscreen = clamp(iSet, MAXSPRITESONSCREEN>>2, MAXSPRITESONSCREEN); break; + case USERDEFS_SCREENAREA_X1: aGameVars[g_returnVarID].global = iSet; break; + case USERDEFS_SCREENAREA_Y1: ud.returnvar[0] = iSet; break; + case USERDEFS_SCREENAREA_X2: ud.returnvar[1] = iSet; break; + case USERDEFS_SCREENAREA_Y2: ud.returnvar[2] = iSet; break; + case USERDEFS_SCREENFADE: ud.screenfade = iSet; break; + case USERDEFS_MENUBACKGROUND: ud.menubackground = iSet; break; + case USERDEFS_STATUSBARFLAGS: ud.statusbarflags = iSet; break; + case USERDEFS_STATUSBARRANGE: ud.statusbarrange = iSet; break; + case USERDEFS_STATUSBARCUSTOM: ud.statusbarcustom = iSet; break; + case USERDEFS_HUDONTOP: ud.hudontop = iSet; break; + case USERDEFS_MENU_SLIDEBARZ: ud.menu_slidebarz = iSet; break; + case USERDEFS_MENU_SLIDEBARMARGIN: ud.menu_slidebarmargin = iSet; break; + case USERDEFS_MENU_SLIDECURSORZ: ud.menu_slidecursorz = iSet; break; + case USERDEFS_GLOBAL_R: globalr = iSet; break; + case USERDEFS_GLOBAL_G: globalg = iSet; break; + case USERDEFS_GLOBAL_B: globalb = iSet; break; + case USERDEFS_DEFAULT_VOLUME: ud.default_volume = iSet; break; + case USERDEFS_DEFAULT_SKILL: ud.default_skill = iSet; break; + case USERDEFS_MENU_SHADEDESELECTED: MF_Redfont.shade_deselected = MF_Bluefont.shade_deselected = MF_Minifont.shade_deselected = iSet; break; + case USERDEFS_MENU_SHADEDISABLED: MF_Redfont.shade_disabled = MF_Bluefont.shade_disabled = MF_Minifont.shade_disabled = iSet; break; + case USERDEFS_MENUTEXT_ZOOM: MF_Redfont.zoom = iSet; break; + case USERDEFS_MENUTEXT_XSPACE: MF_Redfont.emptychar.x = iSet; break; + case USERDEFS_MENUTEXT_PAL: MF_Redfont.pal = iSet; break; + case USERDEFS_MENUTEXT_PALSELECTED: MF_Redfont.pal_selected = iSet; break; + case USERDEFS_MENUTEXT_PALDESELECTED: MF_Redfont.pal_deselected = iSet; break; + case USERDEFS_MENUTEXT_PALDISABLED: MF_Redfont.pal_disabled = iSet; break; + case USERDEFS_MENUTEXT_PALSELECTED_RIGHT: MF_Redfont.pal_selected_right = iSet; break; + case USERDEFS_MENUTEXT_PALDESELECTED_RIGHT: MF_Redfont.pal_deselected_right = iSet; break; + case USERDEFS_MENUTEXT_PALDISABLED_RIGHT: MF_Redfont.pal_disabled_right = iSet; break; + case USERDEFS_GAMETEXT_ZOOM: MF_Bluefont.zoom = iSet; break; + case USERDEFS_GAMETEXT_XSPACE: MF_Bluefont.emptychar.x = iSet; break; + case USERDEFS_GAMETEXT_PAL: MF_Bluefont.pal = iSet; break; + case USERDEFS_GAMETEXT_PALSELECTED: MF_Bluefont.pal_selected = iSet; break; + case USERDEFS_GAMETEXT_PALDESELECTED: MF_Bluefont.pal_deselected = iSet; break; + case USERDEFS_GAMETEXT_PALDISABLED: MF_Bluefont.pal_disabled = iSet; break; + case USERDEFS_GAMETEXT_PALSELECTED_RIGHT: MF_Bluefont.pal_selected_right = iSet; break; case USERDEFS_GAMETEXT_PALDESELECTED_RIGHT: MF_Bluefont.pal_deselected_right = iSet; break; - case USERDEFS_GAMETEXT_PALDISABLED_RIGHT: MF_Bluefont.pal_disabled_right = iSet; break; - case USERDEFS_MINITEXT_ZOOM: MF_Minifont.zoom = iSet; break; - case USERDEFS_MINITEXT_XSPACE: MF_Minifont.emptychar.x = iSet; break; - case USERDEFS_MINITEXT_TRACKING: MF_Minifont.between.x = iSet; break; - case USERDEFS_MINITEXT_PAL: MF_Minifont.pal = iSet; break; - case USERDEFS_MINITEXT_PALSELECTED: MF_Minifont.pal_selected = iSet; break; - case USERDEFS_MINITEXT_PALDESELECTED: MF_Minifont.pal_deselected = iSet; break; - case USERDEFS_MINITEXT_PALDISABLED: MF_Minifont.pal_disabled = iSet; break; - case USERDEFS_MINITEXT_PALSELECTED_RIGHT: MF_Minifont.pal_selected_right = iSet; break; + case USERDEFS_GAMETEXT_PALDISABLED_RIGHT: MF_Bluefont.pal_disabled_right = iSet; break; + case USERDEFS_MINITEXT_ZOOM: MF_Minifont.zoom = iSet; break; + case USERDEFS_MINITEXT_XSPACE: MF_Minifont.emptychar.x = iSet; break; + case USERDEFS_MINITEXT_TRACKING: MF_Minifont.between.x = iSet; break; + case USERDEFS_MINITEXT_PAL: MF_Minifont.pal = iSet; break; + case USERDEFS_MINITEXT_PALSELECTED: MF_Minifont.pal_selected = iSet; break; + case USERDEFS_MINITEXT_PALDESELECTED: MF_Minifont.pal_deselected = iSet; break; + case USERDEFS_MINITEXT_PALDISABLED: MF_Minifont.pal_disabled = iSet; break; + case USERDEFS_MINITEXT_PALSELECTED_RIGHT: MF_Minifont.pal_selected_right = iSet; break; case USERDEFS_MINITEXT_PALDESELECTED_RIGHT: MF_Minifont.pal_deselected_right = iSet; break; - case USERDEFS_MINITEXT_PALDISABLED_RIGHT: MF_Minifont.pal_disabled_right = iSet; break; - case USERDEFS_MENUTITLE_PAL: ud.menutitle_pal = iSet; break; - case USERDEFS_SLIDEBAR_PALSELECTED: ud.slidebar_palselected = iSet; break; - case USERDEFS_SLIDEBAR_PALDISABLED: ud.slidebar_paldisabled = iSet; break; - case USERDEFS_SHADOW_PAL: ud.shadow_pal = iSet; break; - case USERDEFS_MENU_SCROLLBARTILENUM: ud.menu_scrollbartilenum = iSet; break; - case USERDEFS_MENU_SCROLLBARZ: ud.menu_scrollbarz = iSet; break; - case USERDEFS_MENU_SCROLLCURSORZ: ud.menu_scrollcursorz = iSet; break; + case USERDEFS_MINITEXT_PALDISABLED_RIGHT: MF_Minifont.pal_disabled_right = iSet; break; + case USERDEFS_MENUTITLE_PAL: ud.menutitle_pal = iSet; break; + case USERDEFS_SLIDEBAR_PALSELECTED: ud.slidebar_palselected = iSet; break; + case USERDEFS_SLIDEBAR_PALDISABLED: ud.slidebar_paldisabled = iSet; break; + case USERDEFS_SHADOW_PAL: ud.shadow_pal = iSet; break; + case USERDEFS_MENU_SCROLLBARTILENUM: ud.menu_scrollbartilenum = iSet; break; + case USERDEFS_MENU_SCROLLBARZ: ud.menu_scrollbarz = iSet; break; + case USERDEFS_MENU_SCROLLCURSORZ: ud.menu_scrollcursorz = iSet; break; case USERDEFS_RETURN: if (lParm2 == 0) aGameVars[g_returnVarID].global = iSet; else - ud.returnvar[lParm2-1] = iSet; + ud.returnvar[lParm2 - 1] = iSet; break; - case USERDEFS_AUTOSAVE: ud.autosave = iSet; break; + case USERDEFS_AUTOSAVE: ud.autosave = iSet; break; default: break; } } @@ -438,37 +444,37 @@ int32_t __fastcall VM_GetActiveProjectile(int32_t const spriteNum, int32_t label switch (labelNum) { - case PROJ_WORKSLIKE: labelNum = p->workslike; break; - case PROJ_SPAWNS: labelNum = p->spawns; break; - case PROJ_SXREPEAT: labelNum = p->sxrepeat; break; - case PROJ_SYREPEAT: labelNum = p->syrepeat; break; - case PROJ_SOUND: labelNum = p->sound; break; - case PROJ_ISOUND: labelNum = p->isound; break; - case PROJ_VEL: labelNum = p->vel; break; - case PROJ_EXTRA: labelNum = p->extra; break; - case PROJ_DECAL: labelNum = p->decal; break; - case PROJ_TRAIL: labelNum = p->trail; break; - case PROJ_TXREPEAT: labelNum = p->txrepeat; break; - case PROJ_TYREPEAT: labelNum = p->tyrepeat; break; - case PROJ_TOFFSET: labelNum = p->toffset; break; - case PROJ_TNUM: labelNum = p->tnum; break; - case PROJ_DROP: labelNum = p->drop; break; - case PROJ_CSTAT: labelNum = p->cstat; break; - case PROJ_CLIPDIST: labelNum = p->clipdist; break; - case PROJ_SHADE: labelNum = p->shade; break; - case PROJ_XREPEAT: labelNum = p->xrepeat; break; - case PROJ_YREPEAT: labelNum = p->yrepeat; break; - case PROJ_PAL: labelNum = p->pal; break; - case PROJ_EXTRA_RAND: labelNum = p->extra_rand; break; - case PROJ_HITRADIUS: labelNum = p->hitradius; break; - case PROJ_MOVECNT: labelNum = p->movecnt; break; - case PROJ_OFFSET: labelNum = p->offset; break; - case PROJ_BOUNCES: labelNum = p->bounces; break; - case PROJ_BSOUND: labelNum = p->bsound; break; - case PROJ_RANGE: labelNum = p->range; break; + case PROJ_WORKSLIKE: labelNum = p->workslike; break; + case PROJ_SPAWNS: labelNum = p->spawns; break; + case PROJ_SXREPEAT: labelNum = p->sxrepeat; break; + case PROJ_SYREPEAT: labelNum = p->syrepeat; break; + case PROJ_SOUND: labelNum = p->sound; break; + case PROJ_ISOUND: labelNum = p->isound; break; + case PROJ_VEL: labelNum = p->vel; break; + case PROJ_EXTRA: labelNum = p->extra; break; + case PROJ_DECAL: labelNum = p->decal; break; + case PROJ_TRAIL: labelNum = p->trail; break; + case PROJ_TXREPEAT: labelNum = p->txrepeat; break; + case PROJ_TYREPEAT: labelNum = p->tyrepeat; break; + case PROJ_TOFFSET: labelNum = p->toffset; break; + case PROJ_TNUM: labelNum = p->tnum; break; + case PROJ_DROP: labelNum = p->drop; break; + case PROJ_CSTAT: labelNum = p->cstat; break; + case PROJ_CLIPDIST: labelNum = p->clipdist; break; + case PROJ_SHADE: labelNum = p->shade; break; + case PROJ_XREPEAT: labelNum = p->xrepeat; break; + case PROJ_YREPEAT: labelNum = p->yrepeat; break; + case PROJ_PAL: labelNum = p->pal; break; + case PROJ_EXTRA_RAND: labelNum = p->extra_rand; break; + case PROJ_HITRADIUS: labelNum = p->hitradius; break; + case PROJ_MOVECNT: labelNum = p->movecnt; break; + case PROJ_OFFSET: labelNum = p->offset; break; + case PROJ_BOUNCES: labelNum = p->bounces; break; + case PROJ_BSOUND: labelNum = p->bsound; break; + case PROJ_RANGE: labelNum = p->range; break; case PROJ_FLASH_COLOR: labelNum = p->flashcolor; break; - case PROJ_USERDATA: labelNum = p->userdata; break; - default: labelNum = -1; break; + case PROJ_USERDATA: labelNum = p->userdata; break; + default: labelNum = -1; break; } return labelNum; @@ -486,37 +492,37 @@ void __fastcall VM_SetActiveProjectile(int32_t const spriteNum, int32_t const la switch (labelNum) { - case PROJ_WORKSLIKE: p->workslike = iSet; break; - case PROJ_SPAWNS: p->spawns = iSet; break; - case PROJ_SXREPEAT: p->sxrepeat = iSet; break; - case PROJ_SYREPEAT: p->syrepeat = iSet; break; - case PROJ_SOUND: p->sound = iSet; break; - case PROJ_ISOUND: p->isound = iSet; break; - case PROJ_VEL: p->vel = iSet; break; - case PROJ_EXTRA: p->extra = iSet; break; - case PROJ_DECAL: p->decal = iSet; break; - case PROJ_TRAIL: p->trail = iSet; break; - case PROJ_TXREPEAT: p->txrepeat = iSet; break; - case PROJ_TYREPEAT: p->tyrepeat = iSet; break; - case PROJ_TOFFSET: p->toffset = iSet; break; - case PROJ_TNUM: p->tnum = iSet; break; - case PROJ_DROP: p->drop = iSet; break; - case PROJ_CSTAT: p->cstat = iSet; break; - case PROJ_CLIPDIST: p->clipdist = iSet; break; - case PROJ_SHADE: p->shade = iSet; break; - case PROJ_XREPEAT: p->xrepeat = iSet; break; - case PROJ_YREPEAT: p->yrepeat = iSet; break; - case PROJ_PAL: p->pal = iSet; break; - case PROJ_EXTRA_RAND: p->extra_rand = iSet; break; - case PROJ_HITRADIUS: p->hitradius = iSet; break; - case PROJ_MOVECNT: p->movecnt = iSet; break; - case PROJ_OFFSET: p->offset = iSet; break; - case PROJ_BOUNCES: p->bounces = iSet; break; - case PROJ_BSOUND: p->bsound = iSet; break; - case PROJ_RANGE: p->range = iSet; break; + case PROJ_WORKSLIKE: p->workslike = iSet; break; + case PROJ_SPAWNS: p->spawns = iSet; break; + case PROJ_SXREPEAT: p->sxrepeat = iSet; break; + case PROJ_SYREPEAT: p->syrepeat = iSet; break; + case PROJ_SOUND: p->sound = iSet; break; + case PROJ_ISOUND: p->isound = iSet; break; + case PROJ_VEL: p->vel = iSet; break; + case PROJ_EXTRA: p->extra = iSet; break; + case PROJ_DECAL: p->decal = iSet; break; + case PROJ_TRAIL: p->trail = iSet; break; + case PROJ_TXREPEAT: p->txrepeat = iSet; break; + case PROJ_TYREPEAT: p->tyrepeat = iSet; break; + case PROJ_TOFFSET: p->toffset = iSet; break; + case PROJ_TNUM: p->tnum = iSet; break; + case PROJ_DROP: p->drop = iSet; break; + case PROJ_CSTAT: p->cstat = iSet; break; + case PROJ_CLIPDIST: p->clipdist = iSet; break; + case PROJ_SHADE: p->shade = iSet; break; + case PROJ_XREPEAT: p->xrepeat = iSet; break; + case PROJ_YREPEAT: p->yrepeat = iSet; break; + case PROJ_PAL: p->pal = iSet; break; + case PROJ_EXTRA_RAND: p->extra_rand = iSet; break; + case PROJ_HITRADIUS: p->hitradius = iSet; break; + case PROJ_MOVECNT: p->movecnt = iSet; break; + case PROJ_OFFSET: p->offset = iSet; break; + case PROJ_BOUNCES: p->bounces = iSet; break; + case PROJ_BSOUND: p->bsound = iSet; break; + case PROJ_RANGE: p->range = iSet; break; case PROJ_FLASH_COLOR: p->flashcolor = iSet; break; - case PROJ_USERDATA: p->userdata = iSet; break; - default: break; + case PROJ_USERDATA: p->userdata = iSet; break; + default: break; } } @@ -533,136 +539,136 @@ int32_t __fastcall VM_GetPlayer(int32_t const playerNum, int32_t labelNum, int32 switch (labelNum) { - case PLAYER_ZOOM: labelNum = ps->zoom; break; - case PLAYER_EXITX: labelNum = ps->exitx; break; - case PLAYER_EXITY: labelNum = ps->exity; break; - case PLAYER_LOOGIEX: labelNum = ps->loogiex[lParm2]; break; - case PLAYER_LOOGIEY: labelNum = ps->loogiey[lParm2]; break; - case PLAYER_NUMLOOGS: labelNum = ps->numloogs; break; - case PLAYER_LOOGCNT: labelNum = ps->loogcnt; break; - case PLAYER_POSX: labelNum = ps->pos.x; break; - case PLAYER_POSY: labelNum = ps->pos.y; break; - case PLAYER_POSZ: labelNum = ps->pos.z; break; - case PLAYER_HORIZ: labelNum = fix16_to_int(ps->q16horiz); break; - case PLAYER_OHORIZ: labelNum = fix16_to_int(ps->oq16horiz); break; - case PLAYER_OHORIZOFF: labelNum = fix16_to_int(ps->oq16horizoff); break; - case PLAYER_INVDISPTIME: labelNum = ps->invdisptime; break; - case PLAYER_BOBPOSX: labelNum = ps->bobpos.x; break; - case PLAYER_BOBPOSY: labelNum = ps->bobpos.y; break; - case PLAYER_OPOSX: labelNum = ps->opos.x; break; - case PLAYER_OPOSY: labelNum = ps->opos.y; break; - case PLAYER_OPOSZ: labelNum = ps->opos.z; break; - case PLAYER_PYOFF: labelNum = ps->pyoff; break; - case PLAYER_OPYOFF: labelNum = ps->opyoff; break; - case PLAYER_POSXV: labelNum = ps->vel.x; break; - case PLAYER_POSYV: labelNum = ps->vel.y; break; - case PLAYER_POSZV: labelNum = ps->vel.z; break; - case PLAYER_LAST_PISSED_TIME: labelNum = ps->last_pissed_time; break; - case PLAYER_TRUEFZ: labelNum = ps->truefz; break; - case PLAYER_TRUECZ: labelNum = ps->truecz; break; - case PLAYER_PLAYER_PAR: labelNum = ps->player_par; break; - case PLAYER_VISIBILITY: labelNum = ps->visibility; break; - case PLAYER_BOBCOUNTER: labelNum = ps->bobcounter; break; - case PLAYER_WEAPON_SWAY: labelNum = ps->weapon_sway; break; - case PLAYER_PALS_TIME: labelNum = ps->pals.f; break; - case PLAYER_RANDOMFLAMEX: labelNum = ps->randomflamex; break; - case PLAYER_CRACK_TIME: labelNum = ps->crack_time; break; - case PLAYER_AIM_MODE: labelNum = ps->aim_mode; break; - case PLAYER_ANG: labelNum = fix16_to_int(ps->q16ang); break; - case PLAYER_OANG: labelNum = fix16_to_int(ps->oq16ang); break; - case PLAYER_ANGVEL: labelNum = fix16_to_int(ps->q16angvel); break; - case PLAYER_CURSECTNUM: labelNum = ps->cursectnum; break; - case PLAYER_LOOK_ANG: labelNum = ps->look_ang; break; - case PLAYER_LAST_EXTRA: labelNum = ps->last_extra; break; - case PLAYER_SUBWEAPON: labelNum = ps->subweapon; break; - case PLAYER_AMMO_AMOUNT: labelNum = ps->ammo_amount[lParm2]; break; - case PLAYER_WACKEDBYACTOR: labelNum = ps->wackedbyactor; break; - case PLAYER_FRAG: labelNum = ps->frag; break; - case PLAYER_FRAGGEDSELF: labelNum = ps->fraggedself; break; - case PLAYER_CURR_WEAPON: labelNum = ps->curr_weapon; break; - case PLAYER_LAST_WEAPON: labelNum = ps->last_weapon; break; - case PLAYER_TIPINCS: labelNum = ps->tipincs; break; - case PLAYER_HORIZOFF: labelNum = fix16_to_int(ps->q16horizoff); break; - case PLAYER_WANTWEAPONFIRE: labelNum = ps->wantweaponfire; break; - case PLAYER_HOLODUKE_AMOUNT: labelNum = ps->inv_amount[GET_HOLODUKE]; break; - case PLAYER_NEWOWNER: labelNum = ps->newowner; break; - case PLAYER_HURT_DELAY: labelNum = ps->hurt_delay; break; - case PLAYER_HBOMB_HOLD_DELAY: labelNum = ps->hbomb_hold_delay; break; - case PLAYER_JUMPING_COUNTER: labelNum = ps->jumping_counter; break; - case PLAYER_AIRLEFT: labelNum = ps->airleft; break; - case PLAYER_KNEE_INCS: labelNum = ps->knee_incs; break; - case PLAYER_ACCESS_INCS: labelNum = ps->access_incs; break; - case PLAYER_FTA: labelNum = ps->fta; break; - case PLAYER_FTQ: labelNum = ps->ftq; break; - case PLAYER_ACCESS_WALLNUM: labelNum = ps->access_wallnum; break; - case PLAYER_ACCESS_SPRITENUM: labelNum = ps->access_spritenum; break; - case PLAYER_KICKBACK_PIC: labelNum = ps->kickback_pic; break; - case PLAYER_GOT_ACCESS: labelNum = ps->got_access; break; - case PLAYER_WEAPON_ANG: labelNum = ps->weapon_ang; break; - case PLAYER_FIRSTAID_AMOUNT: labelNum = ps->inv_amount[GET_FIRSTAID]; break; - case PLAYER_SOMETHINGONPLAYER: labelNum = ps->somethingonplayer; break; - case PLAYER_ON_CRANE: labelNum = ps->on_crane; break; - case PLAYER_I: labelNum = ps->i; break; - case PLAYER_ONE_PARALLAX_SECTNUM: labelNum = ps->one_parallax_sectnum; break; - case PLAYER_OVER_SHOULDER_ON: labelNum = ps->over_shoulder_on; break; - case PLAYER_RANDOM_CLUB_FRAME: labelNum = ps->random_club_frame; break; - case PLAYER_FIST_INCS: labelNum = ps->fist_incs; break; - case PLAYER_ONE_EIGHTY_COUNT: labelNum = ps->one_eighty_count; break; - case PLAYER_CHEAT_PHASE: labelNum = ps->cheat_phase; break; - case PLAYER_DUMMYPLAYERSPRITE: labelNum = ps->dummyplayersprite; break; - case PLAYER_EXTRA_EXTRA8: labelNum = ps->extra_extra8; break; - case PLAYER_QUICK_KICK: labelNum = ps->quick_kick; break; - case PLAYER_HEAT_AMOUNT: labelNum = ps->inv_amount[GET_HEATS]; break; - case PLAYER_ACTORSQU: labelNum = ps->actorsqu; break; - case PLAYER_TIMEBEFOREEXIT: labelNum = ps->timebeforeexit; break; - case PLAYER_CUSTOMEXITSOUND: labelNum = ps->customexitsound; break; - case PLAYER_WEAPRECS: labelNum = ps->weaprecs[lParm2]; break; - case PLAYER_WEAPRECCNT: labelNum = ps->weapreccnt; break; - case PLAYER_INTERFACE_TOGGLE_FLAG: labelNum = ps->interface_toggle_flag; break; - case PLAYER_ROTSCRNANG: labelNum = ps->rotscrnang; break; - case PLAYER_DEAD_FLAG: labelNum = ps->dead_flag; break; - case PLAYER_SHOW_EMPTY_WEAPON: labelNum = ps->show_empty_weapon; break; - case PLAYER_SCUBA_AMOUNT: labelNum = ps->inv_amount[GET_SCUBA]; break; - case PLAYER_JETPACK_AMOUNT: labelNum = ps->inv_amount[GET_JETPACK]; break; - case PLAYER_STEROIDS_AMOUNT: labelNum = ps->inv_amount[GET_STEROIDS]; break; - case PLAYER_SHIELD_AMOUNT: labelNum = ps->inv_amount[GET_SHIELD]; break; - case PLAYER_HOLODUKE_ON: labelNum = ps->holoduke_on; break; - case PLAYER_PYCOUNT: labelNum = ps->pycount; break; - case PLAYER_WEAPON_POS: labelNum = ps->weapon_pos; break; - case PLAYER_FRAG_PS: labelNum = ps->frag_ps; break; - case PLAYER_TRANSPORTER_HOLD: labelNum = ps->transporter_hold; break; - case PLAYER_CLIPDIST: labelNum = ps->clipdist; break; - case PLAYER_LAST_FULL_WEAPON: labelNum = ps->last_full_weapon; break; - case PLAYER_FOOTPRINTSHADE: labelNum = ps->footprintshade; break; - case PLAYER_BOOT_AMOUNT: labelNum = ps->inv_amount[GET_BOOTS]; break; - case PLAYER_SCREAM_VOICE: labelNum = ps->scream_voice; break; - case PLAYER_GM: labelNum = ps->gm; break; - case PLAYER_ON_WARPING_SECTOR: labelNum = ps->on_warping_sector; break; - case PLAYER_FOOTPRINTCOUNT: labelNum = ps->footprintcount; break; - case PLAYER_HBOMB_ON: labelNum = ps->hbomb_on; break; - case PLAYER_JUMPING_TOGGLE: labelNum = ps->jumping_toggle; break; - case PLAYER_RAPID_FIRE_HOLD: labelNum = ps->rapid_fire_hold; break; - case PLAYER_ON_GROUND: labelNum = ps->on_ground; break; - case PLAYER_INVEN_ICON: labelNum = ps->inven_icon; break; - case PLAYER_BUTTONPALETTE: labelNum = ps->buttonpalette; break; - case PLAYER_JETPACK_ON: labelNum = ps->jetpack_on; break; - case PLAYER_SPRITEBRIDGE: labelNum = ps->spritebridge; break; - case PLAYER_LASTRANDOMSPOT: labelNum = ps->lastrandomspot; break; - case PLAYER_SCUBA_ON: labelNum = ps->scuba_on; break; - case PLAYER_FOOTPRINTPAL: labelNum = ps->footprintpal; break; - case PLAYER_HEAT_ON: labelNum = ps->heat_on; break; - case PLAYER_HOLSTER_WEAPON: labelNum = ps->holster_weapon; break; - case PLAYER_FALLING_COUNTER: labelNum = ps->falling_counter; break; - case PLAYER_GOTWEAPON: labelNum = (ps->gotweapon & (1 << lParm2)) != 0; break; - case PLAYER_REFRESH_INVENTORY: labelNum = ps->refresh_inventory; break; - case PLAYER_PALETTE: labelNum = ps->palette; break; - case PLAYER_TOGGLE_KEY_FLAG: labelNum = ps->toggle_key_flag; break; - case PLAYER_KNUCKLE_INCS: labelNum = ps->knuckle_incs; break; - case PLAYER_WALKING_SND_TOGGLE: labelNum = ps->walking_snd_toggle; break; - case PLAYER_PALOOKUP: labelNum = ps->palookup; break; - case PLAYER_HARD_LANDING: labelNum = ps->hard_landing; break; - case PLAYER_MAX_SECRET_ROOMS: labelNum = ps->max_secret_rooms; break; - case PLAYER_SECRET_ROOMS: labelNum = ps->secret_rooms; break; + case PLAYER_ZOOM: labelNum = ps->zoom; break; + case PLAYER_EXITX: labelNum = ps->exitx; break; + case PLAYER_EXITY: labelNum = ps->exity; break; + case PLAYER_LOOGIEX: labelNum = ps->loogiex[lParm2]; break; + case PLAYER_LOOGIEY: labelNum = ps->loogiey[lParm2]; break; + case PLAYER_NUMLOOGS: labelNum = ps->numloogs; break; + case PLAYER_LOOGCNT: labelNum = ps->loogcnt; break; + case PLAYER_POSX: labelNum = ps->pos.x; break; + case PLAYER_POSY: labelNum = ps->pos.y; break; + case PLAYER_POSZ: labelNum = ps->pos.z; break; + case PLAYER_HORIZ: labelNum = fix16_to_int(ps->q16horiz); break; + case PLAYER_OHORIZ: labelNum = fix16_to_int(ps->oq16horiz); break; + case PLAYER_OHORIZOFF: labelNum = fix16_to_int(ps->oq16horizoff); break; + case PLAYER_INVDISPTIME: labelNum = ps->invdisptime; break; + case PLAYER_BOBPOSX: labelNum = ps->bobpos.x; break; + case PLAYER_BOBPOSY: labelNum = ps->bobpos.y; break; + case PLAYER_OPOSX: labelNum = ps->opos.x; break; + case PLAYER_OPOSY: labelNum = ps->opos.y; break; + case PLAYER_OPOSZ: labelNum = ps->opos.z; break; + case PLAYER_PYOFF: labelNum = ps->pyoff; break; + case PLAYER_OPYOFF: labelNum = ps->opyoff; break; + case PLAYER_POSXV: labelNum = ps->vel.x; break; + case PLAYER_POSYV: labelNum = ps->vel.y; break; + case PLAYER_POSZV: labelNum = ps->vel.z; break; + case PLAYER_LAST_PISSED_TIME: labelNum = ps->last_pissed_time; break; + case PLAYER_TRUEFZ: labelNum = ps->truefz; break; + case PLAYER_TRUECZ: labelNum = ps->truecz; break; + case PLAYER_PLAYER_PAR: labelNum = ps->player_par; break; + case PLAYER_VISIBILITY: labelNum = ps->visibility; break; + case PLAYER_BOBCOUNTER: labelNum = ps->bobcounter; break; + case PLAYER_WEAPON_SWAY: labelNum = ps->weapon_sway; break; + case PLAYER_PALS_TIME: labelNum = ps->pals.f; break; + case PLAYER_RANDOMFLAMEX: labelNum = ps->randomflamex; break; + case PLAYER_CRACK_TIME: labelNum = ps->crack_time; break; + case PLAYER_AIM_MODE: labelNum = ps->aim_mode; break; + case PLAYER_ANG: labelNum = fix16_to_int(ps->q16ang); break; + case PLAYER_OANG: labelNum = fix16_to_int(ps->oq16ang); break; + case PLAYER_ANGVEL: labelNum = fix16_to_int(ps->q16angvel); break; + case PLAYER_CURSECTNUM: labelNum = ps->cursectnum; break; + case PLAYER_LOOK_ANG: labelNum = ps->look_ang; break; + case PLAYER_LAST_EXTRA: labelNum = ps->last_extra; break; + case PLAYER_SUBWEAPON: labelNum = ps->subweapon; break; + case PLAYER_AMMO_AMOUNT: labelNum = ps->ammo_amount[lParm2]; break; + case PLAYER_WACKEDBYACTOR: labelNum = ps->wackedbyactor; break; + case PLAYER_FRAG: labelNum = ps->frag; break; + case PLAYER_FRAGGEDSELF: labelNum = ps->fraggedself; break; + case PLAYER_CURR_WEAPON: labelNum = ps->curr_weapon; break; + case PLAYER_LAST_WEAPON: labelNum = ps->last_weapon; break; + case PLAYER_TIPINCS: labelNum = ps->tipincs; break; + case PLAYER_HORIZOFF: labelNum = fix16_to_int(ps->q16horizoff); break; + case PLAYER_WANTWEAPONFIRE: labelNum = ps->wantweaponfire; break; + case PLAYER_HOLODUKE_AMOUNT: labelNum = ps->inv_amount[GET_HOLODUKE]; break; + case PLAYER_NEWOWNER: labelNum = ps->newowner; break; + case PLAYER_HURT_DELAY: labelNum = ps->hurt_delay; break; + case PLAYER_HBOMB_HOLD_DELAY: labelNum = ps->hbomb_hold_delay; break; + case PLAYER_JUMPING_COUNTER: labelNum = ps->jumping_counter; break; + case PLAYER_AIRLEFT: labelNum = ps->airleft; break; + case PLAYER_KNEE_INCS: labelNum = ps->knee_incs; break; + case PLAYER_ACCESS_INCS: labelNum = ps->access_incs; break; + case PLAYER_FTA: labelNum = ps->fta; break; + case PLAYER_FTQ: labelNum = ps->ftq; break; + case PLAYER_ACCESS_WALLNUM: labelNum = ps->access_wallnum; break; + case PLAYER_ACCESS_SPRITENUM: labelNum = ps->access_spritenum; break; + case PLAYER_KICKBACK_PIC: labelNum = ps->kickback_pic; break; + case PLAYER_GOT_ACCESS: labelNum = ps->got_access; break; + case PLAYER_WEAPON_ANG: labelNum = ps->weapon_ang; break; + case PLAYER_FIRSTAID_AMOUNT: labelNum = ps->inv_amount[GET_FIRSTAID]; break; + case PLAYER_SOMETHINGONPLAYER: labelNum = ps->somethingonplayer; break; + case PLAYER_ON_CRANE: labelNum = ps->on_crane; break; + case PLAYER_I: labelNum = ps->i; break; + case PLAYER_ONE_PARALLAX_SECTNUM: labelNum = ps->one_parallax_sectnum; break; + case PLAYER_OVER_SHOULDER_ON: labelNum = ps->over_shoulder_on; break; + case PLAYER_RANDOM_CLUB_FRAME: labelNum = ps->random_club_frame; break; + case PLAYER_FIST_INCS: labelNum = ps->fist_incs; break; + case PLAYER_ONE_EIGHTY_COUNT: labelNum = ps->one_eighty_count; break; + case PLAYER_CHEAT_PHASE: labelNum = ps->cheat_phase; break; + case PLAYER_DUMMYPLAYERSPRITE: labelNum = ps->dummyplayersprite; break; + case PLAYER_EXTRA_EXTRA8: labelNum = ps->extra_extra8; break; + case PLAYER_QUICK_KICK: labelNum = ps->quick_kick; break; + case PLAYER_HEAT_AMOUNT: labelNum = ps->inv_amount[GET_HEATS]; break; + case PLAYER_ACTORSQU: labelNum = ps->actorsqu; break; + case PLAYER_TIMEBEFOREEXIT: labelNum = ps->timebeforeexit; break; + case PLAYER_CUSTOMEXITSOUND: labelNum = ps->customexitsound; break; + case PLAYER_WEAPRECS: labelNum = ps->weaprecs[lParm2]; break; + case PLAYER_WEAPRECCNT: labelNum = ps->weapreccnt; break; + case PLAYER_INTERFACE_TOGGLE_FLAG: labelNum = ps->interface_toggle_flag; break; + case PLAYER_ROTSCRNANG: labelNum = ps->rotscrnang; break; + case PLAYER_DEAD_FLAG: labelNum = ps->dead_flag; break; + case PLAYER_SHOW_EMPTY_WEAPON: labelNum = ps->show_empty_weapon; break; + case PLAYER_SCUBA_AMOUNT: labelNum = ps->inv_amount[GET_SCUBA]; break; + case PLAYER_JETPACK_AMOUNT: labelNum = ps->inv_amount[GET_JETPACK]; break; + case PLAYER_STEROIDS_AMOUNT: labelNum = ps->inv_amount[GET_STEROIDS]; break; + case PLAYER_SHIELD_AMOUNT: labelNum = ps->inv_amount[GET_SHIELD]; break; + case PLAYER_HOLODUKE_ON: labelNum = ps->holoduke_on; break; + case PLAYER_PYCOUNT: labelNum = ps->pycount; break; + case PLAYER_WEAPON_POS: labelNum = ps->weapon_pos; break; + case PLAYER_FRAG_PS: labelNum = ps->frag_ps; break; + case PLAYER_TRANSPORTER_HOLD: labelNum = ps->transporter_hold; break; + case PLAYER_CLIPDIST: labelNum = ps->clipdist; break; + case PLAYER_LAST_FULL_WEAPON: labelNum = ps->last_full_weapon; break; + case PLAYER_FOOTPRINTSHADE: labelNum = ps->footprintshade; break; + case PLAYER_BOOT_AMOUNT: labelNum = ps->inv_amount[GET_BOOTS]; break; + case PLAYER_SCREAM_VOICE: labelNum = ps->scream_voice; break; + case PLAYER_GM: labelNum = ps->gm; break; + case PLAYER_ON_WARPING_SECTOR: labelNum = ps->on_warping_sector; break; + case PLAYER_FOOTPRINTCOUNT: labelNum = ps->footprintcount; break; + case PLAYER_HBOMB_ON: labelNum = ps->hbomb_on; break; + case PLAYER_JUMPING_TOGGLE: labelNum = ps->jumping_toggle; break; + case PLAYER_RAPID_FIRE_HOLD: labelNum = ps->rapid_fire_hold; break; + case PLAYER_ON_GROUND: labelNum = ps->on_ground; break; + case PLAYER_INVEN_ICON: labelNum = ps->inven_icon; break; + case PLAYER_BUTTONPALETTE: labelNum = ps->buttonpalette; break; + case PLAYER_JETPACK_ON: labelNum = ps->jetpack_on; break; + case PLAYER_SPRITEBRIDGE: labelNum = ps->spritebridge; break; + case PLAYER_LASTRANDOMSPOT: labelNum = ps->lastrandomspot; break; + case PLAYER_SCUBA_ON: labelNum = ps->scuba_on; break; + case PLAYER_FOOTPRINTPAL: labelNum = ps->footprintpal; break; + case PLAYER_HEAT_ON: labelNum = ps->heat_on; break; + case PLAYER_HOLSTER_WEAPON: labelNum = ps->holster_weapon; break; + case PLAYER_FALLING_COUNTER: labelNum = ps->falling_counter; break; + case PLAYER_GOTWEAPON: labelNum = (ps->gotweapon & (1 << lParm2)) != 0; break; + case PLAYER_REFRESH_INVENTORY: labelNum = ps->refresh_inventory; break; + case PLAYER_PALETTE: labelNum = ps->palette; break; + case PLAYER_TOGGLE_KEY_FLAG: labelNum = ps->toggle_key_flag; break; + case PLAYER_KNUCKLE_INCS: labelNum = ps->knuckle_incs; break; + case PLAYER_WALKING_SND_TOGGLE: labelNum = ps->walking_snd_toggle; break; + case PLAYER_PALOOKUP: labelNum = ps->palookup; break; + case PLAYER_HARD_LANDING: labelNum = ps->hard_landing; break; + case PLAYER_MAX_SECRET_ROOMS: labelNum = ps->max_secret_rooms; break; + case PLAYER_SECRET_ROOMS: labelNum = ps->secret_rooms; break; case PLAYER_PALS: switch (lParm2) { @@ -671,35 +677,35 @@ int32_t __fastcall VM_GetPlayer(int32_t const playerNum, int32_t labelNum, int32 case 2: labelNum = ps->pals.b; break; } break; - case PLAYER_MAX_ACTORS_KILLED: labelNum = ps->max_actors_killed; break; - case PLAYER_ACTORS_KILLED: labelNum = ps->actors_killed; break; - case PLAYER_RETURN_TO_CENTER: labelNum = ps->return_to_center; break; - case PLAYER_RUNSPEED: labelNum = ps->runspeed; break; - case PLAYER_SBS: labelNum = ps->sbs; break; - case PLAYER_RELOADING: labelNum = ps->reloading; break; - case PLAYER_AUTO_AIM: labelNum = ps->auto_aim; break; - case PLAYER_MOVEMENT_LOCK: labelNum = ps->movement_lock; break; - case PLAYER_SOUND_PITCH: labelNum = ps->sound_pitch; break; - case PLAYER_WEAPONSWITCH: labelNum = ps->weaponswitch; break; - case PLAYER_TEAM: labelNum = ps->team; break; - case PLAYER_MAX_PLAYER_HEALTH: labelNum = ps->max_player_health; break; - case PLAYER_MAX_SHIELD_AMOUNT: labelNum = ps->max_shield_amount; break; - case PLAYER_MAX_AMMO_AMOUNT: labelNum = ps->max_ammo_amount[lParm2]; break; - case PLAYER_LAST_QUICK_KICK: labelNum = ps->last_quick_kick; break; - case PLAYER_AUTOSTEP: labelNum = ps->autostep; break; - case PLAYER_AUTOSTEP_SBW: labelNum = ps->autostep_sbw; break; - case PLAYER_HUDPAL: labelNum = P_GetHudPal(ps); break; - case PLAYER_INDEX: labelNum = playerNum; break; - case PLAYER_CONNECTED: labelNum = g_player[playerNum].playerquitflag; break; + case PLAYER_MAX_ACTORS_KILLED: labelNum = ps->max_actors_killed; break; + case PLAYER_ACTORS_KILLED: labelNum = ps->actors_killed; break; + case PLAYER_RETURN_TO_CENTER: labelNum = ps->return_to_center; break; + case PLAYER_RUNSPEED: labelNum = ps->runspeed; break; + case PLAYER_SBS: labelNum = ps->sbs; break; + case PLAYER_RELOADING: labelNum = ps->reloading; break; + case PLAYER_AUTO_AIM: labelNum = ps->auto_aim; break; + case PLAYER_MOVEMENT_LOCK: labelNum = ps->movement_lock; break; + case PLAYER_SOUND_PITCH: labelNum = ps->sound_pitch; break; + case PLAYER_WEAPONSWITCH: labelNum = ps->weaponswitch; break; + case PLAYER_TEAM: labelNum = ps->team; break; + case PLAYER_MAX_PLAYER_HEALTH: labelNum = ps->max_player_health; break; + case PLAYER_MAX_SHIELD_AMOUNT: labelNum = ps->max_shield_amount; break; + case PLAYER_MAX_AMMO_AMOUNT: labelNum = ps->max_ammo_amount[lParm2]; break; + case PLAYER_LAST_QUICK_KICK: labelNum = ps->last_quick_kick; break; + case PLAYER_AUTOSTEP: labelNum = ps->autostep; break; + case PLAYER_AUTOSTEP_SBW: labelNum = ps->autostep_sbw; break; + case PLAYER_HUDPAL: labelNum = P_GetHudPal(ps); break; + case PLAYER_INDEX: labelNum = playerNum; break; + case PLAYER_CONNECTED: labelNum = g_player[playerNum].playerquitflag; break; case PLAYER_FRAGS: if (playerNum == lParm2) labelNum = ps->fraggedself; else labelNum = g_player[playerNum].frags[lParm2]; - break; - case PLAYER_DEATHS: labelNum = g_player[playerNum].frags[playerNum]; break; - case PLAYER_LAST_USED_WEAPON: labelNum = ps->last_used_weapon; break; - default: labelNum = -1; break; + break; + case PLAYER_DEATHS: labelNum = g_player[playerNum].frags[playerNum]; break; + case PLAYER_LAST_USED_WEAPON: labelNum = ps->last_used_weapon; break; + default: labelNum = -1; break; } return labelNum; @@ -718,184 +724,186 @@ void __fastcall VM_SetPlayer(int32_t const playerNum, int32_t const labelNum, in switch (labelNum) { - case PLAYER_ZOOM: ps->zoom = iSet; break; - case PLAYER_EXITX: ps->exitx = iSet; break; - case PLAYER_EXITY: ps->exity = iSet; break; - case PLAYER_LOOGIEX: ps->loogiex[lParm2] = iSet; break; - case PLAYER_LOOGIEY: ps->loogiey[lParm2] = iSet; break; - case PLAYER_NUMLOOGS: ps->numloogs = iSet; break; - case PLAYER_LOOGCNT: ps->loogcnt = iSet; break; - case PLAYER_POSX: ps->pos.x = iSet; break; - case PLAYER_POSY: ps->pos.y = iSet; break; - case PLAYER_POSZ: ps->pos.z = iSet; break; - case PLAYER_HORIZ: ps->q16horiz = fix16_from_int(iSet); break; - case PLAYER_OHORIZ: ps->oq16horiz = fix16_from_int(iSet); break; - case PLAYER_OHORIZOFF: ps->oq16horizoff = fix16_from_int(iSet); break; - case PLAYER_INVDISPTIME: ps->invdisptime = iSet; break; - case PLAYER_BOBPOSX: ps->bobpos.x = iSet; break; - case PLAYER_BOBPOSY: ps->bobpos.y = iSet; break; - case PLAYER_OPOSX: ps->opos.x = iSet; break; - case PLAYER_OPOSY: ps->opos.y = iSet; break; - case PLAYER_OPOSZ: ps->opos.z = iSet; break; - case PLAYER_PYOFF: ps->pyoff = iSet; break; - case PLAYER_OPYOFF: ps->opyoff = iSet; break; - case PLAYER_POSXV: ps->vel.x = iSet; break; - case PLAYER_POSYV: ps->vel.y = iSet; break; - case PLAYER_POSZV: ps->vel.z = iSet; break; - case PLAYER_LAST_PISSED_TIME: ps->last_pissed_time = iSet; break; - case PLAYER_TRUEFZ: ps->truefz = iSet; break; - case PLAYER_TRUECZ: ps->truecz = iSet; break; - case PLAYER_PLAYER_PAR: ps->player_par = iSet; break; - case PLAYER_VISIBILITY: ps->visibility = iSet; break; - case PLAYER_BOBCOUNTER: ps->bobcounter = iSet; break; - case PLAYER_WEAPON_SWAY: ps->weapon_sway = iSet; break; - case PLAYER_PALS_TIME: ps->pals.f = iSet; break; - case PLAYER_RANDOMFLAMEX: ps->randomflamex = iSet; break; - case PLAYER_CRACK_TIME: ps->crack_time = iSet; break; - case PLAYER_AIM_MODE: ps->aim_mode = iSet; break; - case PLAYER_ANG: ps->q16ang = fix16_from_int(iSet); break; - case PLAYER_OANG: ps->oq16ang = fix16_from_int(iSet); break; - case PLAYER_ANGVEL: ps->q16angvel = fix16_from_int(iSet); break; - case PLAYER_CURSECTNUM: ps->cursectnum = iSet; break; - case PLAYER_LOOK_ANG: ps->look_ang = iSet; break; - case PLAYER_LAST_EXTRA: ps->last_extra = iSet; break; - case PLAYER_SUBWEAPON: ps->subweapon = iSet; break; - case PLAYER_AMMO_AMOUNT: ps->ammo_amount[lParm2] = iSet; break; - case PLAYER_WACKEDBYACTOR: ps->wackedbyactor = iSet; break; - case PLAYER_FRAG: ps->frag = iSet; break; - case PLAYER_FRAGGEDSELF: ps->fraggedself = iSet; break; - case PLAYER_CURR_WEAPON: ps->curr_weapon = iSet; break; - case PLAYER_LAST_WEAPON: ps->last_weapon = iSet; break; - case PLAYER_TIPINCS: ps->tipincs = iSet; break; - case PLAYER_HORIZOFF: ps->q16horizoff = fix16_from_int(iSet); break; - case PLAYER_WANTWEAPONFIRE: ps->wantweaponfire = iSet; break; - case PLAYER_HOLODUKE_AMOUNT: ps->inv_amount[GET_HOLODUKE] = iSet; break; - case PLAYER_NEWOWNER: ps->newowner = iSet; break; - case PLAYER_HURT_DELAY: ps->hurt_delay = iSet; break; - case PLAYER_HBOMB_HOLD_DELAY: ps->hbomb_hold_delay = iSet; break; - case PLAYER_JUMPING_COUNTER: ps->jumping_counter = iSet; break; - case PLAYER_AIRLEFT: ps->airleft = iSet; break; - case PLAYER_KNEE_INCS: ps->knee_incs = iSet; break; - case PLAYER_ACCESS_INCS: ps->access_incs = iSet; break; - case PLAYER_FTA: ps->fta = iSet; break; - case PLAYER_FTQ: ps->ftq = iSet; break; - case PLAYER_ACCESS_WALLNUM: ps->access_wallnum = iSet; break; - case PLAYER_ACCESS_SPRITENUM: ps->access_spritenum = iSet; break; - case PLAYER_KICKBACK_PIC: ps->kickback_pic = iSet; break; - case PLAYER_GOT_ACCESS: ps->got_access = iSet; break; - case PLAYER_WEAPON_ANG: ps->weapon_ang = iSet; break; - case PLAYER_FIRSTAID_AMOUNT: ps->inv_amount[GET_FIRSTAID] = iSet; break; - case PLAYER_SOMETHINGONPLAYER: ps->somethingonplayer = iSet; break; - case PLAYER_ON_CRANE: ps->on_crane = iSet; break; - case PLAYER_I: ps->i = iSet; break; - case PLAYER_ONE_PARALLAX_SECTNUM: ps->one_parallax_sectnum = iSet; break; - case PLAYER_OVER_SHOULDER_ON: ps->over_shoulder_on = iSet; break; - case PLAYER_RANDOM_CLUB_FRAME: ps->random_club_frame = iSet; break; - case PLAYER_FIST_INCS: ps->fist_incs = iSet; break; - case PLAYER_ONE_EIGHTY_COUNT: ps->one_eighty_count = iSet; break; - case PLAYER_CHEAT_PHASE: ps->cheat_phase = iSet; break; - case PLAYER_DUMMYPLAYERSPRITE: ps->dummyplayersprite = iSet; break; - case PLAYER_EXTRA_EXTRA8: ps->extra_extra8 = iSet; break; - case PLAYER_QUICK_KICK: ps->quick_kick = iSet; break; - case PLAYER_HEAT_AMOUNT: ps->inv_amount[GET_HEATS] = iSet; break; - case PLAYER_ACTORSQU: ps->actorsqu = iSet; break; - case PLAYER_TIMEBEFOREEXIT: ps->timebeforeexit = iSet; break; - case PLAYER_CUSTOMEXITSOUND: ps->customexitsound = iSet; break; - case PLAYER_WEAPRECS: ps->weaprecs[lParm2] = iSet; break; - case PLAYER_WEAPRECCNT: ps->weapreccnt = iSet; break; - case PLAYER_INTERFACE_TOGGLE_FLAG: ps->interface_toggle_flag = iSet; break; - case PLAYER_ROTSCRNANG: ps->rotscrnang = iSet; break; - case PLAYER_DEAD_FLAG: ps->dead_flag = iSet; break; - case PLAYER_SHOW_EMPTY_WEAPON: ps->show_empty_weapon = iSet; break; - case PLAYER_SCUBA_AMOUNT: ps->inv_amount[GET_SCUBA] = iSet; break; - case PLAYER_JETPACK_AMOUNT: ps->inv_amount[GET_JETPACK] = iSet; break; - case PLAYER_STEROIDS_AMOUNT: ps->inv_amount[GET_STEROIDS] = iSet; break; - case PLAYER_SHIELD_AMOUNT: ps->inv_amount[GET_SHIELD] = iSet; break; - case PLAYER_HOLODUKE_ON: ps->holoduke_on = iSet; break; - case PLAYER_PYCOUNT: ps->pycount = iSet; break; - case PLAYER_WEAPON_POS: ps->weapon_pos = iSet; break; - case PLAYER_FRAG_PS: ps->frag_ps = iSet; break; - case PLAYER_TRANSPORTER_HOLD: ps->transporter_hold = iSet; break; - case PLAYER_CLIPDIST: ps->clipdist = iSet; break; - case PLAYER_LAST_FULL_WEAPON: ps->last_full_weapon = iSet; break; - case PLAYER_FOOTPRINTSHADE: ps->footprintshade = iSet; break; - case PLAYER_BOOT_AMOUNT: ps->inv_amount[GET_BOOTS] = iSet; break; - case PLAYER_SCREAM_VOICE: ps->scream_voice = iSet; break; - case PLAYER_GM: - if (!(ps->gm & MODE_MENU) && (iSet & MODE_MENU)) - Menu_Open(playerNum); - else if ((ps->gm & MODE_MENU) && !(iSet & MODE_MENU)) - Menu_Close(playerNum); - ps->gm = iSet; - break; - case PLAYER_ON_WARPING_SECTOR: ps->on_warping_sector = iSet; break; - case PLAYER_FOOTPRINTCOUNT: ps->footprintcount = iSet; break; - case PLAYER_HBOMB_ON: ps->hbomb_on = iSet; break; - case PLAYER_JUMPING_TOGGLE: ps->jumping_toggle = iSet; break; - case PLAYER_RAPID_FIRE_HOLD: ps->rapid_fire_hold = iSet; break; - case PLAYER_ON_GROUND: ps->on_ground = iSet; break; - case PLAYER_INVEN_ICON: ps->inven_icon = iSet; break; - case PLAYER_BUTTONPALETTE: ps->buttonpalette = iSet; break; - case PLAYER_JETPACK_ON: ps->jetpack_on = iSet; break; - case PLAYER_SPRITEBRIDGE: ps->spritebridge = iSet; break; - case PLAYER_LASTRANDOMSPOT: ps->lastrandomspot = iSet; break; - case PLAYER_SCUBA_ON: ps->scuba_on = iSet; break; - case PLAYER_FOOTPRINTPAL: ps->footprintpal = iSet; break; - case PLAYER_HEAT_ON: - if (ps->heat_on != iSet) - { - ps->heat_on = iSet; - P_UpdateScreenPal(ps); - } - break; - case PLAYER_HOLSTER_WEAPON: ps->holster_weapon = iSet; break; - case PLAYER_FALLING_COUNTER: ps->falling_counter = iSet; break; - case PLAYER_GOTWEAPON: - if (iSet) ps->gotweapon |= (1 << lParm2); - else ps->gotweapon &= ~(1 << lParm2); - break; - case PLAYER_REFRESH_INVENTORY: ps->refresh_inventory = iSet; break; - case PLAYER_PALETTE: P_SetGamePalette(ps, iSet, 2+16); break; - case PLAYER_TOGGLE_KEY_FLAG: ps->toggle_key_flag = iSet; break; - case PLAYER_KNUCKLE_INCS: ps->knuckle_incs = iSet; break; - case PLAYER_WALKING_SND_TOGGLE: ps->walking_snd_toggle = iSet; break; - case PLAYER_PALOOKUP: ps->palookup = iSet; break; - case PLAYER_HARD_LANDING: ps->hard_landing = iSet; break; - case PLAYER_MAX_SECRET_ROOMS: ps->max_secret_rooms = iSet; break; - case PLAYER_SECRET_ROOMS: ps->secret_rooms = iSet; break; - case PLAYER_PALS: - switch (lParm2) - { - case 0: ps->pals.r = iSet; break; - case 1: ps->pals.g = iSet; break; - case 2: ps->pals.b = iSet; break; - } - break; - case PLAYER_MAX_ACTORS_KILLED: ps->max_actors_killed = iSet; break; - case PLAYER_ACTORS_KILLED: ps->actors_killed = iSet; break; - case PLAYER_RETURN_TO_CENTER: ps->return_to_center = iSet; break; - case PLAYER_RUNSPEED: ps->runspeed = iSet; break; - case PLAYER_SBS: ps->sbs = iSet; break; - case PLAYER_RELOADING: ps->reloading = iSet; break; - case PLAYER_AUTO_AIM: ps->auto_aim = iSet; break; - case PLAYER_MOVEMENT_LOCK: ps->movement_lock = iSet; break; - case PLAYER_SOUND_PITCH: ps->sound_pitch = iSet; break; - case PLAYER_WEAPONSWITCH: ps->weaponswitch = iSet; break; - case PLAYER_TEAM: ps->team = iSet; break; - case PLAYER_MAX_PLAYER_HEALTH: ps->max_player_health = iSet; break; - case PLAYER_MAX_SHIELD_AMOUNT: ps->max_shield_amount = iSet; break; - case PLAYER_MAX_AMMO_AMOUNT: ps->max_ammo_amount[lParm2] = iSet; break; - case PLAYER_LAST_QUICK_KICK: ps->last_quick_kick = iSet; break; - case PLAYER_AUTOSTEP: ps->autostep = iSet; break; - case PLAYER_AUTOSTEP_SBW: ps->autostep_sbw = iSet; break; - case PLAYER_FRAGS: - if (playerNum == lParm2) - ps->fraggedself = iSet; - else - g_player[playerNum].frags[lParm2] = iSet; - break; - case PLAYER_DEATHS: g_player[playerNum].frags[playerNum] = iSet; break; - case PLAYER_LAST_USED_WEAPON: ps->last_used_weapon = iSet; break; + case PLAYER_ZOOM: ps->zoom = iSet; break; + case PLAYER_EXITX: ps->exitx = iSet; break; + case PLAYER_EXITY: ps->exity = iSet; break; + case PLAYER_LOOGIEX: ps->loogiex[lParm2] = iSet; break; + case PLAYER_LOOGIEY: ps->loogiey[lParm2] = iSet; break; + case PLAYER_NUMLOOGS: ps->numloogs = iSet; break; + case PLAYER_LOOGCNT: ps->loogcnt = iSet; break; + case PLAYER_POSX: ps->pos.x = iSet; break; + case PLAYER_POSY: ps->pos.y = iSet; break; + case PLAYER_POSZ: ps->pos.z = iSet; break; + case PLAYER_HORIZ: ps->q16horiz = fix16_from_int(iSet); break; + case PLAYER_OHORIZ: ps->oq16horiz = fix16_from_int(iSet); break; + case PLAYER_OHORIZOFF: ps->oq16horizoff = fix16_from_int(iSet); break; + case PLAYER_INVDISPTIME: ps->invdisptime = iSet; break; + case PLAYER_BOBPOSX: ps->bobpos.x = iSet; break; + case PLAYER_BOBPOSY: ps->bobpos.y = iSet; break; + case PLAYER_OPOSX: ps->opos.x = iSet; break; + case PLAYER_OPOSY: ps->opos.y = iSet; break; + case PLAYER_OPOSZ: ps->opos.z = iSet; break; + case PLAYER_PYOFF: ps->pyoff = iSet; break; + case PLAYER_OPYOFF: ps->opyoff = iSet; break; + case PLAYER_POSXV: ps->vel.x = iSet; break; + case PLAYER_POSYV: ps->vel.y = iSet; break; + case PLAYER_POSZV: ps->vel.z = iSet; break; + case PLAYER_LAST_PISSED_TIME: ps->last_pissed_time = iSet; break; + case PLAYER_TRUEFZ: ps->truefz = iSet; break; + case PLAYER_TRUECZ: ps->truecz = iSet; break; + case PLAYER_PLAYER_PAR: ps->player_par = iSet; break; + case PLAYER_VISIBILITY: ps->visibility = iSet; break; + case PLAYER_BOBCOUNTER: ps->bobcounter = iSet; break; + case PLAYER_WEAPON_SWAY: ps->weapon_sway = iSet; break; + case PLAYER_PALS_TIME: ps->pals.f = iSet; break; + case PLAYER_RANDOMFLAMEX: ps->randomflamex = iSet; break; + case PLAYER_CRACK_TIME: ps->crack_time = iSet; break; + case PLAYER_AIM_MODE: ps->aim_mode = iSet; break; + case PLAYER_ANG: ps->q16ang = fix16_from_int(iSet); break; + case PLAYER_OANG: ps->oq16ang = fix16_from_int(iSet); break; + case PLAYER_ANGVEL: ps->q16angvel = fix16_from_int(iSet); break; + case PLAYER_CURSECTNUM: ps->cursectnum = iSet; break; + case PLAYER_LOOK_ANG: ps->look_ang = iSet; break; + case PLAYER_LAST_EXTRA: ps->last_extra = iSet; break; + case PLAYER_SUBWEAPON: ps->subweapon = iSet; break; + case PLAYER_AMMO_AMOUNT: ps->ammo_amount[lParm2] = iSet; break; + case PLAYER_WACKEDBYACTOR: ps->wackedbyactor = iSet; break; + case PLAYER_FRAG: ps->frag = iSet; break; + case PLAYER_FRAGGEDSELF: ps->fraggedself = iSet; break; + case PLAYER_CURR_WEAPON: ps->curr_weapon = iSet; break; + case PLAYER_LAST_WEAPON: ps->last_weapon = iSet; break; + case PLAYER_TIPINCS: ps->tipincs = iSet; break; + case PLAYER_HORIZOFF: ps->q16horizoff = fix16_from_int(iSet); break; + case PLAYER_WANTWEAPONFIRE: ps->wantweaponfire = iSet; break; + case PLAYER_HOLODUKE_AMOUNT: ps->inv_amount[GET_HOLODUKE] = iSet; break; + case PLAYER_NEWOWNER: ps->newowner = iSet; break; + case PLAYER_HURT_DELAY: ps->hurt_delay = iSet; break; + case PLAYER_HBOMB_HOLD_DELAY: ps->hbomb_hold_delay = iSet; break; + case PLAYER_JUMPING_COUNTER: ps->jumping_counter = iSet; break; + case PLAYER_AIRLEFT: ps->airleft = iSet; break; + case PLAYER_KNEE_INCS: ps->knee_incs = iSet; break; + case PLAYER_ACCESS_INCS: ps->access_incs = iSet; break; + case PLAYER_FTA: ps->fta = iSet; break; + case PLAYER_FTQ: ps->ftq = iSet; break; + case PLAYER_ACCESS_WALLNUM: ps->access_wallnum = iSet; break; + case PLAYER_ACCESS_SPRITENUM: ps->access_spritenum = iSet; break; + case PLAYER_KICKBACK_PIC: ps->kickback_pic = iSet; break; + case PLAYER_GOT_ACCESS: ps->got_access = iSet; break; + case PLAYER_WEAPON_ANG: ps->weapon_ang = iSet; break; + case PLAYER_FIRSTAID_AMOUNT: ps->inv_amount[GET_FIRSTAID] = iSet; break; + case PLAYER_SOMETHINGONPLAYER: ps->somethingonplayer = iSet; break; + case PLAYER_ON_CRANE: ps->on_crane = iSet; break; + case PLAYER_I: ps->i = iSet; break; + case PLAYER_ONE_PARALLAX_SECTNUM: ps->one_parallax_sectnum = iSet; break; + case PLAYER_OVER_SHOULDER_ON: ps->over_shoulder_on = iSet; break; + case PLAYER_RANDOM_CLUB_FRAME: ps->random_club_frame = iSet; break; + case PLAYER_FIST_INCS: ps->fist_incs = iSet; break; + case PLAYER_ONE_EIGHTY_COUNT: ps->one_eighty_count = iSet; break; + case PLAYER_CHEAT_PHASE: ps->cheat_phase = iSet; break; + case PLAYER_DUMMYPLAYERSPRITE: ps->dummyplayersprite = iSet; break; + case PLAYER_EXTRA_EXTRA8: ps->extra_extra8 = iSet; break; + case PLAYER_QUICK_KICK: ps->quick_kick = iSet; break; + case PLAYER_HEAT_AMOUNT: ps->inv_amount[GET_HEATS] = iSet; break; + case PLAYER_ACTORSQU: ps->actorsqu = iSet; break; + case PLAYER_TIMEBEFOREEXIT: ps->timebeforeexit = iSet; break; + case PLAYER_CUSTOMEXITSOUND: ps->customexitsound = iSet; break; + case PLAYER_WEAPRECS: ps->weaprecs[lParm2] = iSet; break; + case PLAYER_WEAPRECCNT: ps->weapreccnt = iSet; break; + case PLAYER_INTERFACE_TOGGLE_FLAG: ps->interface_toggle_flag = iSet; break; + case PLAYER_ROTSCRNANG: ps->rotscrnang = iSet; break; + case PLAYER_DEAD_FLAG: ps->dead_flag = iSet; break; + case PLAYER_SHOW_EMPTY_WEAPON: ps->show_empty_weapon = iSet; break; + case PLAYER_SCUBA_AMOUNT: ps->inv_amount[GET_SCUBA] = iSet; break; + case PLAYER_JETPACK_AMOUNT: ps->inv_amount[GET_JETPACK] = iSet; break; + case PLAYER_STEROIDS_AMOUNT: ps->inv_amount[GET_STEROIDS] = iSet; break; + case PLAYER_SHIELD_AMOUNT: ps->inv_amount[GET_SHIELD] = iSet; break; + case PLAYER_HOLODUKE_ON: ps->holoduke_on = iSet; break; + case PLAYER_PYCOUNT: ps->pycount = iSet; break; + case PLAYER_WEAPON_POS: ps->weapon_pos = iSet; break; + case PLAYER_FRAG_PS: ps->frag_ps = iSet; break; + case PLAYER_TRANSPORTER_HOLD: ps->transporter_hold = iSet; break; + case PLAYER_CLIPDIST: ps->clipdist = iSet; break; + case PLAYER_LAST_FULL_WEAPON: ps->last_full_weapon = iSet; break; + case PLAYER_FOOTPRINTSHADE: ps->footprintshade = iSet; break; + case PLAYER_BOOT_AMOUNT: ps->inv_amount[GET_BOOTS] = iSet; break; + case PLAYER_SCREAM_VOICE: ps->scream_voice = iSet; break; + case PLAYER_GM: + if (!(ps->gm & MODE_MENU) && (iSet & MODE_MENU)) + Menu_Open(playerNum); + else if ((ps->gm & MODE_MENU) && !(iSet & MODE_MENU)) + Menu_Close(playerNum); + ps->gm = iSet; + break; + case PLAYER_ON_WARPING_SECTOR: ps->on_warping_sector = iSet; break; + case PLAYER_FOOTPRINTCOUNT: ps->footprintcount = iSet; break; + case PLAYER_HBOMB_ON: ps->hbomb_on = iSet; break; + case PLAYER_JUMPING_TOGGLE: ps->jumping_toggle = iSet; break; + case PLAYER_RAPID_FIRE_HOLD: ps->rapid_fire_hold = iSet; break; + case PLAYER_ON_GROUND: ps->on_ground = iSet; break; + case PLAYER_INVEN_ICON: ps->inven_icon = iSet; break; + case PLAYER_BUTTONPALETTE: ps->buttonpalette = iSet; break; + case PLAYER_JETPACK_ON: ps->jetpack_on = iSet; break; + case PLAYER_SPRITEBRIDGE: ps->spritebridge = iSet; break; + case PLAYER_LASTRANDOMSPOT: ps->lastrandomspot = iSet; break; + case PLAYER_SCUBA_ON: ps->scuba_on = iSet; break; + case PLAYER_FOOTPRINTPAL: ps->footprintpal = iSet; break; + case PLAYER_HEAT_ON: + if (ps->heat_on != iSet) + { + ps->heat_on = iSet; + P_UpdateScreenPal(ps); + } + break; + case PLAYER_HOLSTER_WEAPON: ps->holster_weapon = iSet; break; + case PLAYER_FALLING_COUNTER: ps->falling_counter = iSet; break; + case PLAYER_GOTWEAPON: + if (iSet) + ps->gotweapon |= (1 << lParm2); + else + ps->gotweapon &= ~(1 << lParm2); + break; + case PLAYER_REFRESH_INVENTORY: ps->refresh_inventory = iSet; break; + case PLAYER_PALETTE: P_SetGamePalette(ps, iSet, 2+16); break; + case PLAYER_TOGGLE_KEY_FLAG: ps->toggle_key_flag = iSet; break; + case PLAYER_KNUCKLE_INCS: ps->knuckle_incs = iSet; break; + case PLAYER_WALKING_SND_TOGGLE: ps->walking_snd_toggle = iSet; break; + case PLAYER_PALOOKUP: ps->palookup = iSet; break; + case PLAYER_HARD_LANDING: ps->hard_landing = iSet; break; + case PLAYER_MAX_SECRET_ROOMS: ps->max_secret_rooms = iSet; break; + case PLAYER_SECRET_ROOMS: ps->secret_rooms = iSet; break; + case PLAYER_PALS: + switch (lParm2) + { + case 0: ps->pals.r = iSet; break; + case 1: ps->pals.g = iSet; break; + case 2: ps->pals.b = iSet; break; + } + break; + case PLAYER_MAX_ACTORS_KILLED: ps->max_actors_killed = iSet; break; + case PLAYER_ACTORS_KILLED: ps->actors_killed = iSet; break; + case PLAYER_RETURN_TO_CENTER: ps->return_to_center = iSet; break; + case PLAYER_RUNSPEED: ps->runspeed = iSet; break; + case PLAYER_SBS: ps->sbs = iSet; break; + case PLAYER_RELOADING: ps->reloading = iSet; break; + case PLAYER_AUTO_AIM: ps->auto_aim = iSet; break; + case PLAYER_MOVEMENT_LOCK: ps->movement_lock = iSet; break; + case PLAYER_SOUND_PITCH: ps->sound_pitch = iSet; break; + case PLAYER_WEAPONSWITCH: ps->weaponswitch = iSet; break; + case PLAYER_TEAM: ps->team = iSet; break; + case PLAYER_MAX_PLAYER_HEALTH: ps->max_player_health = iSet; break; + case PLAYER_MAX_SHIELD_AMOUNT: ps->max_shield_amount = iSet; break; + case PLAYER_MAX_AMMO_AMOUNT: ps->max_ammo_amount[lParm2] = iSet; break; + case PLAYER_LAST_QUICK_KICK: ps->last_quick_kick = iSet; break; + case PLAYER_AUTOSTEP: ps->autostep = iSet; break; + case PLAYER_AUTOSTEP_SBW: ps->autostep_sbw = iSet; break; + case PLAYER_FRAGS: + if (playerNum == lParm2) + ps->fraggedself = iSet; + else + g_player[playerNum].frags[lParm2] = iSet; + break; + case PLAYER_DEATHS: g_player[playerNum].frags[playerNum] = iSet; break; + case PLAYER_LAST_USED_WEAPON: ps->last_used_weapon = iSet; break; default: break; } } @@ -913,14 +921,14 @@ int32_t __fastcall VM_GetPlayerInput(int32_t const playerNum, int32_t labelNum) switch (labelNum) { case INPUT_AVEL: labelNum = (i->q16avel >> 16); break; - case INPUT_Q16AVEL: labelNum = i->q16avel; break; + case INPUT_Q16AVEL: labelNum = i->q16avel; break; case INPUT_HORZ: labelNum = (i->q16horz >> 16); break; - case INPUT_Q16HORZ: labelNum = i->q16horz; break; - case INPUT_FVEL: labelNum = i->fvel; break; - case INPUT_SVEL: labelNum = i->svel; break; - case INPUT_BITS: labelNum = i->bits; break; - case INPUT_EXTBITS: labelNum = i->extbits; break; - default: labelNum = -1; break; + case INPUT_Q16HORZ: labelNum = i->q16horz; break; + case INPUT_FVEL: labelNum = i->fvel; break; + case INPUT_SVEL: labelNum = i->svel; break; + case INPUT_BITS: labelNum = i->bits; break; + case INPUT_EXTBITS: labelNum = i->extbits; break; + default: labelNum = -1; break; } return labelNum; @@ -939,14 +947,14 @@ void __fastcall VM_SetPlayerInput(int32_t const playerNum, int32_t const labelNu switch (labelNum) { case INPUT_AVEL: i->q16avel = fix16_from_int(iSet); break; - case INPUT_Q16AVEL: i->q16avel = iSet; break; + case INPUT_Q16AVEL: i->q16avel = iSet; break; case INPUT_HORZ: i->q16horz = fix16_from_int(iSet); break; - case INPUT_Q16HORZ: i->q16horz = iSet; break; - case INPUT_FVEL: i->fvel = iSet; break; - case INPUT_SVEL: i->svel = iSet; break; - case INPUT_BITS: i->bits = iSet; break; - case INPUT_EXTBITS: i->extbits = iSet; break; - default: break; + case INPUT_Q16HORZ: i->q16horz = iSet; break; + case INPUT_FVEL: i->fvel = iSet; break; + case INPUT_SVEL: i->svel = iSet; break; + case INPUT_BITS: i->bits = iSet; break; + case INPUT_EXTBITS: i->extbits = iSet; break; + default: break; } } @@ -964,33 +972,33 @@ int32_t __fastcall VM_GetWall(int32_t const wallNum, int32_t labelNum) switch (labelNum) { - case WALL_X: labelNum = pWall->x; break; - case WALL_Y: labelNum = pWall->y; break; - case WALL_POINT2: labelNum = pWall->point2; break; - case WALL_NEXTWALL: labelNum = pWall->nextwall; break; - case WALL_NEXTSECTOR: labelNum = pWall->nextsector; break; - case WALL_CSTAT: labelNum = pWall->cstat; break; - case WALL_PICNUM: labelNum = pWall->picnum; break; - case WALL_OVERPICNUM: labelNum = pWall->overpicnum; break; - case WALL_SHADE: labelNum = pWall->shade; break; - case WALL_PAL: labelNum = pWall->pal; break; - case WALL_XREPEAT: labelNum = pWall->xrepeat; break; - case WALL_YREPEAT: labelNum = pWall->yrepeat; break; - case WALL_XPANNING: labelNum = pWall->xpanning; break; - case WALL_YPANNING: labelNum = pWall->ypanning; break; - case WALL_LOTAG: labelNum = (int16_t)pWall->lotag; break; - case WALL_HITAG: labelNum = (int16_t)pWall->hitag; break; - case WALL_ULOTAG: labelNum = (uint16_t)pWall->lotag; break; - case WALL_UHITAG: labelNum = (uint16_t)pWall->hitag; break; - case WALL_EXTRA: labelNum = pWall->extra; break; + case WALL_X: labelNum = pWall->x; break; + case WALL_Y: labelNum = pWall->y; break; + case WALL_POINT2: labelNum = pWall->point2; break; + case WALL_NEXTWALL: labelNum = pWall->nextwall; break; + case WALL_NEXTSECTOR: labelNum = pWall->nextsector; break; + case WALL_CSTAT: labelNum = pWall->cstat; break; + case WALL_PICNUM: labelNum = pWall->picnum; break; + case WALL_OVERPICNUM: labelNum = pWall->overpicnum; break; + case WALL_SHADE: labelNum = pWall->shade; break; + case WALL_PAL: labelNum = pWall->pal; break; + case WALL_XREPEAT: labelNum = pWall->xrepeat; break; + case WALL_YREPEAT: labelNum = pWall->yrepeat; break; + case WALL_XPANNING: labelNum = pWall->xpanning; break; + case WALL_YPANNING: labelNum = pWall->ypanning; break; + case WALL_LOTAG: labelNum = (int16_t)pWall->lotag; break; + case WALL_HITAG: labelNum = (int16_t)pWall->hitag; break; + case WALL_ULOTAG: labelNum = (uint16_t)pWall->lotag; break; + case WALL_UHITAG: labelNum = (uint16_t)pWall->hitag; break; + case WALL_EXTRA: labelNum = pWall->extra; break; case WALL_BLEND: #ifdef NEW_MAP_FORMAT - labelNum = pWall->blend; + labelNum = pWall->blend; #else - labelNum = wallext[wallNum].blend; + labelNum = wallext[wallNum].blend; #endif - break; - default: labelNum = -1; + break; + default: labelNum = -1; } return labelNum; @@ -1008,25 +1016,25 @@ void __fastcall VM_SetWall(int32_t const wallNum, int32_t const labelNum, int32_ switch (labelNum) { - case WALL_X: pWall->x = iSet; break; - case WALL_Y: pWall->y = iSet; break; - case WALL_POINT2: pWall->point2 = iSet; break; - case WALL_NEXTWALL: pWall->nextwall = iSet; break; - case WALL_NEXTSECTOR: pWall->nextsector = iSet; break; - case WALL_CSTAT: pWall->cstat = iSet; break; - case WALL_PICNUM: pWall->picnum = iSet; break; - case WALL_OVERPICNUM: pWall->overpicnum = iSet; break; - case WALL_SHADE: pWall->shade = iSet; break; - case WALL_PAL: pWall->pal = iSet; break; - case WALL_XREPEAT: pWall->xrepeat = iSet; break; - case WALL_YREPEAT: pWall->yrepeat = iSet; break; - case WALL_XPANNING: pWall->xpanning = iSet; break; - case WALL_YPANNING: pWall->ypanning = iSet; break; - case WALL_LOTAG: pWall->lotag = (int16_t)iSet; break; - case WALL_HITAG: pWall->hitag = (int16_t)iSet; break; - case WALL_ULOTAG: pWall->lotag = (uint16_t)iSet; break; - case WALL_UHITAG: pWall->hitag = (uint16_t)iSet; break; - case WALL_EXTRA: pWall->extra = iSet; break; + case WALL_X: pWall->x = iSet; break; + case WALL_Y: pWall->y = iSet; break; + case WALL_POINT2: pWall->point2 = iSet; break; + case WALL_NEXTWALL: pWall->nextwall = iSet; break; + case WALL_NEXTSECTOR: pWall->nextsector = iSet; break; + case WALL_CSTAT: pWall->cstat = iSet; break; + case WALL_PICNUM: pWall->picnum = iSet; break; + case WALL_OVERPICNUM: pWall->overpicnum = iSet; break; + case WALL_SHADE: pWall->shade = iSet; break; + case WALL_PAL: pWall->pal = iSet; break; + case WALL_XREPEAT: pWall->xrepeat = iSet; break; + case WALL_YREPEAT: pWall->yrepeat = iSet; break; + case WALL_XPANNING: pWall->xpanning = iSet; break; + case WALL_YPANNING: pWall->ypanning = iSet; break; + case WALL_LOTAG: pWall->lotag = (int16_t)iSet; break; + case WALL_HITAG: pWall->hitag = (int16_t)iSet; break; + case WALL_ULOTAG: pWall->lotag = (uint16_t)iSet; break; + case WALL_UHITAG: pWall->hitag = (uint16_t)iSet; break; + case WALL_EXTRA: pWall->extra = iSet; break; case WALL_BLEND: #ifdef NEW_MAP_FORMAT pWall->blend = iSet; @@ -1051,47 +1059,47 @@ int32_t __fastcall VM_GetSector(int32_t const sectNum, int32_t labelNum) switch (labelNum) { - case SECTOR_WALLPTR: labelNum = pSector->wallptr; break; - case SECTOR_WALLNUM: labelNum = pSector->wallnum; break; + case SECTOR_WALLPTR: labelNum = pSector->wallptr; break; + case SECTOR_WALLNUM: labelNum = pSector->wallnum; break; - case SECTOR_CEILINGZ: labelNum = pSector->ceilingz; break; - case SECTOR_CEILINGZVEL: labelNum = (GetAnimationGoal(&pSector->ceilingz) == -1) ? 0 : pSector->extra; break; - case SECTOR_CEILINGZGOAL: labelNum = GetAnimationGoal(&pSector->ceilingz); break; + case SECTOR_CEILINGZ: labelNum = pSector->ceilingz; break; + case SECTOR_CEILINGZVEL: labelNum = (GetAnimationGoal(&pSector->ceilingz) == -1) ? 0 : pSector->extra; break; + case SECTOR_CEILINGZGOAL: labelNum = GetAnimationGoal(&pSector->ceilingz); break; - case SECTOR_FLOORZ: labelNum = pSector->floorz; break; - case SECTOR_FLOORZVEL: labelNum = (GetAnimationGoal(&pSector->floorz) == -1) ? 0 : pSector->extra; break; - case SECTOR_FLOORZGOAL: labelNum = GetAnimationGoal(&pSector->floorz); break; + case SECTOR_FLOORZ: labelNum = pSector->floorz; break; + case SECTOR_FLOORZVEL: labelNum = (GetAnimationGoal(&pSector->floorz) == -1) ? 0 : pSector->extra; break; + case SECTOR_FLOORZGOAL: labelNum = GetAnimationGoal(&pSector->floorz); break; - case SECTOR_CEILINGSTAT: labelNum = pSector->ceilingstat; break; - case SECTOR_FLOORSTAT: labelNum = pSector->floorstat; break; - case SECTOR_CEILINGPICNUM: labelNum = pSector->ceilingpicnum; break; - case SECTOR_CEILINGSLOPE: labelNum = pSector->ceilingheinum; break; - case SECTOR_CEILINGSHADE: labelNum = pSector->ceilingshade; break; - case SECTOR_CEILINGPAL: labelNum = pSector->ceilingpal; break; - case SECTOR_CEILINGXPANNING: labelNum = pSector->ceilingxpanning; break; - case SECTOR_CEILINGYPANNING: labelNum = pSector->ceilingypanning; break; - case SECTOR_FLOORPICNUM: labelNum = pSector->floorpicnum; break; - case SECTOR_FLOORSLOPE: labelNum = pSector->floorheinum; break; - case SECTOR_FLOORSHADE: labelNum = pSector->floorshade; break; - case SECTOR_FLOORPAL: labelNum = pSector->floorpal; break; - case SECTOR_FLOORXPANNING: labelNum = pSector->floorxpanning; break; - case SECTOR_FLOORYPANNING: labelNum = pSector->floorypanning; break; - case SECTOR_VISIBILITY: labelNum = pSector->visibility; break; - case SECTOR_FOGPAL: labelNum = pSector->fogpal; break; - case SECTOR_LOTAG: labelNum = (int16_t)pSector->lotag; break; - case SECTOR_HITAG: labelNum = (int16_t)pSector->hitag; break; - case SECTOR_ULOTAG: labelNum = (uint16_t)pSector->lotag; break; - case SECTOR_UHITAG: labelNum = (uint16_t)pSector->hitag; break; - case SECTOR_EXTRA: labelNum = pSector->extra; break; + case SECTOR_CEILINGSTAT: labelNum = pSector->ceilingstat; break; + case SECTOR_FLOORSTAT: labelNum = pSector->floorstat; break; + case SECTOR_CEILINGPICNUM: labelNum = pSector->ceilingpicnum; break; + case SECTOR_CEILINGSLOPE: labelNum = pSector->ceilingheinum; break; + case SECTOR_CEILINGSHADE: labelNum = pSector->ceilingshade; break; + case SECTOR_CEILINGPAL: labelNum = pSector->ceilingpal; break; + case SECTOR_CEILINGXPANNING: labelNum = pSector->ceilingxpanning; break; + case SECTOR_CEILINGYPANNING: labelNum = pSector->ceilingypanning; break; + case SECTOR_FLOORPICNUM: labelNum = pSector->floorpicnum; break; + case SECTOR_FLOORSLOPE: labelNum = pSector->floorheinum; break; + case SECTOR_FLOORSHADE: labelNum = pSector->floorshade; break; + case SECTOR_FLOORPAL: labelNum = pSector->floorpal; break; + case SECTOR_FLOORXPANNING: labelNum = pSector->floorxpanning; break; + case SECTOR_FLOORYPANNING: labelNum = pSector->floorypanning; break; + case SECTOR_VISIBILITY: labelNum = pSector->visibility; break; + case SECTOR_FOGPAL: labelNum = pSector->fogpal; break; + case SECTOR_LOTAG: labelNum = (int16_t)pSector->lotag; break; + case SECTOR_HITAG: labelNum = (int16_t)pSector->hitag; break; + case SECTOR_ULOTAG: labelNum = (uint16_t)pSector->lotag; break; + case SECTOR_UHITAG: labelNum = (uint16_t)pSector->hitag; break; + case SECTOR_EXTRA: labelNum = pSector->extra; break; case SECTOR_CEILINGBUNCH: case SECTOR_FLOORBUNCH: #ifdef YAX_ENABLE - labelNum = yax_getbunch(sectNum, labelNum == SECTOR_FLOORBUNCH); + labelNum = yax_getbunch(sectNum, labelNum == SECTOR_FLOORBUNCH); #else - labelNum = -1; + labelNum = -1; #endif - break; - default: labelNum = -1; break; + break; + default: labelNum = -1; break; } return labelNum; @@ -1109,47 +1117,43 @@ void __fastcall VM_SetSector(int32_t const sectNum, int32_t const labelNum, int3 switch (labelNum) { - case SECTOR_WALLPTR: pSector->wallptr = iSet; break; - case SECTOR_WALLNUM: pSector->wallnum = iSet; break; + case SECTOR_WALLPTR: pSector->wallptr = iSet; break; + case SECTOR_WALLNUM: pSector->wallnum = iSet; break; - case SECTOR_CEILINGZ: pSector->ceilingz = iSet; break; - case SECTOR_CEILINGZVEL: pSector->extra = iSet; + case SECTOR_CEILINGZ: pSector->ceilingz = iSet; break; + case SECTOR_CEILINGZVEL: pSector->extra = iSet; if ((iSet = GetAnimationGoal(&pSector->ceilingz)) != -1) case SECTOR_CEILINGZGOAL: - SetAnimation(sectNum, &pSector->ceilingz, iSet, pSector->extra); - break; - - case SECTOR_FLOORZ: pSector->floorz = iSet; break; - case SECTOR_FLOORZVEL: pSector->extra = iSet; + SetAnimation(sectNum, &pSector->ceilingz, iSet, pSector->extra); break; + case SECTOR_FLOORZ: pSector->floorz = iSet; break; + case SECTOR_FLOORZVEL: pSector->extra = iSet; if ((iSet = GetAnimationGoal(&pSector->floorz)) != -1) case SECTOR_FLOORZGOAL: - SetAnimation(sectNum, &pSector->floorz, iSet, pSector->extra); - break; - - case SECTOR_CEILINGSTAT: pSector->ceilingstat = iSet; break; - case SECTOR_FLOORSTAT: pSector->floorstat = iSet; break; - case SECTOR_CEILINGPICNUM: pSector->ceilingpicnum = iSet; break; - case SECTOR_CEILINGSLOPE: pSector->ceilingheinum = iSet; break; - case SECTOR_CEILINGSHADE: pSector->ceilingshade = iSet; break; - case SECTOR_CEILINGPAL: pSector->ceilingpal = iSet; break; - case SECTOR_CEILINGXPANNING: pSector->ceilingxpanning = iSet; break; - case SECTOR_CEILINGYPANNING: pSector->ceilingypanning = iSet; break; - case SECTOR_FLOORPICNUM: pSector->floorpicnum = iSet; break; - case SECTOR_FLOORSLOPE: pSector->floorheinum = iSet; break; - case SECTOR_FLOORSHADE: pSector->floorshade = iSet; break; - case SECTOR_FLOORPAL: pSector->floorpal = iSet; break; - case SECTOR_FLOORXPANNING: pSector->floorxpanning = iSet; break; - case SECTOR_FLOORYPANNING: pSector->floorypanning = iSet; break; - case SECTOR_VISIBILITY: pSector->visibility = iSet; break; - case SECTOR_FOGPAL: pSector->fogpal = iSet; break; - case SECTOR_LOTAG: pSector->lotag = (int16_t) iSet; break; - case SECTOR_HITAG: pSector->hitag = (int16_t) iSet; break; - case SECTOR_ULOTAG: pSector->lotag = (uint16_t)iSet; break; - case SECTOR_UHITAG: pSector->hitag = (uint16_t)iSet; break; - case SECTOR_EXTRA: pSector->extra = iSet; break; + SetAnimation(sectNum, &pSector->floorz, iSet, pSector->extra); break; + case SECTOR_CEILINGSTAT: pSector->ceilingstat = iSet; break; + case SECTOR_FLOORSTAT: pSector->floorstat = iSet; break; + case SECTOR_CEILINGPICNUM: pSector->ceilingpicnum = iSet; break; + case SECTOR_CEILINGSLOPE: pSector->ceilingheinum = iSet; break; + case SECTOR_CEILINGSHADE: pSector->ceilingshade = iSet; break; + case SECTOR_CEILINGPAL: pSector->ceilingpal = iSet; break; + case SECTOR_CEILINGXPANNING: pSector->ceilingxpanning = iSet; break; + case SECTOR_CEILINGYPANNING: pSector->ceilingypanning = iSet; break; + case SECTOR_FLOORPICNUM: pSector->floorpicnum = iSet; break; + case SECTOR_FLOORSLOPE: pSector->floorheinum = iSet; break; + case SECTOR_FLOORSHADE: pSector->floorshade = iSet; break; + case SECTOR_FLOORPAL: pSector->floorpal = iSet; break; + case SECTOR_FLOORXPANNING: pSector->floorxpanning = iSet; break; + case SECTOR_FLOORYPANNING: pSector->floorypanning = iSet; break; + case SECTOR_VISIBILITY: pSector->visibility = iSet; break; + case SECTOR_FOGPAL: pSector->fogpal = iSet; break; + case SECTOR_LOTAG: pSector->lotag = (int16_t) iSet; break; + case SECTOR_HITAG: pSector->hitag = (int16_t) iSet; break; + case SECTOR_ULOTAG: pSector->lotag = (uint16_t)iSet; break; + case SECTOR_UHITAG: pSector->hitag = (uint16_t)iSet; break; + case SECTOR_EXTRA: pSector->extra = iSet; break; case SECTOR_CEILINGBUNCH: case SECTOR_FLOORBUNCH: - default: break; + default: break; } } @@ -1166,61 +1170,61 @@ void __fastcall VM_SetSprite(int32_t const spriteNum, int32_t const labelNum, in switch (labelNum) { - case ACTOR_X: pSprite->x = iSet; break; - case ACTOR_Y: pSprite->y = iSet; break; - case ACTOR_Z: pSprite->z = iSet; break; - case ACTOR_CSTAT: pSprite->cstat = iSet; break; - case ACTOR_PICNUM: pSprite->picnum = iSet; break; - case ACTOR_SHADE: pSprite->shade = iSet; break; - case ACTOR_PAL: pSprite->pal = iSet; break; - case ACTOR_CLIPDIST: pSprite->clipdist = iSet; break; - case ACTOR_DETAIL: pSprite->blend = iSet; break; - case ACTOR_XREPEAT: pSprite->xrepeat = iSet; break; - case ACTOR_YREPEAT: pSprite->yrepeat = iSet; break; - case ACTOR_XOFFSET: pSprite->xoffset = iSet; break; - case ACTOR_YOFFSET: pSprite->yoffset = iSet; break; - case ACTOR_SECTNUM: changespritesect(spriteNum, iSet); break; - case ACTOR_STATNUM: changespritestat(spriteNum, iSet); break; - case ACTOR_ANG: pSprite->ang = iSet; break; - case ACTOR_OWNER: pSprite->owner = iSet; break; - case ACTOR_XVEL: pSprite->xvel = iSet; break; - case ACTOR_YVEL: pSprite->yvel = iSet; break; - case ACTOR_ZVEL: pSprite->zvel = iSet; break; - case ACTOR_LOTAG: pSprite->lotag = (int16_t)iSet; break; - case ACTOR_HITAG: pSprite->hitag = (int16_t)iSet; break; - case ACTOR_ULOTAG: pSprite->lotag = (uint16_t)iSet; break; - case ACTOR_UHITAG: pSprite->hitag = (uint16_t)iSet; break; - case ACTOR_EXTRA: pSprite->extra = iSet; break; - case ACTOR_HTCGG: actor[spriteNum].cgg = iSet; break; - case ACTOR_HTPICNUM: actor[spriteNum].picnum = iSet; break; - case ACTOR_HTANG: actor[spriteNum].ang = iSet; break; - case ACTOR_HTEXTRA: actor[spriteNum].extra = iSet; break; - case ACTOR_HTOWNER: actor[spriteNum].owner = iSet; break; - case ACTOR_HTMOVFLAG: actor[spriteNum].movflag = iSet; break; - case ACTOR_HTTEMPANG: actor[spriteNum].tempang = iSet; break; - case ACTOR_HTACTORSTAYPUT: actor[spriteNum].actorstayput = iSet; break; - case ACTOR_HTDISPICNUM: actor[spriteNum].dispicnum = iSet; break; - case ACTOR_HTTIMETOSLEEP: actor[spriteNum].timetosleep = iSet; break; - case ACTOR_HTFLOORZ: actor[spriteNum].floorz = iSet; break; - case ACTOR_HTCEILINGZ: actor[spriteNum].ceilingz = iSet; break; - case ACTOR_HTLASTVX: actor[spriteNum].lastv.x = iSet; break; - case ACTOR_HTLASTVY: actor[spriteNum].lastv.y = iSet; break; - case ACTOR_HTBPOSX: actor[spriteNum].bpos.x = iSet; break; - case ACTOR_HTBPOSY: actor[spriteNum].bpos.y = iSet; break; - case ACTOR_HTBPOSZ: actor[spriteNum].bpos.z = iSet; break; - case ACTOR_HTG_T: actor[spriteNum].t_data[lParm2] = iSet; break; - case ACTOR_ANGOFF: spriteext[spriteNum].angoff = iSet; break; - case ACTOR_PITCH: spriteext[spriteNum].pitch = iSet; break; - case ACTOR_ROLL: spriteext[spriteNum].roll = iSet; break; - case ACTOR_MDXOFF: spriteext[spriteNum].offset.x = iSet; break; - case ACTOR_MDYOFF: spriteext[spriteNum].offset.y = iSet; break; - case ACTOR_MDZOFF: spriteext[spriteNum].offset.z = iSet; break; - case ACTOR_MDFLAGS: spriteext[spriteNum].flags = iSet; break; - case ACTOR_XPANNING: spriteext[spriteNum].xpanning = iSet; break; - case ACTOR_YPANNING: spriteext[spriteNum].ypanning = iSet; break; - case ACTOR_HTFLAGS: actor[spriteNum].flags = iSet; break; - case ACTOR_ALPHA: spriteext[spriteNum].alpha = (float)iSet * (1.f / 255.0f); break; - default: break; + case ACTOR_X: pSprite->x = iSet; break; + case ACTOR_Y: pSprite->y = iSet; break; + case ACTOR_Z: pSprite->z = iSet; break; + case ACTOR_CSTAT: pSprite->cstat = iSet; break; + case ACTOR_PICNUM: pSprite->picnum = iSet; break; + case ACTOR_SHADE: pSprite->shade = iSet; break; + case ACTOR_PAL: pSprite->pal = iSet; break; + case ACTOR_CLIPDIST: pSprite->clipdist = iSet; break; + case ACTOR_DETAIL: pSprite->blend = iSet; break; + case ACTOR_XREPEAT: pSprite->xrepeat = iSet; break; + case ACTOR_YREPEAT: pSprite->yrepeat = iSet; break; + case ACTOR_XOFFSET: pSprite->xoffset = iSet; break; + case ACTOR_YOFFSET: pSprite->yoffset = iSet; break; + case ACTOR_SECTNUM: changespritesect(spriteNum, iSet); break; + case ACTOR_STATNUM: changespritestat(spriteNum, iSet); break; + case ACTOR_ANG: pSprite->ang = iSet; break; + case ACTOR_OWNER: pSprite->owner = iSet; break; + case ACTOR_XVEL: pSprite->xvel = iSet; break; + case ACTOR_YVEL: pSprite->yvel = iSet; break; + case ACTOR_ZVEL: pSprite->zvel = iSet; break; + case ACTOR_LOTAG: pSprite->lotag = (int16_t) iSet; break; + case ACTOR_HITAG: pSprite->hitag = (int16_t) iSet; break; + case ACTOR_ULOTAG: pSprite->lotag = (uint16_t) iSet; break; + case ACTOR_UHITAG: pSprite->hitag = (uint16_t) iSet; break; + case ACTOR_EXTRA: pSprite->extra = iSet; break; + case ACTOR_HTCGG: actor[spriteNum].cgg = iSet; break; + case ACTOR_HTPICNUM: actor[spriteNum].picnum = iSet; break; + case ACTOR_HTANG: actor[spriteNum].ang = iSet; break; + case ACTOR_HTEXTRA: actor[spriteNum].extra = iSet; break; + case ACTOR_HTOWNER: actor[spriteNum].owner = iSet; break; + case ACTOR_HTMOVFLAG: actor[spriteNum].movflag = iSet; break; + case ACTOR_HTTEMPANG: actor[spriteNum].tempang = iSet; break; + case ACTOR_HTACTORSTAYPUT: actor[spriteNum].actorstayput = iSet; break; + case ACTOR_HTDISPICNUM: actor[spriteNum].dispicnum = iSet; break; + case ACTOR_HTTIMETOSLEEP: actor[spriteNum].timetosleep = iSet; break; + case ACTOR_HTFLOORZ: actor[spriteNum].floorz = iSet; break; + case ACTOR_HTCEILINGZ: actor[spriteNum].ceilingz = iSet; break; + case ACTOR_HTLASTVX: actor[spriteNum].lastv.x = iSet; break; + case ACTOR_HTLASTVY: actor[spriteNum].lastv.y = iSet; break; + case ACTOR_HTBPOSX: actor[spriteNum].bpos.x = iSet; break; + case ACTOR_HTBPOSY: actor[spriteNum].bpos.y = iSet; break; + case ACTOR_HTBPOSZ: actor[spriteNum].bpos.z = iSet; break; + case ACTOR_HTG_T: actor[spriteNum].t_data[lParm2] = iSet; break; + case ACTOR_ANGOFF: spriteext[spriteNum].angoff = iSet; break; + case ACTOR_PITCH: spriteext[spriteNum].pitch = iSet; break; + case ACTOR_ROLL: spriteext[spriteNum].roll = iSet; break; + case ACTOR_MDXOFF: spriteext[spriteNum].offset.x = iSet; break; + case ACTOR_MDYOFF: spriteext[spriteNum].offset.y = iSet; break; + case ACTOR_MDZOFF: spriteext[spriteNum].offset.z = iSet; break; + case ACTOR_MDFLAGS: spriteext[spriteNum].flags = iSet; break; + case ACTOR_XPANNING: spriteext[spriteNum].xpanning = iSet; break; + case ACTOR_YPANNING: spriteext[spriteNum].ypanning = iSet; break; + case ACTOR_HTFLAGS: actor[spriteNum].flags = iSet; break; + case ACTOR_ALPHA: spriteext[spriteNum].alpha = (float) iSet * (1.f / 255.0f); break; + default: break; } } @@ -1238,62 +1242,62 @@ int32_t __fastcall VM_GetSprite(int32_t const spriteNum, int32_t labelNum, int32 switch (labelNum) { - case ACTOR_X: labelNum = pSprite->x; break; - case ACTOR_Y: labelNum = pSprite->y; break; - case ACTOR_Z: labelNum = pSprite->z; break; - case ACTOR_CSTAT: labelNum = pSprite->cstat; break; - case ACTOR_PICNUM: labelNum = pSprite->picnum; break; - case ACTOR_SHADE: labelNum = pSprite->shade; break; - case ACTOR_PAL: labelNum = pSprite->pal; break; - case ACTOR_CLIPDIST: labelNum = pSprite->clipdist; break; - case ACTOR_DETAIL: labelNum = pSprite->blend; break; - case ACTOR_XREPEAT: labelNum = pSprite->xrepeat; break; - case ACTOR_YREPEAT: labelNum = pSprite->yrepeat; break; - case ACTOR_XOFFSET: labelNum = pSprite->xoffset; break; - case ACTOR_YOFFSET: labelNum = pSprite->yoffset; break; - case ACTOR_SECTNUM: labelNum = pSprite->sectnum; break; - case ACTOR_STATNUM: labelNum = pSprite->statnum; break; - case ACTOR_ANG: labelNum = pSprite->ang; break; - case ACTOR_OWNER: labelNum = pSprite->owner; break; - case ACTOR_XVEL: labelNum = pSprite->xvel; break; - case ACTOR_YVEL: labelNum = pSprite->yvel; break; - case ACTOR_ZVEL: labelNum = pSprite->zvel; break; - case ACTOR_LOTAG: labelNum = (int16_t)pSprite->lotag; break; - case ACTOR_HITAG: labelNum = (int16_t)pSprite->hitag; break; - case ACTOR_ULOTAG: labelNum = (uint16_t)pSprite->lotag; break; - case ACTOR_UHITAG: labelNum = (uint16_t)pSprite->hitag; break; - case ACTOR_EXTRA: labelNum = pSprite->extra; break; - case ACTOR_HTCGG: labelNum = actor[spriteNum].cgg; break; - case ACTOR_HTPICNUM: labelNum = actor[spriteNum].picnum; break; - case ACTOR_HTANG: labelNum = actor[spriteNum].ang; break; - case ACTOR_HTEXTRA: labelNum = actor[spriteNum].extra; break; - case ACTOR_HTOWNER: labelNum = actor[spriteNum].owner; break; - case ACTOR_HTMOVFLAG: labelNum = actor[spriteNum].movflag; break; - case ACTOR_HTTEMPANG: labelNum = actor[spriteNum].tempang; break; - case ACTOR_HTACTORSTAYPUT: labelNum = actor[spriteNum].actorstayput; break; - case ACTOR_HTDISPICNUM: labelNum = actor[spriteNum].dispicnum; break; - case ACTOR_HTTIMETOSLEEP: labelNum = actor[spriteNum].timetosleep; break; - case ACTOR_HTFLOORZ: labelNum = actor[spriteNum].floorz; break; - case ACTOR_HTCEILINGZ: labelNum = actor[spriteNum].ceilingz; break; - case ACTOR_HTLASTVX: labelNum = actor[spriteNum].lastv.x; break; - case ACTOR_HTLASTVY: labelNum = actor[spriteNum].lastv.y; break; - case ACTOR_HTBPOSX: labelNum = actor[spriteNum].bpos.x; break; - case ACTOR_HTBPOSY: labelNum = actor[spriteNum].bpos.y; break; - case ACTOR_HTBPOSZ: labelNum = actor[spriteNum].bpos.z; break; - case ACTOR_HTG_T: labelNum = actor[spriteNum].t_data[lParm2]; break; - case ACTOR_ANGOFF: labelNum = spriteext[spriteNum].angoff; break; - case ACTOR_PITCH: labelNum = spriteext[spriteNum].pitch; break; - case ACTOR_ROLL: labelNum = spriteext[spriteNum].roll; break; - case ACTOR_MDXOFF: labelNum = spriteext[spriteNum].offset.x; break; - case ACTOR_MDYOFF: labelNum = spriteext[spriteNum].offset.y; break; - case ACTOR_MDZOFF: labelNum = spriteext[spriteNum].offset.z; break; - case ACTOR_MDFLAGS: labelNum = spriteext[spriteNum].flags; break; - case ACTOR_XPANNING: labelNum = spriteext[spriteNum].xpanning; break; - case ACTOR_YPANNING: labelNum = spriteext[spriteNum].ypanning; break; - case ACTOR_HTFLAGS: labelNum = actor[spriteNum].flags; break; - case ACTOR_ALPHA: labelNum = (uint8_t)(spriteext[spriteNum].alpha * 255.0f); break; - case ACTOR_ISVALID: labelNum = (sprite[spriteNum].statnum != MAXSTATUS); break; - default: labelNum = -1; break; + case ACTOR_X: labelNum = pSprite->x; break; + case ACTOR_Y: labelNum = pSprite->y; break; + case ACTOR_Z: labelNum = pSprite->z; break; + case ACTOR_CSTAT: labelNum = pSprite->cstat; break; + case ACTOR_PICNUM: labelNum = pSprite->picnum; break; + case ACTOR_SHADE: labelNum = pSprite->shade; break; + case ACTOR_PAL: labelNum = pSprite->pal; break; + case ACTOR_CLIPDIST: labelNum = pSprite->clipdist; break; + case ACTOR_DETAIL: labelNum = pSprite->blend; break; + case ACTOR_XREPEAT: labelNum = pSprite->xrepeat; break; + case ACTOR_YREPEAT: labelNum = pSprite->yrepeat; break; + case ACTOR_XOFFSET: labelNum = pSprite->xoffset; break; + case ACTOR_YOFFSET: labelNum = pSprite->yoffset; break; + case ACTOR_SECTNUM: labelNum = pSprite->sectnum; break; + case ACTOR_STATNUM: labelNum = pSprite->statnum; break; + case ACTOR_ANG: labelNum = pSprite->ang; break; + case ACTOR_OWNER: labelNum = pSprite->owner; break; + case ACTOR_XVEL: labelNum = pSprite->xvel; break; + case ACTOR_YVEL: labelNum = pSprite->yvel; break; + case ACTOR_ZVEL: labelNum = pSprite->zvel; break; + case ACTOR_LOTAG: labelNum = (int16_t) pSprite->lotag; break; + case ACTOR_HITAG: labelNum = (int16_t) pSprite->hitag; break; + case ACTOR_ULOTAG: labelNum = (uint16_t) pSprite->lotag; break; + case ACTOR_UHITAG: labelNum = (uint16_t) pSprite->hitag; break; + case ACTOR_EXTRA: labelNum = pSprite->extra; break; + case ACTOR_HTCGG: labelNum = actor[spriteNum].cgg; break; + case ACTOR_HTPICNUM: labelNum = actor[spriteNum].picnum; break; + case ACTOR_HTANG: labelNum = actor[spriteNum].ang; break; + case ACTOR_HTEXTRA: labelNum = actor[spriteNum].extra; break; + case ACTOR_HTOWNER: labelNum = actor[spriteNum].owner; break; + case ACTOR_HTMOVFLAG: labelNum = actor[spriteNum].movflag; break; + case ACTOR_HTTEMPANG: labelNum = actor[spriteNum].tempang; break; + case ACTOR_HTACTORSTAYPUT: labelNum = actor[spriteNum].actorstayput; break; + case ACTOR_HTDISPICNUM: labelNum = actor[spriteNum].dispicnum; break; + case ACTOR_HTTIMETOSLEEP: labelNum = actor[spriteNum].timetosleep; break; + case ACTOR_HTFLOORZ: labelNum = actor[spriteNum].floorz; break; + case ACTOR_HTCEILINGZ: labelNum = actor[spriteNum].ceilingz; break; + case ACTOR_HTLASTVX: labelNum = actor[spriteNum].lastv.x; break; + case ACTOR_HTLASTVY: labelNum = actor[spriteNum].lastv.y; break; + case ACTOR_HTBPOSX: labelNum = actor[spriteNum].bpos.x; break; + case ACTOR_HTBPOSY: labelNum = actor[spriteNum].bpos.y; break; + case ACTOR_HTBPOSZ: labelNum = actor[spriteNum].bpos.z; break; + case ACTOR_HTG_T: labelNum = actor[spriteNum].t_data[lParm2]; break; + case ACTOR_ANGOFF: labelNum = spriteext[spriteNum].angoff; break; + case ACTOR_PITCH: labelNum = spriteext[spriteNum].pitch; break; + case ACTOR_ROLL: labelNum = spriteext[spriteNum].roll; break; + case ACTOR_MDXOFF: labelNum = spriteext[spriteNum].offset.x; break; + case ACTOR_MDYOFF: labelNum = spriteext[spriteNum].offset.y; break; + case ACTOR_MDZOFF: labelNum = spriteext[spriteNum].offset.z; break; + case ACTOR_MDFLAGS: labelNum = spriteext[spriteNum].flags; break; + case ACTOR_XPANNING: labelNum = spriteext[spriteNum].xpanning; break; + case ACTOR_YPANNING: labelNum = spriteext[spriteNum].ypanning; break; + case ACTOR_HTFLAGS: labelNum = actor[spriteNum].flags; break; + case ACTOR_ALPHA: labelNum = (uint8_t) (spriteext[spriteNum].alpha * 255.0f); break; + case ACTOR_ISVALID: labelNum = (sprite[spriteNum].statnum != MAXSTATUS); break; + default: labelNum = -1; break; } return labelNum; @@ -1315,32 +1319,32 @@ error: switch (labelNum) { - case ACTOR_X: labelNum = tspr->x; break; - case ACTOR_Y: labelNum = tspr->y; break; - case ACTOR_Z: labelNum = tspr->z; break; - case ACTOR_CSTAT: labelNum = tspr->cstat; break; - case ACTOR_PICNUM: labelNum = tspr->picnum; break; - case ACTOR_SHADE: labelNum = tspr->shade; break; - case ACTOR_PAL: labelNum = tspr->pal; break; - case ACTOR_CLIPDIST: labelNum = tspr->clipdist; break; - case ACTOR_DETAIL: labelNum = tspr->blend; break; - case ACTOR_XREPEAT: labelNum = tspr->xrepeat; break; - case ACTOR_YREPEAT: labelNum = tspr->yrepeat; break; - case ACTOR_XOFFSET: labelNum = tspr->xoffset; break; - case ACTOR_YOFFSET: labelNum = tspr->yoffset; break; - case ACTOR_SECTNUM: labelNum = tspr->sectnum; break; - case ACTOR_STATNUM: labelNum = tspr->statnum; break; - case ACTOR_ANG: labelNum = tspr->ang; break; - case ACTOR_OWNER: labelNum = tspr->owner; break; - case ACTOR_XVEL: labelNum = tspr->xvel; break; - case ACTOR_YVEL: labelNum = tspr->yvel; break; - case ACTOR_ZVEL: labelNum = tspr->zvel; break; - case ACTOR_LOTAG: labelNum = (int16_t) tspr->lotag; break; - case ACTOR_HITAG: labelNum = (int16_t) tspr->hitag; break; - case ACTOR_ULOTAG: labelNum = (uint16_t)tspr->lotag; break; - case ACTOR_UHITAG: labelNum = (uint16_t)tspr->hitag; break; - case ACTOR_EXTRA: labelNum = tspr->extra; break; - default: labelNum = -1; break; + case ACTOR_X: labelNum = tspr->x; break; + case ACTOR_Y: labelNum = tspr->y; break; + case ACTOR_Z: labelNum = tspr->z; break; + case ACTOR_CSTAT: labelNum = tspr->cstat; break; + case ACTOR_PICNUM: labelNum = tspr->picnum; break; + case ACTOR_SHADE: labelNum = tspr->shade; break; + case ACTOR_PAL: labelNum = tspr->pal; break; + case ACTOR_CLIPDIST: labelNum = tspr->clipdist; break; + case ACTOR_DETAIL: labelNum = tspr->blend; break; + case ACTOR_XREPEAT: labelNum = tspr->xrepeat; break; + case ACTOR_YREPEAT: labelNum = tspr->yrepeat; break; + case ACTOR_XOFFSET: labelNum = tspr->xoffset; break; + case ACTOR_YOFFSET: labelNum = tspr->yoffset; break; + case ACTOR_SECTNUM: labelNum = tspr->sectnum; break; + case ACTOR_STATNUM: labelNum = tspr->statnum; break; + case ACTOR_ANG: labelNum = tspr->ang; break; + case ACTOR_OWNER: labelNum = tspr->owner; break; + case ACTOR_XVEL: labelNum = tspr->xvel; break; + case ACTOR_YVEL: labelNum = tspr->yvel; break; + case ACTOR_ZVEL: labelNum = tspr->zvel; break; + case ACTOR_LOTAG: labelNum = (int16_t) tspr->lotag; break; + case ACTOR_HITAG: labelNum = (int16_t) tspr->hitag; break; + case ACTOR_ULOTAG: labelNum = (uint16_t)tspr->lotag; break; + case ACTOR_UHITAG: labelNum = (uint16_t)tspr->hitag; break; + case ACTOR_EXTRA: labelNum = tspr->extra; break; + default: labelNum = -1; break; } return labelNum; @@ -1362,31 +1366,31 @@ error: switch (labelNum) { - case ACTOR_X: tspr->x = iSet; break; - case ACTOR_Y: tspr->y = iSet; break; - case ACTOR_Z: tspr->z = iSet; break; - case ACTOR_CSTAT: tspr->cstat = iSet; break; - case ACTOR_PICNUM: tspr->picnum = iSet; break; - case ACTOR_SHADE: tspr->shade = iSet; break; - case ACTOR_PAL: tspr->pal = iSet; break; - case ACTOR_CLIPDIST: tspr->clipdist = iSet; break; - case ACTOR_DETAIL: tspr->blend = iSet; break; - case ACTOR_XREPEAT: tspr->xrepeat = iSet; break; - case ACTOR_YREPEAT: tspr->yrepeat = iSet; break; - case ACTOR_XOFFSET: tspr->xoffset = iSet; break; - case ACTOR_YOFFSET: tspr->yoffset = iSet; break; - case ACTOR_SECTNUM: tspr->sectnum = iSet; break; - case ACTOR_STATNUM: tspr->statnum = iSet; break; - case ACTOR_ANG: tspr->ang = iSet; break; - case ACTOR_OWNER: tspr->owner = iSet; break; - case ACTOR_XVEL: tspr->xvel = iSet; break; - case ACTOR_YVEL: tspr->yvel = iSet; break; - case ACTOR_ZVEL: tspr->zvel = iSet; break; - case ACTOR_LOTAG: tspr->lotag = (int16_t) iSet; break; - case ACTOR_HITAG: tspr->hitag = (int16_t) iSet; break; - case ACTOR_ULOTAG: tspr->lotag = (uint16_t)iSet; break; - case ACTOR_UHITAG: tspr->hitag = (uint16_t)iSet; break; - case ACTOR_EXTRA: tspr->extra = iSet; break; + case ACTOR_X: tspr->x = iSet; break; + case ACTOR_Y: tspr->y = iSet; break; + case ACTOR_Z: tspr->z = iSet; break; + case ACTOR_CSTAT: tspr->cstat = iSet; break; + case ACTOR_PICNUM: tspr->picnum = iSet; break; + case ACTOR_SHADE: tspr->shade = iSet; break; + case ACTOR_PAL: tspr->pal = iSet; break; + case ACTOR_CLIPDIST: tspr->clipdist = iSet; break; + case ACTOR_DETAIL: tspr->blend = iSet; break; + case ACTOR_XREPEAT: tspr->xrepeat = iSet; break; + case ACTOR_YREPEAT: tspr->yrepeat = iSet; break; + case ACTOR_XOFFSET: tspr->xoffset = iSet; break; + case ACTOR_YOFFSET: tspr->yoffset = iSet; break; + case ACTOR_SECTNUM: tspr->sectnum = iSet; break; + case ACTOR_STATNUM: tspr->statnum = iSet; break; + case ACTOR_ANG: tspr->ang = iSet; break; + case ACTOR_OWNER: tspr->owner = iSet; break; + case ACTOR_XVEL: tspr->xvel = iSet; break; + case ACTOR_YVEL: tspr->yvel = iSet; break; + case ACTOR_ZVEL: tspr->zvel = iSet; break; + case ACTOR_LOTAG: tspr->lotag = (int16_t) iSet; break; + case ACTOR_HITAG: tspr->hitag = (int16_t) iSet; break; + case ACTOR_ULOTAG: tspr->lotag = (uint16_t)iSet; break; + case ACTOR_UHITAG: tspr->hitag = (uint16_t)iSet; break; + case ACTOR_EXTRA: tspr->extra = iSet; break; } } @@ -1406,37 +1410,37 @@ error: switch (labelNum) { - case PROJ_WORKSLIKE: labelNum = proj->workslike; break; - case PROJ_SPAWNS: labelNum = proj->spawns; break; - case PROJ_SXREPEAT: labelNum = proj->sxrepeat; break; - case PROJ_SYREPEAT: labelNum = proj->syrepeat; break; - case PROJ_SOUND: labelNum = proj->sound; break; - case PROJ_ISOUND: labelNum = proj->isound; break; - case PROJ_VEL: labelNum = proj->vel; break; - case PROJ_EXTRA: labelNum = proj->extra; break; - case PROJ_DECAL: labelNum = proj->decal; break; - case PROJ_TRAIL: labelNum = proj->trail; break; - case PROJ_TXREPEAT: labelNum = proj->txrepeat; break; - case PROJ_TYREPEAT: labelNum = proj->tyrepeat; break; - case PROJ_TOFFSET: labelNum = proj->toffset; break; - case PROJ_TNUM: labelNum = proj->tnum; break; - case PROJ_DROP: labelNum = proj->drop; break; - case PROJ_CSTAT: labelNum = proj->cstat; break; - case PROJ_CLIPDIST: labelNum = proj->clipdist; break; - case PROJ_SHADE: labelNum = proj->shade; break; - case PROJ_XREPEAT: labelNum = proj->xrepeat; break; - case PROJ_YREPEAT: labelNum = proj->yrepeat; break; - case PROJ_PAL: labelNum = proj->pal; break; - case PROJ_EXTRA_RAND: labelNum = proj->extra_rand; break; - case PROJ_HITRADIUS: labelNum = proj->hitradius; break; - case PROJ_MOVECNT: labelNum = proj->movecnt; break; - case PROJ_OFFSET: labelNum = proj->offset; break; - case PROJ_BOUNCES: labelNum = proj->bounces; break; - case PROJ_BSOUND: labelNum = proj->bsound; break; - case PROJ_RANGE: labelNum = proj->range; break; + case PROJ_WORKSLIKE: labelNum = proj->workslike; break; + case PROJ_SPAWNS: labelNum = proj->spawns; break; + case PROJ_SXREPEAT: labelNum = proj->sxrepeat; break; + case PROJ_SYREPEAT: labelNum = proj->syrepeat; break; + case PROJ_SOUND: labelNum = proj->sound; break; + case PROJ_ISOUND: labelNum = proj->isound; break; + case PROJ_VEL: labelNum = proj->vel; break; + case PROJ_EXTRA: labelNum = proj->extra; break; + case PROJ_DECAL: labelNum = proj->decal; break; + case PROJ_TRAIL: labelNum = proj->trail; break; + case PROJ_TXREPEAT: labelNum = proj->txrepeat; break; + case PROJ_TYREPEAT: labelNum = proj->tyrepeat; break; + case PROJ_TOFFSET: labelNum = proj->toffset; break; + case PROJ_TNUM: labelNum = proj->tnum; break; + case PROJ_DROP: labelNum = proj->drop; break; + case PROJ_CSTAT: labelNum = proj->cstat; break; + case PROJ_CLIPDIST: labelNum = proj->clipdist; break; + case PROJ_SHADE: labelNum = proj->shade; break; + case PROJ_XREPEAT: labelNum = proj->xrepeat; break; + case PROJ_YREPEAT: labelNum = proj->yrepeat; break; + case PROJ_PAL: labelNum = proj->pal; break; + case PROJ_EXTRA_RAND: labelNum = proj->extra_rand; break; + case PROJ_HITRADIUS: labelNum = proj->hitradius; break; + case PROJ_MOVECNT: labelNum = proj->movecnt; break; + case PROJ_OFFSET: labelNum = proj->offset; break; + case PROJ_BOUNCES: labelNum = proj->bounces; break; + case PROJ_BSOUND: labelNum = proj->bsound; break; + case PROJ_RANGE: labelNum = proj->range; break; case PROJ_FLASH_COLOR: labelNum = proj->flashcolor; break; - case PROJ_USERDATA: labelNum = proj->userdata; break; - default: labelNum = -1; break; + case PROJ_USERDATA: labelNum = proj->userdata; break; + default: labelNum = -1; break; } return labelNum; @@ -1458,36 +1462,36 @@ error: switch (labelNum) { - case PROJ_WORKSLIKE: proj->workslike = iSet; break; - case PROJ_SPAWNS: proj->spawns = iSet; break; - case PROJ_SXREPEAT: proj->sxrepeat = iSet; break; - case PROJ_SYREPEAT: proj->syrepeat = iSet; break; - case PROJ_SOUND: proj->sound = iSet; break; - case PROJ_ISOUND: proj->isound = iSet; break; - case PROJ_VEL: proj->vel = iSet; break; - case PROJ_EXTRA: proj->extra = iSet; break; - case PROJ_DECAL: proj->decal = iSet; break; - case PROJ_TRAIL: proj->trail = iSet; break; - case PROJ_TXREPEAT: proj->txrepeat = iSet; break; - case PROJ_TYREPEAT: proj->tyrepeat = iSet; break; - case PROJ_TOFFSET: proj->toffset = iSet; break; - case PROJ_TNUM: proj->tnum = iSet; break; - case PROJ_DROP: proj->drop = iSet; break; - case PROJ_CSTAT: proj->cstat = iSet; break; - case PROJ_CLIPDIST: proj->clipdist = iSet; break; - case PROJ_SHADE: proj->shade = iSet; break; - case PROJ_XREPEAT: proj->xrepeat = iSet; break; - case PROJ_YREPEAT: proj->yrepeat = iSet; break; - case PROJ_PAL: proj->pal = iSet; break; - case PROJ_EXTRA_RAND: proj->extra_rand = iSet; break; - case PROJ_HITRADIUS: proj->hitradius = iSet; break; - case PROJ_MOVECNT: proj->movecnt = iSet; break; - case PROJ_OFFSET: proj->offset = iSet; break; - case PROJ_BOUNCES: proj->bounces = iSet; break; - case PROJ_BSOUND: proj->bsound = iSet; break; - case PROJ_RANGE: proj->range = iSet; break; + case PROJ_WORKSLIKE: proj->workslike = iSet; break; + case PROJ_SPAWNS: proj->spawns = iSet; break; + case PROJ_SXREPEAT: proj->sxrepeat = iSet; break; + case PROJ_SYREPEAT: proj->syrepeat = iSet; break; + case PROJ_SOUND: proj->sound = iSet; break; + case PROJ_ISOUND: proj->isound = iSet; break; + case PROJ_VEL: proj->vel = iSet; break; + case PROJ_EXTRA: proj->extra = iSet; break; + case PROJ_DECAL: proj->decal = iSet; break; + case PROJ_TRAIL: proj->trail = iSet; break; + case PROJ_TXREPEAT: proj->txrepeat = iSet; break; + case PROJ_TYREPEAT: proj->tyrepeat = iSet; break; + case PROJ_TOFFSET: proj->toffset = iSet; break; + case PROJ_TNUM: proj->tnum = iSet; break; + case PROJ_DROP: proj->drop = iSet; break; + case PROJ_CSTAT: proj->cstat = iSet; break; + case PROJ_CLIPDIST: proj->clipdist = iSet; break; + case PROJ_SHADE: proj->shade = iSet; break; + case PROJ_XREPEAT: proj->xrepeat = iSet; break; + case PROJ_YREPEAT: proj->yrepeat = iSet; break; + case PROJ_PAL: proj->pal = iSet; break; + case PROJ_EXTRA_RAND: proj->extra_rand = iSet; break; + case PROJ_HITRADIUS: proj->hitradius = iSet; break; + case PROJ_MOVECNT: proj->movecnt = iSet; break; + case PROJ_OFFSET: proj->offset = iSet; break; + case PROJ_BOUNCES: proj->bounces = iSet; break; + case PROJ_BSOUND: proj->bsound = iSet; break; + case PROJ_RANGE: proj->range = iSet; break; case PROJ_FLASH_COLOR: proj->flashcolor = iSet; break; - case PROJ_USERDATA: proj->userdata = iSet; break; + case PROJ_USERDATA: proj->userdata = iSet; break; } } @@ -1501,18 +1505,15 @@ int32_t __fastcall VM_GetTileData(int32_t const tileNum, int32_t labelNum) switch (labelNum) { - case TILEDATA_XSIZE: labelNum = tilesiz[tileNum].x; break; - case TILEDATA_YSIZE: labelNum = tilesiz[tileNum].y; break; - - case TILEDATA_ANIMFRAMES: labelNum = picanm[tileNum].num; break; - case TILEDATA_XOFFSET: labelNum = picanm[tileNum].xofs; break; - case TILEDATA_YOFFSET: labelNum = picanm[tileNum].yofs; break; - case TILEDATA_ANIMSPEED: labelNum = picanm[tileNum].sf & PICANM_ANIMSPEED_MASK; break; - case TILEDATA_ANIMTYPE: labelNum = (picanm[tileNum].sf & PICANM_ANIMTYPE_MASK) >> PICANM_ANIMTYPE_SHIFT; break; - - case TILEDATA_GAMEFLAGS: labelNum = g_tile[tileNum].flags; break; - - default: labelNum = -1; break; + case TILEDATA_XSIZE: labelNum = tilesiz[tileNum].x; break; + case TILEDATA_YSIZE: labelNum = tilesiz[tileNum].y; break; + case TILEDATA_ANIMFRAMES: labelNum = picanm[tileNum].num; break; + case TILEDATA_XOFFSET: labelNum = picanm[tileNum].xofs; break; + case TILEDATA_YOFFSET: labelNum = picanm[tileNum].yofs; break; + case TILEDATA_ANIMSPEED: labelNum = picanm[tileNum].sf & PICANM_ANIMSPEED_MASK; break; + case TILEDATA_ANIMTYPE: labelNum = (picanm[tileNum].sf & PICANM_ANIMTYPE_MASK) >> PICANM_ANIMTYPE_SHIFT; break; + case TILEDATA_GAMEFLAGS: labelNum = g_tile[tileNum].flags; break; + default: labelNum = -1; break; } return labelNum; @@ -1531,13 +1532,12 @@ void __fastcall VM_SetTileData(int32_t const tileNum, int32_t labelNum, int32_t //case TILEDATA_XSIZE: tilesiz[tileNum].x = iSet; break; //case TILEDATA_YSIZE: tilesiz[tileNum].y = iSet; break; - case TILEDATA_ANIMFRAMES: picanm[tileNum].num = iSet; break; - case TILEDATA_XOFFSET: picanm[tileNum].xofs = iSet; break; - case TILEDATA_YOFFSET: picanm[tileNum].yofs = iSet; break; - case TILEDATA_ANIMSPEED: picanm[tileNum].sf = (picanm[tileNum].sf & ~PICANM_ANIMSPEED_MASK) | (iSet & PICANM_ANIMSPEED_MASK); break; - case TILEDATA_ANIMTYPE: picanm[tileNum].sf = (picanm[tileNum].sf & ~PICANM_ANIMTYPE_MASK) | ((iSet << PICANM_ANIMTYPE_SHIFT) & PICANM_ANIMTYPE_MASK); break; - - case TILEDATA_GAMEFLAGS: g_tile[tileNum].flags = iSet; break; + case TILEDATA_ANIMFRAMES: picanm[tileNum].num = iSet; break; + case TILEDATA_XOFFSET: picanm[tileNum].xofs = iSet; break; + case TILEDATA_YOFFSET: picanm[tileNum].yofs = iSet; break; + case TILEDATA_ANIMSPEED: picanm[tileNum].sf = (picanm[tileNum].sf & ~PICANM_ANIMSPEED_MASK) | (iSet & PICANM_ANIMSPEED_MASK); break; + case TILEDATA_ANIMTYPE: picanm[tileNum].sf = (picanm[tileNum].sf & ~PICANM_ANIMTYPE_MASK) | ((iSet << PICANM_ANIMTYPE_SHIFT) & PICANM_ANIMTYPE_MASK); break; + case TILEDATA_GAMEFLAGS: g_tile[tileNum].flags = iSet; break; } }