diff --git a/polymer/eduke32/build/include/polymer.h b/polymer/eduke32/build/include/polymer.h index 34202293f..3c5c8024c 100644 --- a/polymer/eduke32/build/include/polymer.h +++ b/polymer/eduke32/build/include/polymer.h @@ -52,8 +52,8 @@ typedef enum { PR_BIT_DIFFUSE_MAP, PR_BIT_DIFFUSE_DETAIL_MAP, PR_BIT_DIFFUSE_MODULATION, - PR_BIT_DIFFUSE_MIRROR_MAP, - PR_BIT_DIFFUSE_GLOW_MAP, + PR_BIT_MIRROR_MAP, + PR_BIT_GLOW_MAP, PR_BIT_SHADOW_MAP, PR_BIT_SPOT_LIGHT, PR_BIT_POINT_LIGHT, @@ -76,9 +76,9 @@ typedef struct s_prmaterial { GLfloat detailscale[2]; // PR_BIT_DIFFUSE_MODULATION GLfloat diffusemodulation[4]; - // PR_BIT_DIFFUSE_MIRROR_MAP + // PR_BIT_MIRROR_MAP GLuint mirrormap; - // PR_BIT_DIFFUSE_GLOW_MAP + // PR_BIT_GLOW_MAP GLuint glowmap; // PR_BIT_SHADOW_MAP GLboolean mdspritespace; @@ -101,9 +101,9 @@ typedef struct s_prrograminfo { // PR_BIT_DIFFUSE_DETAIL_MAP GLint uniform_detailMap; GLint uniform_detailScale; - // PR_BIT_DIFFUSE_MIRROR_MAP + // PR_BIT_MIRROR_MAP GLint uniform_mirrorMap; - // PR_BIT_DIFFUSE_GLOW_MAP + // PR_BIT_GLOW_MAP GLint uniform_glowMap; // PR_BIT_SHADOW_MAP GLint uniform_shadowMap; diff --git a/polymer/eduke32/build/src/polymer.c b/polymer/eduke32/build/src/polymer.c index 74fd4d7aa..6b4ad586c 100644 --- a/polymer/eduke32/build/src/polymer.c +++ b/polymer/eduke32/build/src/polymer.c @@ -260,7 +260,7 @@ _prprogrambit prprogrambits[PR_BIT_COUNT] = { "\n", }, { - 1 << PR_BIT_DIFFUSE_MIRROR_MAP, + 1 << PR_BIT_MIRROR_MAP, // vert_def "", // vert_prog @@ -281,7 +281,7 @@ _prprogrambit prprogrambits[PR_BIT_COUNT] = { "\n", }, { - 1 << PR_BIT_DIFFUSE_GLOW_MAP, + 1 << PR_BIT_GLOW_MAP, // vert_def "", // vert_prog @@ -1096,7 +1096,7 @@ static void polymer_displayrooms(int16_t dacursectnum) if (wall[sec->wallptr + i].cstat & 48) localmaskwall[localmaskwallcnt++] = sec->wallptr + i; - if (!depth && (overridematerial & prprogrambits[PR_BIT_DIFFUSE_MIRROR_MAP].bit) && + if (!depth && (overridematerial & prprogrambits[PR_BIT_MIRROR_MAP].bit) && wall[sec->wallptr + i].overpicnum == 560 && wall[sec->wallptr + i].cstat & 64) { @@ -3037,9 +3037,9 @@ static void polymer_getscratchmaterial(_prmaterial* material) material->diffusemodulation[1] = material->diffusemodulation[2] = material->diffusemodulation[3] = 1.0f; - // PR_BIT_DIFFUSE_MIRROR_MAP + // PR_BIT_MIRROR_MAP material->mirrormap = 0; - // PR_BIT_DIFFUSE_GLOW_MAP + // PR_BIT_GLOW_MAP material->glowmap = 0; // PR_BIT_SHADOW_MAP material->mdspritespace = GL_FALSE; @@ -3114,7 +3114,7 @@ static void polymer_getbuildmaterial(_prmaterial* material, int16_t tile material->diffusemodulation[2] *= (float)hictinting[pal].b / 255.0; } - // PR_BIT_DIFFUSE_GLOW_MAP + // PR_BIT_GLOW_MAP if (r_fullbrights && pth && pth->flags & 16) material->glowmap = pth->ofb->glpic; @@ -3160,13 +3160,13 @@ static int32_t polymer_bindmaterial(_prmaterial material, char* lights, int // PR_BIT_DIFFUSE_MODULATION programbits |= prprogrambits[PR_BIT_DIFFUSE_MODULATION].bit; - // PR_BIT_DIFFUSE_MIRROR_MAP + // PR_BIT_MIRROR_MAP if (!curlight && material.mirrormap) - programbits |= prprogrambits[PR_BIT_DIFFUSE_MIRROR_MAP].bit; + programbits |= prprogrambits[PR_BIT_MIRROR_MAP].bit; - // PR_BIT_DIFFUSE_GLOW_MAP + // PR_BIT_GLOW_MAP if (!curlight && material.glowmap) - programbits |= prprogrambits[PR_BIT_DIFFUSE_GLOW_MAP].bit; + programbits |= prprogrambits[PR_BIT_GLOW_MAP].bit; // PR_BIT_POINT_LIGHT if (lightcount) { @@ -3264,8 +3264,8 @@ static int32_t polymer_bindmaterial(_prmaterial material, char* lights, int material.diffusemodulation[3]); } - // PR_BIT_DIFFUSE_MIRROR_MAP - if (programbits & prprogrambits[PR_BIT_DIFFUSE_MIRROR_MAP].bit) + // PR_BIT_MIRROR_MAP + if (programbits & prprogrambits[PR_BIT_MIRROR_MAP].bit) { bglActiveTextureARB(texunit + GL_TEXTURE0_ARB); bglBindTexture(GL_TEXTURE_RECTANGLE, material.mirrormap); @@ -3275,8 +3275,8 @@ static int32_t polymer_bindmaterial(_prmaterial material, char* lights, int texunit++; } - // PR_BIT_DIFFUSE_GLOW_MAP - if (programbits & prprogrambits[PR_BIT_DIFFUSE_GLOW_MAP].bit) + // PR_BIT_GLOW_MAP + if (programbits & prprogrambits[PR_BIT_GLOW_MAP].bit) { bglActiveTextureARB(texunit + GL_TEXTURE0_ARB); bglBindTexture(GL_TEXTURE_2D, material.glowmap); @@ -3496,14 +3496,14 @@ static void polymer_compileprogram(int32_t programbits) prprograms[programbits].uniform_detailScale = bglGetUniformLocationARB(program, "detailScale"); } - // PR_BIT_DIFFUSE_MIRROR_MAP - if (programbits & prprogrambits[PR_BIT_DIFFUSE_MIRROR_MAP].bit) + // PR_BIT_MIRROR_MAP + if (programbits & prprogrambits[PR_BIT_MIRROR_MAP].bit) { prprograms[programbits].uniform_mirrorMap = bglGetUniformLocationARB(program, "mirrorMap"); } - // PR_BIT_DIFFUSE_GLOW_MAP - if (programbits & prprogrambits[PR_BIT_DIFFUSE_GLOW_MAP].bit) + // PR_BIT_GLOW_MAP + if (programbits & prprogrambits[PR_BIT_GLOW_MAP].bit) { prprograms[programbits].uniform_glowMap = bglGetUniformLocationARB(program, "glowMap"); }