mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-28 09:50:42 +00:00
- stop Duke screaming while falling if player puts the jet pack on.
No need to keep screaming if the player has saved themselves.
This commit is contained in:
parent
6a10a7f266
commit
e083f78f8e
1 changed files with 5 additions and 0 deletions
|
@ -1562,6 +1562,11 @@ static void operateJetpack(int snum, ESyncBits sb_snum, int psectlotag, int fz,
|
||||||
p->pycount &= 2047;
|
p->pycount &= 2047;
|
||||||
p->pyoff = sintable[p->pycount] >> 7;
|
p->pyoff = sintable[p->pycount] >> 7;
|
||||||
|
|
||||||
|
if (p->jetpack_on && S_CheckActorSoundPlaying(pi, DUKE_SCREAM))
|
||||||
|
{
|
||||||
|
S_StopSound(DUKE_SCREAM, pi);
|
||||||
|
}
|
||||||
|
|
||||||
if (p->jetpack_on < 11)
|
if (p->jetpack_on < 11)
|
||||||
{
|
{
|
||||||
p->jetpack_on++;
|
p->jetpack_on++;
|
||||||
|
|
Loading…
Reference in a new issue