- Blood: Add interpolation repair for kQAVFLARDOWN (res_id: 44).

This commit is contained in:
Mitchell Richters 2021-08-12 13:19:28 +10:00
parent 37f7bcde20
commit e0bcd2d9e9

View file

@ -770,6 +770,16 @@ static void qavRepairTileData(QAV* pQAV)
pQAV->frames[0].tiles[1].picnum = -1; pQAV->frames[0].tiles[1].picnum = -1;
pQAV->frames[0].tiles[0].picnum = -1; pQAV->frames[0].tiles[0].picnum = -1;
break; break;
case kQAVFLARDOWN:
// FLARDOWN interpolates fine, but the starting frame in bringing the flaregun down is lower than the flaregun while idle.
// Do linear interpolation from 2nd last frame through to first frame, ending with coordinates of FLARIDLE.
lastframe = pQAV->nFrames - 1;
for (i = lastframe, j = 0; i >= 0; i--, j++)
{
pQAV->frames[j].tiles[0].x = xs_CRoundToInt(pQAV->frames[lastframe].tiles[0].x - (double(pQAV->frames[lastframe].tiles[0].x - 57) / lastframe) * i);
pQAV->frames[j].tiles[0].y = xs_CRoundToInt(pQAV->frames[lastframe].tiles[0].y - (double(pQAV->frames[lastframe].tiles[0].y - -30) / lastframe) * i);
}
break;
default: default:
return; return;
} }