mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-30 13:21:04 +00:00
OnMotorcycle etc.
This commit is contained in:
parent
d6f1c76c9d
commit
e113851a39
3 changed files with 149 additions and 169 deletions
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@ -4253,6 +4253,12 @@ HORIZONLY:
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void processweapon_r(int s, int ss, int p)
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{
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processweapon(s, ss, p);
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@ -4273,4 +4279,147 @@ void processmove_r(int snum, int sb_snum, int psect, int fz, int cz, int shrunk,
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void OnMotorcycle(struct player_struct *p, int motosprite)
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{
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if (!p->OnMotorcycle && !(sector[p->cursectnum].lotag == 2))
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{
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if (motosprite)
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{
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p->posx = sprite[motosprite].x;
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p->posy = sprite[motosprite].y;
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p->setang(sprite[motosprite].ang);
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p->ammo_amount[MOTORCYCLE_WEAPON] = sprite[motosprite].owner;
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deletesprite(motosprite);
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}
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p->over_shoulder_on = 0;
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p->OnMotorcycle = 1;
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p->last_full_weapon = p->curr_weapon;
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p->curr_weapon = MOTORCYCLE_WEAPON;
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p->gotweapon.Set(MOTORCYCLE_WEAPON);
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p->posxv = 0;
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p->posyv = 0;
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p->sethoriz(100);
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}
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if (!A_CheckSoundPlaying(p->i,186))
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A_PlaySound(186, p->i);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void OffMotorcycle(struct player_struct *p)
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{
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short j;
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if (p->OnMotorcycle)
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{
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if (A_CheckSoundPlaying(p->i,188))
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S_StopEnvSound(188,p->i);
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if (A_CheckSoundPlaying(p->i,187))
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S_StopEnvSound(187,p->i);
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if (A_CheckSoundPlaying(p->i,186))
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S_StopEnvSound(186,p->i);
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if (A_CheckSoundPlaying(p->i,214))
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S_StopEnvSound(214,p->i);
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if (!A_CheckSoundPlaying(p->i,42))
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A_PlaySound(42, p->i);
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p->OnMotorcycle = 0;
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p->gotweapon.Clear(MOTORCYCLE_WEAPON);
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p->curr_weapon = p->last_full_weapon;
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checkavailweapon(p);
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p->sethoriz(100);
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p->moto_do_bump = 0;
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p->MotoSpeed = 0;
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p->TiltStatus = 0;
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p->moto_drink = 0;
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p->VBumpTarget = 0;
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p->VBumpNow = 0;
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p->TurbCount = 0;
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p->posxv = 0;
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p->posyv = 0;
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p->posxv -= sintable[(p->getang()+512)&2047]<<7;
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p->posyv -= sintable[p->getang()&2047]<<7;
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p->moto_underwater = 0;
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j = fi.spawn(p->i, EMPTYBIKE);
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sprite[j].ang = p->getang();
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sprite[j].xvel += sintable[(p->getang()+512)&2047]<<7;
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sprite[j].yvel += sintable[p->getang()&2047]<<7;
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sprite[j].owner = p->ammo_amount[MOTORCYCLE_WEAPON];
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void OnBoat(struct player_struct *p, int boatsprite)
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{
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if (!p->OnBoat)
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{
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if (boatsprite)
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{
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p->posx = sprite[boatsprite].x;
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p->posy = sprite[boatsprite].y;
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p->setang(sprite[boatsprite].ang);
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p->ammo_amount[BOAT_WEAPON] = sprite[boatsprite].owner;
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deletesprite(boatsprite);
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}
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p->over_shoulder_on = 0;
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p->OnBoat = 1;
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p->last_full_weapon = p->curr_weapon;
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p->curr_weapon = BOAT_WEAPON;
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p->gotweapon.Set(BOAT_WEAPON);
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p->posxv = 0;
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p->posyv = 0;
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p->sethoriz(100);
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void OffBoat(struct player_struct *p)
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{
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short j;
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if (p->OnBoat)
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{
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p->OnBoat = 0;
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p->gotweapon.Clear(BOAT_WEAPON);
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p->curr_weapon = p->last_full_weapon;
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checkavailweapon(p);
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p->sethoriz(100);
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p->moto_do_bump = 0;
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p->MotoSpeed = 0;
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p->TiltStatus = 0;
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p->moto_drink = 0;
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p->VBumpTarget = 0;
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p->VBumpNow = 0;
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p->TurbCount = 0;
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p->posxv = 0;
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p->posyv = 0;
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p->posxv -= sintable[(p->getang()+512)&2047]<<7;
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p->posyv -= sintable[p->getang()&2047]<<7;
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p->moto_underwater = 0;
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j = fi.spawn(p->i, EMPTYBOAT);
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sprite[j].ang = p->getang();
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sprite[j].xvel += sintable[(p->getang()+512)&2047]<<7;
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sprite[j].yvel += sintable[p->getang()&2047]<<7;
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sprite[j].owner = p->ammo_amount[BOAT_WEAPON];
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}
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}
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END_DUKE_NS
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@ -73,8 +73,6 @@ int32_t vote_map = -1, vote_episode = -1;
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int32_t g_Debug = 0;
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const char *defaultrtsfilename[GAMECOUNT] = { "DUKE.RTS", "REDNECK.RTS", "REDNECK.RTS", "NAM.RTS", "NAPALM.RTS" };
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int32_t g_Shareware = 0;
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int32_t tempwallptr;
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@ -91,30 +89,6 @@ int32_t g_levelTextTime = 0;
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extern char forcegl;
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#endif
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const char *G_DefaultRtsFile(void)
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{
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if (DUKE)
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return defaultrtsfilename[GAME_DUKE];
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else if (NAPALM)
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{
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if (!fileSystem.FileExists(defaultrtsfilename[GAME_NAPALM]) && fileSystem.FileExists(defaultrtsfilename[GAME_NAM]))
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return defaultrtsfilename[GAME_NAM]; // NAM/NAPALM Sharing
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else
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return defaultrtsfilename[GAME_NAPALM];
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}
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else if (NAM)
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{
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if (!fileSystem.FileExists(defaultrtsfilename[GAME_NAM]) && fileSystem.FileExists(defaultrtsfilename[GAME_NAPALM]))
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return defaultrtsfilename[GAME_NAPALM]; // NAM/NAPALM Sharing
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else
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return defaultrtsfilename[GAME_NAM];
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}
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else if (RR)
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return defaultrtsfilename[GAME_RR];
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return defaultrtsfilename[0];
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}
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enum gametokens
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{
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T_INCLUDE = 0,
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@ -191,124 +165,6 @@ void G_GameQuit(void)
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}
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void OnMotorcycle(DukePlayer_t *pPlayer, int spriteNum)
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{
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if (!pPlayer->OnMotorcycle && !(sector[pPlayer->cursectnum].lotag == 2))
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{
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if (spriteNum)
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{
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pPlayer->pos.x = sprite[spriteNum].x;
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pPlayer->pos.y = sprite[spriteNum].y;
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pPlayer->q16ang = F16(sprite[spriteNum].ang);
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pPlayer->ammo_amount[MOTORCYCLE_WEAPON] = sprite[spriteNum].owner;
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A_DeleteSprite(spriteNum);
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}
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pPlayer->over_shoulder_on = 0;
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pPlayer->OnMotorcycle = 1;
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pPlayer->last_full_weapon = pPlayer->curr_weapon;
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pPlayer->curr_weapon = MOTORCYCLE_WEAPON;
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pPlayer->gotweapon.Set(MOTORCYCLE_WEAPON);
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pPlayer->vel.x = 0;
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pPlayer->vel.y = 0;
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pPlayer->q16horiz = F16(100);
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}
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if (!A_CheckSoundPlaying(pPlayer->i,186))
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A_PlaySound(186, pPlayer->i);
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}
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void OffMotorcycle(DukePlayer_t *pPlayer)
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{
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int j;
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if (pPlayer->OnMotorcycle)
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{
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if (A_CheckSoundPlaying(pPlayer->i,188))
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S_StopEnvSound(188,pPlayer->i);
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if (A_CheckSoundPlaying(pPlayer->i,187))
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S_StopEnvSound(187,pPlayer->i);
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if (A_CheckSoundPlaying(pPlayer->i,186))
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S_StopEnvSound(186,pPlayer->i);
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if (A_CheckSoundPlaying(pPlayer->i,214))
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S_StopEnvSound(214,pPlayer->i);
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if (!A_CheckSoundPlaying(pPlayer->i,42))
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A_PlaySound(42, pPlayer->i);
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pPlayer->OnMotorcycle = 0;
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pPlayer->gotweapon.Clear(MOTORCYCLE_WEAPON);
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pPlayer->curr_weapon = pPlayer->last_full_weapon;
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P_CheckWeapon(pPlayer);
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pPlayer->q16horiz = F16(100);
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pPlayer->moto_do_bump = 0;
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pPlayer->MotoSpeed = 0;
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pPlayer->TiltStatus = 0;
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pPlayer->moto_drink = 0;
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pPlayer->VBumpTarget = 0;
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pPlayer->VBumpNow = 0;
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pPlayer->TurbCount = 0;
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pPlayer->vel.x = 0;
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pPlayer->vel.y = 0;
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pPlayer->vel.x -= sintable[(fix16_to_int(pPlayer->q16ang)+512)&2047]<<7;
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pPlayer->vel.y -= sintable[fix16_to_int(pPlayer->q16ang)&2047]<<7;
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pPlayer->moto_underwater = 0;
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j = fi.spawn(pPlayer->i, TILE_EMPTYBIKE);
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sprite[j].ang = fix16_to_int(pPlayer->q16ang);
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sprite[j].xvel += sintable[(fix16_to_int(pPlayer->q16ang)+512)&2047]<<7;
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sprite[j].yvel += sintable[fix16_to_int(pPlayer->q16ang)&2047]<<7;
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sprite[j].owner = pPlayer->ammo_amount[MOTORCYCLE_WEAPON];
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}
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}
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void OnBoat(DukePlayer_t *pPlayer, int spriteNum)
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{
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if (!pPlayer->OnBoat)
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{
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if (spriteNum)
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{
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pPlayer->pos.x = sprite[spriteNum].x;
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pPlayer->pos.y = sprite[spriteNum].y;
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pPlayer->q16ang = F16(sprite[spriteNum].ang);
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pPlayer->ammo_amount[BOAT_WEAPON] = sprite[spriteNum].owner;
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deletesprite(spriteNum);
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}
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pPlayer->over_shoulder_on = 0;
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pPlayer->OnBoat = 1;
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pPlayer->last_full_weapon = pPlayer->curr_weapon;
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pPlayer->curr_weapon = BOAT_WEAPON;
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pPlayer->gotweapon.Set(BOAT_WEAPON);
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pPlayer->vel.x = 0;
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pPlayer->vel.y = 0;
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pPlayer->q16horiz = F16(100);
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}
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}
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void OffBoat(DukePlayer_t *pPlayer)
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{
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int j;
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if (pPlayer->OnBoat)
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{
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pPlayer->OnBoat = 0;
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pPlayer->gotweapon.Clear(BOAT_WEAPON);
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pPlayer->curr_weapon = pPlayer->last_full_weapon;
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P_CheckWeapon(pPlayer);
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pPlayer->q16horiz = F16(100);
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pPlayer->moto_do_bump = 0;
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pPlayer->MotoSpeed = 0;
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pPlayer->TiltStatus = 0;
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pPlayer->moto_drink = 0;
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pPlayer->VBumpTarget = 0;
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pPlayer->VBumpNow = 0;
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pPlayer->TurbCount = 0;
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pPlayer->vel.x = 0;
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pPlayer->vel.y = 0;
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pPlayer->vel.x -= sintable[(fix16_to_int(pPlayer->q16ang)+512)&2047]<<7;
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pPlayer->vel.y -= sintable[fix16_to_int(pPlayer->q16ang)&2047]<<7;
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pPlayer->moto_underwater = 0;
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j = fi.spawn(pPlayer->i, TILE_EMPTYBOAT);
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sprite[j].ang = fix16_to_int(pPlayer->q16ang);
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sprite[j].xvel += sintable[(fix16_to_int(pPlayer->q16ang)+512)&2047]<<7;
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sprite[j].yvel += sintable[fix16_to_int(pPlayer->q16ang)&2047]<<7;
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sprite[j].owner = pPlayer->ammo_amount[BOAT_WEAPON];
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}
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}
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void G_GameExit(const char *msg)
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@ -78,8 +78,6 @@ int32_t vote_map = -1, vote_episode = -1;
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int32_t g_Debug = 0;
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const char *defaultrtsfilename[GAMECOUNT] = { "DUKE.RTS", "REDNECK.RTS", "REDNECK.RTS", "NAM.RTS", "NAPALM.RTS" };
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int32_t g_Shareware = 0;
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int32_t tempwallptr;
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@ -96,29 +94,6 @@ int32_t g_levelTextTime = 0;
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extern char forcegl;
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#endif
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const char *G_DefaultRtsFile(void)
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{
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if (DUKE)
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return defaultrtsfilename[GAME_DUKE];
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else if (NAPALM)
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{
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if (!fileSystem.FileExists(defaultrtsfilename[GAME_NAPALM]) && fileSystem.FileExists(defaultrtsfilename[GAME_NAM]))
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return defaultrtsfilename[GAME_NAM]; // NAM/NAPALM Sharing
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else
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return defaultrtsfilename[GAME_NAPALM];
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}
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else if (NAM)
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{
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if (!fileSystem.FileExists(defaultrtsfilename[GAME_NAM]) && fileSystem.FileExists(defaultrtsfilename[GAME_NAPALM]))
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return defaultrtsfilename[GAME_NAPALM]; // NAM/NAPALM Sharing
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else
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return defaultrtsfilename[GAME_NAM];
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}
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else if (RR)
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return defaultrtsfilename[GAME_RR];
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return defaultrtsfilename[0];
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}
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enum gametokens
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{
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