mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- fixed the Ion Fury credit screens.
The entire 'fix' here consisted of hacks to give the CON script exactly what it needs to show them as intended.
This commit is contained in:
parent
b372cb5f35
commit
e2be025433
7 changed files with 124 additions and 41 deletions
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@ -381,7 +381,7 @@ void GameInterface::DrawMenuCaption(const DVector2& origin, const char* text)
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int height;
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// font #1, tile #2038.
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viewGetFontInfo(1, NULL, NULL, &height);
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rotatesprite(int(origin.X * 65536) + 320 << 15, 20 << 16, 65536, 0, 2038, -128, 0, 78, 0, 0, xdim - 1, ydim - 1);
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rotatesprite(int(origin.X * 65536) + (320 << 15), 20 << 16, 65536, 0, 2038, -128, 0, 78, 0, 0, xdim - 1, ydim - 1);
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viewDrawText(1, text, 160, 20 - height / 2, -128, 0, 1, false);
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}
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@ -43,24 +43,6 @@
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#include "gamecontrol.h"
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#include "build.h"
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//=============================================================================
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//
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// Show a fullscreen image / centered text screen for an image scroller
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//
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//=============================================================================
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class ImageScreen : public DMenu // Todo: This should be global
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{
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const FImageScrollerDescriptor::ScrollerItem* mDesc;
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public:
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ImageScreen(const FImageScrollerDescriptor::ScrollerItem* it)
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{
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mDesc = it;
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}
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void Drawer() override;
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};
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//=============================================================================
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//
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// Fullscreen image drawer (move to its own source file!)
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@ -93,15 +75,19 @@ void ImageScreen::Drawer()
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}
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}
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DImageScrollerMenu::DImageScrollerMenu(DMenu* parent, FImageScrollerDescriptor* desc)
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: DMenu(parent)
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ImageScreen* DImageScrollerMenu::newImageScreen(FImageScrollerDescriptor::ScrollerItem* desc)
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{
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return new ImageScreen(desc);
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}
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void DImageScrollerMenu::Init(DMenu* parent, FImageScrollerDescriptor* desc)
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{
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mParentMenu = parent;
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index = 0;
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mDesc = desc;
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canAnimate = !!(mDesc->mFlags & LMF_Animate);
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mCurrent = new ImageScreen(&mDesc->mItems[0]);
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mCurrent = newImageScreen(&mDesc->mItems[0]);
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mCurrent->canAnimate = canAnimate;
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}
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@ -119,7 +105,7 @@ bool DImageScrollerMenu::MenuEvent(int mkey, bool fromcontroller)
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if (pageTransition.previous == nullptr)
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{
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if (--index < 0) index = mDesc->mItems.Size() - 1;
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auto next = new ImageScreen(&mDesc->mItems[index]);
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auto next = newImageScreen(&mDesc->mItems[index]);
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next->canAnimate = canAnimate;
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if (!pageTransition.StartTransition(mCurrent, next, MA_Return))
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{
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@ -135,7 +121,7 @@ bool DImageScrollerMenu::MenuEvent(int mkey, bool fromcontroller)
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if (pageTransition.previous == nullptr)
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{
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if (++index >= (int)mDesc->mItems.Size()) index = 0;
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auto next = new ImageScreen(&mDesc->mItems[index]);
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auto next = newImageScreen(&mDesc->mItems[index]);
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next->canAnimate = canAnimate;
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if (!pageTransition.StartTransition(mCurrent, next, MA_Advance))
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{
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@ -534,7 +534,6 @@ bool M_SetMenu(FName menu, int param, FName caller)
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}
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newmenu->Init(DMenu::CurrentMenu, ld);
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M_ActivateMenu(newmenu);
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return true;
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}
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}
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else if ((*desc)->mType == MDESC_OptionsMenu)
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@ -549,11 +548,25 @@ bool M_SetMenu(FName menu, int param, FName caller)
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else if ((*desc)->mType == MDESC_ImageScroller)
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{
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FImageScrollerDescriptor* ld = static_cast<FImageScrollerDescriptor*>(*desc);
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if (ld->mItems.Size() > 0) // only open the submenu if it isn't empty.
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DImageScrollerMenu* newmenu;
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if (ld->mClass != NAME_None)
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{
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DImageScrollerMenu* newmenu = new DImageScrollerMenu(DMenu::CurrentMenu, ld);
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M_ActivateMenu(newmenu);
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auto ndx = menuClasses.FindEx([=](const auto p) { return p->mName == ld->mClass; });
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if (ndx == menuClasses.Size())
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{
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I_Error("Bad menu class %s\n", ld->mClass.GetChars());
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}
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else
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{
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newmenu = (DImageScrollerMenu*)menuClasses[ndx]->CreateNew();
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}
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}
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else
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{
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newmenu = new DImageScrollerMenu;
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}
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newmenu->Init(DMenu::CurrentMenu, ld);
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M_ActivateMenu(newmenu);
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}
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return true;
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}
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@ -669,16 +669,19 @@ void DrawOptionText(int x, int y, int color, const char *text, bool grayed = fal
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// ImageScroller
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//
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//=============================================================================
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class ImageScreen;
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class DImageScrollerMenu : public DMenu
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{
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DMenu* mCurrent;
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FImageScrollerDescriptor* mDesc;
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int index;
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DMenu* mCurrent = nullptr;
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FImageScrollerDescriptor* mDesc = nullptr;
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int index = 0;
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MenuTransition pageTransition = {};
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virtual ImageScreen* newImageScreen(FImageScrollerDescriptor::ScrollerItem* desc);
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public:
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DImageScrollerMenu(DMenu* parent = nullptr, FImageScrollerDescriptor* desc = nullptr);
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void Init(DMenu* parent = nullptr, FImageScrollerDescriptor* desc = nullptr);
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bool MenuEvent(int mkey, bool fromcontroller);
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bool MouseEvent(int type, int x, int y);
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void Ticker();
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@ -722,6 +725,23 @@ public:
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};
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//=============================================================================
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//
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// Show a fullscreen image / centered text screen for an image scroller
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//
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//=============================================================================
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class ImageScreen : public DMenu
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{
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protected:
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const FImageScrollerDescriptor::ScrollerItem* mDesc;
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public:
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ImageScreen(const FImageScrollerDescriptor::ScrollerItem* it)
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{
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mDesc = it;
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}
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void Drawer() override;
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};
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@ -580,6 +580,11 @@ static void ParseImageScrollerBody(FScanner &sc, FImageScrollerDescriptor *desc)
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ParseImageScrollerBody(sc, desc);
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}
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}
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else if (sc.Compare("Class"))
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{
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sc.MustGetString();
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desc->mClass = sc.String;
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}
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else if (sc.Compare("TextItem") || sc.Compare("ImageItem"))
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{
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FImageScrollerDescriptor::ScrollerItem item;
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@ -330,7 +330,7 @@ protected:
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void PreDraw() override
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{
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CallScript(CurrentMenu == this ? EVENT_DISPLAYMENU : EVENT_DISPLAYMENUREST, true);
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CallScript(CurrentMenu == this ? EVENT_DISPLAYMENU : EVENT_DISPLAYINACTIVEMENU, true);
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Super::PreDraw();
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}
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@ -364,6 +364,56 @@ class DukeMainMenu : public DukeListMenu
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}
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};
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//----------------------------------------------------------------------------
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//
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// Hack to display Ion Fury's credits screens
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//
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//----------------------------------------------------------------------------
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class DukeImageScreen : public ImageScreen
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{
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public:
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DukeImageScreen(FImageScrollerDescriptor::ScrollerItem* desc)
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: ImageScreen(desc)
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{}
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void CallScript(int event, bool getorigin = false)
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{
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ud.returnvar[0] = int(origin.X * 65536);
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ud.returnvar[1] = int(origin.Y * 65536);
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ud.returnvar[2] = 0;
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VM_OnEventWithReturn(event, g_player[screenpeek].ps->i, screenpeek, mDesc->scriptID);
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if (getorigin)
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{
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origin.X = ud.returnvar[0] / 65536.;
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origin.Y = ud.returnvar[1] / 65536.;
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}
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}
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void Drawer() override
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{
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// Hack alert: The Ion Fury scripts - being true to the entire design here, take the current menu value
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// not from the passed variable but instead from the global current_menu, so we have to temporarily alter that here.
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// Ugh. (Talk about "broken by design"...)
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auto cm = g_currentMenu;
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g_currentMenu = mDesc->scriptID;
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auto o = origin;
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CallScript(EVENT_DISPLAYMENU, true);
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ImageScreen::Drawer();
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CallScript(EVENT_DISPLAYMENUREST, false);
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g_currentMenu = cm;
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origin = o;
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}
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};
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class DDukeImageScrollerMenu : public DImageScrollerMenu
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{
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ImageScreen* newImageScreen(FImageScrollerDescriptor::ScrollerItem* desc) override
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{
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return new DukeImageScreen(desc);
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}
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};
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//----------------------------------------------------------------------------
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//
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// Menu related game interface functions
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@ -390,7 +440,7 @@ void GameInterface::DrawNativeMenuText(int fontnum, int state, double xpos, doub
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int32_t const height = font.get_yline();
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status |= MT_YCenter;
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int32_t const y_internal = ypos + ((height >> 17) << 16);// -menu->scrollPos;
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int32_t const y_internal = int(ypos * 65536) + ((height >> 17) << 16);// -menu->scrollPos;
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vec2_t textsize;
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if (dodraw)
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@ -720,10 +770,12 @@ END_DUKE_NS
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static TMenuClassDescriptor<Duke::DukeMainMenu> _mm("Duke.MainMenu");
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static TMenuClassDescriptor<Duke::DukeListMenu> _lm("Duke.ListMenu");
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static TMenuClassDescriptor<Duke::DukeNewGameCustomSubMenu> _ngcsm("Duke.NewGameCustomSubMenu");
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static TMenuClassDescriptor<Duke::DDukeImageScrollerMenu> _ism("Duke.ImageScrollerMenu");
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void RegisterDukeMenus()
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{
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menuClasses.Push(&_mm);
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menuClasses.Push(&_lm);
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menuClasses.Push(&_ngcsm);
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menuClasses.Push(&_ism);
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}
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@ -397,21 +397,26 @@ LISTMENU "MultiMenu"
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ImageScroller "HelpMenu"
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{
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ifgame(Duke, Nam, WW2GI, Redneck, RedneckRides)
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ifgame(Duke, Nam, WW2GI, Fury)
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{
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ImageItem "TEXTSTORY", 400
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ImageItem "F1HELP", 401
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class "Duke.ImageScrollerMenu"
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ifgame(Duke, Nam, WW2GI)
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{
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animatedtransition
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}
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}
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ifgame(Redneck, RedneckRides)
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{
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ImageItem "TEXTSTORY"
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ImageItem "F1HELP"
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ifgame(RedneckRides)
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{
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ImageItem "RRTILE1636"
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}
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animatedtransition
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}
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ifgame(fury)
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{
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ImageItem "TEXTSTORY", 400
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ImageItem "F1HELP", 401
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}
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ifgame(blood)
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{
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// The duplication here is to integrate the alternating versions of HELP3
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@ -452,12 +457,14 @@ ImageScroller "CreditsMenu"
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ImageItem "CREDITSTEXT2", 991
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ImageItem "CREDITSTEXT3", 992
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animatedtransition
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class "Duke.ImageScrollerMenu"
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}
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ifgame(fury)
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{
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// Ion Fury does not have a separate credits menu, so if someone tries to open it anyway, use the same screens as "Help" but start on the one for the credits.
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ImageItem "F1HELP", 401
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ImageItem "TEXTSTORY", 400
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class "Duke.ImageScrollerMenu"
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}
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ifgame(Redneck)
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{
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