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- SW: Define ox
and oy
in PANEL_SPRITEstruct
and back up panel sprite x/y coordinates where appropriate.
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@ -134,6 +134,9 @@ struct PANEL_SPRITEstruct
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short shade, pal;
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short kill_tics;
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short WeaponType; // remember my own weapon type for weapons with secondary function
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// Weapon interpolation variables.
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int16_t ox, oy;
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};
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typedef struct
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