- possible fix for continual rotscrnang thrashing when dead that was reported in #66.

This commit is contained in:
Mitchell Richters 2020-07-29 05:37:46 +10:00
parent 3bcef7d587
commit e019939590

View file

@ -800,7 +800,7 @@ void applylook(int snum, double factor)
{ {
auto p = &ps[snum]; auto p = &ps[snum];
if (sprite[p->i].extra > 0) if (sprite[p->i].extra >= 0)
{ {
p->addrotscrnang(factor * -0.5 * fix16_to_dbl(p->q16rotscrnang)); p->addrotscrnang(factor * -0.5 * fix16_to_dbl(p->q16rotscrnang));
if (abs(p->q16rotscrnang) < FRACUNIT) p->q16rotscrnang = 0; if (abs(p->q16rotscrnang) < FRACUNIT) p->q16rotscrnang = 0;