From e36607fd88a83abfab100845d328a409162cf43a Mon Sep 17 00:00:00 2001 From: hendricks266 Date: Wed, 2 May 2018 07:12:42 +0000 Subject: [PATCH] NAM: Fix the M16's autoaim. Reported by Little Tijn. git-svn-id: https://svn.eduke32.com/eduke32@6866 1a8010ca-5511-0410-912e-c29ae57300e0 --- source/duke3d/src/player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/duke3d/src/player.cpp b/source/duke3d/src/player.cpp index 4d2c46769..e5cee351c 100644 --- a/source/duke3d/src/player.cpp +++ b/source/duke3d/src/player.cpp @@ -1156,7 +1156,7 @@ static int32_t A_ShootHardcoded(int spriteNum, int projecTile, int shootAng, vec if (playerNum >= 0) P_PreFireHitscan(spriteNum, playerNum, projecTile, &startPos, &Zvel, &shootAng, - projecTile == SHOTSPARK1__STATIC && !NAM_WW2GI, 1); + projecTile == SHOTSPARK1__STATIC && !WW2GI, 1); else A_PreFireHitscan(pSprite, &startPos, &Zvel, &shootAng, 1);