mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 14:52:01 +00:00
- the remaining Exhumed screens.
These are not tested yet, a bit more work is needed to allow this.
This commit is contained in:
parent
a43259c40c
commit
e580407d7d
2 changed files with 94 additions and 73 deletions
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@ -57,7 +57,6 @@ public:
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virtual bool OnEvent(event_t* evt) { return false; }
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virtual void OnTick() { /*state = finished;*/ }
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virtual int Frame(uint64_t clock, bool skiprequest) { return 1; }
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virtual void Draw(double smoothratio) {}
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int Frame(uint64_t clock, bool skiprequest, double smoothratio)
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@ -66,7 +65,7 @@ public:
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Draw(smoothratio);
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if (state == skipped) return -1;
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if (state == finished) return 0;
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return Frame(clock, skiprequest);
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return 1;
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}
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int GetFadeState() const { return fadestate; }
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@ -963,16 +963,17 @@ void uploadCinemaPalettes()
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//
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//---------------------------------------------------------------------------
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class DCinema : public DScreenJob
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class DCinema : public DSkippableScreenJob
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{
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TextOverlay text;
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short cinematile;
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int currentCinemaPalette;
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int edx;
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int check;
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int cont = 1;
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public:
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DCinema(int nVal, int checklevel = -1) : DScreenJob(fadein|fadeout)
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DCinema(int nVal, int checklevel = -1) : DSkippableScreenJob(fadein|fadeout)
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{
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if (nVal < 0 || nVal >5) return;
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cinematile = cinemas[nVal].tile;
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@ -984,12 +985,17 @@ public:
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check = checklevel;
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}
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int Frame(uint64_t clock, bool skiprequest) override
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void OnTick() override
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{
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if (clock == 0)
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if (ticks == 1)
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{
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if (check > 0 && check != selectedlevelnew) return 0; // immediately abort if the player selected a different level on the map
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if (check > 0 && check != selectedlevelnew)
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{
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state = finished;
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return; // immediately abort if the player selected a different level on the map
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}
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check = -1;
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StopAllSounds();
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if (edx != -1)
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{
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@ -997,19 +1003,26 @@ public:
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}
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}
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if (!cont)
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{
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state = finished;
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// quit the game if we've finished level 4 and displayed the advert text
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if (isShareware() && currentCinemaPalette == 3)
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{
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gameaction = ga_mainmenu;
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}
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return;
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}
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}
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void Draw(double smoothratio) override
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{
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twod->ClearScreen();
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if (check < 0) return;
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DrawTexture(twod, tileGetTexture(cinematile), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_TranslationIndex, TRANSLATION(Translation_BasePalettes, currentCinemaPalette), TAG_DONE);
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text.DisplayText();
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auto cont = text.AdvanceCinemaText(clock * (120. / 1'000'000'000));
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int ret = skiprequest ? -1 : cont ? 1 : 0;
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// quit the game if we've finished level 4 and displayed the advert text
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if (isShareware() && currentCinemaPalette == 3 && ret != 1)
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{
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gameaction = ga_mainmenu;
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}
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return ret;
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cont = text.AdvanceCinemaText((ticks + smoothratio) * (120. / GameTicRate));
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}
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};
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@ -1029,6 +1042,7 @@ class DLastLevelCinema : public DScreenJob
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int nextclock = 4;
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unsigned int nStringTypeOn, nCharTypeOn;
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int screencnt = 0;
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bool skiprequest = false;
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TArray<FString> screentext;
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@ -1142,91 +1156,81 @@ private:
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}
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}
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int Frame(uint64_t clock, bool skiprequest) override
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bool OnEvent(event_t* ev)
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{
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if (clock == 0)
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if (ev->type == EV_KeyDown) skiprequest = true;
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return true;
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}
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void OnTick() override
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{
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if (ticks == 1)
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{
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PlayLocalSound(StaticSound[kSound75], 0, false, CHANF_UI);
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phase = 1;
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}
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int currentclock = clock * 120 / 1'000'000'000;
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twod->ClearScreen();
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DrawTexture(twod, tileGetTexture(kTileLoboLaptop), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, TAG_DONE);
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switch (phase)
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{
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case 1:
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if (currentclock >= nextclock)
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{
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Phase1();
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nextclock += 4;
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}
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if (skiprequest || currentclock >= 240)
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Phase1();
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if (skiprequest || ticks >= 60)
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{
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InitPhase2();
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phase = 2;
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skiprequest = 0;
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skiprequest = false;
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}
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break;
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case 2:
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if (currentclock >= nextclock)
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if (screentext[nStringTypeOn][nCharTypeOn] != ' ')
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PlayLocalSound(StaticSound[kSound71], 0, false, CHANF_UI);
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nCharTypeOn++;
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if (screentext[nStringTypeOn][nCharTypeOn] == 0)
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{
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if (screentext[nStringTypeOn][nCharTypeOn] != ' ')
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PlayLocalSound(StaticSound[kSound71], 0, false, CHANF_UI);
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nCharTypeOn++;
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nextclock += 4;
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if (screentext[nStringTypeOn][nCharTypeOn] == 0)
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nCharTypeOn = 0;
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nStringTypeOn++;
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if (nStringTypeOn >= screentext.Size())
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{
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nCharTypeOn = 0;
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nStringTypeOn++;
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if (nStringTypeOn >= screentext.Size())
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{
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nextclock = (kTimerTicks * (screentext.Size() + 2)) + currentclock;
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phase = 3;
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}
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nextclock = (GameTicRate * (screentext.Size() + 2)) + ticks;
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phase = 3;
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}
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}
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DisplayPhase2();
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if (skiprequest)
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{
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nextclock = (kTimerTicks * (screentext.Size() + 2)) + currentclock;
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nextclock = (GameTicRate * (screentext.Size() + 2)) + ticks;
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phase = 4;
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}
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break;
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case 3:
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DisplayPhase2();
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if (currentclock >= nextclock || skiprequest)
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if (ticks >= nextclock || skiprequest)
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{
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PlayLocalSound(StaticSound[kSound75], 0, false, CHANF_UI);
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phase = 4;
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nextclock = currentclock + 240;
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skiprequest = 0;
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nextclock = ticks + 60;
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skiprequest = false;
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}
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break;
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case 4:
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if (currentclock >= nextclock)
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if (ticks >= nextclock)
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{
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skiprequest |= !Phase3();
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nextclock += 4;
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}
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if (skiprequest || currentclock >= 240)
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if (skiprequest)
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{
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// Go to the next text page.
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if (screencnt != 2)
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{
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screencnt++;
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nextclock = currentclock + 240;
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skiprequest = 0;
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phase = 1;
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}
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else return skiprequest ? -1 : 0;
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state = finished;
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}
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}
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return 1;
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}
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void Draw(double) override
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{
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twod->ClearScreen();
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DrawTexture(twod, tileGetTexture(kTileLoboLaptop), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, TAG_DONE);
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if (phase == 2 || phase == 3) DisplayPhase2();
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}
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};
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@ -1243,6 +1247,7 @@ class DExCredits : public DScreenJob
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TArray<FString> pagelines;
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uint64_t page;
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uint64_t pagetime;
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bool skiprequest = false;
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public:
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DExCredits()
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@ -1253,35 +1258,53 @@ public:
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credits = text.Split("\n\n");
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}
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private:
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int Frame(uint64_t clock, bool skiprequest) override
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bool OnEvent(event_t* ev)
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{
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if (clock == 0)
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if (ev->type == EV_KeyDown) skiprequest = true;
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return true;
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}
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void OnTick() override
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{
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if (ticks == 1)
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{
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if (credits.Size() == 0) return 0;
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if (credits.Size() == 0)
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{
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state = finished;
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return;
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}
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playCDtrack(19, false);
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pagetime = 0;
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page = -1;
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}
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if (clock >= pagetime || skiprequest)
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if (ticks >= pagetime || skiprequest)
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{
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page++;
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if (page < credits.Size())
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pagelines = credits[page].Split("\n");
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else
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{
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if (skiprequest || !CDplaying()) return 0;
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if (skiprequest || !CDplaying())
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{
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state = finished;
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return;
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}
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pagelines.Clear();
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}
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pagetime = clock + 2'000'000'000; //
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pagetime = ticks + 60; //
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}
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}
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void Draw(double smoothratio) override
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{
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twod->ClearScreen();
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int y = 100 - ((10 * (pagelines.Size() - 1)) / 2);
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for (unsigned i = 0; i < pagelines.Size(); i++)
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{
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uint64_t ptime = (pagetime-clock) / 1'000'000;
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int ptime = clamp((pagetime - ticks - smoothratio) * 1000 / GameTicRate, 0, 2000); // in milliseconds
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int light;
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if (ptime < 255) light = ptime;
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DrawText(twod, SmallFont, CR_UNTRANSLATED, 160 - nStringWidth / 2, y, pagelines[i], DTA_FullscreenScale, FSMode_Fit320x200, DTA_Color, color, TAG_DONE);
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y += 10;
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}
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return 1;
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}
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};
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