(Relative) grid lock for Shift-LMB sprite positioning in 3d mode

git-svn-id: https://svn.eduke32.com/eduke32@1299 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2009-04-11 20:25:11 +00:00
parent 652262626a
commit e58081645e

View file

@ -5534,8 +5534,13 @@ static void Keys3d(void)
if (eitherALT) Bsprintf(tempbuf,"Z"); if (eitherALT) Bsprintf(tempbuf,"Z");
break; break;
case 3: case 3:
if (eitherSHIFT) Bsprintf(tempbuf,"MOVE XY"); if (eitherSHIFT)
if (eitherCTRL) Bsprintf(tempbuf,"SIZE"); {
Bsprintf(tempbuf,"MOVE XY");
if (eitherCTRL)
Bstrcat(tempbuf, " GRID");
}
if (eitherCTRL && !eitherSHIFT) Bsprintf(tempbuf,"SIZE");
if (eitherALT) Bsprintf(tempbuf,"MOVE Z"); if (eitherALT) Bsprintf(tempbuf,"MOVE Z");
break; break;
} }
@ -6267,7 +6272,7 @@ static void Keys3d(void)
if (updownunits) {mouseax=0;} if (updownunits) {mouseax=0;}
} }
} }
else if (eitherCTRL) else if (eitherCTRL && !eitherSHIFT)
{ {
mskip=1; mskip=1;
if (mousex!=0) if (mousex!=0)
@ -6330,18 +6335,50 @@ static void Keys3d(void)
} }
if (searchstat == 3) if (searchstat == 3)
{ {
static int32_t sumxvect=0, sumyvect=0;
if (mouseaction==1) if (mouseaction==1)
{ {
int32_t xvect,yvect; int32_t xvect,yvect,daxvect,dayvect;
int16_t cursectnum=sprite[searchwall].sectnum; int16_t cursectnum=sprite[searchwall].sectnum;
int32_t units, gridlock = (eitherCTRL && grid > 0 && grid < 9);
xvect = -((mousex*(int32_t)sintable[(ang+2048)&2047])<<3); xvect = -((mousex*(int32_t)sintable[(ang+2048)&2047])<<3);
yvect = -((mousex*(int32_t)sintable[(ang+1536)&2047])<<3); yvect = -((mousex*(int32_t)sintable[(ang+1536)&2047])<<3);
if (gridlock)
{
units = (2048 >> grid) << 14;
sumxvect += xvect;
sumyvect += yvect;
if (klabs(sumxvect) >= units)
{
daxvect = (sumxvect/units)*units;
sumxvect %= units;
}
else
daxvect = 0;
if (klabs(sumyvect) >= units)
{
dayvect = (sumyvect/units)*units;
sumyvect %= units;
}
else
dayvect = 0;
}
else
{
daxvect = xvect;
dayvect = yvect;
}
clipmove((vec3_t *)&sprite[searchwall], clipmove((vec3_t *)&sprite[searchwall],
&cursectnum,xvect,yvect,128L,4L<<8,4L<<8,spnoclip?1:CLIPMASK0); &cursectnum,daxvect,dayvect,128L,4L<<8,4L<<8,spnoclip?1:CLIPMASK0);
setsprite(searchwall,(vec3_t *)&sprite[searchwall]); setsprite(searchwall,(vec3_t *)&sprite[searchwall]);
} }
else else
{ {
sumxvect = sumyvect = 0;
if (mouseaction==2)changedir*=-1; if (mouseaction==2)changedir*=-1;
while (updownunits--)sprite[searchwall].xrepeat = changechar(sprite[searchwall].xrepeat,changedir,smooshyalign,1); while (updownunits--)sprite[searchwall].xrepeat = changechar(sprite[searchwall].xrepeat,changedir,smooshyalign,1);
if (sprite[searchwall].xrepeat < 4) if (sprite[searchwall].xrepeat < 4)
@ -6435,18 +6472,50 @@ static void Keys3d(void)
} }
if (searchstat == 3) if (searchstat == 3)
{ {
static int32_t sumxvect=0, sumyvect=0;
if (mouseaction==1) if (mouseaction==1)
{ {
int32_t xvect,yvect; int32_t xvect,yvect,daxvect,dayvect;
int16_t cursectnum=sprite[searchwall].sectnum; int16_t cursectnum=sprite[searchwall].sectnum;
int32_t units, gridlock = (eitherCTRL && grid > 0 && grid < 9);
xvect = -((mousey*(int32_t)sintable[(ang+2560)&2047])<<3); xvect = -((mousey*(int32_t)sintable[(ang+2560)&2047])<<3);
yvect = -((mousey*(int32_t)sintable[(ang+2048)&2047])<<3); yvect = -((mousey*(int32_t)sintable[(ang+2048)&2047])<<3);
if (gridlock)
{
units = (2048 >> grid) << 14;
sumxvect += xvect;
sumyvect += yvect;
if (klabs(sumxvect) >= units)
{
daxvect = (sumxvect/units)*units;
sumxvect %= units;
}
else
daxvect = 0;
if (klabs(sumyvect) >= units)
{
dayvect = (sumyvect/units)*units;
sumyvect %= units;
}
else
dayvect = 0;
}
else
{
daxvect = xvect;
dayvect = yvect;
}
clipmove((vec3_t *)&sprite[searchwall], clipmove((vec3_t *)&sprite[searchwall],
&cursectnum,xvect,yvect,128L,4L<<8,4L<<8,spnoclip?1:CLIPMASK0); &cursectnum,daxvect,dayvect,128L,4L<<8,4L<<8,spnoclip?1:CLIPMASK0);
setsprite(searchwall,(vec3_t *)&sprite[searchwall]); setsprite(searchwall,(vec3_t *)&sprite[searchwall]);
} }
else else
{ {
sumxvect = sumyvect = 0;
while (updownunits--)sprite[searchwall].yrepeat = changechar(sprite[searchwall].yrepeat,changedir,smooshyalign,1); while (updownunits--)sprite[searchwall].yrepeat = changechar(sprite[searchwall].yrepeat,changedir,smooshyalign,1);
if (sprite[searchwall].yrepeat < 4) if (sprite[searchwall].yrepeat < 4)
sprite[searchwall].yrepeat = 4; sprite[searchwall].yrepeat = 4;