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- fixed memory leak in savegame code.
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1 changed files with 1 additions and 3 deletions
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@ -17,9 +17,7 @@ class CompositeSavegameWriter
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public:
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public:
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void Clear()
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void Clear()
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{
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{
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subfiles.Reset();
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subfiles.DeleteAndClear();
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subfilenames.Reset();
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isCompressed.Reset();
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}
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}
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void SetFileName(const char* fn)
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void SetFileName(const char* fn)
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{
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{
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