- Blood: moved the precaching code to its own file.

This commit is contained in:
Christoph Oelckers 2020-09-01 19:39:30 +02:00
parent 0cc019686d
commit dfb6c0d6fa
5 changed files with 292 additions and 293 deletions

View file

@ -54,6 +54,7 @@ set( PCH_SOURCES
src/osdcmd.cpp
src/player.cpp
src/prediction.cpp
src/preload.cpp
src/qav.cpp
src/replace.cpp
src/sbar.cpp

View file

@ -79,45 +79,6 @@ int gChokeCounter = 0;
bool gQuitGame;
enum gametokens
{
T_INCLUDE = 0,
T_INTERFACE = 0,
T_LOADGRP = 1,
T_MODE = 1,
T_CACHESIZE = 2,
T_ALLOW = 2,
T_NOAUTOLOAD,
T_INCLUDEDEFAULT,
T_SOUND,
T_FILE,
//T_CUTSCENE,
//T_ANIMSOUNDS,
//T_NOFLOORPALRANGE,
T_ID,
T_MINPITCH,
T_MAXPITCH,
T_PRIORITY,
T_TYPE,
T_DISTANCE,
T_VOLUME,
T_DELAY,
T_RENAMEFILE,
T_GLOBALGAMEFLAGS,
T_ASPECT,
T_FORCEFILTER,
T_FORCENOFILTER,
T_TEXTUREFILTER,
T_RFFDEFINEID,
T_TILEFROMTEXTURE,
T_IFCRC, T_IFMATCH, T_CRC32,
T_SIZE,
T_SURFACE,
T_VOXEL,
T_VIEW,
T_SHADE,
};
int blood_globalflags;
void QuitGame(void)
@ -125,216 +86,6 @@ void QuitGame(void)
throw CExitEvent(0);
}
void PrecacheDude(spritetype *pSprite)
{
DUDEINFO *pDudeInfo = getDudeInfo(pSprite->type);
seqPrecacheId(pDudeInfo->seqStartID);
seqPrecacheId(pDudeInfo->seqStartID+5);
seqPrecacheId(pDudeInfo->seqStartID+1);
seqPrecacheId(pDudeInfo->seqStartID+2);
switch (pSprite->type)
{
case kDudeCultistTommy:
case kDudeCultistShotgun:
case kDudeCultistTesla:
case kDudeCultistTNT:
seqPrecacheId(pDudeInfo->seqStartID+6);
seqPrecacheId(pDudeInfo->seqStartID+7);
seqPrecacheId(pDudeInfo->seqStartID+8);
seqPrecacheId(pDudeInfo->seqStartID+9);
seqPrecacheId(pDudeInfo->seqStartID+13);
seqPrecacheId(pDudeInfo->seqStartID+14);
seqPrecacheId(pDudeInfo->seqStartID+15);
break;
case kDudeZombieButcher:
case kDudeGillBeast:
seqPrecacheId(pDudeInfo->seqStartID+6);
seqPrecacheId(pDudeInfo->seqStartID+7);
seqPrecacheId(pDudeInfo->seqStartID+8);
seqPrecacheId(pDudeInfo->seqStartID+9);
seqPrecacheId(pDudeInfo->seqStartID+10);
seqPrecacheId(pDudeInfo->seqStartID+11);
break;
case kDudeGargoyleStatueFlesh:
case kDudeGargoyleStatueStone:
seqPrecacheId(pDudeInfo->seqStartID+6);
seqPrecacheId(pDudeInfo->seqStartID+6);
fallthrough__;
case kDudeGargoyleFlesh:
case kDudeGargoyleStone:
seqPrecacheId(pDudeInfo->seqStartID+6);
seqPrecacheId(pDudeInfo->seqStartID+7);
seqPrecacheId(pDudeInfo->seqStartID+8);
seqPrecacheId(pDudeInfo->seqStartID+9);
break;
case kDudePhantasm:
case kDudeHellHound:
case kDudeSpiderBrown:
case kDudeSpiderRed:
case kDudeSpiderBlack:
case kDudeSpiderMother:
case kDudeTchernobog:
seqPrecacheId(pDudeInfo->seqStartID+6);
seqPrecacheId(pDudeInfo->seqStartID+7);
seqPrecacheId(pDudeInfo->seqStartID+8);
break;
case kDudeCerberusTwoHead:
seqPrecacheId(pDudeInfo->seqStartID+6);
seqPrecacheId(pDudeInfo->seqStartID+7);
fallthrough__;
case kDudeHand:
case kDudeBoneEel:
case kDudeBat:
case kDudeRat:
seqPrecacheId(pDudeInfo->seqStartID+6);
seqPrecacheId(pDudeInfo->seqStartID+7);
break;
case kDudeCultistBeast:
seqPrecacheId(pDudeInfo->seqStartID+6);
break;
case kDudeZombieAxeBuried:
seqPrecacheId(pDudeInfo->seqStartID+12);
seqPrecacheId(pDudeInfo->seqStartID+9);
fallthrough__;
case kDudeZombieAxeLaying:
seqPrecacheId(pDudeInfo->seqStartID+10);
fallthrough__;
case kDudeZombieAxeNormal:
seqPrecacheId(pDudeInfo->seqStartID+6);
seqPrecacheId(pDudeInfo->seqStartID+7);
seqPrecacheId(pDudeInfo->seqStartID+8);
seqPrecacheId(pDudeInfo->seqStartID+11);
seqPrecacheId(pDudeInfo->seqStartID+13);
seqPrecacheId(pDudeInfo->seqStartID+14);
break;
}
}
void PrecacheThing(spritetype *pSprite) {
switch (pSprite->type) {
case kThingGlassWindow: // worthless...
case kThingFluorescent:
seqPrecacheId(12);
break;
case kThingSpiderWeb:
seqPrecacheId(15);
break;
case kThingMetalGrate:
seqPrecacheId(21);
break;
case kThingFlammableTree:
seqPrecacheId(25);
seqPrecacheId(26);
break;
case kTrapMachinegun:
seqPrecacheId(38);
seqPrecacheId(40);
seqPrecacheId(28);
break;
case kThingObjectGib:
//case kThingObjectExplode: weird that only gib object is precached and this one is not
break;
}
tilePrecacheTile(pSprite->picnum);
}
void PreloadTiles(void)
{
nPrecacheCount = 0;
int skyTile = -1;
memset(gotpic,0,sizeof(gotpic));
// Fonts
for (int i = 0; i < numsectors; i++)
{
tilePrecacheTile(sector[i].floorpicnum, 0);
tilePrecacheTile(sector[i].ceilingpicnum, 0);
if ((sector[i].ceilingstat&1) != 0 && skyTile == -1)
skyTile = sector[i].ceilingpicnum;
}
for (int i = 0; i < numwalls; i++)
{
tilePrecacheTile(wall[i].picnum, 0);
if (wall[i].overpicnum >= 0)
tilePrecacheTile(wall[i].overpicnum, 0);
}
for (int i = 0; i < kMaxSprites; i++)
{
if (sprite[i].statnum < kMaxStatus)
{
spritetype *pSprite = &sprite[i];
switch (pSprite->statnum)
{
case kStatDude:
PrecacheDude(pSprite);
break;
case kStatThing:
PrecacheThing(pSprite);
break;
default:
tilePrecacheTile(pSprite->picnum);
break;
}
}
}
// Precache common SEQs
for (int i = 0; i < 100; i++)
{
seqPrecacheId(i);
}
tilePrecacheTile(1147); // water drip
tilePrecacheTile(1160); // blood drip
// Player SEQs
seqPrecacheId(dudeInfo[31].seqStartID+6);
seqPrecacheId(dudeInfo[31].seqStartID+7);
seqPrecacheId(dudeInfo[31].seqStartID+8);
seqPrecacheId(dudeInfo[31].seqStartID+9);
seqPrecacheId(dudeInfo[31].seqStartID+10);
seqPrecacheId(dudeInfo[31].seqStartID+14);
seqPrecacheId(dudeInfo[31].seqStartID+15);
seqPrecacheId(dudeInfo[31].seqStartID+12);
seqPrecacheId(dudeInfo[31].seqStartID+16);
seqPrecacheId(dudeInfo[31].seqStartID+17);
seqPrecacheId(dudeInfo[31].seqStartID+18);
if (skyTile > -1 && skyTile < kMaxTiles)
{
for (int i = 1; i < gSkyCount; i++)
tilePrecacheTile(skyTile+i, 0);
}
WeaponPrecache();
viewPrecacheTiles();
fxPrecache();
gibPrecache();
I_GetEvent();
}
void PreloadCache(void)
{
PreloadTiles();
int cnt = 0;
int percentDisplayed = -1;
for (int i = 0; i < kMaxTiles; i++)
{
if (TestBitString(gotpic, i))
{
// For the hardware renderer precaching the raw pixel data is pointless.
if (videoGetRenderMode() < REND_POLYMOST)
tileLoad(i);
if (r_precache) PrecacheHardwareTextures(i);
if ((++cnt & 7) == 0)
I_GetEvent();
}
}
memset(gotpic,0,sizeof(gotpic));
}
void EndLevel(void)
{

View file

@ -0,0 +1,291 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "common_game.h"
#include "dude.h"
#include "seq.h"
#include "view.h"
#include "fx.h"
#include "gib.h"
#include "g_input.h"
BEGIN_BLD_NS
// To do: This needs to handle the sprite palettes as well to properly precache the needed content.
void viewPrecacheTiles(void)
{
tilePrecacheTile(2173, 0);
tilePrecacheTile(2200, 0);
tilePrecacheTile(2201, 0);
tilePrecacheTile(2202, 0);
tilePrecacheTile(2207, 0);
tilePrecacheTile(2208, 0);
tilePrecacheTile(2209, 0);
tilePrecacheTile(2229, 0);
tilePrecacheTile(2260, 0);
tilePrecacheTile(2559, 0);
tilePrecacheTile(2169, 0);
tilePrecacheTile(2578, 0);
tilePrecacheTile(2586, 0);
tilePrecacheTile(2602, 0);
for (int i = 0; i < 10; i++)
{
tilePrecacheTile(2190 + i, 0);
tilePrecacheTile(2230 + i, 0);
tilePrecacheTile(2240 + i, 0);
tilePrecacheTile(2250 + i, 0);
tilePrecacheTile(kSBarNumberHealth + i, 0);
tilePrecacheTile(kSBarNumberAmmo + i, 0);
tilePrecacheTile(kSBarNumberInv + i, 0);
tilePrecacheTile(kSBarNumberArmor1 + i, 0);
tilePrecacheTile(kSBarNumberArmor2 + i, 0);
tilePrecacheTile(kSBarNumberArmor3 + i, 0);
}
/*
for (int i = 0; i < 5; i++)
{
tilePrecacheTile(gPackIcons[i], 0);
tilePrecacheTile(gPackIcons2[i].nTile, 0);
}
*/
for (int i = 0; i < 6; i++)
{
tilePrecacheTile(2220 + i, 0);
tilePrecacheTile(2552 + i, 0);
}
}
void PrecacheDude(spritetype *pSprite)
{
DUDEINFO *pDudeInfo = getDudeInfo(pSprite->type);
seqPrecacheId(pDudeInfo->seqStartID);
seqPrecacheId(pDudeInfo->seqStartID+5);
seqPrecacheId(pDudeInfo->seqStartID+1);
seqPrecacheId(pDudeInfo->seqStartID+2);
switch (pSprite->type)
{
case kDudeCultistTommy:
case kDudeCultistShotgun:
case kDudeCultistTesla:
case kDudeCultistTNT:
seqPrecacheId(pDudeInfo->seqStartID+6);
seqPrecacheId(pDudeInfo->seqStartID+7);
seqPrecacheId(pDudeInfo->seqStartID+8);
seqPrecacheId(pDudeInfo->seqStartID+9);
seqPrecacheId(pDudeInfo->seqStartID+13);
seqPrecacheId(pDudeInfo->seqStartID+14);
seqPrecacheId(pDudeInfo->seqStartID+15);
break;
case kDudeZombieButcher:
case kDudeGillBeast:
seqPrecacheId(pDudeInfo->seqStartID+6);
seqPrecacheId(pDudeInfo->seqStartID+7);
seqPrecacheId(pDudeInfo->seqStartID+8);
seqPrecacheId(pDudeInfo->seqStartID+9);
seqPrecacheId(pDudeInfo->seqStartID+10);
seqPrecacheId(pDudeInfo->seqStartID+11);
break;
case kDudeGargoyleStatueFlesh:
case kDudeGargoyleStatueStone:
seqPrecacheId(pDudeInfo->seqStartID+6);
seqPrecacheId(pDudeInfo->seqStartID+6);
fallthrough__;
case kDudeGargoyleFlesh:
case kDudeGargoyleStone:
seqPrecacheId(pDudeInfo->seqStartID+6);
seqPrecacheId(pDudeInfo->seqStartID+7);
seqPrecacheId(pDudeInfo->seqStartID+8);
seqPrecacheId(pDudeInfo->seqStartID+9);
break;
case kDudePhantasm:
case kDudeHellHound:
case kDudeSpiderBrown:
case kDudeSpiderRed:
case kDudeSpiderBlack:
case kDudeSpiderMother:
case kDudeTchernobog:
seqPrecacheId(pDudeInfo->seqStartID+6);
seqPrecacheId(pDudeInfo->seqStartID+7);
seqPrecacheId(pDudeInfo->seqStartID+8);
break;
case kDudeCerberusTwoHead:
seqPrecacheId(pDudeInfo->seqStartID+6);
seqPrecacheId(pDudeInfo->seqStartID+7);
fallthrough__;
case kDudeHand:
case kDudeBoneEel:
case kDudeBat:
case kDudeRat:
seqPrecacheId(pDudeInfo->seqStartID+6);
seqPrecacheId(pDudeInfo->seqStartID+7);
break;
case kDudeCultistBeast:
seqPrecacheId(pDudeInfo->seqStartID+6);
break;
case kDudeZombieAxeBuried:
seqPrecacheId(pDudeInfo->seqStartID+12);
seqPrecacheId(pDudeInfo->seqStartID+9);
fallthrough__;
case kDudeZombieAxeLaying:
seqPrecacheId(pDudeInfo->seqStartID+10);
fallthrough__;
case kDudeZombieAxeNormal:
seqPrecacheId(pDudeInfo->seqStartID+6);
seqPrecacheId(pDudeInfo->seqStartID+7);
seqPrecacheId(pDudeInfo->seqStartID+8);
seqPrecacheId(pDudeInfo->seqStartID+11);
seqPrecacheId(pDudeInfo->seqStartID+13);
seqPrecacheId(pDudeInfo->seqStartID+14);
break;
}
}
void PrecacheThing(spritetype *pSprite) {
switch (pSprite->type) {
case kThingGlassWindow: // worthless...
case kThingFluorescent:
seqPrecacheId(12);
break;
case kThingSpiderWeb:
seqPrecacheId(15);
break;
case kThingMetalGrate:
seqPrecacheId(21);
break;
case kThingFlammableTree:
seqPrecacheId(25);
seqPrecacheId(26);
break;
case kTrapMachinegun:
seqPrecacheId(38);
seqPrecacheId(40);
seqPrecacheId(28);
break;
case kThingObjectGib:
//case kThingObjectExplode: weird that only gib object is precached and this one is not
break;
}
tilePrecacheTile(pSprite->picnum);
}
void PreloadTiles(void)
{
nPrecacheCount = 0;
int skyTile = -1;
memset(gotpic,0,sizeof(gotpic));
// Fonts
for (int i = 0; i < numsectors; i++)
{
tilePrecacheTile(sector[i].floorpicnum, 0);
tilePrecacheTile(sector[i].ceilingpicnum, 0);
if ((sector[i].ceilingstat&1) != 0 && skyTile == -1)
skyTile = sector[i].ceilingpicnum;
}
for (int i = 0; i < numwalls; i++)
{
tilePrecacheTile(wall[i].picnum, 0);
if (wall[i].overpicnum >= 0)
tilePrecacheTile(wall[i].overpicnum, 0);
}
for (int i = 0; i < kMaxSprites; i++)
{
if (sprite[i].statnum < kMaxStatus)
{
spritetype *pSprite = &sprite[i];
switch (pSprite->statnum)
{
case kStatDude:
PrecacheDude(pSprite);
break;
case kStatThing:
PrecacheThing(pSprite);
break;
default:
tilePrecacheTile(pSprite->picnum);
break;
}
}
}
// Precache common SEQs
for (int i = 0; i < 100; i++)
{
seqPrecacheId(i);
}
tilePrecacheTile(1147); // water drip
tilePrecacheTile(1160); // blood drip
// Player SEQs
seqPrecacheId(dudeInfo[31].seqStartID+6);
seqPrecacheId(dudeInfo[31].seqStartID+7);
seqPrecacheId(dudeInfo[31].seqStartID+8);
seqPrecacheId(dudeInfo[31].seqStartID+9);
seqPrecacheId(dudeInfo[31].seqStartID+10);
seqPrecacheId(dudeInfo[31].seqStartID+14);
seqPrecacheId(dudeInfo[31].seqStartID+15);
seqPrecacheId(dudeInfo[31].seqStartID+12);
seqPrecacheId(dudeInfo[31].seqStartID+16);
seqPrecacheId(dudeInfo[31].seqStartID+17);
seqPrecacheId(dudeInfo[31].seqStartID+18);
if (skyTile > -1 && skyTile < kMaxTiles)
{
for (int i = 1; i < gSkyCount; i++)
tilePrecacheTile(skyTile+i, 0);
}
WeaponPrecache();
viewPrecacheTiles();
fxPrecache();
gibPrecache();
I_GetEvent();
}
void PreloadCache(void)
{
PreloadTiles();
int cnt = 0;
int percentDisplayed = -1;
for (int i = 0; i < kMaxTiles; i++)
{
if (TestBitString(gotpic, i))
{
if (r_precache) PrecacheHardwareTextures(i);
if ((++cnt & 7) == 0)
I_GetEvent();
}
}
memset(gotpic,0,sizeof(gotpic));
}
END_BLD_NS

View file

@ -263,49 +263,6 @@ void viewDrawAimedPlayerName(void)
}
}
void viewPrecacheTiles(void)
{
tilePrecacheTile(2173, 0);
tilePrecacheTile(2200, 0);
tilePrecacheTile(2201, 0);
tilePrecacheTile(2202, 0);
tilePrecacheTile(2207, 0);
tilePrecacheTile(2208, 0);
tilePrecacheTile(2209, 0);
tilePrecacheTile(2229, 0);
tilePrecacheTile(2260, 0);
tilePrecacheTile(2559, 0);
tilePrecacheTile(2169, 0);
tilePrecacheTile(2578, 0);
tilePrecacheTile(2586, 0);
tilePrecacheTile(2602, 0);
for (int i = 0; i < 10; i++)
{
tilePrecacheTile(2190 + i, 0);
tilePrecacheTile(2230 + i, 0);
tilePrecacheTile(2240 + i, 0);
tilePrecacheTile(2250 + i, 0);
tilePrecacheTile(kSBarNumberHealth + i, 0);
tilePrecacheTile(kSBarNumberAmmo + i, 0);
tilePrecacheTile(kSBarNumberInv + i, 0);
tilePrecacheTile(kSBarNumberArmor1 + i, 0);
tilePrecacheTile(kSBarNumberArmor2 + i, 0);
tilePrecacheTile(kSBarNumberArmor3 + i, 0);
}
/*
for (int i = 0; i < 5; i++)
{
tilePrecacheTile(gPackIcons[i], 0);
tilePrecacheTile(gPackIcons2[i].nTile, 0);
}
*/
for (int i = 0; i < 6; i++)
{
tilePrecacheTile(2220 + i, 0);
tilePrecacheTile(2552 + i, 0);
}
}
static TArray<uint8_t> lensdata;
int *lensTable;

View file

@ -170,7 +170,6 @@ void viewDrawScreen(bool sceneonly = false);
void viewUpdateDelirium(void);
void viewUpdateShake(void);
void viewSetSystemMessage(const char* pMessage, ...);
void viewPrecacheTiles(void);
inline void viewInterpolateSector(int nSector, sectortype *pSector)
{