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https://github.com/ZDoom/raze-gles.git
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Revert "- SW: Alt implementation for preparing a nuke."
This reverts commit 4fcec5f6d3
.
Functionality wasn't working properly, most players will never use it and care only for 100% originality. Was a nice idea, though.
# Conflicts:
# source/core/gamecvars.cpp
# source/games/sw/src/panel.cpp
This commit is contained in:
parent
b9050b1a35
commit
e0f1a83f40
3 changed files with 2 additions and 37 deletions
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@ -77,7 +77,6 @@ CVARD(Bool, cl_slopetilting, false, CVAR_ARCHIVE, "enable/disable slope tilting"
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CVARD(Int, cl_showweapon, 1, CVAR_ARCHIVE, "enable/disable show weapons") // only implemented in Blood
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CVARD(Int, cl_showweapon, 1, CVAR_ARCHIVE, "enable/disable show weapons") // only implemented in Blood
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CVARD(Bool, cl_sointerpolation, true, CVAR_ARCHIVE, "enable/disable sector object interpolation") // only implemented in SW
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CVARD(Bool, cl_sointerpolation, true, CVAR_ARCHIVE, "enable/disable sector object interpolation") // only implemented in SW
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CVARD(Bool, cl_syncinput, false, CVAR_ARCHIVE, "enable/disable synchronized input with game's ticrate") // only implemented in Duke
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CVARD(Bool, cl_syncinput, false, CVAR_ARCHIVE, "enable/disable synchronized input with game's ticrate") // only implemented in Duke
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CVARD(Bool, cl_swaltnukeinit, false, CVAR_ARCHIVE, "enable/disable SW alternative nuke initialisation") // only implemented in SW
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CVARD(Bool, cl_dukefixrpgrecoil, false, CVAR_ARCHIVE, "soften recoil of Duke 3D's RPG")
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CVARD(Bool, cl_dukefixrpgrecoil, false, CVAR_ARCHIVE, "soften recoil of Duke 3D's RPG")
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CVARD(Bool, cl_smoothsway, false, CVAR_ARCHIVE, "move SW weapon left and right smoothly while bobbing")
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CVARD(Bool, cl_smoothsway, false, CVAR_ARCHIVE, "move SW weapon left and right smoothly while bobbing")
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CVARD(Bool, cl_showmagamt, false, CVAR_ARCHIVE, "show the amount of rounds left in the magazine of your weapon on the modern HUD")
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CVARD(Bool, cl_showmagamt, false, CVAR_ARCHIVE, "show the amount of rounds left in the magazine of your weapon on the modern HUD")
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@ -22,7 +22,6 @@ EXTERN_CVAR(Int, cl_weaponswitch)
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EXTERN_CVAR(Float, crosshairscale)
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EXTERN_CVAR(Float, crosshairscale)
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EXTERN_CVAR(Bool, cl_sointerpolation)
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EXTERN_CVAR(Bool, cl_sointerpolation)
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EXTERN_CVAR(Bool, cl_syncinput)
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EXTERN_CVAR(Bool, cl_syncinput)
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EXTERN_CVAR(Bool, cl_swaltnukeinit)
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EXTERN_CVAR(Bool, cl_dukefixrpgrecoil)
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EXTERN_CVAR(Bool, cl_dukefixrpgrecoil)
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EXTERN_CVAR(Bool, cl_smoothsway)
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EXTERN_CVAR(Bool, cl_smoothsway)
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EXTERN_CVAR(Bool, cl_showmagamt)
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EXTERN_CVAR(Bool, cl_showmagamt)
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@ -4081,7 +4081,6 @@ void pMicroStandBy(PANEL_SPRITEp psp);
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void pMicroCount(PANEL_SPRITEp psp);
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void pMicroCount(PANEL_SPRITEp psp);
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void pMicroReady(PANEL_SPRITEp psp);
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void pMicroReady(PANEL_SPRITEp psp);
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void pNukeAction(PANEL_SPRITEp psp);
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void pNukeAction(PANEL_SPRITEp psp);
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void pMicroInitNukeAlt(PANEL_SPRITEp psp);
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extern PANEL_STATE ps_MicroReload[];
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extern PANEL_STATE ps_MicroReload[];
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@ -4115,17 +4114,6 @@ PANEL_STATE ps_InitNuke[] =
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{ID_MicroPresent0, 3, pNukeAction, &ps_MicroRest[0], 0,0,0}
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{ID_MicroPresent0, 3, pNukeAction, &ps_MicroRest[0], 0,0,0}
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};
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};
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PANEL_STATE ps_InitNukeAlt[] =
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{
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{ID_MicroPresent0, Micro_REST_RATE, pMicroInitNukeAlt, &ps_InitNukeAlt[1], 0,0,0},
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{ID_MicroPresent0, 0, pMicroStandBy, &ps_InitNukeAlt[2], psf_QuickCall, 0,0},
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{ID_MicroPresent0, 120*2, pMicroAction, &ps_InitNukeAlt[3], 0,0,0},
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{ID_MicroPresent0, 0, pMicroCount, &ps_InitNukeAlt[4], psf_QuickCall, 0,0},
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{ID_MicroPresent0, 120*3, pMicroAction, &ps_InitNukeAlt[5], 0,0,0},
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{ID_MicroPresent0, 0, pMicroReady, &ps_InitNukeAlt[6], psf_QuickCall, 0,0},
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{ID_MicroPresent0, 120 + 60, pMicroAction, &ps_PresentMicro[0], 0,0,0}
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};
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PANEL_STATE ps_MicroRecoil[] =
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PANEL_STATE ps_MicroRecoil[] =
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{
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{
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// recoil
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// recoil
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@ -4214,7 +4202,7 @@ InitWeaponMicro(PLAYERp pp)
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pp->TestNukeInit = false;
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pp->TestNukeInit = false;
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pp->InitingNuke = true;
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pp->InitingNuke = true;
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psp = pp->Wpn[WPN_MICRO];
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psp = pp->Wpn[WPN_MICRO];
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pSetState(psp, !cl_swaltnukeinit ? ps_InitNuke : ps_InitNukeAlt);
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pSetState(psp, ps_InitNuke);
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}
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}
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return;
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return;
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}
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}
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@ -4325,7 +4313,7 @@ pMicroPresent(PANEL_SPRITEp psp)
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if (pp->WpnRocketType == 2 && !pp->NukeInitialized)
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if (pp->WpnRocketType == 2 && !pp->NukeInitialized)
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{
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{
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pp->TestNukeInit = false;
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pp->TestNukeInit = false;
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pSetState(psp, !cl_swaltnukeinit ? ps_InitNuke : ps_InitNukeAlt);
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pSetState(psp, ps_InitNuke);
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}
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}
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else
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else
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pSetState(psp, psp->RestState);
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pSetState(psp, psp->RestState);
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@ -4595,29 +4583,13 @@ pNukeAction(PANEL_SPRITEp psp)
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pSetState(psp, psp->PresentState);
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pSetState(psp, psp->PresentState);
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}
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}
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void
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pMicroInitNukeAlt(PANEL_SPRITEp psp)
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{
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PLAYERp pp = psp->PlayerP;
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psp->oy = psp->y;
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psp->y += 2 * synctics;
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pMicroAction(psp);
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}
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void
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void
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pMicroStandBy(PANEL_SPRITEp psp)
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pMicroStandBy(PANEL_SPRITEp psp)
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{
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{
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PLAYERp pp = psp->PlayerP;
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PLAYERp pp = psp->PlayerP;
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psp->ox = psp->x;
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psp->oy = psp->y;
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pMicroOverlays(psp);
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pMicroOverlays(psp);
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PlaySound(DIGI_NUKESTDBY, pp, v3df_follow|v3df_dontpan, CHAN_WEAPON);
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PlaySound(DIGI_NUKESTDBY, pp, v3df_follow|v3df_dontpan, CHAN_WEAPON);
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pMicroAction(psp);
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}
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}
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void
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void
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@ -4626,8 +4598,6 @@ pMicroCount(PANEL_SPRITEp psp)
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PLAYERp pp = psp->PlayerP;
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PLAYERp pp = psp->PlayerP;
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PlaySound(DIGI_NUKECDOWN, pp, v3df_follow|v3df_dontpan, CHAN_WEAPON);
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PlaySound(DIGI_NUKECDOWN, pp, v3df_follow|v3df_dontpan, CHAN_WEAPON);
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pMicroAction(psp);
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}
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}
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void
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void
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@ -4637,8 +4607,6 @@ pMicroReady(PANEL_SPRITEp psp)
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PlaySound(DIGI_NUKEREADY, pp, v3df_follow|v3df_dontpan, CHAN_WEAPON);
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PlaySound(DIGI_NUKEREADY, pp, v3df_follow|v3df_dontpan, CHAN_WEAPON);
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pp->NukeInitialized = true;
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pp->NukeInitialized = true;
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pMicroAction(psp);
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}
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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@ -7428,7 +7396,6 @@ static saveable_data saveable_panel_data[] =
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SAVE_DATA(ps_MicroRest),
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SAVE_DATA(ps_MicroRest),
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SAVE_DATA(ps_MicroHide),
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SAVE_DATA(ps_MicroHide),
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SAVE_DATA(ps_InitNuke),
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SAVE_DATA(ps_InitNuke),
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SAVE_DATA(ps_InitNukeAlt),
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SAVE_DATA(ps_MicroRecoil),
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SAVE_DATA(ps_MicroRecoil),
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SAVE_DATA(ps_MicroFire),
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SAVE_DATA(ps_MicroFire),
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SAVE_DATA(ps_MicroSingleFire),
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SAVE_DATA(ps_MicroSingleFire),
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