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Polymer: factor out polymer_invalidatesprite(), use when viewscreen tex changed.
Also, rewrite invalidatetile() for clarity. git-svn-id: https://svn.eduke32.com/eduke32@4303 1a8010ca-5511-0410-912e-c29ae57300e0
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4 changed files with 28 additions and 31 deletions
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@ -332,6 +332,14 @@ void polymer_texinvalidate(void);
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void polymer_definehighpalookup(char basepalnum, char palnum, char *fn);
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int32_t polymer_havehighpalookup(int32_t basepalnum, int32_t palnum);
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static inline void polymer_invalidatesprite(int32_t i)
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{
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extern _prsprite *prsprites[MAXSPRITES];
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if (prsprites[i])
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prsprites[i]->crc = 0xDEADBEEF;
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}
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# ifdef POLYMER_C
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// CORE
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@ -17363,36 +17363,26 @@ void setrollangle(int32_t rolla)
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//
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void invalidatetile(int16_t tilenume, int32_t pal, int32_t how)
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{
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#ifdef USE_OPENGL
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int32_t numpal, firstpal, np;
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int32_t hp;
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if (getrendermode() < REND_POLYMOST) return;
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if (pal < 0)
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{
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numpal = MAXPALOOKUPS;
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firstpal = 0;
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}
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else
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{
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numpal = 1;
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firstpal = pal % MAXPALOOKUPS;
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}
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for (hp = 0; hp < 8; hp+=4)
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{
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if (!(how & pow2long[hp])) continue;
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for (np = firstpal; np < firstpal+numpal; np++)
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{
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gltexinvalidate(tilenume, np, hp);
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}
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}
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#endif
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#if !defined USE_OPENGL
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UNREFERENCED_PARAMETER(tilenume);
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UNREFERENCED_PARAMETER(pal);
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UNREFERENCED_PARAMETER(how);
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#else
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if (getrendermode() >= REND_POLYMOST)
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{
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int32_t hp, np;
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const int32_t firstpal = (pal < 0) ? 0 : pal;
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const int32_t numpals = (pal < 0) ? MAXPALOOKUPS : 1;
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for (hp = 0; hp <= 4; hp+=4)
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{
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if (how & pow2long[hp])
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for (np = firstpal; np < firstpal+numpals; np++)
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gltexinvalidate(tilenume, np, hp);
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}
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}
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#endif
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}
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@ -1622,8 +1622,7 @@ void polymer_texinvalidate(void)
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i = 0;
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while (i < MAXSPRITES) {
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if (prsprites[i])
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prsprites[i]->crc = 0xDEADBEEF;
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polymer_invalidatesprite(i);
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i++;
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}
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@ -373,9 +373,9 @@ void G_AnimateCamSprite(void)
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G_SetupCamTile(OW, TILE_VIEWSCR);
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#ifdef POLYMER
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// HACK: force texture update on viewscreen sprite in Polymer!
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// Force texture update on viewscreen sprite in Polymer!
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if (getrendermode() == REND_POLYMER)
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sprite[i].filler ^= (1<<1);
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polymer_invalidatesprite(i);
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#endif
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}
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}
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