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https://github.com/ZDoom/raze-gles.git
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- spawn.cpp part 2.
(Beware of the crane! That one's hacky!)
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parent
edb991e47d
commit
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5 changed files with 50 additions and 49 deletions
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@ -778,7 +778,6 @@ void movecrane(DDukeActor *actor, int crane)
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if (spri->xvel < 192)
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spri->xvel += 8;
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spri->ang = getangle(msx[t[4]] - spri->x, msy[t[4]] - spri->y);
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//IFMOVING; // JBF 20040825: see my rant above about this
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ssp(actor, CLIPMASK0);
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if (((spri->x - msx[t[4]]) * (spri->x - msx[t[4]]) + (spri->y - msy[t[4]]) * (spri->y - msy[t[4]])) < (128 * 128))
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t[0]++;
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@ -787,7 +786,7 @@ void movecrane(DDukeActor *actor, int crane)
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else if (t[0] == 9)
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t[0] = 0;
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setsprite(msy[t[4] + 2], spri->x, spri->y, spri->z - (34 << 8));
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setsprite(ScriptIndexToActor(msy[t[4] + 2]), spri->x, spri->y, spri->z - (34 << 8));
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auto Owner = actor->GetOwner();
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if (Owner != nullptr)
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@ -185,15 +185,15 @@ void checkplayerhurt_r(struct player_struct* p, const Collision& coll);
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void addspritetodelete(int spnum=0);
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void checkavailinven(struct player_struct* p);
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int initspriteforspawn(int j, int pn, const std::initializer_list<int> &excludes);
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int initspriteforspawn(DDukeActor* j, int pn, const std::initializer_list<int> &excludes);
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void spawninitdefault(DDukeActor* actj, DDukeActor* act);
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void spawntransporter(DDukeActor* actj, DDukeActor* acti, bool beam);
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int spawnbloodpoolpart1(DDukeActor* actj, DDukeActor* acti);
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void initfootprint(DDukeActor* actj, DDukeActor* acti);
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void initshell(int j, int i, bool isshell);
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void initcrane(int j, int i, int CRANEPOLE);
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void initwaterdrip(int j, int i);
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int initreactor(int j, int i, bool isrecon);
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void initshell(DDukeActor* actj, DDukeActor* acti, bool isshell);
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void initcrane(DDukeActor* actj, DDukeActor* acti, int CRANEPOLE);
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void initwaterdrip(DDukeActor* actj, DDukeActor* acti);
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int initreactor(DDukeActor* actj, DDukeActor* acti, bool isrecon);
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void spawneffector(int i);
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void gameexitfrommenu();
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int startrts(int lumpNum, int localPlayer);
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@ -103,6 +103,10 @@ DDukeActor* EGS(short whatsect, int s_x, int s_y, int s_z, short s_pn, signed ch
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act->floorz = s_ow->floorz;
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act->ceilingz = s_ow->ceilingz;
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}
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else
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{
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}
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memset(act->temp_data, 0, sizeof(act->temp_data));
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if (actorinfo[s_pn].scriptaddress)
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@ -135,16 +139,16 @@ DDukeActor* EGS(short whatsect, int s_x, int s_y, int s_z, short s_pn, signed ch
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//
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//---------------------------------------------------------------------------
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int initspriteforspawn(int j, int pn, const std::initializer_list<int> &excludes)
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int initspriteforspawn(DDukeActor* actj, int pn, const std::initializer_list<int> &excludes)
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{
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spritetype* sp;
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int* t;
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int i;
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if (j >= 0)
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if (actj)
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{
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auto spawned = EGS(sprite[j].sectnum, sprite[j].x, sprite[j].y, sprite[j].z, pn, 0, 0, 0, 0, 0, 0, &hittype[j], 0);
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spawned->picnum = sprite[j].picnum;
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auto spawned = EGS(actj->s.sectnum, actj->s.x, actj->s.y, actj->s.z, pn, 0, 0, 0, 0, 0, 0, actj, 0);
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spawned->picnum = actj->s.picnum;
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sp = &spawned->s;
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t = spawned->temp_data;
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i = spawned->GetIndex();
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@ -429,14 +433,14 @@ void initfootprint(DDukeActor* actj, DDukeActor* acti)
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//
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//---------------------------------------------------------------------------
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void initshell(int j, int i, bool isshell)
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void initshell(DDukeActor* actj, DDukeActor* acti, bool isshell)
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{
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auto sp = &sprite[i];
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auto sp = &acti->s;
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int sect = sp->sectnum;
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auto spj = &sprite[j];
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auto t = hittype[i].temp_data;
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if (j >= 0)
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auto t = acti->temp_data;
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if (actj)
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{
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auto spj = &actj->s;
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short snum, a;
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if (spj->picnum == TILE_APLAYER)
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@ -473,7 +477,7 @@ void initshell(int j, int i, bool isshell)
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sp->xrepeat = sp->yrepeat = isRR() && isshell? 2 : 4;
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changespritestat(i, STAT_MISC);
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changespritestat(acti, STAT_MISC);
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}
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}
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@ -483,11 +487,11 @@ void initshell(int j, int i, bool isshell)
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//
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//---------------------------------------------------------------------------
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void initcrane(int j, int i, int CRANEPOLE)
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void initcrane(DDukeActor* actj, DDukeActor* acti, int CRANEPOLE)
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{
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auto sp = &sprite[i];
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auto sp = &acti->s;
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int sect = sp->sectnum;
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auto t = hittype[i].temp_data;
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auto t = acti->temp_data;
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sp->cstat |= 64 | 257;
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sp->picnum += 2;
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@ -498,14 +502,13 @@ void initcrane(int j, int i, int CRANEPOLE)
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msy[tempwallptr] = sp->y;
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msx[tempwallptr + 2] = sp->z;
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int s;
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StatIterator it(STAT_DEFAULT);
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while ((s = it.NextIndex()) >= 0)
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DukeStatIterator it(STAT_DEFAULT);
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while (auto act = it.Next())
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{
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auto ss = &sprite[s];
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auto ss = &act->s;
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if (ss->picnum == CRANEPOLE && sp->hitag == (ss->hitag))
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{
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msy[tempwallptr + 2] = s;
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msy[tempwallptr + 2] = ActorToScriptIndex(act);
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t[1] = ss->sectnum;
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@ -520,7 +523,7 @@ void initcrane(int j, int i, int CRANEPOLE)
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ss->z = sp->z;
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ss->shade = sp->shade;
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setsprite(s, ss->x, ss->y, ss->z);
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setsprite(act, ss->pos);
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break;
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}
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}
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@ -528,7 +531,7 @@ void initcrane(int j, int i, int CRANEPOLE)
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tempwallptr += 3;
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sp->owner = -1;
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sp->extra = 8;
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changespritestat(i, 6);
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changespritestat(acti, STAT_STANDABLE);
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}
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//---------------------------------------------------------------------------
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@ -537,15 +540,15 @@ void initcrane(int j, int i, int CRANEPOLE)
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//
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//---------------------------------------------------------------------------
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void initwaterdrip(int j, int i)
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void initwaterdrip(DDukeActor* actj, DDukeActor* actor)
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{
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auto sp = &sprite[i];
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auto sp = &actor->s;
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int sect = sp->sectnum;
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auto t = hittype[i].temp_data;
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if (j >= 0 && (sprite[j].statnum == 10 || sprite[j].statnum == 1))
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auto t = actor->temp_data;
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if (actj && (actj->s.statnum == 10 || actj->s.statnum == 1))
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{
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sp->shade = 32;
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if (sprite[j].pal != 1)
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if (actj->s.pal != 1)
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{
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sp->pal = 2;
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sp->z -= (18 << 8);
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@ -553,9 +556,9 @@ void initwaterdrip(int j, int i)
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else sp->z -= (13 << 8);
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sp->ang = getangle(ps[connecthead].posx - sp->x, ps[connecthead].posy - sp->y);
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sp->xvel = 48 - (krand() & 31);
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ssp(i, CLIPMASK0);
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ssp(actor, CLIPMASK0);
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}
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else if (j == -1)
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else if (!actj)
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{
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sp->z += (4 << 8);
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t[0] = sp->z;
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@ -563,7 +566,7 @@ void initwaterdrip(int j, int i)
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}
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sp->xrepeat = 24;
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sp->yrepeat = 24;
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changespritestat(i, 6);
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changespritestat(actor, STAT_STANDABLE);
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}
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@ -573,9 +576,8 @@ void initwaterdrip(int j, int i)
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//
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//---------------------------------------------------------------------------
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int initreactor(int j, int i_, bool isrecon)
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int initreactor(DDukeActor* actj, DDukeActor* actor, bool isrecon)
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{
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auto actor = &hittype[i_];
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auto sp = &actor->s;
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int sect = sp->sectnum;
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auto t = actor->temp_data;
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@ -45,12 +45,12 @@ int spawn_d(int j, int pn)
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{
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int x;
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int i = initspriteforspawn(j, pn, { CRACK1, CRACK2, CRACK3, CRACK4, SPEAKER, LETTER, DUCK, TARGET, TRIPBOMB, VIEWSCREEN, VIEWSCREEN2 });
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auto actj = j < 0 ? nullptr : &hittype[j];
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int i = initspriteforspawn(actj, pn, { CRACK1, CRACK2, CRACK3, CRACK4, SPEAKER, LETTER, DUCK, TARGET, TRIPBOMB, VIEWSCREEN, VIEWSCREEN2 });
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if (!(i & 0x1000000)) return i;
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i &= 0xffffff;
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auto act = &hittype[i];
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auto sp = &act->s;
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auto actj = j < 0 ? nullptr : &hittype[j];
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auto spj = j < 0 ? nullptr : &actj->s;
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auto t = act->temp_data;
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int sect = sp->sectnum;
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@ -569,7 +569,7 @@ int spawn_d(int j, int pn)
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case SHELL: //From the player
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case SHOTGUNSHELL:
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initshell(j, i, sp->picnum == SHELL);
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initshell(actj, act, sp->picnum == SHELL);
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break;
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case RESPAWN:
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@ -685,11 +685,11 @@ int spawn_d(int j, int pn)
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break;
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case CRANE:
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initcrane(j, i, CRANEPOLE);
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initcrane(actj, act, CRANEPOLE);
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break;
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case WATERDRIP:
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initwaterdrip(j, i);
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initwaterdrip(actj, act);
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break;
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case TRASH:
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@ -943,7 +943,7 @@ int spawn_d(int j, int pn)
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case REACTOR2:
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case REACTOR:
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case RECON:
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if (initreactor(j, i, sp->picnum == RECON)) return i;
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if (initreactor(actj, act, sp->picnum == RECON)) return i;
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break;
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case FLAMETHROWERSPRITE:
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@ -40,12 +40,12 @@ int spawn_r(int j, int pn)
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{
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int x;
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int i = initspriteforspawn(j, pn, { CRACK1, CRACK2, CRACK3, CRACK4 });
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auto actj = j < 0 ? nullptr : &hittype[j];
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int i = initspriteforspawn(actj, pn, { CRACK1, CRACK2, CRACK3, CRACK4 });
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if (!(i & 0x1000000)) return i;
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i &= 0xffffff;
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auto act = &hittype[i];
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auto sp = &act->s;
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auto actj = j <0? nullptr : &hittype[j];
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auto spj = j < 0? nullptr : &actj->s;
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auto t = act->temp_data;
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int sect = sp->sectnum;
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@ -592,7 +592,7 @@ int spawn_r(int j, int pn)
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case SHELL: //From the player
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case SHOTGUNSHELL:
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initshell(j, i, sp->picnum == SHELL);
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initshell(actj, act, sp->picnum == SHELL);
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break;
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case RESPAWN:
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sp->extra = 66-13;
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@ -699,10 +699,10 @@ int spawn_r(int j, int pn)
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changespritestat(i, STAT_MISC);
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break;
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case CRANE:
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initcrane(j, i, CRANEPOLE);
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initcrane(actj, act, CRANEPOLE);
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break;
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case WATERDRIP:
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initwaterdrip(j, i);
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initwaterdrip(actj, act);
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break;
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case TRASH:
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@ -1106,7 +1106,7 @@ int spawn_r(int j, int pn)
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case REACTOR2:
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case REACTOR:
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case RECON:
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if (initreactor(j, i, sp->picnum == RECON)) return i;
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if (initreactor(actj, act, sp->picnum == RECON)) return i;
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break;
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case RPG2SPRITE:
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