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libsmackerdec: Implement GotoFrame() function
# Conflicts: # source/libsmackerdec/src/SmackerDecoder.cpp
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2 changed files with 9 additions and 8 deletions
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@ -152,6 +152,7 @@ class SmackerDecoder
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uint32_t currentFrame;
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int32_t nextPos;
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int32_t firstFrameFilePos;
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bool DecodeHeaderTrees();
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int DecodeHeaderTree(SmackerCommon::BitReader &bits, std::vector<int> &recodes, int *last, int size);
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@ -406,9 +406,10 @@ bool SmackerDecoder::Open(const char *fileName)
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// set nextPos to where we are now, as next data is frame 1
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nextPos = file.GetPosition();
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firstFrameFilePos = nextPos;
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// determine max buffer sizes for audio tracks
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file.Seek(nextPos, SmackerCommon::FileStream::kSeekStart);
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// file.Seek(nextPos, SmackerCommon::FileStream::kSeekStart);
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uint32_t UNUSED(frameSize) = frameSizes[0] & (~3);
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uint8_t frameFlag = frameFlags[0];
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@ -1111,21 +1112,20 @@ float SmackerDecoder::GetFrameRate()
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void SmackerDecoder::GotoFrame(uint32_t frameNum)
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{
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if (frameNum >= nFrames) {
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if (frameNum > nFrames) {
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Printf("SmackerDecoder::GotoFrame() - Invalid frame number\n");
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return;
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}
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// TODO
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// file.Seek(firstFrameFilePos, SmackerCommon::FileStream::kSeekStart);
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// seek to the desired frame (just set currentFrame)
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// currentFrame = frameNum;
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currentFrame = 0;
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nextPos = firstFrameFilePos;
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// what else? (memset some stuff?)
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for (int i = 0; i < frameNum + 1; i++)
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GetNextFrame();
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}
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SmackerAudioInfo SmackerDecoder::GetAudioTrackDetails(uint32_t trackIndex)
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{
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SmackerAudioInfo info;
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