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https://github.com/ZDoom/raze-gles.git
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- changed SW's cheat prefix from 'sw' to 'lw' (i.e. Lo Wang) so that the cheats do not start with two movement keys.
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parent
94beac937d
commit
e22d9b21e4
2 changed files with 24 additions and 27 deletions
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@ -4169,10 +4169,7 @@ void renderPrepareMirror(int32_t dax, int32_t day, int32_t daz, fix16_t daang, f
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inpreparemirror = 1;
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#ifdef USE_OPENGL
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if (videoGetRenderMode() == REND_POLYMOST)
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polymost_prepareMirror(dax, day, daz, daang, dahoriz, dawall);
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#endif
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polymost_prepareMirror(dax, day, daz, daang, dahoriz, dawall);
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}
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@ -100,7 +100,7 @@ bool MapCheat(cheatseq_t* c)
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if (!(pp=checkCheat(c))) return false;
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mapcheat = !mapcheat;
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// Need to do this differently. The code here was completely broken.
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PutStringInfo(pp, GStrings(mapcheat ? "TXTS_AMON" : "TXTS_AMOFF"));
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PutStringInfo(pp, GStrings(mapcheat ? "TXT_AMON" : "TXT_AMOFF"));
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return true;
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}
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@ -355,7 +355,7 @@ bool KeyCheat(cheatseq_t* c)
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PLAYERp p;
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short pnum;
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const char *cp = (char*)c->Args;
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const char *str = "TXTS_GIVEKEY";
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const char *str = "TXT_GIVEKEY";
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int keynum = 0;
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keynum = atol(cp);
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@ -368,12 +368,12 @@ bool KeyCheat(cheatseq_t* c)
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if (p->HasKey[keynum-1] == FALSE)
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{
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p->HasKey[keynum-1] = TRUE; // cards: 0=red 1=blue 2=green 3=yellow | keys: 4=gold 5=silver 6=bronze 7=red
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str = "TXTS_KEYGIVEN";
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str = "TXT_KEYGIVEN";
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}
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else
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{
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p->HasKey[keynum-1] = FALSE;
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str = "TXTS_KEYREMOVED";
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str = "TXT_KEYREMOVED";
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}
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}
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}
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@ -388,7 +388,7 @@ bool KeysCheat(cheatseq_t* c)
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// Get KEYS
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PLAYERp p;
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short pnum;
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const char* str = "TXTS_GIVEKEY";
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const char* str = "TXT_GIVEKEY";
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int keynum = 0;
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TRAVERSE_CONNECT(pnum)
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@ -406,25 +406,25 @@ bool EveryCheatToggle(cheatseq_t* c)
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return WeaponCheat(c) && GodCheat(c) && ItemCheat(c);
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}
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// The prefix was changed from 'sw' to 'lw' so that it doesn't contain two keys of the WASD control scheme, which interferes with input control.
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static cheatseq_t swcheats[] = {
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{"swgod", GodCheat, 0},
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{"swchan", GodCheat, 0},
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{"swgimme", ItemCheat, 0},
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{"swmedic", HealCheat, 0},
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{"swkey#", KeyCheat, 0},
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{"swkeys", KeysCheat, 0},
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{"swammo", AmmoCheat, 0},
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{"swarmor", ArmorCheat, 0},
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{"switems", ItemCheat, 0},
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{"swguns", WeaponCheat, 0},
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{"swtrek##", WarpCheat, 0},
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{"swgreed", EveryCheatToggle, 0},
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{"swghost", ClipCheat, 0},
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{"swstart", RestartCheat, 0},
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{"swloc", LocCheat, 0},
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{"swmap", MapCheat, 0},
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{"swroom", RoomCheat, true}, // Room above room dbug
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{"lwgod", GodCheat, 0},
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{"lwchan", GodCheat, 0},
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{"lwgimme", ItemCheat, 0},
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{"lwmedic", HealCheat, 0},
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{"lwkey#", KeyCheat, 0},
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{"lwkeys", KeysCheat, 0},
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{"lwammo", AmmoCheat, 0},
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{"lwarmor", ArmorCheat, 0},
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{"lwitems", ItemCheat, 0},
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{"lwguns", WeaponCheat, 0},
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{"lwtrek##", WarpCheat, 0},
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{"lwgreed", EveryCheatToggle, 0},
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{"lwghost", ClipCheat, 0},
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{"lwstart", RestartCheat, 0},
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{"lwloc", LocCheat, 0},
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{"lwmap", MapCheat, 0},
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{"lwroom", RoomCheat, true}, // Room above room dbug
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};
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