mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-12 23:54:37 +00:00
- Blood: Add interpolation repair for kQAVFLARDOWN
(res_id: 44).
This commit is contained in:
parent
37f7bcde20
commit
e0bcd2d9e9
1 changed files with 10 additions and 0 deletions
|
@ -770,6 +770,16 @@ static void qavRepairTileData(QAV* pQAV)
|
|||
pQAV->frames[0].tiles[1].picnum = -1;
|
||||
pQAV->frames[0].tiles[0].picnum = -1;
|
||||
break;
|
||||
case kQAVFLARDOWN:
|
||||
// FLARDOWN interpolates fine, but the starting frame in bringing the flaregun down is lower than the flaregun while idle.
|
||||
// Do linear interpolation from 2nd last frame through to first frame, ending with coordinates of FLARIDLE.
|
||||
lastframe = pQAV->nFrames - 1;
|
||||
for (i = lastframe, j = 0; i >= 0; i--, j++)
|
||||
{
|
||||
pQAV->frames[j].tiles[0].x = xs_CRoundToInt(pQAV->frames[lastframe].tiles[0].x - (double(pQAV->frames[lastframe].tiles[0].x - 57) / lastframe) * i);
|
||||
pQAV->frames[j].tiles[0].y = xs_CRoundToInt(pQAV->frames[lastframe].tiles[0].y - (double(pQAV->frames[lastframe].tiles[0].y - -30) / lastframe) * i);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue