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https://github.com/ZDoom/raze-gles.git
synced 2025-01-03 15:00:51 +00:00
- removed some inactive pieces of code.
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parent
92d94543e5
commit
e345bf389f
6 changed files with 11 additions and 111 deletions
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@ -358,38 +358,13 @@ void PreloadCache(void)
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if (videoGetRenderMode() < REND_POLYMOST)
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if (videoGetRenderMode() < REND_POLYMOST)
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tileLoad(i);
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tileLoad(i);
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#ifdef USE_OPENGL
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if (r_precache) PrecacheHardwareTextures(i);
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if (r_precache) PrecacheHardwareTextures(i);
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#endif
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if ((++cnt & 7) == 0)
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if ((++cnt & 7) == 0)
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gameHandleEvents();
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gameHandleEvents();
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#if 0
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if (videoGetRenderMode() != REND_CLASSIC && totalclock - clock > (kTicRate>>2))
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{
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int const percentComplete = min(100, Scale(100 * cnt, nPrecacheCount));
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// this just prevents the loading screen percentage bar from making large jumps
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while (percentDisplayed < percentComplete)
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{
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gameHandleEvents();
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Bsprintf(tempbuf, "Loaded %d%% (%d/%d textures)\n", percentDisplayed, cnt, nPrecacheCount);
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viewLoadingScreenUpdate(tempbuf, percentDisplayed);
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videoNextPage();
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if (totalclock - clock >= 1)
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{
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clock = totalclock;
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percentDisplayed++;
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}
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}
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}
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}
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clock = totalclock;
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}
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#endif
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}
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}
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memset(gotpic,0,sizeof(gotpic));
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memset(gotpic,0,sizeof(gotpic));
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}
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}
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@ -403,28 +378,6 @@ void EndLevel(void)
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seqKillAll();
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seqKillAll();
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}
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}
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#ifdef POLYMER
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void G_RefreshLights(void)
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{
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if (Numsprites && videoGetRenderMode() == REND_POLYMER)
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{
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int statNum = 0;
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do
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{
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int spriteNum = headspritestat[statNum++];
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while (spriteNum >= 0)
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{
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actDoLight(spriteNum);
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spriteNum = nextspritestat[spriteNum];
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}
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}
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while (statNum < MAXSTATUS);
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}
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}
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#endif // POLYMER
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PLAYER gPlayerTemp[kMaxPlayers];
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PLAYER gPlayerTemp[kMaxPlayers];
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int gHealthTemp[kMaxPlayers];
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int gHealthTemp[kMaxPlayers];
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@ -717,22 +670,7 @@ void LocalKeys(void)
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buttonMap.ClearButton(gamefunc_Third_Person_View);
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buttonMap.ClearButton(gamefunc_Third_Person_View);
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return;
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return;
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}
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}
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#if 0
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switch (key)
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{
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case sc_kpad_Period:
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case sc_Delete:
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if (ctrl && alt)
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{
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gQuitGame = 1; // uh, what?
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return;
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}
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}
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break;
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case default:
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break;
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}
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#endif
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}
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}
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}
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bool gRestartGame = false;
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bool gRestartGame = false;
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@ -950,7 +888,7 @@ int GameInterface::app_main()
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HookReplaceFunctions();
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HookReplaceFunctions();
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Printf("Initializing Build 3D engine\n");
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Printf("Initializing Build 3D engine\n");
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scrInit();
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engineInit();
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Printf("Loading tiles\n");
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Printf("Loading tiles\n");
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if (pUserTiles)
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if (pUserTiles)
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@ -997,7 +935,7 @@ int GameInterface::app_main()
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Printf("Initializing network users\n");
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Printf("Initializing network users\n");
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netInitialize(true);
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netInitialize(true);
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scrSetGameMode(0, 0, 0, 0);
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videoInit();
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hud_size.Callback();
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hud_size.Callback();
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Printf("Initializing sound system\n");
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Printf("Initializing sound system\n");
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sndInit();
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sndInit();
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@ -1050,7 +988,7 @@ RESTART:
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{
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{
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bool bDraw;
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bool bDraw;
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D_ProcessEvents();
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D_ProcessEvents();
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if (gGameStarted)
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if (gGameStarted) // gGameStarted: gameState == GS_LEVEL
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{
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{
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char gameUpdate = false;
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char gameUpdate = false;
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double const gameUpdateStartTime = timerGetHiTicks();
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double const gameUpdateStartTime = timerGetHiTicks();
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@ -1099,8 +1037,9 @@ RESTART:
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}
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}
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}
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}
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}
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}
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else
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else // gameState == GS_DEMOSCREEN
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{
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{
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// Menu background
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bDraw = G_FPSLimit() != 0;
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bDraw = G_FPSLimit() != 0;
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if (bDraw)
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if (bDraw)
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{
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{
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@ -1169,20 +1108,8 @@ RESTART:
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gRestartGame = 0;
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gRestartGame = 0;
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gGameStarted = 0;
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gGameStarted = 0;
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levelSetupOptions(0,0);
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levelSetupOptions(0,0);
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#if 0
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// What's this loop for? Needs checking
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while (gGameMenuMgr.m_bActive)
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{
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gGameMenuMgr.Process();
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if (G_FPSLimit())
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{
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gameHandleEvents();
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videoClearScreen(0);
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gGameMenuMgr.Draw();
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videoNextPage();
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}
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}
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#endif
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if (gGameOptions.nGameType != 0)
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if (gGameOptions.nGameType != 0)
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{
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{
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videoSetViewableArea(0,0,xdim-1,ydim-1);
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videoSetViewableArea(0,0,xdim-1,ydim-1);
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@ -155,6 +155,7 @@ void sub_2541C(int x, int y, int z, short a)
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GetSpriteExtents(pSprite, &nTop, &nBottom);
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GetSpriteExtents(pSprite, &nTop, &nBottom);
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int nScale = mulscale((pSprite->yrepeat+((floorZ-nBottom)>>8))*z, yxaspect, 16);
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int nScale = mulscale((pSprite->yrepeat+((floorZ-nBottom)>>8))*z, yxaspect, 16);
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nScale = ClipRange(nScale, 8000, 65536<<1);
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nScale = ClipRange(nScale, 8000, 65536<<1);
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// Players on automap
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rotatesprite((xdim<<15)+(x1<<4), (ydim<<15)+(y1<<4), nScale, pa, nTile, pSprite->shade, pSprite->pal, (pSprite->cstat&2)>>1,
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rotatesprite((xdim<<15)+(x1<<4), (ydim<<15)+(y1<<4), nScale, pa, nTile, pSprite->shade, pSprite->pal, (pSprite->cstat&2)>>1,
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windowxy1.x, windowxy1.y, windowxy2.x, windowxy2.y);
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windowxy1.x, windowxy1.y, windowxy2.x, windowxy2.y);
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}
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}
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@ -342,10 +342,6 @@ void DrawMirrors(int x, int y, int z, fix16_t a, fix16_t horiz, int smooth, int
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{
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{
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renderPrepareMirror(x,y,z,a,horiz,nWall,&cx,&cy,&ca);
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renderPrepareMirror(x,y,z,a,horiz,nWall,&cx,&cy,&ca);
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}
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}
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#ifdef POLYMER
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if (videoGetRenderMode() == REND_POLYMER)
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polymer_setanimatesprites(viewProcessSprites, cx, cy, z, fix16_to_int(ca), smooth);
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#endif
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yax_preparedrawrooms();
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yax_preparedrawrooms();
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int32_t didmirror = renderDrawRoomsQ16(cx, cy, z, ca,horiz,mirrorsector|MAXSECTORS);
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int32_t didmirror = renderDrawRoomsQ16(cx, cy, z, ca,horiz,mirrorsector|MAXSECTORS);
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yax_drawrooms(viewProcessSprites, mirrorsector, didmirror, smooth);
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yax_drawrooms(viewProcessSprites, mirrorsector, didmirror, smooth);
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@ -378,10 +374,6 @@ void DrawMirrors(int x, int y, int z, fix16_t a, fix16_t horiz, int smooth, int
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gPlayer[viewPlayer].pSprite->cstat |= 514;
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gPlayer[viewPlayer].pSprite->cstat |= 514;
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}
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}
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}
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}
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#ifdef POLYMER
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if (videoGetRenderMode() == REND_POLYMER)
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polymer_setanimatesprites(viewProcessSprites, x+mirror[i].at8, y+mirror[i].atc, z+mirror[i].at10, fix16_to_int(a), smooth);
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#endif
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yax_preparedrawrooms();
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yax_preparedrawrooms();
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renderDrawRoomsQ16(x+mirror[i].at8, y+mirror[i].atc, z+mirror[i].at10, a, horiz, nSector|MAXSECTORS);
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renderDrawRoomsQ16(x+mirror[i].at8, y+mirror[i].atc, z+mirror[i].at10, a, horiz, nSector|MAXSECTORS);
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yax_drawrooms(viewProcessSprites, nSector, 0, smooth);
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yax_drawrooms(viewProcessSprites, nSector, 0, smooth);
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@ -420,10 +412,6 @@ void DrawMirrors(int x, int y, int z, fix16_t a, fix16_t horiz, int smooth, int
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gPlayer[viewPlayer].pSprite->cstat |= 514;
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gPlayer[viewPlayer].pSprite->cstat |= 514;
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}
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}
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}
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}
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#ifdef POLYMER
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if (videoGetRenderMode() == REND_POLYMER)
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polymer_setanimatesprites(viewProcessSprites, x+mirror[i].at8, y+mirror[i].atc, z+mirror[i].at10, fix16_to_int(a), smooth);
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#endif
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yax_preparedrawrooms();
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yax_preparedrawrooms();
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renderDrawRoomsQ16(x+mirror[i].at8, y+mirror[i].atc, z+mirror[i].at10, a, horiz, nSector|MAXSECTORS);
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renderDrawRoomsQ16(x+mirror[i].at8, y+mirror[i].atc, z+mirror[i].at10, a, horiz, nSector|MAXSECTORS);
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yax_drawrooms(viewProcessSprites, nSector, 0, smooth);
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yax_drawrooms(viewProcessSprites, nSector, 0, smooth);
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@ -119,18 +119,4 @@ void scrSetPalette(int palId)
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curPalette = palId;
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curPalette = palId;
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}
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}
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void scrInit(void)
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{
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glrendmode = REND_POLYMOST;
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engineInit();
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curPalette = 0;
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}
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void scrSetGameMode(int vidMode, int XRes, int YRes, int nBits)
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{
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videoInit();
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videoClearViewableArea(0);
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videoNextPage();
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}
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END_BLD_NS
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END_BLD_NS
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@ -36,13 +36,9 @@ struct RGB {
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#pragma pack(pop)
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#pragma pack(pop)
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extern bool gFogMode;
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extern bool gFogMode;
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void scrCreateStdColors(void);
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void scrResetPalette(void);
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void scrLoadPLUs(void);
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void scrLoadPLUs(void);
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void scrLoadPalette(void);
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void scrLoadPalette(void);
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void scrSetPalette(int palId);
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void scrSetPalette(int palId);
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void scrSetGamma(int nGamma);
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void scrInit(void);
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void scrSetGameMode(int vidMode, int XRes, int YRes, int nBits);
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END_BLD_NS
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END_BLD_NS
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@ -1051,6 +1051,7 @@ void viewDrawText(int nFont, const char *pString, int x, int y, int nShade, int
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}
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}
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}
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}
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// for the screen border
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void viewTileSprite(int nTile, int nShade, int nPalette, int x1, int y1, int x2, int y2)
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void viewTileSprite(int nTile, int nShade, int nPalette, int x1, int y1, int x2, int y2)
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{
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{
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Rect rect1 = Rect(x1, y1, x2, y2);
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Rect rect1 = Rect(x1, y1, x2, y2);
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@ -2843,6 +2844,7 @@ struct {
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{ 2101, 2, 0, 122880, 310, 220 }
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{ 2101, 2, 0, 122880, 310, 220 }
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};
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};
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// PSP
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void viewBurnTime(int gScale)
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void viewBurnTime(int gScale)
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{
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{
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if (!gScale) return;
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if (!gScale) return;
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