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https://github.com/ZDoom/raze-gles.git
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Piddly fart bullshit changes that don't really do anything
git-svn-id: https://svn.eduke32.com/eduke32@7606 1a8010ca-5511-0410-912e-c29ae57300e0
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0f613a227d
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4 changed files with 31 additions and 42 deletions
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@ -84,7 +84,7 @@ int32_t g_loadedMapVersion = -1; // -1: none (e.g. started new)
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static int32_t get_mapversion(void);
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static int32_t get_mapversion(void);
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// Handle nonpow2-ysize walls the old way?
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// Handle nonpow2-ysize walls the old way?
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static inline int32_t oldnonpow2(void)
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static FORCE_INLINE int32_t oldnonpow2(void)
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{
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{
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#if !defined CLASSIC_NONPOW2_YSIZE_WALLS
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#if !defined CLASSIC_NONPOW2_YSIZE_WALLS
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return 1;
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return 1;
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@ -1549,14 +1549,10 @@ int32_t renderAddTsprite(int16_t z, int16_t sectnum)
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return 0;
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return 0;
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}
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}
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static inline vec2_t get_rel_coords(int32_t const x, int32_t const y)
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static FORCE_INLINE vec2_t get_rel_coords(int32_t const x, int32_t const y)
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{
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{
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vec2_t const p = {
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return { dmulscale6(y, cosglobalang, -x, singlobalang),
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dmulscale6(y,cosglobalang, -x,singlobalang),
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dmulscale6(x, cosviewingrangeglobalang, y, sinviewingrangeglobalang) };
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dmulscale6(x,cosviewingrangeglobalang, y,sinviewingrangeglobalang)
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};
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return p;
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}
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}
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// Note: the returned y coordinates are not actually screen coordinates, but
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// Note: the returned y coordinates are not actually screen coordinates, but
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@ -1632,12 +1628,13 @@ static int get_screen_coords(const vec2_t &p1, const vec2_t &p2,
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return 1;
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return 1;
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}
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}
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int lastUnusedTile = MAXUSERTILES-1;
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static inline int findUnusedTile(void)
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static inline int findUnusedTile(void)
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{
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{
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static int lastUnusedTile = MAXUSERTILES-1;
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for (; lastUnusedTile >= 0; --lastUnusedTile)
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for (; lastUnusedTile >= 0; --lastUnusedTile)
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if (tilesiz[lastUnusedTile].x * tilesiz[lastUnusedTile].y == 0)
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if ((tilesiz[lastUnusedTile].x|tilesiz[lastUnusedTile].y) == 0)
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return lastUnusedTile;
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return lastUnusedTile;
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return -1;
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return -1;
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@ -6973,7 +6973,7 @@ int32_t VM_CheckSquished2(int32_t i, int32_t snum)
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#endif
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#endif
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// MYOS* CON commands.
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// MYOS* CON commands.
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LUNATIC_EXTERN void VM_DrawTileGeneric(int32_t x, int32_t y, int32_t zoom, int32_t tilenum, int32_t shade, int32_t orientation, int32_t p)
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void VM_DrawTileGeneric(int32_t x, int32_t y, int32_t zoom, int32_t tilenum, int32_t shade, int32_t orientation, int32_t p)
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{
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{
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orientation &= (ROTATESPRITE_MAX-1);
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orientation &= (ROTATESPRITE_MAX-1);
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@ -6997,11 +6997,6 @@ void VM_DrawTile(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t o
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VM_DrawTileGeneric(x, y, 65536, tilenum, shade, orientation, tilePal);
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VM_DrawTileGeneric(x, y, 65536, tilenum, shade, orientation, tilePal);
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}
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}
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void VM_DrawTilePal(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation, int32_t p)
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{
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VM_DrawTileGeneric(x, y, 65536, tilenum, shade, orientation, p);
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}
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void VM_DrawTileSmall(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation)
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void VM_DrawTileSmall(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation)
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{
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{
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DukePlayer_t *const pPlayer = g_player[screenpeek].ps;
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DukePlayer_t *const pPlayer = g_player[screenpeek].ps;
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@ -7010,8 +7005,4 @@ void VM_DrawTileSmall(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int3
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VM_DrawTileGeneric(x, y, 32768, tilenum, shade, orientation, tilePal);
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VM_DrawTileGeneric(x, y, 32768, tilenum, shade, orientation, tilePal);
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}
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}
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void VM_DrawTilePalSmall(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation, int32_t p)
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{
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VM_DrawTileGeneric(x, y, 32768, tilenum, shade, orientation, p);
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}
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#endif
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#endif
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@ -65,14 +65,20 @@ int __fastcall G_GetAngleDelta(int currAngle, int newAngle);
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void G_RestoreMapState();
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void G_RestoreMapState();
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void G_SaveMapState();
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void G_SaveMapState();
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#if !defined LUNATIC
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void VM_DrawTile(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation);
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void VM_DrawTilePal(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation, int32_t p);
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void VM_DrawTilePalSmall(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation, int32_t p);
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void VM_DrawTileSmall(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation);
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#else
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void VM_DrawTileGeneric(int32_t x, int32_t y, int32_t zoom, int32_t tilenum,
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void VM_DrawTileGeneric(int32_t x, int32_t y, int32_t zoom, int32_t tilenum,
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int32_t shade, int32_t orientation, int32_t p);
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int32_t shade, int32_t orientation, int32_t p);
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#if !defined LUNATIC
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void VM_DrawTile(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation);
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static inline void VM_DrawTilePal(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation, int32_t p)
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{
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VM_DrawTileGeneric(x, y, 65536, tilenum, shade, orientation, p);
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}
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static inline void VM_DrawTilePalSmall(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation, int32_t p)
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{
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VM_DrawTileGeneric(x, y, 32768, tilenum, shade, orientation, p);
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}
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void VM_DrawTileSmall(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation);
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#endif
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#endif
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int32_t VM_OnEvent__(int nEventID, int spriteNum, int playerNum);
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int32_t VM_OnEvent__(int nEventID, int spriteNum, int playerNum);
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@ -151,29 +151,25 @@ int SetAnimation(int sectNum,int32_t *animPtr,int goalVal,int animVel);
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#define FORCEFIELD_CSTAT (64+16+4+1)
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#define FORCEFIELD_CSTAT (64+16+4+1)
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// Returns W_FORCEFIELD if wall has a forcefield overpicnum, its overpicnum else.
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// Returns W_FORCEFIELD if wall has a forcefield overpicnum, its overpicnum else.
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static inline int G_GetForcefieldPicnum(int wallNum)
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static FORCE_INLINE int G_GetForcefieldPicnum(int const wallNum)
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{
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{
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int tileNum = wall[wallNum].overpicnum;
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int const tileNum = wall[wallNum].overpicnum;
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if (tileNum == W_FORCEFIELD + 1)
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return tileNum == W_FORCEFIELD + 1 ? W_FORCEFIELD : tileNum;
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tileNum = W_FORCEFIELD;
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return tileNum;
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}
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}
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// Returns the interpolated position of the camera that the player is looking
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// Returns the interpolated position of the camera that the player is looking
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// through (using a viewscreen). <i> should be the player's ->newowner member.
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// through (using a viewscreen). <i> should be the player's ->newowner member.
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static inline vec3_t G_GetCameraPosition(int32_t i, int32_t smoothratio)
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static inline vec3_t G_GetCameraPosition(int32_t const i, int32_t const smoothratio)
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{
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{
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const spritetype *const cs = &sprite[i];
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auto const cs = (uspriteptr_t)&sprite[i];
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const actor_t *const ca = &actor[i];
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const actor_t *const ca = &actor[i];
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vec3_t cam = { ca->bpos.x + mulscale16(cs->x - ca->bpos.x, smoothratio),
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return { ca->bpos.x + mulscale16(cs->x - ca->bpos.x, smoothratio),
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ca->bpos.y + mulscale16(cs->y - ca->bpos.y, smoothratio),
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ca->bpos.y + mulscale16(cs->y - ca->bpos.y, smoothratio),
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ca->bpos.z + mulscale16(cs->z - ca->bpos.z, smoothratio)
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ca->bpos.z + mulscale16(cs->z - ca->bpos.z, smoothratio) };
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};
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return cam;
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}
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}
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EXTERN_INLINE_HEADER int32_t G_CheckPlayerInSector(int32_t sect);
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EXTERN_INLINE_HEADER int32_t G_CheckPlayerInSector(int32_t const sect);
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#ifdef __cplusplus
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#ifdef __cplusplus
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}
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}
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@ -181,10 +177,9 @@ EXTERN_INLINE_HEADER int32_t G_CheckPlayerInSector(int32_t sect);
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#if defined sector_c_ || !defined DISABLE_INLINING
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#if defined sector_c_ || !defined DISABLE_INLINING
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EXTERN_INLINE int32_t G_CheckPlayerInSector(int32_t sect)
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EXTERN_INLINE int32_t G_CheckPlayerInSector(int32_t const sect)
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{
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{
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int32_t i;
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for (int TRAVERSE_CONNECT(i))
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for (TRAVERSE_CONNECT(i))
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if ((unsigned)g_player[i].ps->i < MAXSPRITES && sprite[g_player[i].ps->i].sectnum == sect)
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if ((unsigned)g_player[i].ps->i < MAXSPRITES && sprite[g_player[i].ps->i].sectnum == sect)
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return i;
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return i;
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return -1;
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return -1;
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