From e627f097879c493879e6e3106809c013f77e6937 Mon Sep 17 00:00:00 2001 From: Plagman Date: Thu, 9 May 2013 07:22:40 +0000 Subject: [PATCH] Ignore ART mapping for TILE_ANIM, which is dynamically populated by the game during ANM playback. git-svn-id: https://svn.eduke32.com/eduke32@3742 1a8010ca-5511-0410-912e-c29ae57300e0 --- polymer/eduke32/build/src/polymer.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/polymer/eduke32/build/src/polymer.c b/polymer/eduke32/build/src/polymer.c index 991397905..6e8085b20 100644 --- a/polymer/eduke32/build/src/polymer.c +++ b/polymer/eduke32/build/src/polymer.c @@ -4569,7 +4569,7 @@ static void polymer_getbuildmaterial(_prmaterial* material, int16_t tile } // Lazily fill in all the textures we need, move this to precaching later - if (pr_artmapping && (!pth || !pth->hicr)) { + if (pr_artmapping && (!pth || !pth->hicr) && tilenum != (MAXTILES - 4)) { if (!prartmaps[tilenum]) { char *tilebuffer = (char *)waloff[tilenum]; char *tempbuffer = (char *)Bmalloc(tilesizx[tilenum] * tilesizy[tilenum]);