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Remove brackets from shader to fix Snapdragon 835
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1 changed files with 6 additions and 8 deletions
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@ -285,14 +285,12 @@ float R_DoomLightingEquation(float light)
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#endif
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#endif
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#if (DEF_BUILD_LIGHTING == 1) // gl_lightmode 5: Build software lighting emulation.
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#if (DEF_BUILD_LIGHTING == 1) // gl_lightmode 5: Build software lighting emulation.
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{
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// This is a lot more primitive than Doom's lighting...
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// This is a lot more primitive than Doom's lighting...
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float numShades = float(uPalLightLevels);
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float numShades = float(uPalLightLevels);
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float curshade = (1.0 - light) * (numShades - 1.0);
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float curshade = (1.0 - light) * (numShades - 1.0);
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float visibility = max(uGlobVis * uLightFactor * abs(z), 0.0);
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float visibility = max(uGlobVis * uLightFactor * abs(z), 0.0);
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float shade = clamp((curshade + visibility), 0.0, numShades - 1.0);
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float shade = clamp((curshade + visibility), 0.0, numShades - 1.0);
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return clamp(shade * uLightDist, 0.0, 1.0);
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return clamp(shade * uLightDist, 0.0, 1.0);
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}
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#endif
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#endif
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float colormap = R_ZDoomColormap(light, z); // ONLY Software mode, vanilla not yet working
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float colormap = R_ZDoomColormap(light, z); // ONLY Software mode, vanilla not yet working
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