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- Duke: Clean out some left over stub code during initial testing.
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2 changed files with 0 additions and 4 deletions
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@ -222,7 +222,6 @@ void GameInterface::MenuOpened()
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if (ud.multimode < 2)
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{
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ready2send = 0;
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//I_FreezeTime(true);
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screenpeek = myconnectindex;
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}
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}
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@ -264,7 +263,6 @@ void GameInterface::MenuClosed()
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if (ud.multimode < 2 && ud.recstat != 2)
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{
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ready2send = 1;
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//I_FreezeTime(false);
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cameraclock = gameclock;
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cameradist = 65536;
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}
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@ -353,8 +353,6 @@ bool GameTicker()
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}
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}
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//I_FreezeTime(!playrunning());
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double const smoothRatio = playrunning() ? I_GetTimeFrac() * MaxSmoothRatio : MaxSmoothRatio;
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gameupdatetime.Unclock();
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