- the remaining Exhumed screens.

These are not tested yet, a bit more work is needed to allow this.
This commit is contained in:
Christoph Oelckers 2021-04-16 20:48:40 +02:00
parent a43259c40c
commit e580407d7d
2 changed files with 94 additions and 73 deletions

View file

@ -57,7 +57,6 @@ public:
virtual bool OnEvent(event_t* evt) { return false; }
virtual void OnTick() { /*state = finished;*/ }
virtual int Frame(uint64_t clock, bool skiprequest) { return 1; }
virtual void Draw(double smoothratio) {}
int Frame(uint64_t clock, bool skiprequest, double smoothratio)
@ -66,7 +65,7 @@ public:
Draw(smoothratio);
if (state == skipped) return -1;
if (state == finished) return 0;
return Frame(clock, skiprequest);
return 1;
}
int GetFadeState() const { return fadestate; }

View file

@ -963,16 +963,17 @@ void uploadCinemaPalettes()
//
//---------------------------------------------------------------------------
class DCinema : public DScreenJob
class DCinema : public DSkippableScreenJob
{
TextOverlay text;
short cinematile;
int currentCinemaPalette;
int edx;
int check;
int cont = 1;
public:
DCinema(int nVal, int checklevel = -1) : DScreenJob(fadein|fadeout)
DCinema(int nVal, int checklevel = -1) : DSkippableScreenJob(fadein|fadeout)
{
if (nVal < 0 || nVal >5) return;
cinematile = cinemas[nVal].tile;
@ -984,12 +985,17 @@ public:
check = checklevel;
}
int Frame(uint64_t clock, bool skiprequest) override
void OnTick() override
{
if (ticks == 1)
{
if (check > 0 && check != selectedlevelnew)
{
state = finished;
return; // immediately abort if the player selected a different level on the map
}
if (clock == 0)
{
if (check > 0 && check != selectedlevelnew) return 0; // immediately abort if the player selected a different level on the map
check = -1;
StopAllSounds();
if (edx != -1)
{
@ -997,19 +1003,26 @@ public:
}
}
twod->ClearScreen();
DrawTexture(twod, tileGetTexture(cinematile), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_TranslationIndex, TRANSLATION(Translation_BasePalettes, currentCinemaPalette), TAG_DONE);
text.DisplayText();
auto cont = text.AdvanceCinemaText(clock * (120. / 1'000'000'000));
int ret = skiprequest ? -1 : cont ? 1 : 0;
if (!cont)
{
state = finished;
// quit the game if we've finished level 4 and displayed the advert text
if (isShareware() && currentCinemaPalette == 3 && ret != 1)
if (isShareware() && currentCinemaPalette == 3)
{
gameaction = ga_mainmenu;
}
return ret;
return;
}
}
void Draw(double smoothratio) override
{
twod->ClearScreen();
if (check < 0) return;
DrawTexture(twod, tileGetTexture(cinematile), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_TranslationIndex, TRANSLATION(Translation_BasePalettes, currentCinemaPalette), TAG_DONE);
text.DisplayText();
cont = text.AdvanceCinemaText((ticks + smoothratio) * (120. / GameTicRate));
}
};
@ -1029,6 +1042,7 @@ class DLastLevelCinema : public DScreenJob
int nextclock = 4;
unsigned int nStringTypeOn, nCharTypeOn;
int screencnt = 0;
bool skiprequest = false;
TArray<FString> screentext;
@ -1142,91 +1156,81 @@ private:
}
}
int Frame(uint64_t clock, bool skiprequest) override
bool OnEvent(event_t* ev)
{
if (clock == 0)
if (ev->type == EV_KeyDown) skiprequest = true;
return true;
}
void OnTick() override
{
if (ticks == 1)
{
PlayLocalSound(StaticSound[kSound75], 0, false, CHANF_UI);
phase = 1;
}
int currentclock = clock * 120 / 1'000'000'000;
twod->ClearScreen();
DrawTexture(twod, tileGetTexture(kTileLoboLaptop), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, TAG_DONE);
switch (phase)
{
case 1:
if (currentclock >= nextclock)
{
Phase1();
nextclock += 4;
}
if (skiprequest || currentclock >= 240)
if (skiprequest || ticks >= 60)
{
InitPhase2();
phase = 2;
skiprequest = 0;
skiprequest = false;
}
break;
case 2:
if (currentclock >= nextclock)
{
if (screentext[nStringTypeOn][nCharTypeOn] != ' ')
PlayLocalSound(StaticSound[kSound71], 0, false, CHANF_UI);
nCharTypeOn++;
nextclock += 4;
if (screentext[nStringTypeOn][nCharTypeOn] == 0)
{
nCharTypeOn = 0;
nStringTypeOn++;
if (nStringTypeOn >= screentext.Size())
{
nextclock = (kTimerTicks * (screentext.Size() + 2)) + currentclock;
nextclock = (GameTicRate * (screentext.Size() + 2)) + ticks;
phase = 3;
}
}
}
DisplayPhase2();
if (skiprequest)
{
nextclock = (kTimerTicks * (screentext.Size() + 2)) + currentclock;
nextclock = (GameTicRate * (screentext.Size() + 2)) + ticks;
phase = 4;
}
break;
case 3:
DisplayPhase2();
if (currentclock >= nextclock || skiprequest)
if (ticks >= nextclock || skiprequest)
{
PlayLocalSound(StaticSound[kSound75], 0, false, CHANF_UI);
phase = 4;
nextclock = currentclock + 240;
skiprequest = 0;
nextclock = ticks + 60;
skiprequest = false;
}
break;
case 4:
if (currentclock >= nextclock)
if (ticks >= nextclock)
{
skiprequest |= !Phase3();
nextclock += 4;
}
if (skiprequest || currentclock >= 240)
if (skiprequest)
{
// Go to the next text page.
if (screencnt != 2)
state = finished;
}
}
}
void Draw(double) override
{
screencnt++;
nextclock = currentclock + 240;
skiprequest = 0;
phase = 1;
}
else return skiprequest ? -1 : 0;
}
}
return 1;
twod->ClearScreen();
DrawTexture(twod, tileGetTexture(kTileLoboLaptop), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, TAG_DONE);
if (phase == 2 || phase == 3) DisplayPhase2();
}
};
@ -1243,6 +1247,7 @@ class DExCredits : public DScreenJob
TArray<FString> pagelines;
uint64_t page;
uint64_t pagetime;
bool skiprequest = false;
public:
DExCredits()
@ -1253,35 +1258,53 @@ public:
credits = text.Split("\n\n");
}
private:
int Frame(uint64_t clock, bool skiprequest) override
bool OnEvent(event_t* ev)
{
if (clock == 0)
if (ev->type == EV_KeyDown) skiprequest = true;
return true;
}
void OnTick() override
{
if (credits.Size() == 0) return 0;
if (ticks == 1)
{
if (credits.Size() == 0)
{
state = finished;
return;
}
playCDtrack(19, false);
pagetime = 0;
page = -1;
}
if (clock >= pagetime || skiprequest)
if (ticks >= pagetime || skiprequest)
{
page++;
if (page < credits.Size())
pagelines = credits[page].Split("\n");
else
{
if (skiprequest || !CDplaying()) return 0;
if (skiprequest || !CDplaying())
{
state = finished;
return;
}
pagelines.Clear();
}
pagetime = clock + 2'000'000'000; //
pagetime = ticks + 60; //
}
}
void Draw(double smoothratio) override
{
twod->ClearScreen();
int y = 100 - ((10 * (pagelines.Size() - 1)) / 2);
for (unsigned i = 0; i < pagelines.Size(); i++)
{
uint64_t ptime = (pagetime-clock) / 1'000'000;
int ptime = clamp((pagetime - ticks - smoothratio) * 1000 / GameTicRate, 0, 2000); // in milliseconds
int light;
if (ptime < 255) light = ptime;
@ -1294,7 +1317,6 @@ private:
DrawText(twod, SmallFont, CR_UNTRANSLATED, 160 - nStringWidth / 2, y, pagelines[i], DTA_FullscreenScale, FSMode_Fit320x200, DTA_Color, color, TAG_DONE);
y += 10;
}
return 1;
}
};