- SW: Define ox and oy in PANEL_SPRITEstruct and back up panel sprite x/y coordinates where appropriate.

This commit is contained in:
Mitchell Richters 2020-08-18 16:28:15 +10:00
parent da2b1347ef
commit df6f27530e
2 changed files with 211 additions and 81 deletions

File diff suppressed because it is too large Load diff

View file

@ -134,6 +134,9 @@ struct PANEL_SPRITEstruct
short shade, pal;
short kill_tics;
short WeaponType; // remember my own weapon type for weapons with secondary function
// Weapon interpolation variables.
int16_t ox, oy;
};
typedef struct