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https://github.com/ZDoom/raze-gles.git
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- improvements for automap labels.
* use a CVAR to decide whether to show them at the top or bottom * draw them on top of the screen border so that they don't get overdrawn on smaller windows.
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e7c1595531
commit
e25d1c4cda
6 changed files with 32 additions and 29 deletions
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@ -779,6 +779,10 @@ int RunGame()
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cl_weaponswitch.SetGenericRepDefault(1, CVAR_Int);
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if (cl_weaponswitch > 1) cl_weaponswitch = 1;
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}
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if (g_gameType & (GAMEFLAG_BLOOD|GAMEFLAG_RR))
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{
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am_nameontop.SetGenericRepDefault(true, CVAR_Bool); // Blood and RR show the map name on the top of the screen by default.
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}
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G_ReadConfig(currentGame);
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@ -475,6 +475,7 @@ CUSTOM_CVAR(Int, playergender, 0, CVAR_USERINFO|CVAR_ARCHIVE)
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CVAR(Bool, am_textfont, false, CVAR_ARCHIVE)
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CVAR(Bool, am_showlabel, false, CVAR_ARCHIVE)
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CVAR(Bool, am_nameontop, false, CVAR_ARCHIVE)
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// Internal settings for demo recording and the multiplayer menu. These won't get saved and only are CVARs so that the menu code can use them.
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@ -72,6 +72,7 @@ EXTERN_CVAR(Int, althud_flashing)
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EXTERN_CVAR(Bool, am_textfont)
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EXTERN_CVAR(Bool, am_showlabel)
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EXTERN_CVAR(Bool, am_nameontop)
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EXTERN_CVAR(Int, r_fov)
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@ -92,10 +92,6 @@ CVAR (Color, crosshaircolor, 0xff0000, CVAR_ARCHIVE);
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CVAR (Int, crosshairhealth, 1, CVAR_ARCHIVE);
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CVAR (Float, crosshairscale, 1.0, CVAR_ARCHIVE);
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CVAR (Bool, crosshairgrow, false, CVAR_ARCHIVE);
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CUSTOM_CVAR(Int, am_showmaplabel, 2, CVAR_ARCHIVE)
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{
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if (self < 0 || self > 2) self = 2;
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}
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CVAR (Bool, idmypos, false, 0);
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@ -653,29 +653,6 @@ void drawoverheadmap(int cposx, int cposy, int czoom, int cang)
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DTA_Color, shadeToLight(sprite[pp.i].shade), DTA_ScaleX, j / 65536., DTA_ScaleY, j/65536., TAG_DONE);
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}
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}
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if (/*textret == 0 &&*/ ud.overhead_on == 2)
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{
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FString mapname;
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if (am_showlabel) mapname.Format(TEXTCOLOR_GOLD "%s: %s%s", currentLevel->LabelName(), (am_textfont && isNamWW2GI()) ? TEXTCOLOR_ORANGE : TEXTCOLOR_UNTRANSLATED, currentLevel->DisplayName());
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else mapname = currentLevel->DisplayName();
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double scale = isRR() ? 0.5 : 1.;
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FFont* font = SmallFont2;
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int color = CR_UNTRANSLATED;
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if (am_textfont)
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{
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scale *= 0.66;
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font = isNamWW2GI()? ConFont : SmallFont;
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if (isNamWW2GI()) color = CR_ORANGE;
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}
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int top = (isRR() && !am_textfont) ? 0 : (hud_size != Hud_Nothing ? 147 : 179);
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if (!(currentLevel->flags & MI_USERMAP))
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DrawText(twod, font, color, 5, top+6, GStrings.localize(gVolumeNames[volfromlevelnum(currentLevel->levelNumber)]),
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DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_KeepRatio, true, TAG_DONE);
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DrawText(twod, font, color, 5, top + ((isRR() && am_textfont)? 15:12), mapname,
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DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_KeepRatio, true, TAG_DONE);
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}
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}
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//---------------------------------------------------------------------------
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@ -39,6 +39,8 @@ source as it is released.
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#include "sbar.h"
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#include "v_draw.h"
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#include "texturemanager.h"
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#include "mapinfo.h"
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BEGIN_DUKE_NS
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//==========================================================================
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@ -177,9 +179,31 @@ PalEntry DDukeCommonStatusBar::LightForShade(int shade)
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void DDukeCommonStatusBar::PrintLevelStats(int bottomy)
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{
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// JBF 20040124: display level stats in screen corner
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if (ud.overhead_on != 2 && hud_stats)
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if (ud.overhead_on == 2)
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{
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// Automap label printer moved here so that it is on top of the screen border.
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FString mapname;
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if (am_showlabel) mapname.Format(TEXTCOLOR_GOLD "%s: %s%s", currentLevel->LabelName(), (am_textfont && isNamWW2GI()) ? TEXTCOLOR_ORANGE : TEXTCOLOR_UNTRANSLATED, currentLevel->DisplayName());
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else mapname = currentLevel->DisplayName();
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double scale = isRR() ? 0.5 : 1.;
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FFont* font = SmallFont2;
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int color = CR_UNTRANSLATED;
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if (am_textfont)
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{
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scale *= 0.66;
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font = isNamWW2GI() ? ConFont : SmallFont;
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if (isNamWW2GI()) color = CR_ORANGE;
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}
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int top = am_nameontop ? 0 : 200 - Scale(bottomy < 0 ? RelTop : bottomy, hud_scale, 100) - isRR()? 25 : 20;
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if (!(currentLevel->flags & MI_USERMAP))
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DrawText(twod, font, color, 5, top + 6, GStrings.localize(gVolumeNames[volfromlevelnum(currentLevel->levelNumber)]),
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DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_KeepRatio, true, TAG_DONE);
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DrawText(twod, font, color, 5, top + ((isRR() && am_textfont) ? 15 : 12), mapname,
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DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_KeepRatio, true, TAG_DONE);
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}
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else if (hud_stats)
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{
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// JBF 20040124: display level stats in screen corner
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FLevelStats stats{};
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auto pp = &ps[myconnectindex];
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