- fixing some HUD stuff.

This commit is contained in:
Christoph Oelckers 2020-07-06 15:48:51 +02:00
parent 928620ab91
commit e272245537
23 changed files with 138 additions and 202 deletions

View file

@ -77,3 +77,5 @@ void fall_common(int g_i, int g_p, int JIBS6, int DRONE, int BLOODPOOL, int SHOT
void checkavailweapon(struct player_struct* p);
void deletesprite(int num);
int ssp(int i, unsigned int cliptype); //The set sprite function
void insertspriteq(int i);

View file

@ -222,7 +222,7 @@ void clearcamera(player_struct* ps)
//
//---------------------------------------------------------------------------
int ssp(short i, unsigned int cliptype) //The set sprite function
int ssp(int i, unsigned int cliptype) //The set sprite function
{
spritetype* s;
int movetype;

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@ -3469,6 +3469,7 @@ void moveexplosions_d(void) // STATNUM 5
case LAVAPOOL:
case ONFIRE:
case ONFIRESMOKE:
case BURNEDCORPSE:
case LAVAPOOLBUBBLE:
case WHISPYSMOKE:

View file

@ -67,6 +67,13 @@ enum GameFunction_t
};
enum
{
TICRATE = 120,
REALGAMETICSPERSEC = 30, // The number of game state updates per second:
TICSPERFRAME = (TICRATE/REALGAMETICSPERSEC) // (This used to be TICRATE/GAMETICSPERSEC, which was 120/26 = 4.615~ truncated to 4 by integer division.)
};
// tile names which are identical for all games.
enum
{
@ -81,6 +88,9 @@ enum
RESPAWN = 9,
GPSPEED = 10,
FOF = 13,
TILE_VIEWSCR = (MAXTILES-5)
};
// the available palettes. These are indices into the global table of translations.

View file

@ -34,72 +34,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "polymost.h"
#include "gamecvars.h"
#include "menu/menu.h"
BEGIN_DUKE_NS
#define VOLUMEALL (g_Shareware == 0)
#define PLUTOPAK (true)//g_scriptVersion >= 14)
#define VOLUMEONE (g_Shareware == 1)
// increase by 3, because atomic GRP adds 1, and Shareware adds 2
// Non-Lua build
# define BYTEVERSION_EDUKE32 336
//#define BYTEVERSION_13 27
//#define BYTEVERSION_14 116
//#define BYTEVERSION_15 117
#define BYTEVERSION (BYTEVERSION_EDUKE32+(PLUTOPAK?1:(VOLUMEONE<<1)))
#define NUMPAGES 1
#define RECSYNCBUFSIZ 2520 //2520 is the (LCM of 1-8)*3
#define MOVEFIFOSIZ 256
#define MAXLEVELS 64
#define MAXGAMETYPES 16
enum {
MUS_FIRST_SPECIAL = MAXVOLUMES*MAXLEVELS,
MUS_INTRO = MUS_FIRST_SPECIAL,
MUS_BRIEFING = MUS_FIRST_SPECIAL + 1,
MUS_LOADING = MUS_FIRST_SPECIAL + 2,
};
////////// TIMING CONSTANTS //////////
// The number of 'totalclock' increments per second:
#define TICRATE 120
// The number of game state updates per second:
#define REALGAMETICSPERSEC 30
// The number of 'totalclock' increments per game state update:
// NOTE: calling a game state update a 'frame' is really weird.
// (This used to be TICRATE/GAMETICSPERSEC, which was 120/26 = 4.615~ truncated
// to 4 by integer division.)
#define TICSPERFRAME (TICRATE/REALGAMETICSPERSEC)
// Used as a constant to satisfy all of the calculations written with ticrate =
// 26 in mind:
#define GAMETICSPERSEC 26
#define PACKBUF_SIZE 32768
#define TILE_VIEWSCR (MAXTILES-5)
EDUKE32_STATIC_ASSERT(7 <= MAXTILES-MAXUSERTILES);
// sprites with these statnums should be considered for fixing
#define ROTFIXSPR_STATNUMP(k) ((k)==STAT_DEFAULT || (k)==STAT_STANDABLE || (k)==STAT_FX || \
(k)==STAT_FALLER || (k)==STAT_LIGHT)
#define ROTFIXSPR_MAGIC 0x18190000
// JBF 20040604: sync is a function on some platforms
#define sync dsync
// Uncomment the following to remove calls to a.nasm functions with the GL renderers
// so that debugging with valgrind --smc-check=none is possible:
//#define DEBUG_VALGRIND_NO_SMC
END_DUKE_NS
#include "zz_actors.h"
#include "gamecontrol.h"
#include "game.h"

View file

@ -251,7 +251,7 @@ void initactorflags_d()
TILE_CAMCORNER = CAMCORNER;
TILE_CAMLIGHT = CAMLIGHT;
TILE_STATIC = STATIC;
TILE_BOTTOMSTATUSBAR = BOTTOMSTATUSBAR;
TILE_BOTTOMSTATUSBAR = isWorldTour()? WIDESCREENSTATUSBAR : BOTTOMSTATUSBAR;
TILE_SPINNINGNUKEICON = SPINNINGNUKEICON;
TILE_THREEDEE = THREEDEE;
TILE_INGAMEDUKETHREEDEE = INGAMEDUKETHREEDEE;

View file

@ -34,6 +34,25 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
BEGIN_DUKE_NS
#define VOLUMEALL (g_Shareware == 0)
#define PLUTOPAK (true)//g_scriptVersion >= 14)
#define VOLUMEONE (g_Shareware == 1)
#define MOVEFIFOSIZ 256
#define MAXLEVELS 64
#define MAXGAMETYPES 16
enum {
MUS_FIRST_SPECIAL = MAXVOLUMES * MAXLEVELS,
MUS_INTRO = MUS_FIRST_SPECIAL,
MUS_BRIEFING = MUS_FIRST_SPECIAL + 1,
MUS_LOADING = MUS_FIRST_SPECIAL + 2,
};
#define MAXMINECARTS 16
#define MAXJAILDOORS 32
#define MAXLIGHTNINSECTORS 64
@ -47,9 +66,6 @@ BEGIN_DUKE_NS
#endif
#define MAXINTERPOLATIONS MAXSPRITES
// KEEPINSYNC lunatic/con_lang.lua
// duke3d global soup :(
G_EXTERN int32_t duke3d_globalflags;
@ -77,11 +93,9 @@ G_EXTERN char pus,pub;
G_EXTERN char ready2send;
#define MAXPLAYERNAME 32
G_EXTERN char tempbuf[MAXSECTORS<<1],buf[1024];
G_EXTERN uint8_t packbuf[PACKBUF_SIZE];
G_EXTERN input_t localInput;
G_EXTERN input_t recsync[RECSYNCBUFSIZ];
G_EXTERN int32_t avgfvel, avgsvel, avgbits;
G_EXTERN fix16_t avgavel, avghorz;
@ -378,6 +392,24 @@ inline fixed_t PlayerInputAngVel(int pl)
return g_player[pl].input->q16avel;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
inline void hud_drawsprite(int sx, int sy, int z, int16_t a, int16_t picnum, int8_t dashade, uint8_t dapalnum, int dastat)
{
twod_rotatesprite(&twodpsp, sx, sy, z, a, picnum, dashade, dapalnum, dastat, 0, 0, windowxy1.x, windowxy1.y, windowxy2.x, windowxy2.y);
}
inline void hud_draw(int x, int y, int tilenum, int shade, int orientation)
{
int p = sector[ps[screenpeek].cursectnum].floorpal;
hud_drawsprite(x << 16, y << 16, 65536L, (orientation & 4) ? 1024 : 0, tilenum, shade, p, 2 | orientation);
}
enum
{
kHitTypeMask = 0xC000,

View file

@ -38,8 +38,6 @@ source as it is released.
BEGIN_DUKE_NS
#define CRECT windowxy1.x, windowxy1.y, windowxy2.x, windowxy2.y
// wrapped in case it needs to be refactored
int getavel(int snum)
{
@ -55,19 +53,7 @@ int getavel(int snum)
inline static void hud_drawpal(int x, int y, int tilenum, int shade, int orientation, int p)
{
hud_rotatesprite(x << 16, y << 16, 65536, (orientation & 4) ? 1024 : 0, tilenum, shade, p, 2 | orientation, windowxy1.x, windowxy1.y, windowxy2.x, windowxy2.y);
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
inline static void hud_draw(int x, int y, int tilenum, int shade, int orientation)
{
int p = sector[ps[screenpeek].cursectnum].floorpal;
rotatesprite(x << 16, y << 16, 65536L, (orientation & 4) ? 1024 : 0, tilenum, shade, p, 2 | orientation, windowxy1.x, windowxy1.y, windowxy2.x, windowxy2.y);
hud_drawsprite(x << 16, y << 16, 65536, (orientation & 4) ? 1024 : 0, tilenum, shade, p, 2 | orientation);
}
//---------------------------------------------------------------------------
@ -187,7 +173,8 @@ int animateknuckles(int gs, int snum)
else
pal = sector[ps[snum].cursectnum].floorpal;
hud_drawpal(160 + (getavel(snum) >> 4) - (ps[snum].look_ang >> 1), looking_arc + 180 - ((ps[snum].gethoriz() - ps[snum].gethorizof()) >> 4), CRACKKNUCKLES + knuckle_frames[ps[snum].knuckle_incs >> 1], gs, 4, pal);
auto pic = isWorldTour() ? CRACKKNUCKLESWIDE : CRACKKNUCKLES;
hud_drawpal(160 + (getavel(snum) >> 4) - (ps[snum].look_ang >> 1), looking_arc + 180 - ((ps[snum].gethoriz() - ps[snum].gethorizof()) >> 4), pic + knuckle_frames[ps[snum].knuckle_incs >> 1], gs, 4, pal);
return 1;
}
@ -212,13 +199,13 @@ void displaymasks_d(int snum)
{
if (ud.screen_size > 4)
{
rotatesprite(44 << 16, (200 - 8 - tilesiz[SCUBAMASK].y) << 16, 65536, 0, SCUBAMASK, 0, p, 2 + 16, CRECT);
rotatesprite((320 - 43) << 16, (200 - 8 - tilesiz[SCUBAMASK].y) << 16, 65536, 1024, SCUBAMASK, 0, p, 2 + 4 + 16, CRECT);
hud_drawsprite(44 << 16, (200 - 8 - tilesiz[SCUBAMASK].y) << 16, 65536, 0, SCUBAMASK, 0, p, 2 + 16);
hud_drawsprite((320 - 43) << 16, (200 - 8 - tilesiz[SCUBAMASK].y) << 16, 65536, 1024, SCUBAMASK, 0, p, 2 + 4 + 16);
}
else
{
rotatesprite(44 << 16, (200 - tilesiz[SCUBAMASK].y) << 16, 65536, 0, SCUBAMASK, 0, p, 2 + 16, CRECT);
rotatesprite((320 - 43) << 16, (200 - tilesiz[SCUBAMASK].y) << 16, 65536, 1024, SCUBAMASK, 0, p, 2 + 4 + 16, CRECT);
hud_drawsprite(44 << 16, (200 - tilesiz[SCUBAMASK].y) << 16, 65536, 0, SCUBAMASK, 0, p, 2 + 16);
hud_drawsprite((320 - 43) << 16, (200 - tilesiz[SCUBAMASK].y) << 16, 65536, 1024, SCUBAMASK, 0, p, 2 + 4 + 16);
}
}
}
@ -464,7 +451,8 @@ void displayweapon_d(int snum)
auto displayrpg = [&]()
{
pin = (duke3d_globalflags & DUKE3D_NO_WIDESCREEN_PINNING) ? 0 : RS_ALIGN_R;
pin = (isWorldTour() || (duke3d_globalflags & DUKE3D_NO_WIDESCREEN_PINNING)) ? 0 : RS_ALIGN_R;
auto rpgpic = isWorldTour() ? RPGGUNWIDE : RPGGUN;
if (sprite[p->i].pal == 1)
pal = 1;
@ -478,7 +466,7 @@ void displayweapon_d(int snum)
if (*kb < (isWW2GI() ? aplWeaponTotalTime[RPG_WEAPON][snum] : 8))
{
hud_drawpal(weapon_xoffset + 164, (looking_arc << 1) + 176 - gun_pos,
RPGGUN + (p->kickback_pic >> 1), gs, o | pin, pal);
rpgpic + (p->kickback_pic >> 1), gs, o | pin, pal);
}
else if (isWW2GI())
{
@ -503,7 +491,7 @@ void displayweapon_d(int snum)
}
}
hud_drawpal(weapon_xoffset + 164, (looking_arc << 1) + 176 - gun_pos, RPGGUN, gs, o | pin, pal);
hud_drawpal(weapon_xoffset + 164, (looking_arc << 1) + 176 - gun_pos, rpgpic, gs, o | pin, pal);
};
//---------------------------------------------------------------------------
@ -852,46 +840,47 @@ void displayweapon_d(int snum)
}
else
{
pin = (isWW2GI() || (duke3d_globalflags & DUKE3D_NO_WIDESCREEN_PINNING)) ? 0 : RS_ALIGN_R;
pin = (isWW2GI() || isWorldTour() || (duke3d_globalflags & DUKE3D_NO_WIDESCREEN_PINNING)) ? 0 : RS_ALIGN_R;
auto pic = isWorldTour() ? FIRSTGUNRELOAD - 4 : FIRSTGUN; // I do not want to edit all code below
const int WEAPON2_RELOAD_TIME = 50;
auto reload_time = isWW2GI() ? aplWeaponReload[PISTOL_WEAPON][snum] : WEAPON2_RELOAD_TIME;
if (p->kickback_pic < 10)
hud_drawpal(194 - (p->look_ang >> 1), looking_arc + 230 - gun_pos, FIRSTGUN + 4, gs, o|pin, pal);
hud_drawpal(194 - (p->look_ang >> 1), looking_arc + 230 - gun_pos, pic + 4, gs, o|pin, pal);
else if (p->kickback_pic < 15)
{
hud_drawpal(244 - (p->kickback_pic << 3) - (p->look_ang >> 1), looking_arc + 130 - gun_pos + (p->kickback_pic << 4), FIRSTGUN + 6, gs, o | pin, pal);
hud_drawpal(224 - (p->look_ang >> 1), looking_arc + 220 - gun_pos, FIRSTGUN + 5, gs, o | pin, pal);
hud_drawpal(244 - (p->kickback_pic << 3) - (p->look_ang >> 1), looking_arc + 130 - gun_pos + (p->kickback_pic << 4), pic + 6, gs, o | pin, pal);
hud_drawpal(224 - (p->look_ang >> 1), looking_arc + 220 - gun_pos, pic + 5, gs, o | pin, pal);
}
else if (p->kickback_pic < 20)
{
hud_drawpal(124 + (p->kickback_pic << 1) - (p->look_ang >> 1), looking_arc + 430 - gun_pos - (p->kickback_pic << 3), FIRSTGUN + 6, gs, o | pin, pal);
hud_drawpal(224 - (p->look_ang >> 1), looking_arc + 220 - gun_pos, FIRSTGUN + 5, gs, o | pin, pal);
hud_drawpal(124 + (p->kickback_pic << 1) - (p->look_ang >> 1), looking_arc + 430 - gun_pos - (p->kickback_pic << 3), pic + 6, gs, o | pin, pal);
hud_drawpal(224 - (p->look_ang >> 1), looking_arc + 220 - gun_pos, pic + 5, gs, o | pin, pal);
}
else if (p->kickback_pic < (reload_time - 12))
{
hud_drawpal(184 - (p->look_ang >> 1), looking_arc + 235 - gun_pos, FIRSTGUN + 8, gs, o | pin, pal);
hud_drawpal(224 - (p->look_ang >> 1), looking_arc + 210 - gun_pos, FIRSTGUN + 5, gs, o | pin, pal);
hud_drawpal(184 - (p->look_ang >> 1), looking_arc + 235 - gun_pos, pic + 8, gs, o | pin, pal);
hud_drawpal(224 - (p->look_ang >> 1), looking_arc + 210 - gun_pos, pic + 5, gs, o | pin, pal);
}
else if (p->kickback_pic < (reload_time - 6))
{
hud_drawpal(164 - (p->look_ang >> 1), looking_arc + 245 - gun_pos, FIRSTGUN + 8, gs, o | pin, pal);
hud_drawpal(224 - (p->look_ang >> 1), looking_arc + 220 - gun_pos, FIRSTGUN + 5, gs, o | pin, pal);
hud_drawpal(164 - (p->look_ang >> 1), looking_arc + 245 - gun_pos, pic + 8, gs, o | pin, pal);
hud_drawpal(224 - (p->look_ang >> 1), looking_arc + 220 - gun_pos, pic + 5, gs, o | pin, pal);
}
else if (p->kickback_pic < (reload_time))
hud_drawpal(194 - (p->look_ang >> 1), looking_arc + 235 - gun_pos, FIRSTGUN + 5, gs, o, pal);
hud_drawpal(194 - (p->look_ang >> 1), looking_arc + 235 - gun_pos, pic + 5, gs, o, pal);
else if (p->kickback_pic < 23)
{
hud_drawpal(184 - (p->look_ang >> 1), looking_arc + 235 - gun_pos, FIRSTGUN + 8, gs, o | pin, pal);
hud_drawpal(224 - (p->look_ang >> 1), looking_arc + 210 - gun_pos, FIRSTGUN + 5, gs, o | pin, pal);
hud_drawpal(184 - (p->look_ang >> 1), looking_arc + 235 - gun_pos, pic + 8, gs, o | pin, pal);
hud_drawpal(224 - (p->look_ang >> 1), looking_arc + 210 - gun_pos, pic + 5, gs, o | pin, pal);
}
else if (p->kickback_pic < 25)
{
hud_drawpal(164 - (p->look_ang >> 1), looking_arc + 245 - gun_pos, FIRSTGUN + 8, gs, o | pin, pal);
hud_drawpal(224 - (p->look_ang >> 1), looking_arc + 220 - gun_pos, FIRSTGUN + 5, gs, o | pin, pal);
hud_drawpal(164 - (p->look_ang >> 1), looking_arc + 245 - gun_pos, pic + 8, gs, o | pin, pal);
hud_drawpal(224 - (p->look_ang >> 1), looking_arc + 220 - gun_pos, pic + 5, gs, o | pin, pal);
}
else if (p->kickback_pic < 27)
hud_drawpal(194 - (p->look_ang >> 1), looking_arc + 235 - gun_pos, FIRSTGUN + 5, gs, o | pin, pal);
hud_drawpal(194 - (p->look_ang >> 1), looking_arc + 235 - gun_pos, pic + 5, gs, o | pin, pal);
}
};
@ -1082,7 +1071,8 @@ void displayweapon_d(int snum)
auto displayfreezer = [&]
{
pin = (isWW2GI() || (duke3d_globalflags & DUKE3D_NO_WIDESCREEN_PINNING)) ? 0 : RS_ALIGN_R;
pin = (isWW2GI() || isWorldTour() || (duke3d_globalflags & DUKE3D_NO_WIDESCREEN_PINNING)) ? 0 : RS_ALIGN_R;
auto pic = isWorldTour() ? FREEZEWIDE : FREEZE;
if (sprite[p->i].pal == 1)
pal = 1;
@ -1099,10 +1089,10 @@ void displayweapon_d(int snum)
looking_arc += rand() & 3;
}
gun_pos -= 16;
hud_drawpal(weapon_xoffset + 210 - (p->look_ang >> 1), looking_arc + 261 - gun_pos, FREEZE + 2, -32, o|pin, pal);
hud_drawpal(weapon_xoffset + 210 - (p->look_ang >> 1), looking_arc + 235 - gun_pos, FREEZE + 3 + cat_frames[*kb % 6], -32, o | pin, pal);
hud_drawpal(weapon_xoffset + 210 - (p->look_ang >> 1), looking_arc + 261 - gun_pos, pic + 2, -32, o|pin, pal);
hud_drawpal(weapon_xoffset + 210 - (p->look_ang >> 1), looking_arc + 235 - gun_pos, pic + 3 + cat_frames[*kb % 6], -32, o | pin, pal);
}
else hud_drawpal(weapon_xoffset + 210 - (p->look_ang >> 1), looking_arc + 261 - gun_pos, FREEZE, gs, o | pin, pal);
else hud_drawpal(weapon_xoffset + 210 - (p->look_ang >> 1), looking_arc + 261 - gun_pos, pic, gs, o | pin, pal);
};
//---------------------------------------------------------------------------

View file

@ -33,9 +33,6 @@ Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
BEGIN_DUKE_NS
#define CRECT windowxy1.x, windowxy1.y, windowxy2.x, windowxy2.y
//---------------------------------------------------------------------------
//
//
@ -44,7 +41,7 @@ BEGIN_DUKE_NS
inline static void hud_drawpal(int x, int y, int tilenum, int shade, int orientation, int p, int scale = 32768)
{
hud_rotatesprite(x << 16, y << 16, scale, (orientation & 4) ? 1024 : 0, tilenum, shade, p, 2 | orientation, windowxy1.x, windowxy1.y, windowxy2.x, windowxy2.y);
hud_drawsprite(x << 16, y << 16, scale, (orientation & 4) ? 1024 : 0, tilenum, shade, p, 2 | orientation);
}
inline static void rdmyospal(int x, int y, int tilenum, int shade, int orientation, int p)
@ -62,19 +59,6 @@ inline static void rd3myospal(int x, int y, int tilenum, int shade, int orientat
hud_drawpal(x, y, tilenum, shade, orientation, p, 47040);
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
inline static void hud_draw(int x, int y, int tilenum, int shade, int orientation)
{
int p = sector[ps[screenpeek].cursectnum].floorpal;
rotatesprite(x << 16, y << 16, 65536L, (orientation & 4) ? 1024 : 0, tilenum, shade, p, 2 | orientation, windowxy1.x, windowxy1.y, windowxy2.x, windowxy2.y);
}
//---------------------------------------------------------------------------
//
//
@ -94,11 +78,11 @@ void displaymasks_r(int snum)
{
int pin = 0;
if (!(duke3d_globalflags & DUKE3D_NO_WIDESCREEN_PINNING)) pin = RS_STRETCH;
hud_rotatesprite((320 - (tilesiz[SCUBAMASK].x >> 1) - 15) << 16, (200 - (tilesiz[SCUBAMASK].y >> 1) + (sintable[(int)totalclock & 2047] >> 10)) << 16, 49152, 0, SCUBAMASK, 0, p, 2 + 16 + pin, CRECT);
hud_rotatesprite((320 - tilesiz[SCUBAMASK + 4].x) << 16, (200 - tilesiz[SCUBAMASK + 4].y) << 16, 65536, 0, SCUBAMASK + 4, 0, p, 2 + 16 + pin, CRECT);
hud_rotatesprite(tilesiz[SCUBAMASK + 4].x << 16, (200 - tilesiz[SCUBAMASK + 4].y) << 16, 65536, 1024, SCUBAMASK + 4, 0, p, 2 + 4 + 16 + pin, CRECT);
hud_rotatesprite(35 << 16, (-1) << 16, 65536, 0, SCUBAMASK + 3, 0, p, 2 + 16 + pin, CRECT);
hud_rotatesprite(285 << 16, 200 << 16, 65536, 1024, SCUBAMASK + 3, 0, p, 2 + 16 + pin, CRECT);
hud_drawsprite((320 - (tilesiz[SCUBAMASK].x >> 1) - 15) << 16, (200 - (tilesiz[SCUBAMASK].y >> 1) + (sintable[(int)totalclock & 2047] >> 10)) << 16, 49152, 0, SCUBAMASK, 0, p, 2 + 16 + pin);
hud_drawsprite((320 - tilesiz[SCUBAMASK + 4].x) << 16, (200 - tilesiz[SCUBAMASK + 4].y) << 16, 65536, 0, SCUBAMASK + 4, 0, p, 2 + 16 + pin);
hud_drawsprite(tilesiz[SCUBAMASK + 4].x << 16, (200 - tilesiz[SCUBAMASK + 4].y) << 16, 65536, 1024, SCUBAMASK + 4, 0, p, 2 + 4 + 16 + pin);
hud_drawsprite(35 << 16, (-1) << 16, 65536, 0, SCUBAMASK + 3, 0, p, 2 + 16 + pin);
hud_drawsprite(285 << 16, 200 << 16, 65536, 1024, SCUBAMASK + 3, 0, p, 2 + 16 + pin);
}
}
@ -110,13 +94,13 @@ void displaymasks_r(int snum)
void ShowMotorcycle(int x, int y, short tilenum, signed char shade, char orientation, char p, short a)
{
hud_rotatesprite(x << 16, y << 16, 34816L, a, tilenum, shade, p, 2 | orientation, CRECT);
hud_drawsprite(x << 16, y << 16, 34816L, a, tilenum, shade, p, 2 | orientation);
}
void ShowBoat(int x, int y, short tilenum, signed char shade, char orientation, char p, short a)
{
hud_rotatesprite(x << 16, y << 16, 66048L, a, tilenum, shade, p, 2 | orientation, CRECT);
hud_drawsprite(x << 16, y << 16, 66048L, a, tilenum, shade, p, 2 | orientation);
}

View file

@ -747,7 +747,21 @@ enum
SIGN2 = 4912,
JURYGUY = 4943,
// New names from World Tour
WIDESCREENSTATUSBAR = 5120,
RPGGUNWIDE = 5121,
FIRSTGUNRELOADWIDE = 5122,
FREEZEWIDE = 5123,
FREEZEFIREWIDE = 5124,
SHRINKERWIDE = 5127,
CRACKKNUCKLESWIDE = 5129,
ONFIRESMOKE = 5143,
LAVASPLASH = 5371,
BOSS2STAYPUT = 2711,
BOSS3STAYPUT = 2761,
WTGLASS1 = 5736,
WTGLASS2 = 5737,
FLAMETHROWERSPRITE = 5134,
FLAMETHROWERAMMO = 5135,
FLAMETHROWER = 5138,

View file

@ -530,7 +530,6 @@ void playerisdead(int snum, int psectlotag, int fz, int cz)
#endif
p->frag_ps = snum;
pus = NUMPAGES;
}
}

View file

@ -448,17 +448,6 @@ bool view(struct player_struct* pp, int* vx, int* vy, int* vz, short* vsectnum,
extern int lastvisinc;
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
inline void hud_rotatesprite(int sx, int sy, int z, int16_t a, int16_t picnum, int8_t dashade, uint8_t dapalnum, int dastat, int cx1, int cy1, int cx2, int cy2)
{
twod_rotatesprite(&twodpsp, sx, sy, z, a, picnum, dashade, dapalnum, dastat, 0, 0, cx1, cy1, cx2, cy2);
}
END_DUKE_NS
#endif

View file

@ -1237,8 +1237,6 @@ void selectweapon_d(int snum, int j) // playernum, weaponnum
if (j == SHRINKER_WEAPON && PLUTOPAK) // JBF 20040116: so we don't select the grower with v1.3d
{
if (screenpeek == snum) pus = NUMPAGES;
if (p->curr_weapon != GROW_WEAPON && p->curr_weapon != SHRINKER_WEAPON)
{
if (p->ammo_amount[GROW_WEAPON] > 0)

View file

@ -1019,8 +1019,6 @@ void selectweapon_r(int snum, int j)
}
else if (j == CROSSBOW_WEAPON && isRRRA())
{
if (screenpeek == snum) pus = NUMPAGES;
if (p->curr_weapon == CROSSBOW_WEAPON || p->ammo_amount[CROSSBOW_WEAPON] == 0)
{
if (p->ammo_amount[CHICKEN_WEAPON] == 0)
@ -1036,8 +1034,6 @@ void selectweapon_r(int snum, int j)
}
else if (j == THROWSAW_WEAPON)
{
if (screenpeek == snum) pus = NUMPAGES;
if (p->curr_weapon == THROWSAW_WEAPON || p->ammo_amount[THROWSAW_WEAPON] == 0)
{
p->subweapon = (1 << BUZZSAW_WEAPON);
@ -1051,8 +1047,6 @@ void selectweapon_r(int snum, int j)
}
else if (j == POWDERKEG_WEAPON)
{
if (screenpeek == snum) pus = NUMPAGES;
if (p->curr_weapon == POWDERKEG_WEAPON || p->ammo_amount[POWDERKEG_WEAPON] == 0)
{
p->subweapon = (1 << BOWLING_WEAPON);

View file

@ -75,10 +75,9 @@ void DDukeCommonStatusBar::displayfragbar(void)
for (i = connecthead; i >= 0; i = connectpoint2[i])
if (i > j) j = i;
rotatesprite(0, 0, 65600L, 0, TILE_FRAGBAR, 0, 0, 2 + 8 + 16 + 64 + 128, 0, 0, xdim - 1, ydim - 1);
if (j >= 4) rotatesprite(319, (8) << 16, 65600L, 0, TILE_FRAGBAR, 0, 0, 10 + 16 + 64 + 128, 0, 0, xdim - 1, ydim - 1);
if (j >= 8) rotatesprite(319, (16) << 16, 65600L, 0, TILE_FRAGBAR, 0, 0, 10 + 16 + 64 + 128, 0, 0, xdim - 1, ydim - 1);
if (j >= 12) rotatesprite(319, (24) << 16, 65600L, 0, TILE_FRAGBAR, 0, 0, 10 + 16 + 64 + 128, 0, 0, xdim - 1, ydim - 1);
auto tex = tileGetTexture(TILE_FRAGBAR);
for (int y = 0; y < 32; y += 8)
DrawTexture(twod, tex, 0, 0, DTA_FullscreenScale, 3, DTA_ViewportWidth, 320, DTA_ViewportHeight, 200, DTA_ScaleX, 1.001, DTA_ScaleY, 1.001, TAG_Done);
for (i = connecthead; i >= 0; i = connectpoint2[i])
{

View file

@ -58,7 +58,7 @@ public:
DDukeStatusBar()
{
// optionally draw at the top of the screen.
SetSize(tilesiz[BOTTOMSTATUSBAR].y);
SetSize(tilesiz[TILE_BOTTOMSTATUSBAR].y);
scale = 1;
ammo_sprites = { -1, AMMO, SHOTGUNAMMO, BATTERYAMMO, RPGAMMO, HBOMBAMMO, CRYSTALAMMO, DEVISTATORAMMO, TRIPBOMBSPRITE, FREEZEAMMO + 1, HBOMBAMMO, GROWAMMO/*, FLAMETHROWERAMMO + 1*/ };
@ -345,11 +345,11 @@ public:
void Statusbar(int snum)
{
auto p = g_player[snum].ps;
int h = tilesiz[BOTTOMSTATUSBAR].y;
int h = tilesiz[TILE_BOTTOMSTATUSBAR].y;
int top = 200 - h;
BeginStatusBar(320, 200, h, true);
DrawInventory(p, 160, 154, 0);
DrawGraphic(tileGetTexture(BOTTOMSTATUSBAR), 0, top, DI_ITEM_LEFT_TOP, 1, -1, -1, 1, 1);
DrawGraphic(tileGetTexture(TILE_BOTTOMSTATUSBAR), 0, top, DI_ITEM_LEFT_TOP, 1, -1, -1, 1, 1);
FString format;

View file

@ -1048,6 +1048,15 @@ void checkhitsprite_d(int i, int sn)
switch (sprite[i].picnum)
{
case WTGLASS1:
case WTGLASS2:
if (!isWorldTour())
break;
A_PlaySound(GLASS_BREAKING, i);
lotsofglass(i, -1, 10);
deletesprite(i);
return;
case OCEANSPRITE1:
case OCEANSPRITE2:
case OCEANSPRITE3:

View file

@ -386,7 +386,7 @@ int S_PlaySound3D(int sndnum, int spriteNum, const vec3_t* pos, int channel, ECh
{
auto const pl = &ps[myconnectindex];
if (!soundEngine->isValidSoundId(sndnum+1) || !SoundEnabled() || (unsigned)spriteNum >= MAXSPRITES || (pl->gm & MODE_MENU) ||
(pl->timebeforeexit > 0 && pl->timebeforeexit <= GAMETICSPERSEC * 3)) return -1;
(pl->timebeforeexit > 0 && pl->timebeforeexit <= REALGAMETICSPERSEC * 3)) return -1;
int userflags = S_GetUserFlags(sndnum);

View file

@ -238,7 +238,6 @@ void setsectinterpolate(int sprnum);
#endif
ACTOR_INLINE_HEADER int A_CheckEnemyTile(int tileNum);
ACTOR_INLINE_HEADER int A_SetSprite(int spriteNum, uint32_t cliptype);
EXTERN_INLINE_HEADER int A_CheckEnemySprite(void const * s);
@ -251,13 +250,6 @@ ACTOR_INLINE int A_CheckEnemyTile(int const tileNum)
return ((actorinfo[tileNum].flags & (SFLAG_INTERNAL_BADGUY | SFLAG_BADGUY)) != 0);
}
int ssp(short i, unsigned int cliptype); //The set sprite function
void insertspriteq(int i);
ACTOR_INLINE int A_SetSprite(int const spriteNum, uint32_t cliptype)
{
return ssp(spriteNum, cliptype);
}
# endif

View file

@ -160,8 +160,6 @@ void P_GetInput(int const playerNum)
lastInputTicks = currentHiTicks;
auto scaleAdjustmentToInterval = [=](double x) { return x * REALGAMETICSPERSEC / (1000.0 / elapsedInputTicks); };
if (buttonMap.ButtonDown(gamefunc_Strafe))
{
if (!localInput.svel)
@ -330,7 +328,7 @@ void P_GetInput(int const playerNum)
localInput.bits |= (mouseaim << SK_AIMMODE);
localInput.bits |= (g_gameQuit << SK_GAMEQUIT);
localInput.bits |= inputState.GetKeyStatus(sc_Pause) << SK_PAUSE;
localInput.bits |= !!inputState.GetKeyStatus(sc_Pause) << SK_PAUSE;
//localInput.bits |= ((uint32_t)inputState.GetKeyStatus(sc_Escape)) << SK_ESCAPE; fixme.This needs to be done differently
if (isRR())
@ -492,8 +490,6 @@ void P_GetInputMotorcycle(int playerNum)
lastInputTicks = currentHiTicks;
auto scaleAdjustmentToInterval = [=](double x) { return x * REALGAMETICSPERSEC / (1000.0 / elapsedInputTicks); };
pPlayer->crouch_toggle = 0;
localInput.bits |= buttonMap.ButtonDown(gamefunc_Fire) << SK_FIRE;
@ -502,7 +498,7 @@ void P_GetInputMotorcycle(int playerNum)
localInput.bits |= buttonMap.ButtonDown(gamefunc_MedKit) << SK_MEDKIT;
localInput.bits |= (buttonMap.ButtonDown(gamefunc_Inventory_Left) ||
(buttonMap.ButtonDown(gamefunc_Dpad_Select) && (input.svel > 0 || input.q16avel < 0))) << SK_INV_LEFT;
localInput.bits |= inputState.GetKeyStatus(sc_Pause) << SK_PAUSE;
localInput.bits |= !!inputState.GetKeyStatus(sc_Pause) << SK_PAUSE;
localInput.bits |= buttonMap.ButtonDown(gamefunc_Holo_Duke) << SK_HOLODUKE;
localInput.bits |= buttonMap.ButtonDown(gamefunc_Jetpack) << SK_JETPACK;
localInput.bits |= (g_gameQuit << SK_GAMEQUIT);
@ -686,8 +682,6 @@ void P_GetInputBoat(int playerNum)
lastInputTicks = currentHiTicks;
auto scaleAdjustmentToInterval = [=](double x) { return x * REALGAMETICSPERSEC / (1000.0 / elapsedInputTicks); };
pPlayer->crouch_toggle = 0;
localInput.bits |= buttonMap.ButtonDown(gamefunc_Fire) << SK_FIRE;
@ -696,7 +690,7 @@ void P_GetInputBoat(int playerNum)
localInput.bits |= buttonMap.ButtonDown(gamefunc_MedKit) << SK_MEDKIT;
localInput.bits |= (buttonMap.ButtonDown(gamefunc_Inventory_Left) ||
(buttonMap.ButtonDown(gamefunc_Dpad_Select) && (input.svel > 0 || input.q16avel < 0))) << SK_INV_LEFT;
localInput.bits |= inputState.GetKeyStatus(sc_Pause) << SK_PAUSE;
localInput.bits |= !!inputState.GetKeyStatus(sc_Pause) << SK_PAUSE;
localInput.bits |= buttonMap.ButtonDown(gamefunc_Holo_Duke) << SK_HOLODUKE;
localInput.bits |= buttonMap.ButtonDown(gamefunc_Jetpack) << SK_JETPACK;
localInput.bits |= (g_gameQuit << SK_GAMEQUIT);

View file

@ -104,7 +104,7 @@ void G_NewGame(int volumeNum, int levelNum, int skillNum)
G_BonusScreen(0);
#endif
show_shareware = GAMETICSPERSEC*34;
show_shareware = REALGAMETICSPERSEC*30;
ud.level_number = levelNum;
ud.volume_number = volumeNum;

View file

@ -965,7 +965,7 @@ int32_t sv_saveandmakesnapshot(FileWriter &fil, int8_t spot, bool isAutoSave)
if (isAutoSave)
h.ptrsize |= 1u << 7u;
h.bytever = BYTEVERSION;
h.bytever = 0;
h.userbytever = ud.userbytever;
h.scriptcrc = 0;
@ -1053,14 +1053,8 @@ int32_t sv_loadheader(FileReader &fill, int32_t spot, savehead_t *h)
return -2;
}
if (h->majorver != SV_MAJOR_VER || h->minorver != SV_MINOR_VER || h->bytever != BYTEVERSION || h->userbytever != ud.userbytever || ScriptCode.Size())
if (h->majorver != SV_MAJOR_VER || h->minorver != SV_MINOR_VER || h->bytever != 0 || h->userbytever != ud.userbytever || ScriptCode.Size())
{
#ifndef DEBUGGINGAIDS
if (havedemo)
#endif
Printf("Incompatible savegame. Expected version %d.%d.%d.%d, found %d.%d.%d.%d\n", SV_MAJOR_VER, SV_MINOR_VER, BYTEVERSION,
ud.userbytever, h->majorver, h->minorver, h->bytever, h->userbytever);
if (h->majorver == SV_MAJOR_VER && h->minorver == SV_MINOR_VER)
{
return 1;

View file

@ -284,14 +284,15 @@ void G_DisplayRest(int32_t smoothratio)
if ((unsigned) a < MAXTILES)
{
vec2_t crosshairpos = { (160<<16) - (g_player[myconnectindex].ps->look_ang<<15), 100<<16 };
vec2_t crosshairpos = { };
//vec2_t crosshairpos = { ud.returnvar[0], ud.returnvar[1] };
uint32_t crosshair_o = 1|2;
uint32_t crosshair_scale = divscale16(cl_crosshairscale, 100);
if (isRR())
crosshair_scale >>= 1;
double crosshair_scale = cl_crosshairscale * .001;
if (isRR()) crosshair_scale *= .5;
rotatesprite_win(crosshairpos.x, crosshairpos.y, crosshair_scale, 0, a, 0, 0, crosshair_o);
DrawTexture(twod, tileGetTexture(a), 160 - (g_player[myconnectindex].ps->look_ang >> 1), 100,
DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_ScaleX, crosshair_scale, DTA_ScaleY, crosshair_scale,
DTA_ViewportX, windowxy1.x, DTA_ViewportY, windowxy1.y, DTA_ViewportWidth, windowxy2.x - windowxy1.x, DTA_ViewportY, windowxy2.y - windowxy1.y, TAG_DONE);
}
}