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- fixed two crash bugs I found while testing some mods.
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1 changed files with 7 additions and 2 deletions
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@ -3643,7 +3643,7 @@ badindex:
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auto bindings = Bindings.GetKeysForCommand(C_CON_GetButtonFunc(gameFunc));
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if ((unsigned)funcPos >= bindings.Size()) funcPos = 0;
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quoteMgr.InitializeQuote(quoteIndex, KB_ScanCodeToString(bindings[funcPos]));
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quoteMgr.InitializeQuote(quoteIndex, funcPos >= bindings.Size()? "???" : KB_ScanCodeToString(bindings[funcPos]));
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dispatch();
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}
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@ -4281,13 +4281,18 @@ badindex:
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} v;
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Gv_FillWithVars(v);
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int32_t const z = (VM_DECODE_INST(tw) == CON_GAMETEXTZ) ? Gv_GetVar(*insptr++) : 65536;
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int32_t z = (VM_DECODE_INST(tw) == CON_GAMETEXTZ) ? Gv_GetVar(*insptr++) : 65536;
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if (EDUKE32_PREDICT_FALSE(v.tilenum < 0 || v.tilenum + 127 >= MAXTILES))
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{
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CON_ERRPRINTF("invalid base tilenum %d\n", v.tilenum);
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abort_after_error();
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}
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if (z <= 0)
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{
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CON_ERRPRINTF("Bad text size (<= 0)");
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z = 65536;
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}
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VM_ASSERT((unsigned)v.nQuote < MAXQUOTES, "invalid quote %d\n", v.nQuote);
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