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- Duke (RR): Fix bad text setup in DrawWeaponBar()
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* Fixes #2 of https://forum.zdoom.org/viewtopic.php?f=340&t=70284.
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1 changed files with 5 additions and 2 deletions
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@ -302,10 +302,10 @@ public:
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DrawGraphic(tileGetTexture(WEAPONBAR), 0, 158, DI_ITEM_OFFSETS, 1, 0, 0, sbscale, sbscale);
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FString format;
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for (int i = 0; i < 9; i++)
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{
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FGameTexture* img = nullptr;
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FString format;
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if ((g_gameType & GAMEFLAG_RRRA) && i == 4 && p->curr_weapon == CHICKEN_WEAPON)
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{
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@ -326,7 +326,10 @@ public:
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DrawGraphic(img, 18 + i * 32, top - 6.5, DI_ITEM_OFFSETS, 1, 0, 0, sbscale, sbscale);
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}
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SBar_DrawString(this, &miniFont, format, 38 + i * 32, 162.75 - miniFont.mFont->GetHeight() * scale * 0.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale * .875, scale * .875);
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if (format.Len())
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{
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SBar_DrawString(this, &miniFont, format, 38 + i * 32, 162.75 - miniFont.mFont->GetHeight() * scale * 0.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale * .875, scale * .875);
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}
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}
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}
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