mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 03:00:46 +00:00
Clean up variables in overhead map player sprite draw code.
git-svn-id: https://svn.eduke32.com/eduke32@6953 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
1839427f0d
commit
e14d92a2af
1 changed files with 13 additions and 10 deletions
|
@ -577,9 +577,12 @@ static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16
|
|||
{
|
||||
if (ud.scrollmode && p == screenpeek) continue;
|
||||
|
||||
ox = sprite[g_player[p].ps->i].x-cposx;
|
||||
oy = sprite[g_player[p].ps->i].y-cposy;
|
||||
daang = (sprite[g_player[p].ps->i].ang-cang)&2047;
|
||||
DukePlayer_t const * const pPlayer = g_player[p].ps;
|
||||
uspritetype const * const pSprite = (uspritetype const *)&sprite[pPlayer->i];
|
||||
|
||||
ox = pSprite->x - cposx;
|
||||
oy = pSprite->y - cposy;
|
||||
daang = (pSprite->ang - cang) & 2047;
|
||||
if (p == screenpeek)
|
||||
{
|
||||
ox = 0;
|
||||
|
@ -591,24 +594,24 @@ static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16
|
|||
|
||||
if (p == screenpeek || GTFLAGS(GAMETYPE_OTHERPLAYERSINMAP))
|
||||
{
|
||||
if (sprite[g_player[p].ps->i].xvel > 16 && g_player[p].ps->on_ground)
|
||||
if (pSprite->xvel > 16 && pPlayer->on_ground)
|
||||
i = APLAYERTOP+((totalclock>>4)&3);
|
||||
else
|
||||
i = APLAYERTOP;
|
||||
|
||||
i = VM_OnEventWithReturn(EVENT_DISPLAYOVERHEADMAPPLAYER, g_player[p].ps->i, p, i);
|
||||
i = VM_OnEventWithReturn(EVENT_DISPLAYOVERHEADMAPPLAYER, pPlayer->i, p, i);
|
||||
|
||||
if (i < 0)
|
||||
continue;
|
||||
|
||||
j = klabs(g_player[p].ps->truefz-g_player[p].ps->pos.z)>>8;
|
||||
j = mulscale16(czoom*(sprite[g_player[p].ps->i].yrepeat+j), yxaspect);
|
||||
j = klabs(pPlayer->truefz - pPlayer->pos.z) >> 8;
|
||||
j = mulscale16(czoom * (pSprite->yrepeat + j), yxaspect);
|
||||
|
||||
if (j < 22000) j = 22000;
|
||||
else if (j >(65536<<1)) j = (65536<<1);
|
||||
else if (j > (65536<<1)) j = (65536<<1);
|
||||
|
||||
rotatesprite_win((x1<<4)+(xdim<<15), (y1<<4)+(ydim<<15), j, daang, i, sprite[g_player[p].ps->i].shade,
|
||||
(g_player[p].ps->cursectnum > -1) ? sector[g_player[p].ps->cursectnum].floorpal : 0, 0);
|
||||
rotatesprite_win((x1<<4)+(xdim<<15), (y1<<4)+(ydim<<15), j, daang, i, pSprite->shade,
|
||||
(pPlayer->cursectnum > -1) ? sector[pPlayer->cursectnum].floorpal : 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue