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LunaCON: add forgotted "screensound" to keyword list in con_lang.lua.
Also, fix 'spriteflags' directive. git-svn-id: https://svn.eduke32.com/eduke32@3945 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 3 additions and 1 deletions
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@ -948,6 +948,7 @@ enum ScriptKeywords_t
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CON_SCREENSOUND, // 372
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CON_SCREENSOUND, // 372
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CON_END
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CON_END
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};
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};
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// KEEPINSYNC with the keyword list in lunatic/con_lang.lua
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#endif
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#endif
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@ -945,6 +945,7 @@ lpeg.P(false) +
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"sectclearinterpolation" +
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"sectclearinterpolation" +
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"scriptsize" +
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"scriptsize" +
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"screentext" +
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"screentext" +
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"screensound" +
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"savenn" +
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"savenn" +
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"savemapstate" +
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"savemapstate" +
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"savegamevar" +
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"savegamevar" +
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@ -1124,7 +1124,7 @@ function Cmd.xspriteflags(tilenum, flags)
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ffiC.g_tile[tilenum]._flags = flags
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ffiC.g_tile[tilenum]._flags = flags
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else
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else
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assert(type(flags)=="string")
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assert(type(flags)=="string")
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ffiC.g_tile[tilenum]._flags = bit.bor(ffiC.g_tile[tilenum].flags, ffiC[flags])
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ffiC.g_tile[tilenum]._flags = bit.bor(ffiC.g_tile[tilenum]._flags, ffiC[flags])
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end
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end
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end
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end
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end
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end
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