diff --git a/source/duke3d/src/gameexec.cpp b/source/duke3d/src/gameexec.cpp index 3808400de..c0aed9248 100644 --- a/source/duke3d/src/gameexec.cpp +++ b/source/duke3d/src/gameexec.cpp @@ -6665,7 +6665,7 @@ void G_SaveMapState(void) // If we're in EVENT_ANIMATESPRITES, we'll be saving pointer values to disk :-/ #if !defined LUNATIC - if (g_currentEvent == EVENT_ANIMATESPRITES) + if (EDUKE32_PREDICT_FALSE(g_currentEvent == EVENT_ANIMATESPRITES)) initprintf("Line %d: savemapstate called from EVENT_ANIMATESPRITES. WHY?\n", g_errorLineNum); #endif Bmemcpy(&save->spriteext[0],&spriteext[0],sizeof(spriteext_t)*MAXSPRITES); @@ -6804,7 +6804,7 @@ void G_RestoreMapState(void) // If we're restoring from EVENT_ANIMATESPRITES, all spriteext[].tspr // will be overwritten, so NULL them. #if !defined LUNATIC - if (g_currentEvent == EVENT_ANIMATESPRITES) + if (EDUKE32_PREDICT_FALSE(g_currentEvent == EVENT_ANIMATESPRITES)) { initprintf("Line %d: loadmapstate called from EVENT_ANIMATESPRITES. WHY?\n",g_errorLineNum); for (native_t i=0; i