mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 07:11:39 +00:00
- fixed playback on the wrong sound channel.
This commit is contained in:
parent
92c8e4c110
commit
e348fcb843
1 changed files with 2 additions and 2 deletions
|
@ -558,7 +558,7 @@ void SWSoundEngine::CalcPosVel(int type, const void* source, const float pt[3],
|
|||
*pos = npos;
|
||||
}
|
||||
|
||||
if (chanflags & CHANEXF_DONTPAN)
|
||||
if (vpos && chanflags & CHANEXF_DONTPAN)
|
||||
{
|
||||
// For unpanned sounds the volume must be set directly and the position taken from the listener.
|
||||
*pos = campos;
|
||||
|
@ -668,7 +668,7 @@ int _PlaySound(int num, SPRITEp sp, PLAYERp pp, vec3_t* pos, Voc3D_Flags flags,
|
|||
|
||||
auto rolloff = GetRolloff(vp->voc_distance);
|
||||
FVector3 spos = pos ? GetSoundPos(pos) : FVector3(0, 0, 0);
|
||||
soundEngine->StartSound(sourcetype, source, &spos, CHAN_BODY, cflags, num, 1.f, ATTN_NORM, &rolloff, S_ConvertPitch(pitch));
|
||||
soundEngine->StartSound(sourcetype, source, &spos, channel, cflags, num, 1.f, ATTN_NORM, &rolloff, S_ConvertPitch(pitch));
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue